|
I often find there's a difference between hearing any audio through speakers and through headphones.
|
# ? Jun 10, 2019 17:27 |
|
|
# ? Jun 9, 2024 19:14 |
|
God, it makes my head hurt just how well it heightens the danger level. It's in such a mundane way that's utterly fitting with how the game works.
|
# ? Jun 10, 2019 22:57 |
|
I’ve only rarely seen this good a buildup. Of course, all this potential energy is going to need a payoff, and this is where most suspense games blunder. As for Yuppie Psychi? I cannot WAIT to show it off.
|
# ? Jun 11, 2019 01:46 |
|
You know what? I don't even know what 'Yuppie Psycho' as a title means. The words individually seem to imply it means 'An insane yes-man'.
|
# ? Jun 11, 2019 02:07 |
Kate may look better but even without the cassette vision we don't know how long she was really in there before Brian showed up, and this doesn't seem to be a slow-acting poison. Alternatively, there is the matter of the Mouth knowing Brian was a hunter somehow, and Brian did show Kate the letter before he knew he'd have to hide that information... then again, if Kate were directly allied with the witch she'd have tried to kill Brian already, so who knows what's going on?
|
|
# ? Jun 11, 2019 02:07 |
|
The letter didn't say anything about Witch Hunters, though.
|
# ? Jun 11, 2019 02:45 |
|
The letter came in a red envelope, which, according to the half-dead hunter we met in the library, means "hired to be a hunter". If Kate is the witch, presumably she'd know that.
|
# ? Jun 11, 2019 03:00 |
|
Catching up on the vids, and I too locked myself out of that bonus content. And lots of others evidently based on my findings on the Steam Forums.
|
# ? Jun 11, 2019 06:33 |
|
I think I would hate actually playing Yuppie Psycho, just due to the kind of game it is, and how obtuse parts of it seem to be... and because the "working in an office environment" horror is giving me the heebie-jeebies. I am enjoying the LP a lot though. I want to see where the game's going. And that "Voice" segment, wow. That's by far my favourite part of the game so far. That was fantastic. It's amazing what a difference the right piece of music in the right place makes. It certainly made a big difference for me in terms of how into the game as a whole I am. Kind of (... kind of) like how hearing BFG Division got me to finally give Doom 2016 a go. (Previously I'd been avoiding it due to the gore-porn.) Good music makes a big difference!
|
# ? Jun 11, 2019 07:03 |
|
Doom is a goodly and Christian game
|
# ? Jun 11, 2019 12:35 |
|
Hwurmp posted:Doom is a goodly and Christian game It's a parable from one of the lesser known gospels about Jesus. The one where he single-handed defeats hell on multiple occasions shortly after joining the Marines.
|
# ? Jun 11, 2019 12:41 |
|
Zeniel posted:It's a parable from one of the lesser known gospels about Jesus. It's the logical extension of what he did to the money changers. That was a level 1 infraction on the Jesus-Kick-Your-rear end scale. (anything less, including physical strikes to your person, receives the ol' "turn your other cheek") DOOM shows a level 3 or 4 infraction, I'd guess.
|
# ? Jun 11, 2019 18:18 |
|
Well, everything is turning up aces for us! Hopefully this streak will continue for at least ONE video! (Needs a few to load - patience goons!)
|
# ? Jun 14, 2019 07:07 |
|
When Doshi said the Lantern burns through batteries twice as fast, does that mean the percentage drains twice as quick, or that every time a new battery is automatically put in it uses two?
|
# ? Jun 14, 2019 08:53 |
|
Don't walk in the flower bed! <> Anyway, that was an enjoyable party that raised no further questions. Speculation: If I had to guess right now, I think Hugo's likely anti-witch but doing unpleasant things that need to be done to end this after so many years of hunters getting nowhere. He was affiliated with the big three hunters in the past, and yeah the frog is a familiar, but it's literally a mask he adopts, then forces Brian to make progress rather than run away. Regarding Sintra, I think the Hexenhammer got loaded with a scannable virus (or just a hex) that infects Sintra after digitizing it. Seems like she starts up a fresh instance for each hunter? Corvus' digital space seemed so messed up that it must have been increasingly corrupted for years. The only data in there was Corvus' emails. Which tell us "the robot" has the key.
|
# ? Jun 14, 2019 10:32 |
|
Nearest I can tell, that symbol in the hunters office, or more accurately that Veve is much like that of the Loa, Ayizan. Associated with commerce and the marketplace in Haitian Vodou, I guess that kind of makes sense for a corporate Vodou priest. She's also tied to knowledge of the natural world and initiation rites through her Loko. Closest thing in Vodou that I could find.
