|
Saint Freak posted:Fortune teller is number 1 priority A+++ It just makes it go up slower. At max it only goes up by like half as much when you get spotted and completely depletes overnight. Its worthless.
|
# ? May 8, 2017 20:09 |
|
|
# ? Jun 5, 2024 08:53 |
|
Harrow posted:That's also true. Locked chests are sort of a "might as well grab them if you have the lockpicks but don't sweat it if you don't" thing. Because it's so good on your proficiency stat, you're also going to have so many past dungeon 2 or 3 if you're trying to max that stat that you're going end up with so many lock picks you might not ever run out anyway and you definitely won't need the unbreakable one (which doesn't carry over to NG+ for those who don't know) InequalityGodzilla posted:Few quick questions since I've been mostly avoiding this thread so I can enjoy my first persona game blind: Rank 7 of Fortune is a godsend. It might be the difference between maxing all links or not for you depending on how you play. Ohya's is literally useless. https://chinhodado.github.io/persona5_calculator/#/list This calculator will show you what persona makes what, but the digital instruction manual has a arcana chart that tells you what you want to know specifically.
|
# ? May 8, 2017 20:10 |
|
Josuke Higashikata posted:Because it's so good on your proficiency stat, you're also going to have so many past dungeon 2 or 3 if you're trying to max that stat that you're going end up with so many lock picks you might not ever run out anyway and you definitely won't need the unbreakable one (which doesn't carry over to NG+ for those who don't know) I crafted the Eternal Lockpick towards the end because I had the materials for it but I never ran out of regular lockpicks by that point anyway so I'm not even sure why it exists It really should've carried over to NG+ because there's just no reason for it to exist otherwise. Not that you really need anything in any chest, locked or otherwise, in NG+.
|
# ? May 8, 2017 20:12 |
|
For the special gun skill, I think you also have to finish the Mementos request that requires you to use it before you can choose to use it whenever.
|
# ? May 8, 2017 20:12 |
|
InequalityGodzilla posted:Few quick questions since I've been mostly avoiding this thread so I can enjoy my first persona game blind: InequalityGodzilla posted:* Is there any guide as to which each of the persona stats do? I.e. Strength is pretty self-explanatory but does endurance cover all damage or just physical? Is agility purely turn order or does it affect dodging as well? Is luck 100% just for critical hits or does it cover things like battle rewards, item drops, etc? InequalityGodzilla posted:* Is there any guide to which fusions of persona's arcana leads to which arcana as a result? Or just a pure guide of "fuse X and Y to get Z?" InequalityGodzilla posted:* The reporter woman (Ohya?) and the fortune teller, am I right in assuming that their co-op links are kind of useless? I'm about 40% of the way through both and neither of them have impressed me.
|
# ? May 8, 2017 20:12 |
|
I forgot that they put Haru in that chart. What a cute chart. I love that chart. Great chart. Haruuuuu
|
# ? May 8, 2017 20:14 |
|
|
# ? May 8, 2017 20:20 |
|
Man I love that you can change your party in-battle in this one. I don't understand how changing party members in-battle didn't just become completely standard for turn-based RPGs after Final Fantasy X. That certainly wasn't the first JRPG to do it but it was the first really high-profile one and it's just plain a really good system, especially when (like in Persona) you're supposed to assume everyone's with you all the time anyway. It's good I just wish I could carry over Star rank 10 in NG+ because apparently that's not what her confidant key item does
|
# ? May 8, 2017 20:31 |
|
It gives you Touryou, which I think is the run away instantly thing.
|
# ? May 8, 2017 20:33 |
|
Moon Rank 10, Star Rank 1 (maybe also 10), and Baton Pass will be part of the base battle system in Persona 5 Portable FES The Crimson
|
# ? May 8, 2017 20:35 |
|
Josuke Higashikata posted:It gives you Touryou, which I think is the run away instantly thing. Yeah, which is also really good so I'm not too upset to have it. Also totally obsoletes Vanish Balls which is fine by me. Instant Grat posted:Moon Rank 10, Star Rank 1 (maybe also 10), and Baton Pass will be part of the base battle system in Persona 5 Portable FES The Crimson I sure hope so. I guess I wouldn't mind if like Moon rank 5 was the baseline one (reserve party members get almost full EXP) because it was still enough to keep everyone within a couple levels of each other and I can't think of anything else good for Moon to give. On the other hand, just making Moon rank 10 baseline and giving Moon a couple more "boosts battle rewards" things would be perfectly good, too. I don't really mind Star rank 1 requiring that you start the confidant but it might as well be baseline. You can unlock her shortly after Makoto joins and there's not too much of a need for in-battle switching before then, so it's not a huge deal. But again, it might as well be baseline anyway.
