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fnordcircle
Jul 7, 2004

PTUI

S.J. posted:

If someone is willing to buy Jakes for 50 dollars I will sell it to them

I recently purchased a No Man's Sky leak for $1500, so I believe you and I can do business.

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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Is the Choir still an auto-include in MK3?

S.J.
May 19, 2008

Just who the hell do you think we are?

WAR FOOT posted:

Is the Choir still an auto-include in MK3?

Yes. The damage buff and ability to ignore non-magical shooting/spells is too important to ignore.

The Duchess Smackarse
May 8, 2012

by Lowtax

WAR FOOT posted:

Is the Choir still an auto-include in MK3?

Depends on how many warjacks you're taking. Any more than 2 and you'll want a choir for sure.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
The Choir has been an auto include for Menoth ever since 1st ed. My old store used to give people a 25% off discount if you bought the Menoth starter and the Choir box together they were so fused at the hip.

Gr4vyB04t
Jan 31, 2010

Hey gurl, hey.

S.J. posted:

If someone is willing to buy Jakes for 50 dollars I will sell it to them

I thought you jerks were misspelling Jacks for the last three pages. I was so confused.

Saalkin
Jun 29, 2008

Gonna try this on the weekend.

Cryx

75 / 75 Army


Captain Aiakos - WJ: +29
- The Withershadow Combine - Maelovus, Admonia & Tremulus: 9
- Kraken - PC: 36 (Battlegroup Points Used: 29)
- Reaper - PC: 13
- Reaper - PC: 13

Pistol Wraith - PC: 5
Warwitch Siren - PC: 4
Warwitch Siren - PC: 4
Necrotech - PC: 2
Soul Trapper - PC: 1

Bane Warriors - Leader & 9 Grunts: 17


---

GENERATED : 08/05/2016 08:19:30
BUILD ID : 2023.16-07-31

Saalkin fucked around with this message at 19:27 on Aug 7, 2016

Pyrolocutus
Feb 5, 2005
Shape of Flame



Saalkin posted:

Gonna try this on the weekend.

Cryx

75 / 75 Army


Captain Aiakos - WJ: +29
- The Withershadow Combine - Maelovus, Admonia & Tremulus: 9
- Kraken - PC: 36 (Battlegroup Points Used: 29)
- Reaper - PC: 13
- Reaper - PC: 13

Pistol Wraith - PC: 5
Warwitch Siren - PC: 4
Warwitch Siren - PC: 4
Necrotech - PC: 2
Soul Trapper - PC: 1

Bane Warriors - Leader & 9 Grunts: 17


---

GENERATED : 08/05/2016 08:19:30
BUILD ID : 2023.16-07-31

Sounds pretty sweet, let me know how it goes. I'm trying to fit in Bloodgorgers/Slaughterborn in place of the Warriors/something else, but otherwise pretty similar.

wearing a lampshade
Mar 6, 2013

Leviathans would also be cool with aiakos. That's d3 pow 15 shots on your large base charge target.

I'm not sure how much mileage the reapers will get with assault tho. If they don't end in melee they fail the charge, so you get a pow12 drag and have to buy the rest. Cut 4 6 points and you can upgrade both to leviathans.

Question tho: if u charge a squishy dude and kill it with the first shot but have two left over, do you just stop or can you target other stuff

wearing a lampshade fucked around with this message at 15:04 on Aug 5, 2016

Saalkin
Jun 29, 2008

albany academy posted:

Leviathans would also be cool with aiakos. That's d3 pow 15 shots on your large base charge target.

1 attack not d3

On feat turn the reapers charge 12 inch with 2 inch melee. With 4 attacks if all goes well. More if focused up.

Saalkin fucked around with this message at 15:22 on Aug 5, 2016

wearing a lampshade
Mar 6, 2013

Well dang, that would have been cool though.

rantmo
Jul 30, 2003

A smile better suits a hero



quote:

Except Tristan isnt one of our top casters. Hes just a worse version of Sev2 or Amon in almost every way. Tristan does practically nothing better than Sev2 or Amon.

He doesnt even fall into the category of being different or unique. He doesnt radically change how we play at all. He just feels very generic and mediocre.

I like almost all our warcasters in MK3, and I wanted to like tristan, but thats the truth... hes generic, uninspired, banal, and inferior to existing casters.

Everything about him is just borrowed from all our other casters and he does it worse... he copy/pasted half of kreoss2's spell list, he has a worse version of oracular vision, a worse version of synergy, combined with an unimpressive feat and arguably the worst and most out-of-place field marshal in the game.

