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Peewi
Nov 8, 2012

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Tars Tarkas
Apr 13, 2003

Rock the Mok



A nasty woman, I think you should try is, Jess.


If that weredeer bit anyone during this rampage, they might turn next month, so lock everyone who is listed as being bitten in the combat logs up, preferably isolated from each other

Peewi
Nov 8, 2012

Tars Tarkas posted:

If that weredeer bit anyone during this rampage, they might turn next month, so lock everyone who is listed as being bitten in the combat logs up, preferably isolated from each other

How exactly do I do that? It's not something I've tried doing before.

I mostly just found the phrase "interrupted by a expedition leader" amusing.

Tars Tarkas
Apr 13, 2003

Rock the Mok



A nasty woman, I think you should try is, Jess.


If you can't lock them up in the hospital/their bedrooms, then put them in squads by themselves and send them to station in rooms with locked doors before the next full moon. If anyone turns then you'll have to seal them in a room with a wall or build an outside room with a raised bridge that you can lower to let them out if a siege happens during a full moon.

Peewi
Nov 8, 2012

Oh, just forbidden doors?

Thanks for the tip.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Peewi posted:

Oh, just forbidden doors?

Thanks for the tip.

Once you have them locked in a room, go ahead and build a wall blocking access to the doorway if you have time. Werecreatures can destroy buildings, but don't seem too excited about doing so. When I've walled one in a bedroom sometimes the bed survives for a few months.

Peewi
Nov 8, 2012

I had another weredeer outbreak. They were all in the hospital, but I was unable to lock them in on account of a door not having been built yet.

I've lost over 20 dwarves to weredeer.

On the bright side no one left alive seems to have major injuries, so hopefully no one was bitten.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Peewi posted:

I had another weredeer outbreak. They were all in the hospital, but I was unable to lock them in on account of a door not having been built yet.

I've lost over 20 dwarves to weredeer.

On the bright side no one left alive seems to have major injuries, so hopefully no one was bitten.

Just make sure none of the uninjured "survivors" are the weredeer. When they transform all injuries are healed.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Prav posted:

sometimes it's both

Let's be honest, it's "frequently both." Probably also caked in vomit and inexplicably depressed over missing a sock.

Zesty
Jan 17, 2012

The Great Twist
Anyone going to the Roguelike Celebration later today in San Francisco? I hope it gets recorded.

Alehkhs
Oct 6, 2010

The Sorrow of Poets

Met posted:

Anyone going to the Roguelike Celebration later today in San Francisco? I hope it gets recorded.

I won't be there, but I will be watching it live at 2:30pm, Pacific:

Roguelike Celebration Schedule: https://roguelike.club/schedule.html

Track 1 stream (Tarn and Zach will be here, at 2:30pm, Pacific): https://www.twitch.tv/roguelike_con
Track 2 stream: https://www.twitch.tv/roguelike_con2

EDIT: Tarn and Zach are live, NOW! Their segment is done.

Alehkhs fucked around with this message at 23:16 on Sep 17, 2016

Alehkhs
Oct 6, 2010

The Sorrow of Poets
Tarn and Zach's talk is done, but you can watch the VOD here (04:37:30, if the link doesn't take you to the right time).

Zesty
Jan 17, 2012

The Great Twist
I enjoyed that half hour.

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.



You have an office, you know...

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
He's embracing his inner elf.

What a shame if the tree were to be chopped down while he is inside it. What an unfortunate accident that would be.

my girlfriend is Legos
Apr 24, 2013
I've been playing a good number of Adventure Mode games on this one small world, and am getting worried that I might be exhausting the armouries gearing up my adventurers. Do the storage units belonging to computer-controlled sites replenish as part of the world simulation?

aphid_licker
Jan 7, 2009


Those people holding a meeting in the tree are triggering me hard.

darthbob88
Oct 13, 2011

YOSPOS

IAmTheRad posted:

What a shame if the tree were to be chopped down while he is inside it. What an unfortunate accident that would be.

