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Kagaya Homoraisan posted:its because sony demanded you not spin umds too fast and loading the fun effects like that...spun the umds really fast. so to not make soy angry they just deliberately slowed them down and it sucks rear end lol. The PSP was a really good handheld overall even besides having literally the easiest homebrew setup ever, but I kinda have to wonder if having a disk-based format actually, you know, did anything from a technical standpoint that Vita/Switch/DS style carts wouldn’t have that was worth the trade off.
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# ? Jul 12, 2023 07:53 |
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# ? Jun 6, 2024 17:50 |
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Amppelix posted:Did HD yggdra union ever come out outside of japan? If not, the chances don't seem great for this one either the switch version didnt but it came out on steam https://store.steampowered.com/app/2107860/Yggdra_Union/
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# ? Jul 12, 2023 07:53 |
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Maybe now I'll finally finish Riviera.
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# ? Jul 12, 2023 08:36 |
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Endorph posted:honestly i think atelier lost a ton in the shift to not having time limits. i know it bugs some people but i think its fine for a game to not be for everyone, and i think they added a ton to the sense of growth, trial, and growth. without them success is basically inevitable and all content will be seen. with them theres the sense that you are actually fumbling slightly and finding out how to succeed, which fits with the growing youth theme. i like the mysterious and ryza games well enough but they lack the spark i got from arland and dusk. Though it's gotten a huge new audience of people in it for the new ~cozy vibes, nothing to worry about~-based design direction so I just have to accept I'm no longer the target audience. Still stings a bit to watch a series that captivated me with the sense of freeform adventure, doing your best in the pursuit of your goals on a wide open canvas and all that literally have at least one recent entry with an always-on-screen story objective marker.
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# ? Jul 12, 2023 08:46 |
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Endorph posted:yeah the sky games had the chests set up like that but they werent designed like that in the crossbell and erebonia games at all, especially in the latter's case I'll forever smirk at this joke, given how often the fans argue character's power levels in Trails games.
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# ? Jul 12, 2023 08:51 |
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The Colonel posted:i think what absolutely fucks me up about it isn't even how hard it is. like it's hard, it is way too bullshit hard, it is way too maddeningly bullshit hard for something you'd be permanently stuck in if you didn't keep an extra save file. but also it has insanely long unskippable dialog and a second phase that is even more trying of your patience, after the first phase that is already potentially impossible if you didn't have some way to auto mitigate or heal ramza specifically. how did any of that get okayed. it's like the perfect combination of awful things to completely ruin the game for someone for absolutely no reason As a kid I did the usual stupid thing of only keeping one save file and getting stuck on Weigraft. But what really got to me is that I actually managed to get past the first phase (I think by using that monk attack that has infinite range and cheesing the ai) and then I was still stuck because I couldnt get past the second phase anyways lol
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# ? Jul 12, 2023 11:49 |
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I like the time limits in Atelier games because in the games without them I've found it's easy to get into a loop where I wind up synthesizing for the sake of it without thinking about working towards a specific goal. Which isn't an unenjoyable thing but I definitely prefer it when the time limits are there since they'll make me sit and think about what I'm doing.
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# ? Jul 12, 2023 11:56 |
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Was reminded that Steam's got one more day of sale, so I went browsing. Can someone talk me in or out of buying Star Ocean 4 The Last Hope? I enjoyed 2 as a kid, and I have fond and not fond memories of 3 (Side Kick Side Kick Side Kick Side Kick). I know very little about the 4th game besides the character being iirc Edge Maverick. Also, any hidden or at least not so obvious, nicely discounted RPG gems to recommend from the sale anyone? I was hoping to pick up FFXVI with its release this month but didn't realise it's not coming out to PC
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# ? Jul 12, 2023 12:01 |
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This Way Madness Lies.
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# ? Jul 12, 2023 12:03 |
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Artelier posted:Was reminded that Steam's got one more day of sale, so I went browsing. Can someone talk me in or out of buying Star Ocean 4 The Last Hope? I enjoyed 2 as a kid, and I have fond and not fond memories of 3 (Side Kick Side Kick Side Kick Side Kick). I know very little about the 4th game besides the character being iirc Edge Maverick. https://www.youtube.com/watch?v=kNauq6_9iP0
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# ? Jul 12, 2023 12:05 |
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Artelier posted:Was reminded that Steam's got one more day of sale, so I went browsing. Can someone talk me in or out of buying Star Ocean 4 The Last Hope? I enjoyed 2 as a kid, and I have fond and not fond memories of 3 (Side Kick Side Kick Side Kick Side Kick). I know very little about the 4th game besides the character being iirc Edge Maverick. A lot of Falcom games are on sale, Trails is probably their “big” RPG series now so idk if it qualifies as hidden, but Ys is some goodass action RPG poo poo, especially the three made before the series transitioned to its current gameplay iteration, Ark of Naphitism, Oath in Felghana, and Origin, Ark less so than the other two.