Its almost like PP is completely out of ideas... and theyre just randomly rolling up casters mashed together from pieces of other casters.
[sic]

!Klams
Dec 25, 2005

Squid Squad

Saalkin posted:

Gonna try this on the weekend.

Cryx

75 / 75 Army


Captain Aiakos - WJ: +29
- The Withershadow Combine - Maelovus, Admonia & Tremulus: 9
- Kraken - PC: 36 (Battlegroup Points Used: 29)
- Reaper - PC: 13
- Reaper - PC: 13

Pistol Wraith - PC: 5
Warwitch Siren - PC: 4
Warwitch Siren - PC: 4
Necrotech - PC: 2
Soul Trapper - PC: 1

Bane Warriors - Leader & 9 Grunts: 17


---

GENERATED : 08/05/2016 08:19:30
BUILD ID : 2023.16-07-31

Oh wow, yeah please do a bat rep for this, I'm really excited to hear how it goes. I love the idea of pulling something like 16" out of position, if the stars align. Further with malice on a warjack, lollol.

The Duchess Smackarse
May 8, 2012

by Lowtax

Guys field marshall true sight ia totally bad OK? Especially on a caster that can run 7 'jacks no problem. Useless poo poo garbage.

lokipunk
Jan 16, 2007

Saalkin posted:

Gonna try this on the weekend.

Cryx

75 / 75 Army


Captain Aiakos - WJ: +29
- The Withershadow Combine - Maelovus, Admonia & Tremulus: 9
- Kraken - PC: 36 (Battlegroup Points Used: 29)
- Reaper - PC: 13
- Reaper - PC: 13

Pistol Wraith - PC: 5
Warwitch Siren - PC: 4
Warwitch Siren - PC: 4
Necrotech - PC: 2
Soul Trapper - PC: 1

Bane Warriors - Leader & 9 Grunts: 17


---

GENERATED : 08/05/2016 08:19:30
BUILD ID : 2023.16-07-31

Keep us updated. I've been messing around with a kraken/harrower/corrupter list that I haven't been able to nail down enough to even get a table test in.

S.J.
May 19, 2008

Just who the hell do you think we are?

gannyGrabber posted:

Guys field marshall true sight ia totally bad OK? Especially on a caster that can run 7 'jacks no problem. Useless poo poo garbage.

For idiot babbys, no less

Khisanth Magus
Mar 31, 2011

Vae Victus

gannyGrabber posted:

Guys field marshall true sight ia totally bad OK? Especially on a caster that can run 7 'jacks no problem. Useless poo poo garbage.

Didn't you hear? Menoth can't hit anything with ranged warjacks anymore because of the change to battle no longer increasing RAT. So obviously true sight is wasted on them, because RAT5 is literally impossible to hit other models.

fnordcircle
Jul 7, 2004

PTUI
Everyone complaining about Rat on jacks in Mk3 is actually a stupid person.

rydiafan
Mar 17, 2009



moths posted:

So which Skarre does beer Skarre count as?

It's Skarre1. Ignore the handcannon.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

fnordcircle posted:

Everyone complaining about Rat on jacks in Mk3 is actually a stupid person.

I'm complaining all these Rat's are too drat high.

Magres
Jul 14, 2011

AnElegantPeacock posted:

I thought you jerks were misspelling Jacks for the last three pages. I was so confused.

Jakes the jack jerk jacks jerks up with jacks

gannyGrabber posted:

Guys field marshall true sight ia totally bad OK? Especially on a caster that can run 7 'jacks no problem. Useless poo poo garbage.

Only thing about Tristan I don't really get is the second half of his feat ("Gain a Focus per jack"). What are you doing (or supposed to be doing) with all that Focus? Assassination runs?

Magres fucked around with this message at 17:41 on Aug 5, 2016

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Magres posted:

Jakes the jack jerk jacks jerks up with jacks


Only thing about Tristan I don't really get is the second half of his feat ("Gain a Focus per jack"). What are you doing (or supposed to be doing) with all that Focus? Assassination runs?

It's so you can fully load all your jacks and still be able to cast manifest and/or camp.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Spell assassination, clearly

Magres
Jul 14, 2011

CaptCommy posted:

It's so you can fully load all your jacks and still be able to cast manifest and/or camp.

Ooooh true, if you run a big pile of jacks you can get 1 from Power Up, 1 from Feat, then put the third on with Allocation and regain it with feat. Having your entire army of jacks be able to have 3 Focus and have your caster be full on Focus is a cool trick.

S.J.
May 19, 2008

Just who the hell do you think we are?