|
# ? May 8, 2017 20:41 |
|
Mordiceius posted:I think the game's biggest surprise to me is (palace 7 spoilers) Goro's death and the fact that he stays dead. Going into Palace 7, I was totally expecting us to change Shido's heart and then the confrontation with Goro to lead us to the true ending. Maybe something like "goro was possessed by an evil god the whole time" - leading to a boss fight against possessed goro, then a boss fight against the true god, and then at the end he's still alive and gets imprisoned or something. Totally wasn't expecting him to legit die and stay dead. Akechi isn't dead because he died to 5 mobs?! Meanwhile, he solo'd the entirety of the 6th dungeon with Joker. I will admit his boss battle was the most challenging because he kept aiming for Joker and no one else. Also, it wouldn't make sense since he has the Wild Card ability too... Not to mention he won top popularity poll and he's probably the most "canon" pairing due to all their interactions. I did find it amusing how everyone forgets him right after his final battle. Look at adachi who I never liked got his own SL/endings in P4:G. Akechi-kun will be back. Mark my words.
|
# ? May 8, 2017 20:47 |
|
Various Helpful People posted:Words Saint Freak posted:Fortune teller is number 1 priority A+++ Also, since I've popped into the thread: Goddamn, Futaba, calling someone an NPC is an insult that sounds stupid on paper but that was fuckin' devastating and hilarious. Had to stop playing for a few seconds because I started laughing so hard. Maybe it's just because I've hated Mishima since literally his first appearance.
|
# ? May 8, 2017 22:15 |
|
InequalityGodzilla posted:Also, since I've popped into the thread: Felt like I witnessed a justifiable murder after that scene, savage indeed
|
# ? May 8, 2017 22:20 |
|
InequalityGodzilla posted:I don't think it prevents the alert level from rising, I think it just reduces the amount it rises each time you're spotted. Almost certain you start at +15% per spotted, and having the first level of her ability seems to have reduced that to +12%. so yeah, not hugely useful. It says it does; it does not work.
|
# ? May 8, 2017 22:21 |
|
The way that is worded it almost makes it seem like it is saying that the security level will reset to 0 instead of going up overnight, but it never goes up overnight to begin with ever does it? I can't say I ever left a palace with a security level, in general that mechanic had pretty much no impact whatsoever on my entire playthrough. Anytime I got it up to like 30% I would just kill 3 guys and be back to 0 again. I thought it was really weird too how you can go into the palace after sending the card and increasing to max security and just kill shadows to reduce it back to 0 again...Like shouldn't it not work the last day cause you KNOW they are coming?
|
# ? May 8, 2017 22:27 |
|
Scorps posted:The way that is worded it almost makes it seem like it is saying that the security level will reset to 0 instead of going up overnight, but it never goes up overnight to begin with ever does it? I can't say I ever left a palace with a security level, in general that mechanic had pretty much no impact whatsoever on my entire playthrough. Anytime I got it up to like 30% I would just kill 3 guys and be back to 0 again. It means that it drops all the way back to 0 over one night. Normally it goes down by some percentage, rather than all the way, I believe. But nobody notices, because nobody cares about Security Level.
|
# ? May 8, 2017 22:28 |
|
Scorps posted:The way that is worded it almost makes it seem like it is saying that the security level will reset to 0 instead of going up overnight, but it never goes up overnight to begin with ever does it? I can't say I ever left a palace with a security level, in general that mechanic had pretty much no impact whatsoever on my entire playthrough. Anytime I got it up to like 30% I would just kill 3 guys and be back to 0 again. The only time I think it goes up overnight is when you send a calling card which sets it to 99% which this also doesn't effect. It doesn't do anything that I can tell. Someone will have to post what the Japanese says I guess.
