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Ropes4u posted:How does some one new to 40k start building an army list? Look at their tactics, play style. Begin with the basics, maybe the patrol detachment, and slowly expand around the strengths you discover merging your play style with the chapter tactics.
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# ? Oct 29, 2017 14:01 |
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# ? Jun 5, 2024 03:29 |
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Gyro Zeppeli posted:Well, what do you want in your army? This is literally the best advice you can get. Unless you're going for a tourney viable army just pick the units you like the look of/feel would be thematicly appropriate and run with it.
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# ? Oct 29, 2017 14:07 |
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xtothez posted:"chapter tactics" quote:Psychic scream, WC5, Targets nearest enemy within 18" does d3 mortal wounds. if the target is a psyker, also roll 2d6. if the value is higher than the enemy psyker's leadership, the enemy psyker loses 1 spell at random quote:tyranofex is 185 pts. xtothez fucked around with this message at 14:32 on Oct 29, 2017 |
# ? Oct 29, 2017 14:22 |
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Attention all AusGoons! I've scheduled an eBay listing to begin this Monday morning for a lot of 75 used Citadel paints and washes. They're in decent condition and if you want to save some kind of money it'll be there.
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# ? Oct 29, 2017 14:26 |
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Everything sounds pretty good so far aside from the psychic powers which seem a touch underwhelming. I’m quite glad Hive Kraken has a pretty killer trait so I don’t have to awkwardly declare all my red and bone models something else. Considering the Swarmlord can appear anywhere the Hive Mind sees fit, it seems odd to limit it to a specific Hive Fleet, but I guess I can just put those points into more carnifices.
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# ? Oct 29, 2017 15:13 |
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PierreTheMime posted:Everything sounds pretty good so far aside from the psychic powers which seem a touch underwhelming. Im quite glad Hive Kraken has a pretty killer trait so I dont have to awkwardly declare all my red and bone models something else. Jormungandr seems to be the best Fleet by a significant margin but Kraken is also powerful. The changes seem good but I'm not sure if they're enough. The rupture cannon buff is nice but a Tyrannofex still clocks in at just under 235 points for three BS4+ shots that the target will probably still have an armor save against. At least it's very durable. I think it's likely that the bio-plasmic scream is Assault D6 rather than Assault 6. Carnifexes still don't seem very impressive. We'll have to see everything in context; a lot is obviously hinging on unit synergies and special rules.
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# ? Oct 29, 2017 15:21 |
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They should really alter that "can't shoot characters under 10 wounds" rule so that it only applies to characters with the infantry keyword because it's really loving stupid that you can't shoot at some of the big Tyranid monsters hiding behind rippers
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# ? Oct 29, 2017 15:39 |
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Gyro Zeppeli posted:Well, what do you want in your army? Primaris Reivers Primaris Hellblasters Primaris Intercessors Tarantula ? Primaris Repulsor Snipers ? OhDearGodNo posted:Look at their tactics, play style. Begin with the basics, maybe the patrol detachment, and slowly expand around the strengths you discover merging your play style with the chapter tactics. I am reading up on the tactics, I like the idea of dropping in behind or close to the enemy. SteelMentor posted:This is literally the best advice you can get. Unless you're going for a tourney viable army just pick the units you like the look of/feel would be thematicly appropriate and run with it. I live in BFE and dont know if anyone even lives close enough to play, but I have a close friend with a millions dudes and Orks who I can fight when we get together.
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# ? Oct 29, 2017 15:39 |
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I did a land raider! holy poo poo was working on it exhausting tho, just so much stuff to cover.
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# ? Oct 29, 2017 15:42 |
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Ropes4u posted:Primaris Reivers Then my recommendation is build an army using Reivers, Hellblasters, Intercessors, Tarantulas, Repulsors and Scout Snipers.
