|
Yeah the point of the paradoxes is that they're some bizarre cryptids that no one knows much about all contained in some no man's land. NPCs just having some on their team or whatever wouldn't make sense at all.
|
# ? May 6, 2024 21:39 |
|
|
# ? Jun 10, 2024 02:35 |
|
If SV wasn't open world, there'd probably be a plotline with Sada/Turo tasking you with looking into sightings of strange pokemon, which would probably lead to the Great Tusk/Iron Treads fight Team Star would likely block off some towns and badges until you clear them out or defeat a nearby Titan
|
# ? May 6, 2024 22:05 |
|
I legitimately don't remember how Paradox mons integrated into the game at all but my recollection is they were exclusively tacked onto the end as a postgame story? It could have been interesting if they put them into the game earlier as like "hey (yourname) I need someone I can trust to track down some weird pokemon who escaped from a secret place I can't tell you about yet, can you be a pal and do this on the DL so the public doesn't freak?" and then you have to track down one of each of your version's paradox mons, but maybe you have to knock them out and you still can't capture one til the postgame. So it gets you excited about them? I dunno, that sounds cool to me.
|
# ? May 6, 2024 22:07 |
|
Diet Poison posted:I legitimately don't remember how Paradox mons integrated into the game at all but my recollection is they were exclusively tacked onto the end as a postgame story? They basically already did this, one of the Titan fights is a Great Tusk/Iron Treads. The rest are revealed when you enter Area Zero.
|
# ? May 6, 2024 22:10 |
|
Yeah there's literally a single encounter with a single one. Not the ideal distribution of your generation's cool new gimmick.Neo_Crimson posted:Having Paradoxes appear more earlier would kind of ruin the reveal of Area Zero. I'd much rather have more of the game be as cool as Area Zero, and skip some of the filler they had padding it out, instead of cordoning off the cool stuff into the postgame.
|
# ? May 6, 2024 22:16 |
|
Neo_Crimson posted:They basically already did this, one of the Titan fights is a Great Tusk/Iron Treads. The rest are revealed when you enter Area Zero. Yeah, I remember that much. One is not the same as one of each, which is what I was talking about. I was thinking more like what they did with the Ultra Beasts, only in the middle of the story, maybe triggered when you've beaten half the gyms or something. But, whatever. It's easy to say "this woulda been cool, that woulda been cool" and maybe if they'd done that, I would be here saying it woulda been cooler if they'd saved most of them for the very end instead.
|
# ? May 6, 2024 22:19 |
|
S/V's generational gimmick was tera, not paradox. Paradox pokemon are very clearly the equivalents of Ultra Beasts, a late/post-game set of super strong otherworldly guys.
|
# ? May 6, 2024 22:22 |
|
Its really weird the donphan paradoxes are the only ones that became titans when they could have just made all the titans paradoxes instead of having a giant apron bird or whatever
|
# ? May 7, 2024 01:28 |
|
Given how the paradox mons are pretty important to Arven's whole plotline even before the endgame romp through Area Zero, I think they could've stood to have more of them involved in the hunt for the herba mystica. Maybe we even run into the species that wounded Mabosstiff in the first place and get some more lead-up to that big finale. It'd also make the otherwise pretty throwaway line about needing to stop the paradox pokemon from breaching Area Zero more impactful because it's clearly already starting to happen, rather than it just being an apparently isolated occurrence in the final game.
|
# ? May 7, 2024 01:54 |
|
So I've finished Let's Go Pikachu, getting the full dex both in-game and HOME and defeating Red. And it's been a real weird ride. Playing a Kanto game where movepools mostly don't suck (Grass types kinda get shafted what with Mega Drain and Solar Beam being the only real options, Alola Marowak having no Ghost Physical STAB sucks) felt sort of refreshing? The candy mechanic was kinda annoying, you need way too many to max out with normal candies and Species candy needs hundreds of catches before it drops reliably. Getting Dratini and Eevee candy was a pain in the rear end, and also if you do that before post-game you just crush the difficulty. Bringing a lv 33 Parasect to the E4 and not being dead weight was hilarious though. Not gonna bother with the other 148 Masters cause jfc that's insane given the loop is catching hundreds of mons only broken by repeatedly doing the E4 to buy more balls. I guess now I should move to Shining Pearl or Legends Arceus.
|
# ? May 7, 2024 11:30 |
|
sundaymorning posted:I have just recently started playing it too and I am very pleasantly surprised thus far. I haven't enjoyed a pokemon game since either gen5 or 6 and scarlet/violet is genuinely reigniting my faith in modern pokemon a little bit. My main problems so far, other than the technical hiccups, are mainly just that the concept of 'paradox mons' doesn't really gel with me personally, and that I'm not the biggest fan of yet another new generational battle gimmick. Ya I hadn't played any of the newer games post Lets Go Pikachu but I absolutely loved the changes that game brought to the mainline series. It just removed so many tedious aspect of the old games, whenever I go back to older games I am annoyed at how exp share and pc/box system works. I do wish they put something where you can have a mon in your team but not have it use exp share and increase the % for the rest of your party.