|
# ? May 8, 2017 22:29 |
|
I do wonder if leaving palaces to lower security was a bigger thing earlier in development, because I doubt, at least in this thread, that anyone has had to do that.
|
# ? May 8, 2017 22:33 |
|
Saint Freak posted:It says it does; it does not work. I could only speak for the lower levels of her confidant. If that's the level ten skill and it still increases then yeah, that's a translation fuckup or something. Moltrey posted:this interaction was loving perfect, Futaba killed it. Mishima is so stoked to talk to a Nerd Girl and Futaba just calls him the wrong name twice, insults him for using -chan speak and says he has no interesting qualities. Fakeedit: And editing Ryuji's dialogue so that he can actually say "gently caress" instead of using "effing" like a mid-2000's preteen.
|
# ? May 8, 2017 22:33 |
|
InequalityGodzilla posted:If there ends up being a Persona 5: Golden or something like that, I hope at least 25% of the new content is just other characters dunking on Mishima. Ryuji dropping swears left right and center but drawing the line at "gently caress" is the best thing.
|
# ? May 8, 2017 22:36 |
|
ROFL Octopus posted:I do wonder if leaving palaces to lower security was a bigger thing earlier in development, because I doubt, at least in this thread, that anyone has had to do that. I had some issues in Palace 1 where I let it get to 80% or so in the cathedral/gym where there's no cover and the shadows spawn in after a midboss. But then you just ambush a few times and it just goes away. I wonder if, initially, you either couldn't lower it or Ohya's ability let you lower it. That would be insanely punishing.
|
# ? May 8, 2017 22:36 |
|
ROFL Octopus posted:Ryuji dropping swears left right and center but drawing the line at "gently caress" is the best thing. He does actually bust out a fully spelled-out "gently caress" in a phone chat but I don't think he ever says it aloud and I agree that it's great
|
# ? May 8, 2017 22:37 |
|
I feel like security level was supposed to be a tiredness-like mechanic to stop you doing a dungeon in one day, and if it was effective it could have made Ohya a Fox-level must-have confidant. But at some point they must have gutted it and made security completely trivial.
|
# ? May 8, 2017 22:38 |
|
InequalityGodzilla posted:I could only speak for the lower levels of her confidant. If that's the level ten skill and it still increases then yeah, that's a translation fuckup or something. Ryuji says gently caress sometimes! He just says effing a lot because although he is a vulgar boy, he is deep down a nice lad who loves his Mum and wouldn't want to disappoint her with such a filthy mouth.
|
# ? May 8, 2017 22:38 |
|
geri_khan posted:I feel like security level was supposed to be a tiredness-like mechanic to stop you doing a dungeon in one day, and if it was effective it could have made Ohya a Fox-level must-have confidant. Yeah, it comes across that way. Ultimately I'm glad that it's not a huge deal. Playing on Hard, failing to ambush an enemy was punishing enough as it is--security level being a non-issue is fine because I still felt strongly incentivized to ambush enemies every single time.
|
# ? May 8, 2017 22:39 |
|
I can easily believe that security level lowering when you ambush was a late addition to the game. It seems like there might have been a lot of changes like that that were made late in development - like the town social links no longer being breakable - so it seems like someone may have looked at the game close to release and said "this is too punishing, we need to ease up". Which is a good thing. The difficulty of maxing all links in P5 feels about right to me; you can absolutely do it without a guide but it's not automatic. A big improvement from P3 and P4 where you had almost no leeway.
|
# ? May 8, 2017 22:48 |
|
What's this about breaking town social links?
|
# ? May 8, 2017 22:50 |
|
Persona 4 has almost the same amount of leeway as this game (and Golden apparently has even more). Persona 3 gives you like three days, sure, but Persona 4 gives you about a month of free time if you're optimal but gently caress all to do with it at that point.