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# ? Oct 29, 2017 15:54 |
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PierreTheMime posted:Everything sounds pretty good so far aside from the psychic powers which seem a touch underwhelming. I’m quite glad Hive Kraken has a pretty killer trait so I don’t have to awkwardly declare all my red and bone models something else. Phyresis posted:Jormungandr seems to be the best Fleet by a significant margin but Kraken is also powerful. The changes seem good but I'm not sure if they're enough. The rupture cannon buff is nice but a Tyrannofex still clocks in at just under 235 points for three BS4+ shots that the target will probably still have an armor save against. At least it's very durable. It still gets to fire twice if it remains still, and some of the hive fleet traits give it an accuracy bonus. The Tfex is now a decent long-range platform. I'm also hoping that the point increase means that random poo poo like Stinger Salvo and Powerful Limbs have been merged into it's core cost.
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# ? Oct 29, 2017 15:54 |
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goose willis posted:They should really alter that "can't shoot characters under 10 wounds" rule so that it only applies to characters with the infantry keyword because it's really loving stupid that you can't shoot at some of the big Tyranid monsters hiding behind rippers Counterpoint: It's really stupid that every other faction's characters get to hide but Tyranids don't. Especially Old One Eye, who is literally just a slightly meaner Carnifex. Also definitely liking this stuff so far. We should be getting previews starting tomorrow, yeah?
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# ? Oct 29, 2017 15:55 |
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lokipunk posted:So, I inherited a bunch of imperial guard. I have 0 urge to play 40k, and got some offers to sell them. Can someone help me parse out how much to charge? There are: So.... A quick stab at this. This is mostly based off parted out priced I've seen, you might have to discount if you want to sell them as a big lot, and you might get more if you get someone who really wants them, or has had trouble finding them, and it might depend on condition. This should give you a good idea of what a fair price is, though. 2x leman russ with heavy bolters 20-30 dollars apiece 1 chimera 20ish 3x lascannon You can probably get 20-30 bucks for each 3 man group of heavy weapons, though probably more like 20 in a big lot? 3x autocannon 3x heavy bollter 3x rocket launcher 3x mortar 56 cadian guardsman w lasguns 1-2 Bucks a model for lasguns, grenade launchers, and flamers, More like 3-5 For the meltas and plasmas 8 grenade launchers 3 melta 3 plasma 5 flamer 7 officer with chainswords and laspistols I am assuming these are plastic sergeants, which would be 1-2 bucks 2 fancy looking officers with swords and laspistols Hard to tell what this and the next one are. I'm guessing metal officers/commissars, so maybe 5-10 bucks a pop? Probably more like $5 apiece if they're built from the plastic command squad kit 1 fancy boy with sword and power fist 2 commissar with plasma pistols and chainswords 5-10 a piece for this and the next one. some kind of commander a vox castor? If plastic, probably 1-2 bucks. If metal, maybe 3-4 some kind of attendant priest 5-10 buckeroos probably 5 some kind of heavy guardsman with lasguns and commander with sword (power?) and weird laspistol Old metal kasrkin, I'm assuming. 4-5 bucks a pop. if you have any plasma or melta guns, those are more like 10 bucks a model 2 of those walker things with no weapons attached Sentinels. Damaged, but the weapons aren't super hard to come by as you get a bunch in the box. So, 10-15 apiece, Probably around 10 apiece in a lot, 15+ to someone who really wants sentinels and has the bits on hand all my low range estimates add up to $353 USD, which seems fairly reasonable for a price selling them as a big lot. I doubt you'd get the higher range of prices for them unless you started parting them out. I may be wrong, but hopefully it's a decent enough idea of general worth, and people will hopefully correct me if I am. Felime fucked around with this message at 16:44 on Oct 29, 2017 |
# ? Oct 29, 2017 16:02 |
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Strobe posted:Counterpoint: It's really stupid that every other faction's characters get to hide but Tyranids don't. Especially Old One Eye, who is literally just a slightly meaner Carnifex. Presumably the Tyranid characters are replaceable by other big bugs and also compensate for the fact that they can be picked out by having correspondingly large stat lines. For an army whose entire concept is "next
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# ? Oct 29, 2017 16:03 |
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OK, how about this: you can only hide characters behind units that are the same type as them
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# ? Oct 29, 2017 16:05 |
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sucks to be the Avatar of Khaine, I guess
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# ? Oct 29, 2017 16:15 |
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Yes but if you're playing Eldar you're used to defeat
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# ? Oct 29, 2017 16:22 |
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what?
