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Bum the Sad posted:So what are the highest yield recipes I can cheese the game with?
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# ? Mar 25, 2017 18:44 |
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# ? May 31, 2024 06:36 |
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Space T Rex posted:Any meat + any plant with the word "hearty" in it always gives a minimum of full health + 1 temp. But usually gives at least + 3 or more. Got a + 6 once or twice I think even. The meat is unnecessary. Any hearty item when cooked, even by itself, will always result in a full heal due to the way temp hearts work. So if you just want a full heal, a single truffle thrown into a pot will give you that. The only stuff you should add would be items that give more temp hearts to improve the potency of the dish.
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# ? Mar 25, 2017 18:46 |
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CrashCat posted:For all those folks feeling the Korok blues... don't try setting up your sensor to find Treasure Chests Treasure chest manufacturing was the largest industry in Hyrule.
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# ? Mar 25, 2017 18:47 |
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Where's the best place to get durians? I don't remember ever seeing one.
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# ? Mar 25, 2017 18:46 |
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Space T Rex posted:Any meat + any plant with the word "hearty" in it always gives a minimum of full health + 1 temp. But usually gives at least + 3 or more. Got a + 6 once or twice I think even. You don't even need the meat. Just cook the hearty plant on its own, or multiples. For example, each Hearty Durian gives +4 temporary hearts, so if you cook three together, it's a guaranteed full heal +12 temporary hearts. RCarr posted:Where's the best place to get durians? I don't remember ever seeing one. There's a little ledge next to the Faron Tower where you can get like 12-14 of them.
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# ? Mar 25, 2017 18:47 |
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RCarr posted:Where's the best place to get durians? I don't remember ever seeing one. The forest and jungle in the lower right corner of the map is where durians grow. Also you can buy them in Gerudo Town.
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# ? Mar 25, 2017 18:50 |
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CrashCat posted:Four durians and something else random gave me 15 temporary hearts. I about fell out of my drat chair. Well beaten but now you have an obnoxious huge shot of it
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# ? Mar 25, 2017 18:52 |
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I did the Ganon fight again, is there a way to predict which horse you get? Is it the last horse you've taken out or is it a random one that you've registered? The first time I got the pure white horse, the second time I got Big Horse.
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# ? Mar 25, 2017 18:59 |
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Internet Kraken posted:The meat is unnecessary. Any hearty item when cooked, even by itself, will always result in a full heal due to the way temp hearts work. So if you just want a full heal, a single truffle thrown into a pot will give you that. The only stuff you should add would be items that give more temp hearts to improve the potency of the dish. I'm just going to stop posting I don't know anything about anything haha.
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# ? Mar 25, 2017 19:00 |
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CrashCat posted:My mistake, it was 16 I'm glad that you dyed your bandanna blue like I did. The red colour did nothing for me.
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# ? Mar 25, 2017 19:01 |
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I'm having trouble figuring out what Hard Mode could be that's both realistic and not tedious. Breath of the Wild doesn't need enemies to hit harder--they already hit really hard, especially by Zelda standards. The reason they're not a threat is because temporary hearts are overpowered and you can eat in combat. Giving enemies more HP would just be tedious, especially with breakable weapons. What I'd like would be some systems changes and a few changes to enemy behavior, but I can't imagine Nintendo going that far with it. I think what I'd do for Hard Mode, without going too far into redesigning the game, would be:
If Hard Mode just makes enemies hit harder and have more HP I'm going to be really disappointed. Also I hope that, if Hard Mode ends up actually being fun, you can play Hard Mode from the start and it isn't a NG+ thing so that when I replay the game on Switch I'll have a new experience.
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# ? Mar 25, 2017 19:04 |
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Drewjitsu posted:I'm glad that you dyed your bandanna blue like I did. The red colour did nothing for me.
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# ? Mar 25, 2017 19:04 |
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Not being able to eat in combat is fine, but not being able to eat while climbing or gliding removes the entire point of stamina restoring foods.
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# ? Mar 25, 2017 19:08 |
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Spergatory posted:Not being able to eat in combat is fine, but not being able to eat while climbing or gliding removes the entire point of stamina restoring foods. Hm, fair enough. How about a "fullness" meter? Eating food makes Link full and he can't eat again for X amount of time.
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# ? Mar 25, 2017 19:17 |
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Just have Link get fat and throw up if you eat too much. Like in San Andreas.
