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Leech is fine as long as the max rate is throttled to make it for sustaining instead of facetanking one shot attacks. Vaal Pact and increased leech rate are the issue.
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# ? Feb 8, 2017 23:13 |
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# ? Jun 7, 2024 05:05 |
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whydirt posted:Leech is fine as long as the max rate is throttled to make it for sustaining instead of facetanking one shot attacks. Vaal Pact and increased leech rate are the issue. Vaal pact is required for CI attack builds to exist, it's just that everything is thrown to hell and back because vinktars has 20% leech for some hosed up reason. If you were limited to normal leech, vaal pact wouldnt be absurd.
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# ? Feb 8, 2017 23:16 |
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yum posted:Speaking of magic find, I've been messing around with my BV obliteration zerker that I had previously dismantled to farm breachlords for the achievement. I tried stacking the poo poo out of quantity on him which made the grind a lot more bearable and I was wondering if anyone has an idea for a build that would work for highermaps/strand? with a similar item setup. The main issue preventing me from using this build for non-breaches is I move super loving slow without quicksilver/movement skills due to the wand/my chest. Also the 5k HP but that's kinda expected when your gear has 0 life https://www.youtube.com/watch?v=X_JlantiOfI I dont know why I did this
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# ? Feb 8, 2017 23:19 |
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yum posted:https://www.youtube.com/watch?v=X_JlantiOfI Would shield charge also work? I'm planning on playing that build with pathfinder and have no idea how it's going to work out.
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# ? Feb 8, 2017 23:24 |
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What class should I start as? When I play diablo 3 I like monk, d2 I liked druid, and I tend to like melee classes with in combat movement abilities
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# ? Feb 8, 2017 23:59 |
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RC Cola posted:What class should I start as? When I play diablo 3 I like monk, d2 I liked druid, and I tend to like melee classes with in combat movement abilities Every class can in theory do everything. Your best bet would be to look on youtube or the forums and find a build you find interesting and then just pick whatever class that tells you to. E: Some skill-suggestions based on what you said would be Cyclone, Blade Flurry, Earthquake
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# ? Feb 9, 2017 00:02 |
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TheRat posted:I'm not entirely sure tanking shaper beam is a worthwhile thing to measure anyway. It's a really slow, telegraphed 'slam' You know, I was wondering how good scorching ray was at endgame. I guess the answer is it's bad!
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# ? Feb 9, 2017 00:30 |
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McFrugal posted:You know, I was wondering how good scorching ray was at endgame. I guess the answer is it's bad! What? Thats a dude killing shaper in a temp hc league wearing a tabula rasa E: The short of it is that scorching ray is an exceptional boss killer and a decent allrounder, but it cant match the top skills for general clear speed.
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# ? Feb 9, 2017 00:36 |
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It'd be nice if there were more bosses that tested sustain rather than just if you can survive and leech back from huge oneshots. Facetanking through massive leech with a big pool shouldn't be the only viable method, and Vinktars is definitely a big culprit. When they first introduced the leech changes things were pretty good but since then, more and bigger sources of leech have made the facetank leech type character too good again. That said, I think its important to increase the diversity of builds that can do endgame content and not just nerf the ones that can do endgame content.
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# ? Feb 9, 2017 00:37 |
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Mr. Whale posted:Would shield charge also work? I'm planning on playing that build with pathfinder and have no idea how it's going to work out. Shield charge definitely works but you lose out on the obliteration aoe if your primary damage comes from bv.
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# ? Feb 9, 2017 00:38 |
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In addition to delete Vinktar's I think there should be much more of a life buff than CI nerf. Rather than just a few percentage point buffs here and there I'd like to see more nodes have armor, evasion, leech rate, and especially life potion effectiveness.
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# ? Feb 9, 2017 00:43 |
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Agree, personally I would not enjoy a world where there's almost no options for builds that can survive walking into a single one of Shaper's yellow orbs, which is what a severe CI nerf with unchanged life stats would look like.
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# ? Feb 9, 2017 00:47 |
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Ultima66 posted:Agree, personally I would not enjoy a world where there's almost no options for builds that can survive walking into a single one of Shaper's yellow orbs, which is what a severe CI nerf with unchanged life stats would look like. You know, I see an easier solution to this problem. Lower shaper yellow orb damage a little bit?
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# ? Feb 9, 2017 00:48 |
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TheRat posted:You know, I see an easier solution to this problem. Lower shaper yellow orb damage a little bit? Yeah, that's probably an easier solution. Basically the point is I'd prefer "make life builds better able to tank hits endgame" rather than "make everyone less able to tank hits endgame." The actual means to doing that are irrelevant. And "tank hits" meaning not getting oneshot by half the mechanics of a boss without very specific investment. I don't mean the ability to pop Vinktar and just stand in multiple sources of damage at once and leech more than you're taking. That obviously needs to go.
