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I have a few of those and a few that are D6s. In games where you only roll a single d4 or d6, like Strike!, they're a lot more satisfying.
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# ? Sep 9, 2020 19:41 |
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# ? May 28, 2024 03:50 |
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potatocubed posted:I mean, I think there's a space in the market right now for a solid game that isn't D&D but can do D&D-like things, and is crunchier than Quest. Bolt could absolutely occupy that space. Crunchier than Quest is a pretty sprawling design space.
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# ? Sep 9, 2020 19:56 |
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Haystack posted:I saw a d4 that was shaped like a d12 recently and I want to convert my dice bag over to those asap. https://doublesix-dice.myshopify.com/ He's fulfilling a kickstarter right now, I think, but I got these beauties and others from it. Edit: lol nvm the Gen 2 orders are over here: https://dd6gen2.backerkit.com/hosted_preorders
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# ? Sep 10, 2020 03:57 |
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This looks like an interesting RPG kickstarter that's funded and close to finishing too: https://www.kickstarter.com/projects/mnemonicrpg/mnemonic-a-weavers-almanac quote:Mnemonic is a fantasy setting where memory is a tangible force of nature. Memory has power, and in Mnemonic, those who can understand and cope with that power are called weavers.
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# ? Sep 11, 2020 02:17 |
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Okay, I went and backed that Bolt RPG project because I like the guy making it (plus he cites my show thoughts on inventory management and how to avoid being another failure heartbreaker a few times), so I had a hard time resisting. Besides, it looks good and I like to back Asian designers when I can anyway.
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# ? Sep 11, 2020 02:24 |
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OK so this is apparently a thing - https://heroquest.avalonhill.com/en-us Whatever happened to that other HeroQuest KS run by that Spanish (iirc) company that claimed to have the rights?
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# ? Sep 12, 2020 11:39 |
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Zark the Damned posted:OK so this is apparently a thing - https://heroquest.avalonhill.com/en-us They didn't have the rights. Or if they did, they only had the rights for distribution in Spain.
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# ? Sep 12, 2020 11:42 |
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Found them, apparently it's still in production and up for pre order - http://www.gamezoneminiatures.com/tienda/en/heroquest-25th-/1715-heroqu.html
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# ? Sep 12, 2020 11:55 |
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Having played HeroQuest as an adult, I would not at all be interested in playing it again.
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# ? Sep 12, 2020 12:32 |
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Zark the Damned posted:OK so this is apparently a thing - https://heroquest.avalonhill.com/en-us Huh, I thought that Chaosium still had the Heroquest trademark active. Although, they recently rebranded that system to Questworlds, so maybe there was a deal?
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# ? Sep 12, 2020 12:33 |
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Haystack posted:Huh, I thought that Chaosium still had the Heroquest trademark active. Although, they recently rebranded that system to Questworlds, so maybe there was a deal? I have to assume Chaosium realized how much money they are going to lose bailing out John Wick and decided to get some quick cash. It is still mind blowing that any company would take on the crushing loss that is making more 7th Sea when the money is gone, but I assume the Chaosium leadership is buddies with Wick and also has never played a combat in the new system.
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# ? Sep 12, 2020 13:46 |
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Haystack posted:Huh, I thought that Chaosium still had the Heroquest trademark active. Although, they recently rebranded that system to Questworlds, so maybe there was a deal? Chaosium is RuneQuest, isn't it?
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# ? Sep 12, 2020 14:34 |
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Nuns with Guns posted:This looks like an interesting RPG kickstarter that's funded and close to finishing too: Shoulda gone with memnomancers. Or mnemnomancers.
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# ? Sep 12, 2020 14:42 |
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Jedit posted:Chaosium is RuneQuest, isn't it? They got the Heroquest trademark when it lapsed a while ago and published a rules-lite RPG line under it. They actively shut down that spanish company from acting outside of Spain, for instance.
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# ? Sep 12, 2020 14:46 |
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Atlas Hugged posted:Having played HeroQuest as an adult, I would not at all be interested in playing it again. There is a reason The Video about Heroquest only mentions the mechanics ones and it's to pan them.
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# ? Sep 12, 2020 15:28 |
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Atlas Hugged posted:Having played HeroQuest as an adult, I would not at all be interested in playing it again.
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# ? Sep 12, 2020 15:43 |
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Zark the Damned posted:Found them, apparently it's still in production and up for pre order - http://www.gamezoneminiatures.com/tienda/en/heroquest-25th-/1715-heroqu.html But notably, it's been in production and up for preorder since like, 2014. Apparently there are periodically videos/pictures/etc that show actual development, so it's not out of the question that it might still come out someday, but...yeah. I wouldn't hold your breath.
