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TorakFade posted:So nobody spoiled the perk chart yet? How difficult it is, damnit? Dude, just use Cheat Engine or in-game commands to give yourself the stats you want.
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# ? Nov 1, 2015 10:10 |
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# ? May 31, 2024 09:48 |
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Anime Schoolgirl posted:They said specifically 200 years and not "after New Vegas" and the game starts on October, whereas Fallout 3 started in August. While the East Coast BOS would be the more interesting iteration to show in Boston (considering you can side against them), if they are there it means Daddy's Girl/Boy's adventures took the entirety of the span of a month, with about a couple weeks margin of error for the East Coast BOS to arrive in Boston, which either demonstrates their hyper competence or the incompetence of the Capital Wasteland's inhabitants (most likely the latter) The pip boy in one of the leaked pics says the date is October 2287, 6 years after FNV
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# ? Nov 1, 2015 10:13 |
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If there's just one reference to fnv I'll be happy knowing Bethesda doesn't completely despise obsidian for making a far better game than they ever could.
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# ? Nov 1, 2015 10:15 |
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Lil Bit O Vitriol posted:The pip boy in one of the leaked pics says the date is October 2287, 6 years after FNV
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# ? Nov 1, 2015 10:17 |
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Random rear end in a top hat posted:Dude, just use Cheat Engine or in-game commands to give yourself the stats you want. I'd rather not, I like sperging over the details and making compromises, not having all 10s and all perks. That is why I need that perk list
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# ? Nov 1, 2015 10:20 |
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Anime Schoolgirl posted:They said specifically 200 years and not "after New Vegas" and the game starts on October, whereas Fallout 3 started in August. While the East Coast BOS would be the more interesting iteration to show in Boston (considering you can side against them), if they are there it means Daddy's Girl/Boy's adventures took the entirety of the span of a month, with about a couple weeks margin of error for the East Coast BOS to arrive in Boston, which either demonstrates their hyper competence or the incompetence of the Capital Wasteland's inhabitants (most likely the latter) The Pip-boy in the leaked screenshots says 2287 which is 10 years after FO3 and 6 after New Vegas.
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# ? Nov 1, 2015 10:25 |
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Police Automaton posted:I wonder if "Survival" is like Hardcore mode in New Vegas, as in, will add the need for eating, drinking and sleeping.
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# ? Nov 1, 2015 10:32 |
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Bloody Hedgehog posted:Yeah, maybe increase the saturation 400%, crush the blacks, give it a sort of cel-shaded outline sort of thing, some sort of weird DOF shader! Yeah bro! SweetFX totally is awesome and not complete garbage! Yeh bro it is when you're not a wanker who doesnt understand how options work or downloads some poo poo preset from another wanker! If you just use sweetfx to add abit of sharpening and smaa and thats it guess what happens! Sweetfx is cool if you know what you're doing, most dont and you end up with the hilarious crushed blacks bullshit. Vikar Jerome fucked around with this message at 11:04 on Nov 1, 2015 |
# ? Nov 1, 2015 10:53 |
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Todd "Crush The Blacks" Howard
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# ? Nov 1, 2015 11:10 |
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Welp assuming "Survival" difficulty is what I think it is, and also actually real, I think I'll use that. Though if it just changes every raider into a giant damage sponge then screw it
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# ? Nov 1, 2015 12:45 |
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Minorkos posted:Welp assuming "Survival" difficulty is what I think it is, and also actually real, I think I'll use that. Though if it just changes every raider into a giant damage sponge then screw it
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# ? Nov 1, 2015 13:34 |
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Yeah as much as i would like that mode to be like hardcore i think its more like legendary in skyrim, just the name for the hardest mode.
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# ? Nov 1, 2015 13:58 |
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The lockpicking minigame, which has never been interesting in any game ever, is a really strange hill to die on.
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# ? Nov 1, 2015 14:10 |
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If Bethesda actually paid attention to popular mods then Survival might reduce health, for everything, seeing as almost every good balance mod does that to one extent or another. Make the game much more lethal, for both enemies and the player. I'd be super down for that, especially if it also has basic-needs stuff as well. Of course, this IS Bethesda we're talking about, so it probably jacks up enemy health so much that it makes UVHM in Borderlands look fun and fair by comparison.