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# ? Feb 9, 2017 00:57 |
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I'm fine with well telegraphed oneshots being a thing, but poo poo thats extremely hard to avoid shouldnt be oneshotting you. PS: I dont consider volatiles a problem, they only oneshot if you if blind rush through a map with absolutely retarded mods.
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# ? Feb 9, 2017 01:01 |
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https://www.pathofexile.com/forum/view-thread/1831433
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# ? Feb 9, 2017 01:21 |
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Yeah, I don't know where to draw the line exactly between "okay to tank a hit sometimes" and "obviously you should never get hit by this" but I don't think it's right for the endgame bosses as is. Just as an example of what I mean, here's what the actual numbers look like in the 2 big endgame bosses right now. Like, I don't know how to parse poedb's number exactly (when it says an enemy has 200% base damage what does that apply to exactly? Shaper orbs in the video I recorded hit me once for 7500, which means the 4000-8000 number with 25% penetration can't be right because that would mean 4000 max, 6000 with a crit) but I believe these are the numbers on how much damage this stuff does to someone with 75% all resists and no armor (evasion/ES based characters): Uber Atziri Storm Call: 3659 - 10979 Uber Atziri Yellow Storm Call: 5406 - 16219 Uber Atziri Flameblast: 5679 - 8517 Uber Atziri Double Flameblast: 7950 - 11923 (each, and yes you should never get hit by this) Uber Atziri Spear Throw: 5078, 2203 DPS while moving Uber Atziri Spear Volley: 4062, 1762 DPS while moving Shaper Autoattack: 5770 (?? In my video I see myself taking 3500 by one autoattack followed by 3400 from the next, I shouldn't have any phys mitigation, datamine says 2885 damage with 200% "damage" value) Shaper Beam: 7924 DPS Shaper Yellow Orb: 5639 - 8458 Shaper Slam: 3x whatever his autoattack damage is, from my video it did around 9200 damage Shaper Bullet Hell: 5639 - 8458 If you're gonna say 6500-7000 life builds are where the line should be, and everyone who isn't specifically going max block poo poo or whatever should be approximately as tanky as an evasion character with 6500 life, then these numbers just look really gross, even accounting for Fortify which brings that 6500 up to ~8100 for oneshots.
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# ? Feb 9, 2017 01:57 |
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Volatile just has too much 1shot potential and isn't really fun to play around. I never play hardcore though so I don't hate it as much as most people, but I do think it should have less damage in the more extreme circumstances.
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# ? Feb 9, 2017 01:58 |
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Ultima66 posted:If you're gonna say 6500-7000 life builds are where the line should be, and everyone who isn't specifically going max block poo poo or whatever should be approximately as tanky as an evasion character with 6500 life, then these numbers just look really gross, even accounting for Fortify which brings that 6500 up to ~8100 for oneshots. Most of the things you listed with high damage numbers are things I consider justified oneshots. If you get hit by an uber stormcall, you should die.
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# ? Feb 9, 2017 02:00 |
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Cinara posted:Volatile just has too much 1shot potential and isn't really fun to play around. I never play hardcore though so I don't hate it as much as most people, but I do think it should have less damage in the more extreme circumstances. The more extreme circumstances only happen if you actively seek them out in the form of running map mods you know you shouldnt run.
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# ? Feb 9, 2017 02:01 |
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I see all these huge damage numbers being thrown around for endgame content and all I think is that GGG doesn't look at/care about anything but streamers who run around with 10k life or 15k ES.
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# ? Feb 9, 2017 02:10 |
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McFrugal posted:I see all these huge damage numbers being thrown around for endgame content and all I think is that GGG doesn't look at/care about anything but streamers who run around with 10k life or 15k ES. Those numbers are raw - before mitigation. And you're not supposed to survive the highest ones. They're socalled 'slams' - telgraphed skills that should be avoided.
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# ? Feb 9, 2017 02:14 |
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TheRat posted:Those numbers are raw - before mitigation. And you're not supposed to survive the highest ones. They're socalled 'slams' - telgraphed skills that should be avoided. If you're not supposed to survive them why don't they do like ten times that damage? Instakill literally everyone.
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# ? Feb 9, 2017 02:51 |
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Some of the attacks are high enough to guaranteed kill offensive focused players but not high enough to guaranteed kill defensive ones, so there's some benefit to gearing accordingly. Others are basically outright one shots and will one hit anyone unless maybe you specifically tried to counter it and had insane gear I guess.
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# ? Feb 9, 2017 02:54 |
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McFrugal posted:If you're not supposed to survive them why don't they do like ten times that damage? Instakill literally everyone. Build diversity. If someone absolutely wants to build a megatank they should be able to. The problem is balancing the tradeoff. E: and this is where poo poo like double dipping, poison stacking and decay throws a massive spanner in the works, allowing you to be both megatank AND have great dps.
