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Everyone who's going to play Undertale has already. Nintendos late to the party once again
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# ? Feb 5, 2016 13:46 |
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# ? Jun 9, 2024 01:25 |
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Austrian mook posted:Everyone who's going to play Undertale has already. Nintendos late to the party once again Lots of folks said the same thing about Minecraft, and hasn't it sold quite well on the Wii U? Speaking for myself, I'd buy Undertale again.
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# ? Feb 5, 2016 13:48 |
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Lemon Curdistan posted:It's final upgrade is a 100 shell magazine, which will carry you through some of the harder difficulties because upgrading ammo capacity fills your magazine to the max. That's the Striker actually Which also takes up less inventory space.
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# ? Feb 5, 2016 13:49 |
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C-Euro posted:That's the Striker actually Which also takes up less inventory space. Oh, , you're right. I completely forgot there's a 1014 in the game in addition to the Striker/Ithaca. The 1014 does have one advantage, which is that it has crazy range for a shotgun due to the tighter spread, but that's about it.
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# ? Feb 5, 2016 13:53 |
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SeANMcBAY posted:It's good when its upgraded but I prefer the normal shotgun. I kinda like that some weapons not as good. It's fun to mess around crappy stuff like the TMP after you're playing the game for the 3rd or 4th time. I used the TMP the whole game, I didn't realize it was lackluster
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# ? Feb 5, 2016 13:57 |
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Silver Falcon posted:Lots of folks said the same thing about Minecraft, and hasn't it sold quite well on the Wii U? Yeah I would deffo want to play a version of Undertale where you can control your Soul with the gamepad's stylus during combat. It would make some of the bullet hells a little easier. And, since we live in the universe where Binding Of Issac came out on Nintendo platforms, we don't even have to worry about getting some of the more hosed up stuff/the entire no-mercy run removed from the game
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# ? Feb 5, 2016 14:08 |
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In Training posted:I used the TMP the whole game, I didn't realize it was lackluster Me too. Great for the mine cart and truck sequences if you don't care about accuracy rating. I also used it a lot to beat Krauser, you shoot him in the knees with it till he drops, then switch to a magnum to pop him in the face.
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# ? Feb 5, 2016 14:10 |
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Ometeotl posted:Hahaha, what? The Move required a camera tracking a glowing ball. It was laggier than Wiimotes because of that. I never had this problem, especially when playing a game I needed speedy tracking on (Okami).
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# ? Feb 5, 2016 14:13 |
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irlZaphod posted:If you were moving the Wiimote up so that you could slide downwards then you're playing Skyward Sword wrong, hth You've proven my point. Movement with the Wii Remote does not directly translate to how it behaves in-game. I can't swing the sword to make Link swing the sword. I have to perform stupid little movements that translate to full-body arcs and thrusts. It's not 1:1 and ends up just feeling chintzy. Well, to me, anyway. If you like that, then that's great... more selection of games for you to enjoy. But to anyone who says Move is laggier than a Wii Remote... well, you've either not used both, or you're laughably self-blinded. Also, the Move does not require the camera—not for all games, anyway. It's more to differentiate players than to track action. Nearly all of the movement tracking occurs within the handheld (similar to how your cell phone recognizes yaw, pitch, and roll). And it's extremely tight.
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# ? Feb 5, 2016 14:47 |
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Yeah, speaking of motion controls, word on the street is that Miyamoto is enforcing Platinum to design SF0 entirely around it. It's gonna be a trainwreck if true.
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# ? Feb 5, 2016 15:02 |
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MisterAlex posted:You've proven my point. Movement with the Wii Remote does not directly translate to how it behaves in-game. I can't swing the sword to make Link swing the sword. I have to perform stupid little movements that translate to full-body arcs and thrusts. It's not 1:1 and ends up just feeling chintzy. Well, to me, anyway. If you like that, then that's great... more selection of games for you to enjoy. You absolutely can swing the sword in any direction and link will saying in the same direction. Your problem is you're winding up your swing, which you don't need to do. No matter what position your sword is in, you can swing your controller in any direction and that's the way Link will swing his sword. To swing right you don't need to position your sword on the left first.