Magres posted:

Ooooh true, if you run a big pile of jacks you can get 1 from Power Up, 1 from Feat, then put the third on with Allocation and regain it with feat. Having your entire army of jacks be able to have 3 Focus and have your caster be full on Focus is a cool trick.

Actually I think you'll find that it's terrible and being able to see through Haley 3's cloud wall isn't even that g-

wait

The Duchess Smackarse
May 8, 2012

by Lowtax
Seeing through clouds is useless and will never have value in-game, since madrak and wurmwood don't use clouds

Magres
Jul 14, 2011
Hahahaha I just got to tell one of my Cryx friends "see man it's okay that Banes lost Stealth, I'll be able to see through it anyway!"


Today is a good day. Tristan is amazing

Excelsiortothemax
Sep 9, 2006
My Khador buddy loves Malakov and I can see where he is coming from now;


War Room Army

Khador - New Army

Theme: No Theme Selected
75 / 75 Army


Kommander Andrei Malakov - WJ: +28
- War Dog - PC: 3
- Behemoth - PC: 24 (Battlegroup Points Used: 24)
- Juggernaut - PC: 12 (Battlegroup Points Used: 4)
- Juggernaut - PC: 12

Man-O-War Drakhun - PC: 9
Orin Midwinter, Rogue Inquisitor - PC: 5

Greylord Outriders - Leader & 4 Grunts: 20
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
Widowmaker Scouts - Leader & 3 Grunts: 8

He can be virtually unkillable with Drakhun sitting within Sucker and Counter Charge range. Orin makes him immune to spell assassination.

Meanwhile his jacks are advancing up the field and on feat turn they get to dance around you.

Outriders get stealth from his prowl battle plan and prance up the field on stealth..letting you only shoot at either him or his jacks.

Starting to see how defensive this guy is and what a PITA he will be.

fnordcircle
Jul 7, 2004

PTUI
4" of movement isn't really dancing, but yeah I think he's gonna be better than people made him out to be to start with. Still don't see him getting a lot of play over Irusk when I want to RP being a military snob.

rantmo
Jul 30, 2003

A smile better suits a hero



What do you think it would take for the Stormguard to be good? I've been trying to think of what an attachment or super solo could grant them but I just can't figure out what they need. Defensive Line was the first thing that came to mind, but that might be too good and starts to encroach on the Silver Line's shtick. It feels like they need something to up their defense on the board, since the Stormblades are the offense Storm Infantry, but what would make them work?

Friendly Fire
Dec 29, 2004
All my friends got me for my birthday was this stupid custom title. Fuck my friends.

rantmo posted:

What do you think it would take for the Stormguard to be good? I've been trying to think of what an attachment or super solo could grant them but I just can't figure out what they need. Defensive Line was the first thing that came to mind, but that might be too good and starts to encroach on the Silver Line's shtick. It feels like they need something to up their defense on the board, since the Stormblades are the offense Storm Infantry, but what would make them work?

Defensive Strike and immune to blast damage.

rantmo
Jul 30, 2003

A smile better suits a hero



Friendly Fire posted:

Defensive Strike and immune to blast damage.

I'd been thinking about Defensive Strike but they're fragile and one wound but then I realized that I was thinking about Retaliatory Strike, which would be dumb. Immunity from blast damage is a no-brainer, of course. drat, those would do it and now I'm sad that they don't have them.

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

4" of movement isn't really dancing, but yeah I think he's gonna be better than people made him out to be to start with. Still don't see him getting a lot of play over Irusk when I want to RP being a military snob.

I think he'll be alright if fighting dirty survives errata with no time limit. Thats a pretty wild thing. Otherwise I'm still really sceptical w/r/t the shenanigans people keep thinking up.

S.J.
May 19, 2008

Just who the hell do you think we are?

rantmo posted:

What do you think it would take for the Stormguard to be good? I've been trying to think of what an attachment or super solo could grant them but I just can't figure out what they need. Defensive Line was the first thing that came to mind, but that might be too good and starts to encroach on the Silver Line's shtick. It feels like they need something to up their defense on the board, since the Stormblades are the offense Storm Infantry, but what would make them work?

Wall of Steel, Reposition

Luebbi
Jul 28, 2000

rantmo posted:

What do you think it would take for the Stormguard to be good? I've been trying to think of what an attachment or super solo could grant them but I just can't figure out what they need. Defensive Line was the first thing that came to mind, but that might be too good and starts to encroach on the Silver Line's shtick. It feels like they need something to up their defense on the board, since the Stormblades are the offense Storm Infantry, but what would make them work?

Ironically, the Stormblades are the only one of the three infantry Stormunits with any hint of survivability - the minifeat helps them survive at least some stuff.