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# ? Nov 1, 2015 14:16 |
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"Yaos" posted:One thing I noticed from the E3 video is that it seems there are no restrictions on mods other than your perk rank. If that's true, you could stick some ridiculous mods on weapons that make no sense, like a laser shotgun with a sniper scope. The Real Ultimate Weapon Customisation Test in any videogame is to take a sniper rifle and see if the game will let you remove the scope from it entirely and just run around with the iron sights. MGSV had really cool weapon customisation but I was so bummed out to see it insisted on scoping your rifle. You could compromise and use a red dot sight, but that's not the same.
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# ? Nov 1, 2015 14:26 |
Random rear end in a top hat posted:If Bethesda actually paid attention to popular mods then Survival might reduce health, for everything, seeing as almost every good balance mod does that to one extent or another. Make the game much more lethal, for both enemies and the player. I'd be super down for that, especially if it also has basic-needs stuff as well. If they were smart this is how they'd do it
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# ? Nov 1, 2015 14:26 |
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TorakFade posted:So nobody spoiled the perk chart yet? How difficult it is, damnit?
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# ? Nov 1, 2015 14:35 |
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Songbearer posted:The Real Ultimate Weapon Customisation Test in any videogame is to take a sniper rifle and see if the game will let you remove the scope from it entirely and just run around with the iron sights. MGSV had really cool weapon customisation but I was so bummed out to see it insisted on scoping your rifle. You could compromise and use a red dot sight, but that's not the same. Well 4 has that going for it at least. You can take off the scope and run around with iron sights on your sniper rifle. Scopes go under the sights modification group, so you can throw a marksman stock and a long barrel on a gun with iron sights and presto, there you are.
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# ? Nov 1, 2015 14:46 |
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Random rear end in a top hat posted:If Bethesda actually paid attention to popular mods then Survival might reduce health, for everything, seeing as almost every good balance mod does that to one extent or another. Make the game much more lethal, for both enemies and the player. I'd be super down for that, especially if it also has basic-needs stuff as well. This is what I hope it is as well, but I doubt it. Reducing HP for everything kind of messes with the combat balance and would probably make some perks too good or not good enough.
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# ? Nov 1, 2015 15:03 |
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Pwnstar posted:Sorry but we've established that using explosives to open containers is bad game design. "using explosives" and "bad game design" are words that cannot be used in the same sentence.
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# ? Nov 1, 2015 15:19 |
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Minorkos posted:This is what I hope it is as well, but I doubt it. Reducing HP for everything kind of messes with the combat balance and would probably make some perks too good or not good enough.
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# ? Nov 1, 2015 15:29 |
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Anime Schoolgirl posted:I will be incredibly surprised if they even implement the eat and sleep mechanics in any capacity for the player.
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# ? Nov 1, 2015 15:53 |
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Random rear end in a top hat posted:Dude, just use Cheat Engine or in-game commands to give yourself the stats you want. WTF? That's not the same at all. What's wrong with you
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# ? Nov 1, 2015 16:06 |
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TorakFade posted:So nobody spoiled the perk chart yet? How difficult it is, damnit? As long as you can look at the effects of perks even if you don't have the SPECIAL to take them we should know about the basic level of all the perks some time today. At least, assuming that goon that found a store that broke street-date pops back in and reports as they said they would today.
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# ? Nov 1, 2015 16:28 |
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enraged_camel posted:No, I would prefer a variety of minigames that are fun rather than tedious. Perhaps with skill rewarding elements such as opening a locked container on first try giving a chance to result in more loot. Can anyone give an example of a good hacking/lockpicking mini game? I remember the ones in DX:HR were absolutely awful and I could never figure them out. I like the ones in FO3 because they were overly simplistic, fast, and unobtrusive. They did a good job of conveying the illicit nature of breaking and entering without being difficult and therefore tedious and frustrating. You could actually break locks well above your skill level if you were careful which I really enjoyed.
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# ? Nov 1, 2015 16:35 |
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I wonder if the "Force Lock" option is still around, and if it's still useless.
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# ? Nov 1, 2015 16:43 |
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Lotish posted:I wonder if the "Force Lock" option is still around, and if it's still useless. Hard lock, huh? quicksave force lock quickload force lock quickload force lock quickload force lock quickload force lock quickload force lock YES!