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# ? Feb 5, 2016 15:04 |
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Saoshyant posted:Yeah, speaking of motion controls, word on the street is that Miyamoto is enforcing Platinum to design SF0 entirely around it. It's gonna be a trainwreck if true. People have actually played the game however and that wasn't the case. The stick controls movement and tilt controls independent aiming. This was a little hard to get used to at E3 because your reticle would move before the camera which made aiming more difficult, but you can tell in latest promotional footage they've locked the reticle to the center of the screen.
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# ? Feb 5, 2016 15:08 |
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Saoshyant posted:Yeah, speaking of motion controls, word on the street is that Miyamoto is enforcing Platinum to design SF0 entirely around it. It's gonna be a trainwreck if true. that monster... someone needs to stop him before he destroys video game's as we know it.
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# ? Feb 5, 2016 15:12 |
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Word On The Street is miyamoto bursts into the platinumgames offices and suplexes anyone who says "analog stick"
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# ? Feb 5, 2016 15:14 |
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absolutely anything posted:Word On The Street is miyamoto bursts into the platinumgames offices and suplexes anyone who says "analog stick" Reality will never live up to this, sadly.
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# ? Feb 5, 2016 15:17 |
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I just wanna know if Platinum is making the cutscenes....
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# ? Feb 5, 2016 15:19 |
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greatn posted:You absolutely can swing the sword in any direction and link will saying in the same direction. Your problem is you're winding up your swing, which you don't need to do. No matter what position your sword is in, you can swing your controller in any direction and that's the way Link will swing his sword. To swing right you don't need to position your sword on the left first. This is the very thing that makes the motions feel abstract and hurts the 1:1 feel, though. Telling people "don't wind up" is telling them not to swing the sword the way Link would, which is exactly what the complaint was in the first place. On top of that, the game signals the mechanics inconsistently-- Link makes a point of holding his sword the way you do, right up until a swing registers, at which point the game switches to the more symbolic no-wind-up system. The result feels sloppy.
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# ? Feb 5, 2016 15:24 |
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If you really want to, you can wind the sword up, just don't do it with a sudden slashing motion. It's not necessary though.
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# ? Feb 5, 2016 15:32 |
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greatn posted:No matter what position your sword is in, you can swing your controller in any direction and that's the way Link will swing his sword.
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# ? Feb 5, 2016 15:32 |
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Link holds his sword where you do to trick enemies. His animation when you do swing is consistent with an instant transition.
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# ? Feb 5, 2016 15:33 |
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absolutely anything posted:Word On The Street is miyamoto bursts into the platinumgames offices and suplexes anyone who says "analog stick" Lol
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# ? Feb 5, 2016 15:34 |
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It's hosed up that Miyamoto goes into work everyday looking for new games to ruin
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# ? Feb 5, 2016 15:39 |
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Hey I'm looking on the eShop and I can't find a deal on anything called Playstation Move. I'm on 3ds so maybe it's a Wii U only deal.
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# ? Feb 5, 2016 15:39 |
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JesustheDarkLord posted:Hey I'm looking on the eShop and I can't find a deal on anything called Playstation Move. I'm on 3ds so maybe it's a Wii U only deal. You have to buy a very expensive upgrade first. Don't worry about it.
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# ? Feb 5, 2016 15:41 |
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MisterAlex posted:But to anyone who says Move is laggier than a Wii Remote... well, you've either not used both, or you're laughably self-blinded. Also, the Move does not require the camera—not for all games, anyway. It's more to differentiate players than to track action. Nearly all of the movement tracking occurs within the handheld (similar to how your cell phone recognizes yaw, pitch, and roll). And it's extremely tight. Look, are you talking about motion controls or pointer controls here? Badmouth motion tracking all you want because it's always kinda rear end and unresponsive, but the pointer is such a comfortable control method that I don't understand how you could say a bad word about it. Unless you have your TV in some sort of weirdo room where you've got infrared coming in from everywhere loving it up.