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# ? Mar 25, 2017 19:19 |
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Harrow posted:You don't even need the meat. Just cook the hearty plant on its own, or multiples. For example, each Hearty Durian gives +4 temporary hearts, so if you cook three together, it's a guaranteed full heal +12 temporary hearts. Show me your ledge!!! I can't find it.
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# ? Mar 25, 2017 19:21 |
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Why can't you spin Link around in the menu to make him barf???
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# ? Mar 25, 2017 19:38 |
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Bum the Sad posted:Show me your ledge!!! I can't find it. (Or maybe reciting love poetry. Don't want to be prejudiced here.)
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# ? Mar 25, 2017 19:50 |
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Cojawfee posted:Just have Link get fat and throw up if you eat too much. Like in San Andreas. ALL WE HAD TO DO WAS FOLLOW THE drat CAMEL, LINK!
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# ? Mar 25, 2017 19:49 |
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So I just started playing, got to Impa and was told to go find memory spots. Then I got bored, jumped off the mountain into what was apparently Zora territory and am now getting instagibbed by a Lynel? I guess I need to go follow the memory quest instead of getting blasted over and over.
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# ? Mar 25, 2017 20:00 |
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It might be cool if, instead of doing more damage, the enemies in hard mode just attacked faster. Tighten up the window for flurry and discourage getting right up in the face of a Hinox or Lynel.
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# ? Mar 25, 2017 20:06 |
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This game has the best lizalfos. Love their dumb chameleon faces and all the noises and dances they do.
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# ? Mar 25, 2017 20:08 |
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PantsBandit posted:It might be cool if, instead of doing more damage, the enemies in hard mode just attacked faster. Tighten up the window for flurry and discourage getting right up in the face of a Hinox or Lynel. Why would you want to encourage the player to chainstun Hinox even more though? There's nothing hard about that. Flurry rush is definitely something that needs to be adjusted. The timing for it is super generous on some attacks like the lynel's charge. El Burbo posted:This game has the best lizalfos. Love their dumb chameleon faces and all the noises and dances they do. I like how if you stand a few feet away from a camouflaged one they will look at you, hoping that you haven't actually noticed them.
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# ? Mar 25, 2017 20:13 |
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Dr. Red Ranger posted:So I just started playing, got to Impa and was told to go find memory spots. Then I got bored, jumped off the mountain into what was apparently Zora territory and am now getting instagibbed by a Lynel? I guess I need to go follow the memory quest instead of getting blasted over and over. You don't have to fight him, you just sneak around and nab arrows.
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# ? Mar 25, 2017 20:12 |
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Echophonic posted:You just have to do two cash-ins, I think. I did my first two near Kakariko and the next time I saw him was back home.
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# ? Mar 25, 2017 20:14 |
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Accidentally wandered into the boss chamber while exploring Hyrule Castle. That was pretty rad.
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# ? Mar 25, 2017 20:18 |
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PantsBandit posted:It might be cool if, instead of doing more damage, the enemies in hard mode just attacked faster. Tighten up the window for flurry and discourage getting right up in the face of a Hinox or Lynel. I kind of agree (and would love to see the follow up to BOTW have a more complex, soulsy melee system) but I don't think the frame rate is there. Sometimes combat in this game feels like playing Punch-Out on an HDTV through a receiver
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# ? Mar 25, 2017 20:42 |
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Dr. Red Ranger posted:So I just started playing, got to Impa and was told to go find memory spots. Then I got bored, jumped off the mountain into what was apparently Zora territory and am now getting instagibbed by a Lynel? I guess I need to go follow the memory quest instead of getting blasted over and over.
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# ? Mar 25, 2017 20:56 |
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A there a key to making elixirs? It's usually monster parts mixed with bones or whatever right? I'll mix stuff that says it's good for elixirs and end up with dubious food more often than not.
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# ? Mar 25, 2017 21:05 |
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PantsBandit posted:It might be cool if, instead of doing more damage, the enemies in hard mode just attacked faster. Tighten up the window for flurry and discourage getting right up in the face of a Hinox or Lynel. Yeah, definitely not more damage, but faster and more aggressive attacks would be good. Maybe enemies spawn in larger numbers, too--handling multiple enemies is a better way to ramp up the challenge than increasing each individual enemy's stats. I think making Hearty/Enduring food rarer and disabling eating in combat would also be good. That's probably about all that would be necessary to make a decent hard mode. I'd love it if there were somehow a few new enemy types or unexpected new things enemies could do, but I kinda doubt they'd go that far.