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# ? Sep 12, 2020 16:59 |
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JazzFlight posted:That's why I'm excited for my Altar Quest pledge coming soon, which essentially revamps the gameplay, but keeps the aesthetic (although it upgrades that, too). Sadler Bros have a pretty solid track record. Street Masters is my jam.
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# ? Sep 12, 2020 20:20 |
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djfooboo posted:Sadler Bros have a pretty solid track record. Street Masters is my jam. I've always wanted to give it a try but miss having the money when the KS roll around, and if we're honest it's a game with Lots of Miniatures that I probably won't play much. I love the I Can't Believe It's Not Street Fighter! idea, though.
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# ? Sep 12, 2020 23:04 |
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Lord_Hambrose posted:I have to assume Chaosium realized how much money they are going to lose bailing out John Wick and decided to get some quick cash. It is still mind blowing that any company would take on the crushing loss that is making more 7th Sea when the money is gone, but I assume the Chaosium leadership is buddies with Wick and also has never played a combat in the new system. The biggest thing I can say about John Wick is that he's still trying to put out more content for a game that he has never fixed the basic mechanical problems with, four years after release.
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# ? Sep 13, 2020 12:27 |
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Liquid Communism posted:The biggest thing I can say about John Wick is that he's still trying to put out more content for a game that he has never fixed the basic mechanical problems with, four years after release. I was so disappointed with 7th Sea 2nd edition, character creation is good fun, then you start playing the game and the scene mechanic is cackling madness that is a mirror image of modern notions of game design. I ran a session and it just killed me.
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# ? Sep 13, 2020 12:46 |
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We did a few test sessions because a bunch of my friends were super into it. Soon came to realize that the combat was complete nonsense where you either had a duelist and whoever got initiative inevitably won, or everyone carried two brace of pistols and just firing squadded villains.
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# ? Sep 13, 2020 13:19 |
Did 2nd ed actually fix anything from 1st?
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# ? Sep 13, 2020 13:38 |
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It’s a completely different system, so the problems of 1st ed, like sorcery and swordsman schools being too expensive or generalists being better than specialists at specialists schtick don’t exist as problems anymore.
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# ? Sep 13, 2020 13:46 |
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Dawgstar posted:I've always wanted to give it a try but miss having the money when the KS roll around, and if we're honest it's a game with Lots of Miniatures that I probably won't play much. I love the I Can't Believe It's Not Street Fighter! idea, though.
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# ? Sep 13, 2020 14:30 |
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HidaO-Win posted:It’s a completely different system, so the problems of 1st ed, like sorcery and swordsman schools being too expensive or generalists being better than specialists at specialists schtick don’t exist as problems anymore. Yeah, you don't feel like you're hamstringing yourself by sinking 60% of your points into this one thing which is good, but then you start rolling dice.
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# ? Sep 13, 2020 14:51 |
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HidaO-Win posted:It’s a completely different system, so the problems of 1st ed, like sorcery and swordsman schools being too expensive or generalists being better than specialists at specialists schtick don’t exist as problems anymore. They got rid of Twice Blooded in 2nd. I miss being extremely lovely at two kinds of magic, and consequently also at fighting.
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# ? Sep 13, 2020 15:42 |
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Liquid Communism posted:The biggest thing I can say about John Wick is that he's still trying to put out more content for a game that he has never fixed the basic mechanical problems with, four years after release. It's just not a good game and I don't think it's fixable. silvergoose posted:Did 2nd ed actually fix anything from 1st? 1e was at least broken in more enjoyable ways. dwarf74 fucked around with this message at 16:50 on Sep 13, 2020 |
# ? Sep 13, 2020 16:48 |
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And 1E had that outright hostile metaplot, which is at least worth a few nervous chuckles in retrospect.
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# ? Sep 13, 2020 16:58 |
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dwarf74 posted:I still can't believe 7S2e was ever released with its resolution mechanic in place. To fix 2nd Ed you’d either have to completely change the core mechanic, which means a total rulebook rewrite or actually change the mechanics for spending successes so it actually becomes a game rather than a febrile exercise.
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# ? Sep 13, 2020 17:03 |
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2e’s setting material is, at least, on average pretty great. It’s a good setting! It needs a better system.