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# ? Jul 12, 2023 12:07 |
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Artelier posted:Was reminded that Steam's got one more day of sale, so I went browsing. Can someone talk me in or out of buying Star Ocean 4 The Last Hope? I enjoyed 2 as a kid, and I have fond and not fond memories of 3 (Side Kick Side Kick Side Kick Side Kick). I know very little about the 4th game besides the character being iirc Edge Maverick. Do it
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# ? Jul 12, 2023 12:23 |
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Snooze Cruise posted:i love how hard potionomics went on the time limits, sure sure this may look like a nice chill game but no this is a stressful alchemy business simulator and you are going to feel like you are doing poo poo wrong constantly oh god
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# ? Jul 12, 2023 12:26 |
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Artelier posted:Was reminded that Steam's got one more day of sale, so I went browsing. Can someone talk me in or out of buying Star Ocean 4 The Last Hope? I enjoyed 2 as a kid, and I have fond and not fond memories of 3 (Side Kick Side Kick Side Kick Side Kick). I know very little about the 4th game besides the character being iirc Edge Maverick. 4 isn't terrible but it's not good either. Though hell, I remember enjoying it more than 3.
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# ? Jul 12, 2023 12:33 |
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Snooze Cruise posted:i love how hard potionomics went on the time limits, sure sure this may look like a nice chill game but no this is a stressful alchemy business simulator and you are going to feel like you are doing poo poo wrong constantly This sounds awesome, and the game looks great in the preview videos on steam. I'm a big time limit fan though in my games, it helps me stay focused and provides a fun tension RIP Dead Rising, got rid of all the time limits and died (also I heard the games were just worse outside of that though)
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# ? Jul 12, 2023 12:59 |
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Weird Pumpkin posted:RIP Dead Rising, got rid of all the time limits and died (also I heard the games were just worse outside of that though) sadly so there was at least a little hope with 2 but..oof, 3/4
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# ? Jul 12, 2023 13:07 |
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Oh boy, riviera remake. I remember playing that game and being at the time impressed with it, but I couldn't tell you anything about it beyond that.
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# ? Jul 12, 2023 13:12 |
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I'm not going to lie the pressure mechanics in Potionomics were very stressful for me even though I enjoyed everything else about it. It got to the point where I felt I needed to have like five or six backup saves to try to optimize a single day's outputs.
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# ? Jul 12, 2023 13:13 |
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Snooze Cruise posted:i love how hard potionomics went on the time limits, sure sure this may look like a nice chill game but no this is a stressful alchemy business simulator and you are going to feel like you are doing poo poo wrong constantly someday this game will get controller support… someday…
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# ? Jul 12, 2023 13:34 |
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Endorph posted:the switch version didnt but it came out on steam
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# ? Jul 12, 2023 14:04 |
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Chained Echoes: Ok what sicko on the design team made the dog enemy can-able? (as in 'you put it in a can AND EAT IT')
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# ? Jul 12, 2023 14:09 |
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they made the bold choice to emphasize the "can" part of "can you pet the dog"
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# ? Jul 12, 2023 14:13 |
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Weird Pumpkin posted:RIP Dead Rising, got rid of all the time limits and died (also I heard the games were just worse outside of that though) even in dr2 the psychos were a lot worse than 1 so of course for 3 they looked at some of the worse ones from dr1 like the chinese chef and the fat police lady and decided. you know what. we can make something even worse than these. and then they did
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# ? Jul 12, 2023 14:38 |
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Clarste posted:The chests are all identical "this chest is empty" messages in Japanese iirc. The translators just noticed that they were all technically different text strings and decided to have fun with it. The technical reason for that is that the chests are the same type of objects as NPCs. Just with a chest sprite instead of a person. So interacting with a chest is exactly the same thing as talking to random villager #5
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# ? Jul 12, 2023 14:40 |
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NPCs can also give you items, of course. But I'd say the specific programming quirk is more that different NPC-objects cannot reference the same text string, so they can't for example have every single chest point to the same "this box is empty" line. Which means there's a text file somewhere that is nothing but "this box is empty" repeated 250 times. Which as a translator you'd have to go out of your way to deal with, one way or another. Not that this is an unusual way to program things, of course, it's just not what the layman might expect. Honestly it'd be weirder for them to implement an entirely different text-grabbing system just for this one type of object.