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# ? Feb 5, 2016 16:10 |
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Amppelix posted:Look, are you talking about motion controls or pointer controls here? Badmouth motion tracking all you want because it's always kinda rear end and unresponsive, but the pointer is such a comfortable control method that I don't understand how you could say a bad word about it. Unless you have your TV in some sort of weirdo room where you've got infrared coming in from everywhere loving it up. And if you look at my initial remark, it was specific to the motion control on Skyward Sword. MisterAlex fucked around with this message at 16:48 on Feb 5, 2016 |
# ? Feb 5, 2016 16:45 |
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MisterAlex posted:Potato Potahto. They're two aspects of the same thing. I'm talking about the implementation as much as the platform. I have never seen someone complain that a motion controlled game didn't make them swing their arms around like an rear end in a top hat enough before, so thanks for that.
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# ? Feb 5, 2016 17:04 |
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MisterAlex posted:Potato Potahto. They're two aspects of the same thing. I'm talking about the implementation as much as the platform. Shut up MisterAlex
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# ? Feb 5, 2016 17:18 |
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Pablo Gigante posted:Shut up MisterAlex
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# ? Feb 5, 2016 17:29 |
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MisterAlex posted:Potato Potahto. They're two aspects of the same thing. I'm talking about the implementation as much as the platform. skyward sword's controls are infamously controversial, but re4's (and the metroid primes') are not and i still don't get what wiimote lag you're talking about Pablo Gigante posted:Shut up MisterAlex don't be rude
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# ? Feb 5, 2016 19:31 |
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Looper posted:don't be rude it's okay to be rude to idiots
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# ? Feb 6, 2016 00:38 |
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absolutely anything posted:it's okay to be rude to idiots at least try to be funny about it tho
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# ? Feb 6, 2016 01:20 |
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I'm being rude to you, idiots! News: -Shantae Risky's Revenge Directors' Cut (the second game, originally released as DSiWare) has finally been confirmed for Wii U and it's in lotcheck with NOA/NOE right now so it should be out before too long. -If you have a Japanese Wii U or 3DS you can several Zelda VC releases for 30% off: -Minish Cap -Ocarina of Time -Link to the Past -Link's Awakening DX -Oracle of Ages/Seasons -The Legend of Zelda -Zelda 2
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# ? Feb 6, 2016 01:29 |
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Did they ever release standalone versions of Mario 1 and Lost Levels with the All Stars sprites, or is that one only on the SNES/Wii?
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# ? Feb 6, 2016 07:16 |
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Fooley posted:Did they ever release standalone versions of Mario 1 and Lost Levels with the All Stars sprites, or is that one only on the SNES/Wii? Just SNES/Wii. They never got GBA ports like 2 and 3 did.
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# ? Feb 6, 2016 07:26 |
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Silver Falcon posted:Lots of folks said the same thing about Minecraft, and hasn't it sold quite well on the Wii U? people don't play minecraft for its story tho
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# ? Feb 6, 2016 07:51 |
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what about minecraft story mode
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# ? Feb 6, 2016 08:04 |
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shut up
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# ? Feb 6, 2016 08:06 |
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Kaubocks posted:what about minecraft story mode
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# ? Feb 6, 2016 15:16 |
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# ? Jun 9, 2024 01:25 |
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Mario 1 and Lost Levels have a GBC port on the eShop however. The ports aren't great because of limited screen real estate and lost levels doesn't have wind, but it has saves, and a cool challenge mode where you can find hidden coins, a Yoshi egg, and time attack.
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# ? Feb 6, 2016 16:55 |