|
# ? May 7, 2024 16:06 |
|
The Let's Go games are the only ones I haven't played, should I rectify that?
|
# ? May 7, 2024 21:12 |
|
not really
|
# ? May 7, 2024 21:37 |
|
It’s a pity “Pseudo-Legendary” already got taken for the Dragonite’s of the series, because the term would be really useful as a way to refer to things like Ultra Beasts and Paradox’s.
|
# ? May 7, 2024 21:50 |
|
galagazombie posted:It’s a pity “Pseudo-Legendary” already got taken for the Dragonite’s of the series, because the term would be really useful as a way to refer to things like Ultra Beasts and Paradox’s. Internally they're considered to be in a group of their own that's equal to legendaries
|
# ? May 7, 2024 23:04 |
|
RatHat posted:Internally they're considered to be in a group of their own that's equal to legendaries So similar to but not exactly Legendaries. “Pseudo-Legendaries” if you will… Nintendo really does need to think up an official name for them though. Especially if GenX adds a third group of them.
|
# ? May 8, 2024 03:02 |
|
I've seen people throw a hissy fit over Bulbapedia referring to Starter Pokemon as "First Partner Pokemon" due to the fact that more recent advertising for them in Indigo Disk and other places refer to them as such instead of Starter Pokemon. These people would do something similar if an official source decided to give Pseudo-legendaries an official term. That being said, I have seen a shirt line somewhere called the "Powerhouse collection" where its shirts with Pseudo-Legendaries on them like Dragonite, Salamence and Goodra.
|
# ? May 8, 2024 04:36 |
|
Fishylungs posted:The Let's Go games are the only ones I haven't played, should I rectify that? They're remakes of Pokemon Yellow specifically, and are pretty faithful to a certain degree to it, with the biggest difference being wild battles being replaced with the Pokemon GO catching mechanics. If you're that curious about them, I'd wait for a deal or discount somewhere. There is a demo of them on the eShop if you want to give em a try. I'd recommend touching that before buying since the GO catching mechanics, as well as the unusual controls, are a very big part of the game. I finished Let's Go Eevee recently, and I had fun but even if you want to revisit Kanto through this lens, I'd recommend scoping out the game first cause the controls and gameplay I mentioned are pretty big caveats.
|
# ? May 8, 2024 05:00 |
doing a search of the forums pulls up almost no one talking about it, so here's a PSA i guess https://pokerogue.net is the ideal pokemon game imo. pure battling and growing a team organically without any of the story/exploration BS. servers have been pretty unstable the last couple days due to the game blowing up, but the solo dev (!) has been working on it. it's so great. i'm fully addicted and love building a stable of different mons to use as starters. looks like every single mon is in, as are megas, g-max, and various forms. the gen 3-style sprite work is impressive as well. here's my gen 1 page of starter unlocks so far. starter team building is based on the point system seen here. you can also of course catch mons during the game to add to your current team or replace others this game is a seriously impressive achievement, especially for a lone dev.
|
|
# ? May 8, 2024 17:30 |
|
PokeRogue is fun but the egg moves are assigned insanely and it does the typical ROM hack thing of gym leaders and rivals running shiny legendaries or whatever, which always annoys me Zuzie posted:That being said, I have seen a shirt line somewhere called the "Powerhouse collection" where its shirts with Pseudo-Legendaries on them like Dragonite, Salamence and Goodra. Yeah, this is on Pokémon Center right now. Think they have hoodies and stuff too!
|
# ? May 8, 2024 17:38 |
|
It's an impressive amount of effort and it'll be a real shame when Nintendo buries the developer alive, along with their hard drive
|
# ? May 8, 2024 17:39 |
|
Hooplah posted:growing a team organically without any of the story/exploration BS That's not how you grow a team organically. It just sounds like Smogon with extra steps involved. Story and exploration have always been an important part of the series.
|
# ? May 8, 2024 18:02 |
|
I touched PokeRogue a little and immediately it felt like reducing it down to pure battles lost a lot of the heart of the experience, compared to the Emerald Rogue romhack which also makes Pokemon into a streamlined roguelite with modern QoL but in a way that feels a lot more like a roguelite version of Pokemon, rather than a roguelite version of the B/W battle screen.
|
# ? May 8, 2024 20:02 |
|
Yeah. With all that said though I’m the only person I know who is not addicted to it, so it’s definitely worth playing, and there are some clever mechanics—in particular I think the point-based starter situation is delightful and a really cool way to make catching more than 10ish Pokémon a run worthwhile
|
# ? May 8, 2024 20:38 |
|
Nihilarian posted:It's an impressive amount of effort and it'll be a real shame when Nintendo buries the developer alive, along with their hard drive Pokemon fangames are usually tolerated.