On the subject of tree chopping, I'm having issues with DFHack and autochop. I designate, using the dashboard, every tree on the surface for chopping, and have it set to UNLIMITED min/max, but it doesn't take. For some reason, after I leave the dashboard, it goes right back to only 147 trees marked for chop, instead of the 1000 or so it was on the dashboard. Even if I try to do it manually, designating a large swathe of the surface for chopping, my dorfs only cut a half dozen trees before they're satisfied. Help? It's the middle of summer my first year and I'm already down to single-digit FPS.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

darthbob88 posted:

On the subject of tree chopping, I'm having issues with DFHack and autochop. I designate, using the dashboard, every tree on the surface for chopping, and have it set to UNLIMITED min/max, but it doesn't take. For some reason, after I leave the dashboard, it goes right back to only 147 trees marked for chop, instead of the 1000 or so it was on the dashboard. Even if I try to do it manually, designating a large swathe of the surface for chopping, my dorfs only cut a half dozen trees before they're satisfied. Help? It's the middle of summer my first year and I'm already down to single-digit FPS.

Embark on a desert. :ms:

necrotic
Aug 2, 2005
I owe my brother big time for this!

darthbob88 posted:

It's the middle of summer my first year and I'm already down to single-digit FPS.

If it's that bad for you definitely go with smaller embark + less foliage. Desert, mountain and glacier are some extremes with very little or no trees.

aphid_licker
Jan 7, 2009


Remember to paste that reaction that lets you make beds out of rock into your poo poo tho.

Mzbundifund
Nov 5, 2011

I'm afraid so.

aphid_licker posted:

Remember to paste that reaction that lets you make beds out of rock into your poo poo tho.

Alternately, embark with 20-30 logs, which should easily be plenty of beds as long as you don't dawdle heading for the caverns.

aphid_licker
Jan 7, 2009


Absolutely true, no rock beds irrationally peeves me though.

e: on the other hand having a bit of time pressure to get into the caverns should be fun.

aphid_licker fucked around with this message at 21:58 on Sep 22, 2016

Mzbundifund
Nov 5, 2011

I'm afraid so.
I entirely support modding the game to your desires, everyone should play dwarfgame as it pleases them.

I like the caverns as a dangerous dwarfy concept, and having no wood access apart from the caverns makes expeditions there both exciting and necessary. Every time I play (whether with surface wood access or not) I try to do all my farming to the cavern layer simply because it feels more dwarfy.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




If you order maximum logs from the caravan each year you'll have plenty of wood. And the base price of logs is so cheap, that even at maximum urgency they only cost like 6 dwarfbucks each. Ridiculously cheap. As a bonus all your logs are in the Depot, rather than scattered all over the map.

reignofevil
Nov 7, 2008

Ag Bengip posted:

I've been playing a good number of Adventure Mode games on this one small world, and am getting worried that I might be exhausting the armouries gearing up my adventurers. Do the storage units belonging to computer-controlled sites replenish as part of the world simulation?

I don't know but I do know that when a world has run out of crap you can just generate another. If for some reason that isn't an option then you should make a one by one tile fortress (because you can't fast travel in a fort site) and whip up a bunch of armor for easy looting. Now that you can temporarily cede control of a fort and then reclaim it you can even restock your own armor.

aphid_licker
Jan 7, 2009


Mzbundifund posted:

I entirely support modding the game to your desires, everyone should play dwarfgame as it pleases them.

I like the caverns as a dangerous dwarfy concept, and having no wood access apart from the caverns makes expeditions there both exciting and necessary. Every time I play (whether with surface wood access or not) I try to do all my farming to the cavern layer simply because it feels more dwarfy.

Yeah no you're right, your way is more fun and I'm gonna do that too from now on.

Zesty
Jan 17, 2012

The Great Twist
https://twitter.com/Bay12Games/status/779802436496072705

Helical Nightmares
Apr 30, 2009
That's really cool. They look pretty happy.

Jaguars!
Jul 31, 2012


Toady One posted:

The main map work left to do for this release is the kobold site update. I'm going to take a break from that for a change of pace, though, and move over to artifact rumors and getting some artifact-associated critters running around. The spread of artifact location information needs to be a little more refined than what we currently have available, so there'll be some preliminary work on that. I'm going to start by getting the various wandering taverngoers to gather and spread site rumors, which should give us a good foundation for information transfer in the friendly human-dwarf-elf areas, mostly.

Since they aren't regular travelers, and we really need their civilizations to know about artifacts, the goblins and their demon masters will have to pick up information on the edge of the tavern ecosystem. For this time, that'll mean having their own agents running around, which should be cool. They might have to interface with shadier people in town (who'll have to be understood a little better by the game), or they might blend in themselves if their race wouldn't be out of place (kidnapped humans/elves/dwarves grown to adulthood might finally be useful for something specific). Doing this correctly involves quite a few systems that aren't in yet, and we'll either do or skip those systems based on what we think we can complete in a timely fashion. This is a good time to finally get some more nefarious tendrils out in the world, though, and we're planning on messing with it a bit.