I tried playing the Silverline with Nemo3, but they're even more awful than they used to be, if that's even possible - there's more infantry hate, and they made their offensive buff harder to apply.. I think the problem is that any statline would be better than DEF12/ARM15; the DEF is low enough that snipers can reliably hit them even with concealment, and the ARM is low enough that most blast damage kills them. The statline is also low enough to keep single buffs from being meaningful - sure, you can give them Arcane shield and keep them from dying to blast damage, but then you wasted it on a unit instead of a 'jack. They do start to get survivable when you stack two buffs, like an army-wide defensive spell and maybe Rhuperts concealment. I think defensive line would be good for them, it would put them at ARM17 against blast and ARM20 with Arcane Shield, getting them close to what other infantry in that role can do.

Then again, they're still stuck at SPD5.

Right now I don't see any place for the normal Stormguard, even with defensive buffs, as other units can do their job better. The trenchers being a legit all-in-one package only makes the problem worse - why take Stormguard, when you can get an AD dig in unit with CRA for the exact same price, who pose more troublesome questions to your opponent, have more utility, and can reliably kill a diverse range of infantry?

The Duchess Smackarse
May 8, 2012

by Lowtax

Excelsiortothemax posted:

My Khador buddy loves Malakov and I can see where he is coming from now;


War Room Army

Khador - New Army

Theme: No Theme Selected
75 / 75 Army


Kommander Andrei Malakov - WJ: +28
- War Dog - PC: 3
- Behemoth - PC: 24 (Battlegroup Points Used: 24)
- Juggernaut - PC: 12 (Battlegroup Points Used: 4)
- Juggernaut - PC: 12

Man-O-War Drakhun - PC: 9
Orin Midwinter, Rogue Inquisitor - PC: 5

Greylord Outriders - Leader & 4 Grunts: 20
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
Widowmaker Scouts - Leader & 3 Grunts: 8

He can be virtually unkillable with Drakhun sitting within Sucker and Counter Charge range. Orin makes him immune to spell assassination.

Meanwhile his jacks are advancing up the field and on feat turn they get to dance around you.

Outriders get stealth from his prowl battle plan and prance up the field on stealth..letting you only shoot at either him or his jacks.

Starting to see how defensive this guy is and what a PITA he will be.

This is really similar to my list that I'm going to try!

Malakov2
-War Dog
-Behemoth
-Beast 09
-Juggernaut
Fenris
Drakhun
Kovnik Joe
Artillery Kapitan
Eliminators
Rifle Corps

I don't have any greylord escorts to make use of Sneak, so I went with a bigger, better Juggernaut in Beast 09 and the general usefulness of Rifle Corps + Tac Supremacy.
Fenris will make a fun target for fighting dirty: He's got a 13" pathfinder threat range and he's not afraid to use it.

Magres
Jul 14, 2011
Is there anything exciting going on in Legion these days? I kinda want to play with my dinosaurs again

The Duchess Smackarse
May 8, 2012

by Lowtax

Magres posted:

Is there anything exciting going on in Legion these days? I kinda want to play with my dinosaurs again

Hellmouths release soon? They're kinda neat/annoying.



Basically they can't move, but have advance deploy and every turn they respawn their little tentacle dudes. 8" command range and the tentacles have a grab that when they hit something it gets teleported to next to the mouth and it takes a free attack on it (it's POW is very high).

The mouth also has high arm and takes 1 less damage die from attacks. 8 boxes, iirc. It's a really interesting unit.

Khisanth Magus
Mar 31, 2011

Vae Victus

gannyGrabber posted:

Hellmouths release soon? They're kinda neat/annoying.



Basically they can't move, but have advance deploy and every turn they respawn their little tentacle dudes. 8" command range and the tentacles have a grab that when they hit something it gets teleported to next to the mouth and it takes a free attack on it (it's POW is very high).

The mouth also has high arm and takes 1 less damage die from attacks. 8 boxes, iirc. It's a really interesting unit.

It has super advanced deploy actually, 12" past your deploy I think

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fnordcircle
Jul 7, 2004

PTUI

albany academy posted:

I think he'll be alright if fighting dirty survives errata with no time limit. Thats a pretty wild thing. Otherwise I'm still really sceptical w/r/t the shenanigans people keep thinking up.

If you can load up a unit with dirty fighting every turn and then not have them attack for a round or two it's gonna be great.

If not Dirty fighting is really situational and not something you can rely on because getting that guy within 5" of a unit that can use dirty fighting the same turn is risky business because Malakov doesn't want to be anywhere near melee.

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