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# ? Oct 29, 2017 16:24 |
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he means ur opponents
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# ? Oct 29, 2017 16:59 |
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goose willis posted:Yes but if you're playing Eldar you're used to defeat looooooooool This is one of those times you have no idea what you're honking about (Eldar and character targeting) I liked the idea upthread that you can only target characters within 24" or maybe 18", so you can make an active choice to play "riskier" but be able to pick characters out, or sit back and rely on snipers or clearing the stuff in front of them.
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# ? Oct 29, 2017 17:00 |
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R0ckfish posted:I did a land raider! holy poo poo was working on it exhausting tho, just so much stuff to cover. It paid off, cause this thing looks baller!
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# ? Oct 29, 2017 17:05 |
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Corrode posted:looooooooool But that just shows up the problem that's popped up a lot: Why bother building for melee when ranged is better?
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# ? Oct 29, 2017 17:07 |
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Corrode posted:I liked the idea upthread that you can only target characters within 24" or maybe 18", so you can make an active choice to play "riskier" but be able to pick characters out, or sit back and rely on snipers or clearing the stuff in front of them. Honestly, I'd just prefer it if characters could attach to units like the old system. It'd clean things up a bit and you wouldn't have those weird situations like where a character makes it into combat but their buddies don't or a character is standing alone out in the open can't be picked out because there's a combat going on slightly closer and off to the left.
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# ? Oct 29, 2017 17:14 |
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Safety Factor posted:at 18"-24" being a risky range band. Bolters and lasguns would be able to pick out characters with minimal issues or fear of reprisal. Risky would be more like 6". It'd definitely make my vanguard feel better. I deep strike them with a chaplain a lot, and when they charge have to have a conga line going back to keep in the chaplain's aura since I've never had both of them make it into combat.
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# ? Oct 29, 2017 17:17 |
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On the other hand attaching units had a lot of lovely mechanics attached to it by necessity, because otherwise you could hide T3 characters in a squad of T5 units and suddenly they're much harder to kill on top of being able to hide them even if you're literally locked in combat with them. I think it should probably be closer to if a character has a friendly unit within 6" that is also closer to the attacker they get to hide.
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# ? Oct 29, 2017 17:17 |
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Gyro Zeppeli posted:But that just shows up the problem that's popped up a lot: Why bother building for melee when ranged is better? You can still block LoS or whatever, and if opponents are forced to come closer to be able to target your characters, that also puts them closer to enable you to charge them. That's why 18" occurred to me - that's a reasonable distance for a fast melee unit to cover, or maybe even make it 12". That way a shooting army has the choice to pile forward and try to kill off a character, but doing that leaves it vulnerable to being counter-charged the next turn. Also idiot Dakkanaut of the day goes to Lanrak, who may be the white noisiest poster ever to emerge on the internet. Here's a couple of choice quotes: quote:The ONLY good reason to move to plastic production is to maximize the economies of scale. quote:@TangoTwoBravo. Both posts are basically repetitions of bland cliches and unsupported assertions, which isn't too notable. What sells it is the fact that I hadn't posted on Dakka for about 5 years when I read the second one there, and I immediately knew who the OP was, because he's been making more or less the same post about twice a month for the last decade. It's like in 2002 he figured out which hot take would be just bland enough no-one would question him on it while still being smug enough that he gets to feel clever and above it all, and resolved to re-post it at every opportunity ever since. Living Image fucked around with this message at 17:27 on Oct 29, 2017 |
# ? Oct 29, 2017 17:19 |
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Safety Factor posted:at 18"-24" being a risky range band. Bolters and lasguns would be able to pick out characters with minimal issues or fear of reprisal. Risky would be more like 6". Yeah I rethought it in the next post, 24" is too far really. I don't know if attaching is the answer, but for what chutche was talking about maybe expand heroic intervention - if a unit within 3" chooses to charge, the character can charge also and automatically moves the same distance they do, but the unit being charged can overwatch against them as well. So you can a) charge both units together, but your opponent gets to overwatch as they choose, b) charge the units separately, limiting overwatch but risking one or the other not making combat. Limit it to one character per unit, and they can only try it once (so you can't use multiple units to slingshot a character up, and you can't bring a whole deathstar of characters with you by charging one unit in).