I love reading about this game that I only played briefly years ago.

aphid_licker
Jan 7, 2009


Aw man that's great.

Embarked on volcano, set up magma smelters and forges, incinerated three miners and most of my livestock in the process. I'm still so fuckin bad at this game after all these years.

HappyKitty
Jul 11, 2005

My dwarves just named their new tavern "The Buff Date"

I... I think my dwarves just opened a gay bar :gay:

Charlie72
Apr 21, 2010

HappyKitty posted:

My dwarves just named their new tavern "The Buff Date"

I... I think my dwarves just opened a gay bar :gay:

Could also be a steakhouse

HappyKitty
Jul 11, 2005

Either way, I'll take it

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

My last game, the military named themselves "The Buff Sacks"... I wonder if they hang out at your tavern.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Charlie72 posted:

Could also be a steakhouse

that's my new favorite euphemism for a gay bar

Helical Nightmares
Apr 30, 2009
Wait. What is Toady talking about with "artifact-associated critters"?

I'm assuming that is new but any ideas?

HappyKitty
Jul 11, 2005

So a forgotten beast in the form of a death-spitting lemur came to my fortress. Unfortunately, it spawned on a wee little island in the caverns, so I first had to build a staircase down to it. Well, in the process of mining down toward it, four of my miners got into a tussle with it. One of them ran, but the remaining three just went absolutely berserk and just loving wailed on it with their picks until it was mangled in every conceivable body part.

Unfortunately, in its last assault, the dwarves all dodged simultaneously, and somehow, 3 stooges-like, collided in mid-air, and toppled into the underground lake. The beast succumbed to its injuries soon after, but my three valiant miners were drowning! I tried to build a staircase to rescue them, but alas, the remaining miners were too late.

So I devised a plan to recover their bodies and punish the cowardly miner who ran from the fray and abandoned his comrades to their deaths. I dug out an elaborate drainage tunnel/drowning chamber. It has two sets of floodgates - one to open the chamber up to a set of carved fortifications at the map edge to drain the water, and another set blocking a side access tunnel. Those levers are all in safe places. Then, in the chamber itself, are two more levers: a bait lever, and the kill lever. Both are set to only permit the cowardly miner, who has now been relieved of all duties save lever pulling. My plan is to order him to pull the kill lever, then force him to repeatedly pull the bait lever while the floodgates open and water comes crashing down. I have arranged the upper floodgates such that when they are opened, the now-rotten corpses of the miners he left to die will come crashing down on a wave of foetid water, pinning him against the drainage floodgates as he struggles.

When the whole operation is complete, I'm going to engrave the whole chamber and set it up as a temple.

EDIT: almost ready to go. The little poo poo is eating a plump helmet over at The Buff Date. He is completely unaware of his impending doom:

HappyKitty fucked around with this message at 07:40 on Sep 28, 2016

Alehkhs
Oct 6, 2010

The Sorrow of Poets
@Bay12Games has also been pretty busy on Twitter:

https://twitter.com/Bay12Games/status/780533156185124865
https://twitter.com/Bay12Games/status/780919638175518720
https://twitter.com/Bay12Games/status/780919918195642368
https://twitter.com/Bay12Games/status/780920323893977088
https://twitter.com/Bay12Games/status/780920703021293569
https://twitter.com/Bay12Games/status/780921226302631936
https://twitter.com/Bay12Games/status/780922319766028289
https://twitter.com/Bay12Games/status/780922385864138752
https://twitter.com/Bay12Games/status/780922721169317888
https://twitter.com/Bay12Games/status/780924241495470081
https://twitter.com/Bay12Games/status/780926317134880768
https://twitter.com/Bay12Games/status/780926631443443712
https://twitter.com/Bay12Games/status/780926631443443712
https://twitter.com/Bay12Games/status/780927347855728640
https://twitter.com/Bay12Games/status/780936833089744897

https://twitter.com/Bay12Games/status/780848877477900288

Alehkhs fucked around with this message at 08:20 on Sep 28, 2016

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Prop Wash
Jun 12, 2010



Man, the new manager is great! Takes me no time at all to order up four lead statues dedicated to the god of decay. It still takes a bit (though not much) of stockpile fuckery to build two lead doors and a lead throne, put them in a stockpile, and then have them engraved with a custom image in cut silver.

The project started off as a temple for the god of death and nightmares but I've noticed some dwarves coming to visit with different evil god preferences. So now all those deities get statues too. The new process is just so easy!

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