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# ? Sep 13, 2020 18:13 |
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I'm incredibly annoyed because a corrected version of Secret Societies just hit with major errors still in it, and I can't tell if it's because they're incredibly bad at error-checking or because it's yet another secret message I'm meant to decode that only looks like a note from layout.
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# ? Sep 13, 2020 21:33 |
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Liquid Communism posted:The biggest thing I can say about John Wick is that he's still trying to put out more content for a game that he has never fixed the basic mechanical problems with, four years after release. TBH this is his entire history as a game designer post-AEG. Houses of the Blooded in particular I recall giving my group fits over the course of a year as we slowly stopped engaging with major subsystems that straight up did not work as described/intended. Rand Brittain posted:I'm incredibly annoyed because a corrected version of Secret Societies just hit with major errors still in it, and I can't tell if it's because they're incredibly bad at error-checking or because it's yet another secret message I'm meant to decode that only looks like a note from layout. Ha ha, that’s amazing. What was the first? I don’t know how actually useful it is as a game book, but as a piece of conceptual art, I do love that The Merchant’s Guide to Rokugan was released the way it was.
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# ? Sep 14, 2020 16:26 |
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HidaO-Win posted:It’s a completely different system, so the problems of 1st ed, like sorcery and swordsman schools being too expensive or generalists being better than specialists at specialists schtick don’t exist as problems anymore. Yeah. 1e just punished lack of system mastery in character building viciously. Forget to buy defensive knacks? Better start rolling a new character. 2e's entire resolution mechanic is broken on a basic level. Like certain abilities don't actually work at all because the things they're supposed to do aren't allowed by the resolution mechanic.
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# ? Sep 14, 2020 17:13 |
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It would be hard to think of a bigger, more expensive gaming disappointment than 7S2e. At least in recent years. It has more supplements than D&D 5e. Let that sink in.
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# ? Sep 14, 2020 17:19 |
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Yep, and pretty much everyone paid $40-$60 a person for all of it. That kickstarter pricing was absurdly low for what they wanted to do.
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# ? Sep 14, 2020 17:22 |
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Liquid Communism posted:Yep, and pretty much everyone paid $40-$60 a person for all of it. That kickstarter pricing was absurdly low for what they wanted to do. I have to imagine that the lion's share of those folks started reading with interest, then smashed face-first into the actual rules and immediately lost all interest. I've been playing RPGs for three and a half decades, and have never met a more obtuse resolution mechanic. I am always surprised when people say they've run more than a handful of sessions in it, because I don't know that I could run a single one.
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# ? Sep 14, 2020 17:28 |
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Liquid Communism posted:Yep, and pretty much everyone paid $40-$60 a person for all of it. That kickstarter pricing was absurdly low for what they wanted to do. One thing you can't say about 2E is that it's not very, very pretty and has a lot of art so it's no wonder it probably started in the hole. That said having read the system it really does feel like something Wick played with friends and when they ran into trouble he'd just wing it and since he's all about <Dr. Orpheus voice>THE THEATER OF IMAGINAAAAAAATION!</Dr. Orpheus voice> he's never stopped to realize that's terrible game design.
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# ? Sep 14, 2020 17:34 |
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Parkreiner posted:
First? First? The whole loving book is secret messages. Half of the damned thing is written in cryptograms.
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# ? Sep 14, 2020 17:45 |
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# ? May 28, 2024 03:50 |
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dwarf74 posted:And many of those were more casual gamers who got in on it because they fondly remembered 1e. It’s difficult to do justice to how bad it is in play. I started designing a scene to run for a trial run game. In my gaming philosophy, games are about being faced with a challenge and getting to make meaningful choices about how to deal with that challenge. So basically everyone rolls their poll of d10s and for every 10 they have they have 1 success to solve one problem. I figured everyone would roll about 3-4 successes each and I had five players so if I only have 20 successes worth of problems, it becomes a dull procedural box checking exercise, therefore for choices to matter I need 30 successes worth of problems to solve. You can sub in bad guys and damage here, but swordsman character solve the bad guy problem at an over efficient rate. So you end up coming up with literally a dozen problems to solve. It’s a tremendous amount of mental energy and its all front loaded. You explain it all to the players and the scene is kinda done. Then you go to the example of play and Wick has three characters spend their total 7 successes solving getting the McGuffin, only for the villain character to spend one success at the end to reveal that was a fake McGuffin and escape down a tunnel he just introduced and collapses. TLDR: It’s loving bollocks.
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# ? Sep 14, 2020 19:02 |