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# ? Jul 12, 2023 14:49 |
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Sakurazuka posted:Do it
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# ? Jul 12, 2023 14:59 |
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Endorph posted:honestly i think atelier lost a ton in the shift to not having time limits. i know it bugs some people but i think its fine for a game to not be for everyone, and i think they added a ton to the sense of growth, trial, and growth. without them success is basically inevitable and all content will be seen. with them theres the sense that you are actually fumbling slightly and finding out how to succeed, which fits with the growing youth theme. i like the mysterious and ryza games well enough but they lack the spark i got from arland and dusk.
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# ? Jul 12, 2023 15:38 |
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Ibram Gaunt posted:My brain is broken because everytime "the Epstein foundation" comes up in Trails from Zero (which is alot so far) I lol. I started coldsteel recently and it came up too, but just once. Was pretty
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# ? Jul 12, 2023 16:24 |
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If you count side games Nelke has the worst time limit because you can screw yourself into an unwinnable position if you don't realise you need to raise the population cap as high as possible as soon as possible.
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# ? Jul 12, 2023 16:25 |
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If an atelier game let me mitigate the time limits a bit with some items or something after finishing the game once I think that would be a perfect balance
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# ? Jul 12, 2023 18:20 |
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in arland games iirc there's usually an item you can make that massively reduces travel time if that counts
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# ? Jul 12, 2023 18:28 |
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Meowywitch posted:If an atelier game let me mitigate the time limits a bit with some items or something after finishing the game once I think that would be a perfect balance It does. You actually get a lot of items that let you do that on a first playthrough. You can cut down travel time, gather more at once, assign people to craft and such for you, etc, etc. A lot of items in Atelier exist largely to give you more free time.
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# ? Jul 12, 2023 18:41 |
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I think I'd like a compromise between one big limit looming over the game (even if in hindsight it was really generous) and none at all. Like you can dick around until a thing happens, then you're on the clock to make a thing or beat a thing or whatever, then it's back to faffing about until the next thing. Idk how that would all work balance wise but I'm sure the devs can figure something out
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# ? Jul 12, 2023 21:03 |
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more time limit games should copy noora and the time studio and give you about two weeks less than promised
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# ? Jul 12, 2023 21:08 |
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I don't think time limits are like, bad design, and I think in some cases they're probably very *good* design, as a lot of people have expressed in the last couple pages. But for me they're a pest, a tension, a source of unhappiness. If I had to peg it to some 'reason' I'd say it's the same bit of my ADHD that makes me hate when people say 'hey could you do this for me later? no rush!' or hates having an appointment late in the day because I can't do anything with the rest of the day - a deadline looms *way* too large for me and gets me agitated.
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# ? Jul 12, 2023 21:09 |
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even when time limits are very generous i still don't care for them. i don't usually explore every corner of a map or talk to many pointless npc's, but what if i wanted to this time, huh?
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# ? Jul 12, 2023 21:15 |
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HopperUK posted:I don't think time limits are like, bad design, and I think in some cases they're probably very *good* design, as a lot of people have expressed in the last couple pages. But for me they're a pest, a tension, a source of unhappiness. If I had to peg it to some 'reason' I'd say it's the same bit of my ADHD that makes me hate when people say 'hey could you do this for me later? no rush!' or hates having an appointment late in the day because I can't do anything with the rest of the day - a deadline looms *way* too large for me and gets me agitated. Huh, that's interesting. I have the exact same problem but for me games actually do the opposite. The structure of having a time limit helps me enjoy things I might otherwise not even if the time limit itself is fundamentally meaningless. I think I like the way it feels like I can do a lot of small things to make it more effective whereas the thing I hate most about waiting in real life is that I can't do anything to actually improve the situation beyond the cold hard passage of time.
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# ? Jul 12, 2023 21:15 |
GloomMouse posted:I think I'd like a compromise between one big limit looming over the game (even if in hindsight it was really generous) and none at all. Like you can dick around until a thing happens, then you're on the clock to make a thing or beat a thing or whatever, then it's back to faffing about until the next thing. Idk how that would all work balance wise but I'm sure the devs can figure something out
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# ? Jul 12, 2023 21:16 |
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ImpAtom posted:Huh, that's interesting. I have the exact same problem but for me games actually do the opposite. The structure of having a time limit helps me enjoy things I might otherwise not even if the time limit itself is fundamentally meaningless. I think I like the way it feels like I can do a lot of small things to make it more effective whereas the thing I hate most about waiting in real life is that I can't do anything to actually improve the situation beyond the cold hard passage of time. At least there are games out there for both of us!
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# ? Jul 12, 2023 21:21 |
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# ? Jun 6, 2024 17:50 |
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HopperUK posted:At least there are games out there for both of us! It is always interesting to see how even people who have similar feelings about things can respond to specific design choices differently. Makes it important to remember how there isn't one catch-all solution for everyone.
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# ? Jul 12, 2023 21:24 |