|
# ? May 8, 2024 20:53 |
|
https://twitter.com/SerebiiNet/status/1788501770886377614 Lookit that Drilbur
|
# ? May 9, 2024 10:35 |
|
Scholtz posted:https://twitter.com/SerebiiNet/status/1788501770886377614 Who knew the twins were ground types? On a completely different topic, I've been playing Pokemon Ranger: Shadows of Almia and man. The writing in this game is fantastic. Just the right mix of childlike, whimsy, and absurd characterization. I never played any of the Ranger games before.They should get the scripter/localizer for that game to write the main games. Touch the Bidoof
|
# ? May 9, 2024 14:33 |
|
yeah pokerogue is a lot of fun imo. just beat classic mode for the first time with Excadrill/Florges/Floatzel/Amonguss/Mega Mawile/Iron Bundle. Floatzel was nearly completely useless by the end but it was shiny and shinies give mechanical benefits so it stayed in. My one frustration was that there's a couple of end game fights that are insane difficulty spikes you kinda need to build your team around, which is fine once you know about it but was kinda annoying getting there, failing the run, then having to grind through the kinda easy midgame again
|
# ? May 9, 2024 15:19 |
|
AlternateNu posted:On a completely different topic, I've been playing Pokemon Ranger: Shadows of Almia and man. The writing in this game is fantastic. Just the right mix of childlike, whimsy, and absurd characterization. I never played any of the Ranger games before.They should get the scripter/localizer for that game to write the main games. that would be our own poster Doug Dinsdale, whose done the translation for all the mainline games up until platinum. pretty sure either SoA or mystery dungeon explorers of sky were his last work with pokemon though
|
# ? May 10, 2024 00:14 |
|
Polderjoch posted:that would be our own poster Doug Dinsdale, whose done the translation for all the mainline games up until platinum. pretty sure either SoA or mystery dungeon explorers of sky were his last work with pokemon though I still have one of his gabite I think he handed here
|
# ? May 10, 2024 00:18 |
|
Polderjoch posted:that would be our own poster Doug Dinsdale, whose done the translation for all the mainline games up until platinum. pretty sure either SoA or mystery dungeon explorers of sky were his last work with pokemon though Oh, no poo poo. I though Doug was gone by SoA. Makes sense.
|
# ? May 10, 2024 02:29 |
|
Hooplah posted:doing a search of the forums pulls up almost no one talking about it, so here's a PSA i guess How viable is a monotype challenge run? That's my favourite type (harhar) of gimmick run.
|
# ? May 10, 2024 04:04 |
|
Ibblebibble posted:How viable is a monotype challenge run? That's my favourite type (harhar) of gimmick run. Depending on how ontop of catching mons and doing the egg gachas when you start, you can get monotypes going pretty quickly. You also start with access to every starter so grass/fire/water monotypes can be done off the rip.
|
# ? May 10, 2024 05:14 |
|
You can start with a bunch of pokemon of the same type right off the bat. If you find the map you can circle around the same areas and get the same types of pokemon pretty much indefinitely. The only issue is important trainers might just roll the counter to your type and there's nothing you can do.
|
# ? May 10, 2024 05:24 |
Ibblebibble posted:How viable is a monotype challenge run? That's my favourite type (harhar) of gimmick run. you're limited by the point system on what you bring in, but a trio of grass/water/fire starters is the default start when you have nothing unlocked, so it's basically de facto in the game as long as you police yourself in which mons you catch on the way. i don't know how quickly the dev is adding things, but additional game modes including monotype are planned apparently
|
|
# ? May 10, 2024 16:53 |
|
Want to checkout Pokerogue, saw it blowing last few weeks on youtube. Looks fun, definitely will give it a try when I have more time. In general there is so much good fanmade stuff in this community, you never run out of content even aside all the official stuff.
|
# ? May 11, 2024 01:25 |
|
Ulio posted:Want to checkout Pokerogue, saw it blowing last few weeks on youtube. Looks fun, definitely will give it a try when I have more time. illicit Pokemon fangames can get wild bc there's like... 1000 more or less recognizable dudes you can cram in there
|
# ? May 11, 2024 01:48 |
|
Tried a few runs of Pokerogue and honestly I don't think I like the pokemon battle system enough to really get into it lol Nice to see that monotype challenge support is coming soon at least, might just wait until then.
|
# ? May 11, 2024 06:22 |
|
|
# ? Jun 10, 2024 02:35 |
|
It turns out my steel tera Goldengho beats this Primarina raid solo without needing any modifications. Did a trial run to test it out before going online (I don't like to look like a tool in front of the pubbies ok) and beat the raid on the first try. Never done an event raid solo before and this time I did it by accident. Life Orb / Light Screen, Nasty Plot, Shadow Ball, Make It Rain
|
# ? May 11, 2024 17:38 |