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# ? Nov 1, 2015 16:45 |
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Rockybar posted:If there's just one reference to fnv I'll be happy knowing Bethesda doesn't completely despise obsidian for making a far better game than they ever could. Why would they care? Even if they did Fallout 3 and Skyrim were better received.
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# ? Nov 1, 2015 16:53 |
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2house2fly posted:Why would they care? Even if they did Fallout 3 and Skyrim were better received. My favourite thing is when people discredit NV for not being a mainline game like what the gently caress dude it's literally exactly the same as Fallout 3 except less dumb.
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# ? Nov 1, 2015 16:54 |
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Lotish posted:I wonder if the "Force Lock" option is still around, and if it's still useless. I once saw someone suggest that any lock two tiers (out of the five) below your lockpicking skill should have 100% success rate on forcing it. Then I got angry that Bethesda won't ever do that.
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# ? Nov 1, 2015 16:54 |
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The Pip Boy turned out to be a bad fit for human forearms. https://www.youtube.com/watch?v=QgBbzthuVLA Better get to making some foam padding if you were actually planning on wearing this thing
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# ? Nov 1, 2015 16:59 |
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Minorkos posted:The Pip Boy turned out to be a bad fit for human forearms. Just eat more junk food.
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# ? Nov 1, 2015 17:01 |
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RVWinkle posted:Can anyone give an example of a good hacking/lockpicking mini game? I remember the ones in DX:HR were absolutely awful and I could never figure them out. I like the ones in FO3 because they were overly simplistic, fast, and unobtrusive. They did a good job of conveying the illicit nature of breaking and entering without being difficult and therefore tedious and frustrating. You could actually break locks well above your skill level if you were careful which I really enjoyed. Shadowrun: Dragonfall has a FANTASTIC hacking minigame. Whenever you hack into a terminal, you get transported into a 3D virtual reality environment where you have to use specialized skills to destroy the program's defensive countermeasures -- bots, basically -- and get to your objective (e.g. turn off the security system). And the number and strength of the specialized skills (as well as how long you get to stay in the VR environment) is determined by your hacking skill. The awesome thing about that is that every terminal in the game has its own unique VR map layout that you have to beat, and there's different hacking "sub-skills". So it never gets repetitive.
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# ? Nov 1, 2015 17:04 |
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I mean, I never even considered playing with that thing on to be a comfortable, convenient or good thing to do.
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# ? Nov 1, 2015 17:05 |
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Kiggles posted:Just eat more junk food. Or only work out one arm:
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# ? Nov 1, 2015 17:08 |
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Xeremides posted:Or only work out one arm: Seriously, who the hell looked at this and thought "oh yeah! that'll come in super handy as I play!"? Just looking at it you can tell how impractical it is, especially if you plan in playing with a keyboard and mouse. That thing is going on a nearby shelf so I can look at it and if I ever find myself needing to use the companion app for this game I'll just use my phone normally.
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# ? Nov 1, 2015 17:11 |
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Psychotic Weasel posted:Most goons already do this - so we're all good! It'll come in handy when you have the oculus rift and smell-o-vision
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# ? Nov 1, 2015 17:13 |
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Personally, I don't mind Beth's mini games. They're fast and conceptually fitting. Would be great if they added some variation - there are lots of different locks and computer systems. I think variation and option is what players really want, rather than replacing the one system with a new.
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# ? Nov 1, 2015 17:14 |
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enraged_camel posted:Shadowrun: Dragonfall has a FANTASTIC hacking minigame. Whenever you hack into a terminal, you get transported into a 3D virtual reality environment where you have to use specialized skills to destroy the program's defensive countermeasures -- bots, basically -- and get to your objective (e.g. turn off the security system). And the number and strength of the specialized skills (as well as how long you get to stay in the VR environment) is determined by your hacking skill. That sounds like it would get really annoying if you had to hack with the frequency you pick locks/hack in Fallout or something like Deus Ex. Not played Shadowrun yet though, I'm guessing it's balanced out timewise.
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# ? Nov 1, 2015 17:18 |
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# ? May 31, 2024 09:48 |
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Minorkos posted:The Pip Boy turned out to be a bad fit for human forearms. Yea it doesnt look like you can actually use it without it being really annoying.
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# ? Nov 1, 2015 17:20 |