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# ? Mar 25, 2017 21:07 |
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veni veni veni posted:A there a key to making elixirs? It's usually monster parts mixed with bones or whatever right? I'll mix stuff that says it's good for elixirs and end up with dubious food more often than not. mix critters that say they give x effect with monster bits that dont give any effect. like a hot footed frog with some bokoblin horns. if you mix more than one effect like say a rhino beetle and a dragonfly guy then you get dubious food
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# ? Mar 25, 2017 21:09 |
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veni veni veni posted:A there a key to making elixirs? It's usually monster parts mixed with bones or whatever right? I'll mix stuff that says it's good for elixirs and end up with dubious food more often than not. Gross stuff like lizards and bugs plus monster parts equals elixirs. Mushrooms, fruits, veggies, fish, and crabs are considered "food" and thus do NOT make elixirs.
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# ? Mar 25, 2017 21:10 |
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veni veni veni posted:A there a key to making elixirs? It's usually monster parts mixed with bones or whatever right? I'll mix stuff that says it's good for elixirs and end up with dubious food more often than not. Bugs (frogs, lizards, butterflies) + monster bits. If you sort your ingredients menu everything after the fairy is for elixirs. Spergatory posted:Gross stuff like lizards and bugs plus monster parts equals elixirs. Mushrooms, fruits, veggies, fish, and crabs are considered "food" and thus do NOT make elixirs. You can drop a nut into an elixir to make it restore hearts as well, but that's the only exception I know of.
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# ? Mar 25, 2017 21:37 |
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I think monster parts themselves affect the duration (and value). I managed to cook up a 15 minute flame guard just loving around to make things to sell because I started with the most valuable parts. What are the recipes with the Chu jellies and Keese bits? So far that's the only thing that isn't obvious to me. Keese wings and eyeballs seem to ruin everything.
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# ? Mar 25, 2017 21:49 |
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Ok thanks. So I was mixing lizaros tails with with stuff like boboken horns and moblin horns etc. should I have been mixing the tails with frogs and lizards etc. instead?
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# ? Mar 25, 2017 21:51 |
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CrashCat posted:I don't have one but the box made it sound like all you could use it for is to put cheats on real amiibos. Like making your Smash amiibos max level or something. I guess it's good for loading Wolf Link with 20 hearts but you'd already have to have one. It's a 2 part system. 1 part, the base, is the part that acts as the tag changer. The other part is a power tag which is basically an amiibo base that will act as the emulated amiibo. With the software provided, you load up a .bin file, put the tag onto the base, hit apply. You now have a tag that is any amiibo. Rinse and repeat, no muss and no fuss. As for the Hard Mode chatter, considering this game's focus on preparation for survival, I think the "can't eat during battle" limit is probably the best thing for Hard Mode. Also, double the amount of time between autosaves and only allow manual saves at campfires, but that includes the ones you make yourself. DaveKap fucked around with this message at 21:56 on Mar 25, 2017 |
# ? Mar 25, 2017 21:52 |
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Tails, guts and horns are the "parts", lizards, bugs and butterflies provide the "effects". More than one of the same effect piece seems like it should boost the effect but it doesn't always so I am a bit confused on that.
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# ? Mar 25, 2017 21:53 |
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DaveKap posted:It's a 2 part system. 1 part, the base, is the part that acts as the tag changer. The other part is a power tag which is basically an amiibo base that will act as the emulated amiibo. With the software provided, you load up a .bin file, put the tag onto the base, hit apply. You now have a tag that is any amiibo. Rinse and repeat, no muss and no fuss.
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# ? Mar 25, 2017 21:56 |
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veni veni veni posted:Ok thanks. So I was mixing lizaros tails with with stuff like boboken horns and moblin horns etc. should I have been mixing the tails with frogs and lizards etc. instead? Yeah, you need critters with special effects. You can see what they do in their descriptions.
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# ? Mar 25, 2017 21:56 |
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# ? May 31, 2024 06:36 |
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CrashCat posted:I didn't catch that they gave you a tag, just a writer. Of course I didn't expect them to advertise but I missed that bit. I'll have to check that next time I'm at the store then. If they aren't selling this (just buy it online with a pickup at store option) then it's not the right one. Edit: Oh, also, another hard mode idea - every blood moon you lose your weaponry. DaveKap fucked around with this message at 22:01 on Mar 25, 2017 |
# ? Mar 25, 2017 21:57 |