Zeniel fucked around with this message at 10:52 on Jun 14, 2019 |
# ? Jun 14, 2019 10:49 |
|
huh....I'd never waited long enough at the after party to not be able to talk to everybody....I guess it does make sense that the other party goers would be unavailable if you waited too long.
|
# ? Jun 14, 2019 11:18 |
|
I was hoping to see you buy some pencils, since you were dead out before reaching this Point of No Return. Ah well.
|
# ? Jun 14, 2019 11:33 |
|
Catgirls ruining everything as usual
|
# ? Jun 14, 2019 12:44 |
|
Hwurmp posted:Catgirls ruining everything as usual I'd say more of a fox spirit.
|
# ? Jun 14, 2019 12:52 |
|
Is that... is that James Spader?
|
# ? Jun 14, 2019 13:30 |
|
mauman posted:I'd say more of a fox spirit. I'm not racist but they all look the same to me
|
# ? Jun 14, 2019 13:52 |
|
Hirayuki posted:Is that... is that James Spader? From the 9th floor... between innocence and perversion, ladies and gentlemen.... Uh, J-James Spader?
|
# ? Jun 14, 2019 14:15 |
|
Bacter posted:From the 9th floor... between innocence and perversion, ladies and gentlemen....
|
# ? Jun 14, 2019 14:17 |
|
You stopped being subtle around Hugo, so he decided to return the favor. Was not expecting Blessed A.M. to be a giant bell, though.
|
# ? Jun 14, 2019 16:58 |
|
Also, I thought the solution to the owl/door puzzle would involve you drugging the owl, then holding it up to the cherub, ruby eye to ruby eye, like a retinal-scan kind of thing. Not enucleating the poor bird!
|
# ? Jun 14, 2019 17:08 |
|
Archenteron posted:You stopped being subtle around Hugo, so he decided to return the favor.
|
# ? Jun 14, 2019 17:10 |
|
Friar John posted:A.M.'s design draws heavily from South American artistic renditions of the Blessed Virgin, some of which are more bell-shaped than others. Neat! It’s an interesting culture mishmash - I kind of assumed the “capital” was like neo-Tokyo, but the Sintras are João (Portuguese? Brazilian?) and Xiu (clearly Chinese). To my mind, the bought child is clearly a Kitsune, or “Huli jing “, and the creepy old guy to me looked stereotypically Chinese. The bans on the child seem straight out of a fairy tale - I wonder if part of the problem is that we’re trying to understand witches based on a European manual? That said, apparently the hexenhammer has been right on at least a few counts... Edit: boy, you aren’t kidding That guy in the front is like “right?!” Bacter fucked around with this message at 17:56 on Jun 14, 2019 |
# ? Jun 14, 2019 17:53 |
|
Bacter posted:I wonder if part of the problem is that we’re trying to understand witches based on a European manual? The real way to find a witch is to see whether or not she floats in water.
|
# ? Jun 14, 2019 18:03 |
|
Man, first with the Sintra in Corvo's digital space, and then with that witch thing at the party, I'm impressed with how they can turn the cute appearance of Rei Sintra and make it creepy.
|
# ? Jun 14, 2019 18:28 |
|
poo poo is rapidly getting real. Where do you find these games, Bacter? I think this is another one I'll have to get for myself and try to beat before the finale.
|
# ? Jun 14, 2019 18:51 |
|
Bacter posted:Well! Having cleared up the office miscellenia, we're free to actually get back TO it. So I was watching back through this episode, and I noticed... a certain leitmotif picks up around here in the Sintranet music That's not ominous at all.
|
# ? Jun 14, 2019 19:46 |
|
I'm resisting very hard the urge to look up videos to know what happen next in the game. This certainly feels like when things are going to become VERY interesting. More interesting, I mean.
|
# ? Jun 14, 2019 20:31 |
Archenteron posted:So I was watching back through this episode, and I noticed... a certain leitmotif picks up around here in the Sintranet music For those of us not great with music... what are we looking for, exactly? Is it the Voice tape, er... melody, or whatever?
|
|
# ? Jun 14, 2019 20:31 |
|
Archenteron posted:So I was watching back through this episode, and I noticed... a certain leitmotif picks up around here in the Sintranet music There are like two or three things, that I genuinely did not catch at all in my first play, and are now so unbelievably front and center that I think you’ll be delighted when I ask you to go back and look at them later
|
# ? Jun 14, 2019 20:33 |
|
StrangeAeon posted:For those of us not great with music... what are we looking for, exactly? Is it the Voice tape, er... melody, or whatever? Holy crap, it's exactly that! I never noticed before.
|
# ? Jun 14, 2019 21:56 |
|
I'd like to draw comparisons to Silent Hill 4 with this party-in that game, you have the titular Room where you can save and heal without harassment, as a place to retreat before heading back into nightmare locations. Then, after you reach the halfway point, it starts getting haunted, and you feel threatened. This is similar to what just happened to the cafeteria-even your normal 'hub' had a dangerous area, but the cafeteria was one of the only places you couldn't get hurt in-then they take it away from you.
|
# ? Jun 14, 2019 22:03 |
|
I had the exact same reflection, but regarding the elevator. I thought it was very effective since elevator buttons screens like that in adventure games are usually just thinly disguised UI elements for going between areas, and messing with that was sort of startling. Roughly, how close to the end of the game are we getting now? The cafeteria scene really felt like a bit of a point of no return, but it also kind of feels like the game is just getting started somehow.
|
# ? Jun 14, 2019 22:34 |
I'm sad you didn't get to see Rostov in the latter half of the party. I guess she god cocooned first.
|
|
# ? Jun 14, 2019 22:40 |
|
|
# ? Jun 9, 2024 19:14 |
|
I’d say we’re 2/3 through? That’s of a guided walkthrough. There’s much more exploration and bumbling about in a normal/blind play, so that play is probably like 5/6 done. Since we only missed one person, I don’t think missing Rostov will have any gameplay effect. ...wait, you WERE paying close attention to everything we saw and heard at the party, right?
|
# ? Jun 14, 2019 22:44 |