|
# ? May 8, 2017 22:51 |
|
*Reads Game Secrets* Mona: Awesome! You'll kick rear end at games now! *Uses techniques in Game Secrets* Mona: lmao you bitchass scrub
|
# ? May 8, 2017 22:52 |
|
Zore posted:What's this about breaking town social links?
|
# ? May 8, 2017 22:57 |
|
NRVNQSR posted:There're assets on the game disc for "doubt" and "broken" versions of the Fortune, Hanged Man, Death, Temperance, Devil, Tower, Star and Sun links. Remember how when you get a text from one of those people Morgana says "you should make sure you respond to their invitations until you gain their trust"? At one point there was probably a reason why he said that. I don't want to imagine a world where the Sun link isn't the best in every possible way.
|
# ? May 8, 2017 23:29 |
|
ROFL Octopus posted:
Hey, if you make a deal with him then ignore him for the entire campaign season then you probably deserve whatever you get.
|
# ? May 8, 2017 23:33 |
|
I would like more events with Yusuke. The entire maze/mice puzzle in 7th palace is just an entirety of suffering for 5 floors compared the prior palace. It was interesting for the 2x bosses but by the time I realized each floor plan had the same design I wanted to turn off the PS4. Currently, I'm sweeping up Memento requests and then taking a huge break because I messed up SL ranks but it's too late now. Also, what's with requiring MAX stats to start SL esp Haru? Welp, I guess I'll go with Joker soloing the entire game now. So far most challenging battle would be vs Akechi since he aimed at Joker for 90% and I didn't get to regen my SP since I thought it was the end of the floor. I will probably write a review sometime later this week when I have free time and organized my thoughts. It's a bit weird how much there's untranslated JPN in the game when I'm playing with subs but yeah. Alder fucked around with this message at 23:59 on May 8, 2017 |
# ? May 8, 2017 23:54 |
|
When Yusuke was first introduced I thought I would never warm to him but by the end he was best bot by a wide mile. That part in the ending cutscene where he tries to leave the moving bus was hilarious and probably my favourite moment in the game.
|
# ? May 8, 2017 23:56 |
|
ROFL Octopus posted:Ryuji dropping swears left right and center but drawing the line at "gently caress" is the best thing. Kudos to his English VA in that scene earlier, btw. Dude totally sold that feeling of being so pissed you can't even form proper words. NRVNQSR posted:Hey, if you make a deal with him then ignore him for the entire campaign season then you probably deserve whatever you get. Edit: For those of you who have completed the game, is this addressed in Makoto's romance route, because I just don't think she's worth it otherwise: https://youtu.be/zix7UBJOHtM InequalityGodzilla fucked around with this message at 00:14 on May 9, 2017 |
# ? May 9, 2017 00:01 |
|
InequalityGodzilla posted:I liked that they were so vague about his party/ideological affiliations because it meant that I could pretend that Toranosuke was a really friendly and fatherly member of the Uyoku Dantai. Like, when you aren't around he'd be raving about communism and talking about how Japan did nothing wrong during WWII. *raises hand* Uh sir? Will this be on the exam?
|
# ? May 9, 2017 00:04 |
|
I like how the first half of the museum was no problem to do in one day, but the lounge alone wore Joker out. Fuckin' Mudo-rear end Corpse Dolls can't remember how to spell their actual names.
|
# ? May 9, 2017 00:08 |
|
InequalityGodzilla posted:I just got to the point where They all have that meeting and realize they were basically set up and that they'll have to work with Akechi, and Ryuji has his brief little foot-stomping, unintelligibly angry freakout and he gets two letters of the way in and I was just going "Say it dude. Just say gently caress!" But I suppose imagining Ryuji as the sort of guy who says "Gosh Darnit!" Because he can't bring himself to say goddamn is also charming in its own way. Oh yeah his English VA (Max Mittelman) knocks it out of the park. Probably my favorite performance in a game with the best performances in the series thus far. Ryuji is supposed to be overflowing with emotion and the guy nails it.
|
# ? May 9, 2017 00:12 |
|
|
# ? Jun 5, 2024 08:53 |
|
i was looking forward to ryuji the least out of all the characters before the game came out and now im proud and glad hes my friend
|
# ? May 9, 2017 00:17 |