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# ? Feb 9, 2017 03:53 |
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One thing that would be interesting is different boss attacks that have different ways of best mitigating them. The degen effects are underused or easily avoidable in fights where they exist (to be fair, I think the way it was implemented in the shaper fight is cool, but I'd like more.) Right now regen is pretty meh for boss fights as a mitigation tool but it'd be interesting if there were some fights/attacks where like the boss throws down degen zones or something and disappears so you can't just leech through it. Of course you should be able to dodge/avoid it somehow if you're a non regen build but it should be similarly difficult to life regen builds that have to dodge a bunch of attacks that CI builds can just tank
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# ? Feb 9, 2017 05:01 |
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yum posted:https://www.youtube.com/watch?v=X_JlantiOfI I'd like to know how you did that, it looks fun
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# ? Feb 9, 2017 07:58 |
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Seems like the standard scold's + zerphi's CWDT with an Obliteration.
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# ? Feb 9, 2017 08:16 |
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RosaParksOfDip posted:Seems like the standard scold's + zerphi's CWDT with an Obliteration. also using the dual wield bug to get that sweet Brightbeak-Leap-Slam(tm) feeling
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# ? Feb 9, 2017 08:54 |
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Goa Tse-tung posted:also using the dual wield bug to get that sweet Brightbeak-Leap-Slam(tm) feeling yeah, it's the obliteration BV zerker but using scold's + zerphi to generate the BV charges instead of cast speed. Blade vortex added chaos and poison double dipping is the primary dmg dealer Scold's + Zerphis + 4x Fevered minds instead of hidden potential Level 1 CWDT + level 1 BV level 21 CWDT and 21 BV in the 6L CWDT + vortex + bladefall to abuse the vaal pact/zerker leech ascendency and then the brightbeak thing to get the obliteration AoE. To be honest, the obliteration isn't really needed and shield charge works just as well and is less awkward to play cause BV damage is so ridiculous there is 100% a better build for this but I wanted to stack quant/rarity while moving fast so I'm using suboptimal gear, links, and probably tree too.
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# ? Feb 9, 2017 10:50 |
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Ah, drat. I can't even remotely afford a Scolds right now
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# ? Feb 9, 2017 19:57 |
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I can't link an item to save my life. I spent 1500 on my Doomfletcher's chest before giving up and spending another 1500 to Vorici it, and just spent another 600 last night on a Disfavour. Ready to spend 900 more and then drop the currency to Vorici it again. On the other hand this only took 3 Divines:
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# ? Feb 9, 2017 22:54 |
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ABOUT GODDAMN TIME https://twitter.com/pathofexile/status/829819456050262016
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# ? Feb 9, 2017 23:30 |
whypick1 posted:ABOUT GODDAMN TIME
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# ? Feb 9, 2017 23:31 |
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Now can they fix the broken stairs from oyun down to tasuni? It's real nice aesthetically but it's annoying to traverse when you're doing those quests since you have to bounce between oyun and tasuni a couple times per difficulty.
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# ? Feb 9, 2017 23:40 |
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RosaParksOfDip posted:Now can they fix the broken stairs from oyun down to tasuni? It's real nice aesthetically but it's annoying to traverse when you're doing those quests since you have to bounce between oyun and tasuni a couple times per difficulty. You only ever have to visit Tasuni once per difficulty, aside from div card turnins.
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# ? Feb 10, 2017 01:33 |
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So I finally tried this game last night and here are some thoughts and questions Does anyone else find the vendoring obscure? Apparently I had to do stuff like collect 3 same type flasks or add up superior stuff to 40%. The game gave no indication who is considered good gear, skills are extremely text heavy and it is impossible to decipher what gear you should be wearing The game seems to be pretty hard to get into and I need some tips so I can maybe start liking this game? The learning curve for this game is a bit crazy
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# ? Feb 10, 2017 03:57 |
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Yeah that's very true. I would ignore the quality recipe btw, you should come across plenty of whetstones and armourer's scraps as drops. Gear is pretty simple as you level and get through difficulties: look for the socket configurations you need, get as much resists and life as possible. Try to be capped at 75% fire/cold/lightning. Highly recommend finding a build guide and sticking to it. There's a guy that does decent beginner's builds... LiftingNerdBro I think? Regardless, try to keep in mind that your first (few) characters aren't going to be great.
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# ? Feb 10, 2017 04:01 |
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jerichojx posted:So I finally tried this game last night and here are some thoughts and questions There are lots of filters you can download that will eliminate most of the obvious trash drops from view. In terms of recipes, most of them are sucker-bets, and the time you spend putting them together would be better spent running more content. The chaos recipe for level 60+ drops is worth gathering rings and amulets for, unless you are crazy high level and stacking mad cash. Armorers and whetstones are exceedingly common and worthless. The glassblowers recipe is maybe? worth doing. There are also tons of fairly well produced and clearly explained beginner build guides on the PoE forums, and on Youtube.
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# ? Feb 10, 2017 04:02 |
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# ? Jun 7, 2024 05:05 |
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I must have watched like 10 of those beginner youtube videos and I'm still a bit lost. Like they didn't mention, if I should be even picking up blues. Should I be picking them up? Should I be squirreling away rings and amulets at 60+?
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# ? Feb 10, 2017 04:20 |