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# ? Oct 29, 2017 17:26 |
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Hope you guys don't mind a crosspost from the Oath thread! Also if you're not following it, you should! There's some amazing paint jobs and inspiration in there. Kingmob posted a Mortarion that somehow makes the stuido scheme look fantastic.
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# ? Oct 29, 2017 17:48 |
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Those look great. Are you free-handing the Nid symbol, or did you find a transfer for them?
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# ? Oct 29, 2017 18:11 |
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Those are custom transfers, I cleaned up and shrunk an icon in Photoshop, then printed them onto that Testors decal paper. The trick is to coat the sheet in a layer of matt spray varnish and to use micro set / micro sol.
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# ? Oct 29, 2017 18:58 |
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moths posted:Those are custom transfers, I cleaned up and shrunk an icon in Photoshop, then printed them onto that Testors decal paper. The trick is to coat the sheet in a layer of matt spray varnish and to use micro set / micro sol. Decal paper is fantastic. I've had a lot of success with using Micro Set and Sol and applying a gloss coat on the model first.
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# ? Oct 29, 2017 19:01 |
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Seriously, it's amazing stuff. I had a lousy experience years ago that put me off it for a while, but after some practice I've completely reversed my opinion. Going forward, I want to experiment with using it to lay down the line art on hand-painted banners and the (not-cheesecake) nose art on a Valkyrie.
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# ? Oct 29, 2017 19:09 |
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I feel like my primaris chapter is coming along nicely. I've decided they're a Crimson Fists successor, so going to repaint their hands soon. Idea is that after the crimson fists got a huge influx of primaris marines and geneseed in the indomitus crusade, there was enough left that they made an overflow chapter. It's got around 20 crimson fists veterans and officers as a seed (plus some dreadnoughts, apothecaries, and techmarines) but the vast majority of them are new primaris marines. So the chapter master is a Pedro Kantor-alike (maybe Kantor himself drops by occasionally too) and there's a couple of oldmarine Lts and such, with the veterans sometimes deploying in terminator armor, sometimes with jump packs, and other times just on foot as devastators or tactical marines (often mechanized). It's only actually a few companies in strength but the fists are usually understrength anyway. So in practice, the lists I build with it will be primaris that's supplemented by stuff like a lascannon devastator squad, or a tac marine squad in a rhino or razorback loaded for bear, and Pedro can have a retinue of assault terminators with him in a stormraven or land raider for him to buff. But the infantry choices will be heavily skewed towards intercessors and hellblasters, and I don't think I'll be using any scouts. I won't use a ton of oldmarine vehicles but enough to make an impact. Sprinkling in a few oldmarine units does a fantastic job at covering holes in a numarine force without having to bring multiple repulsors to every fight.
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# ? Oct 29, 2017 19:10 |
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Next week's pre-orders got previewed. Nid codex, Ryza Ruins kit from the Moonbase board set and... A buttplug.
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# ? Oct 29, 2017 19:12 |
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Well, that's one sex toy I'm pre-ordering.
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# ? Oct 29, 2017 19:20 |
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moths posted:Seriously, it's amazing stuff. It would probably work for purity seals as well.
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# ? Oct 29, 2017 19:22 |
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SteelMentor posted:Next week's pre-orders got previewed. Something tells me it's going to cost like 40 dollars and you'll find them in stores all dusty because nobody buys them
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# ? Oct 29, 2017 19:26 |
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I actually like it. I can never get my stuff secure enough on wine corks.
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# ? Oct 29, 2017 19:29 |
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I kinda want one. I'm a terrible butterfingers.
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# ? Oct 29, 2017 19:30 |
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# ? Jun 5, 2024 03:29 |
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I might end up buying two. For reasons.goose willis posted:Something tells me it's going to cost like 40 dollars and you'll find them in stores all dusty because nobody buys them Well that confirms it, it will be a runaway success.
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# ? Oct 29, 2017 19:31 |