|
Rutibex posted:I was kind of inspired by Siralim. Its a randomly generated Pokemon-like, where you just grind out battles and level up your castle. There's no end or point in Siralim, you just play to get stronger: And Siralim suffers the same problems as your game, except with a hell of a lot more polish behind it. In-game documentation is lacking, restriction of resources that would allow you flexibility in trying out combinations (especially in the post-game!) and RNG as the end-all, be-all. You should try instead to be inspired by Disgaea which has the numbers going up and gradual level curve done right. Ton of levers to fiddle with and any party can be used during the normal game.
|
# ? Oct 12, 2016 16:24 |
|
|
# ? Jun 12, 2024 12:33 |
|
Rutibex posted:If it's not actually hard why don't you beat the final boss? If you have to explain why the game is fun or how to actually play it, maybe there is some context missing from the game itself. Some people find that kind of play fun, sure, but they have to know that's what the gameplay is.
|
# ? Oct 12, 2016 16:38 |
|
Danger - Octopus! posted:If you have to explain why the game is fun or how to actually play it, maybe there is some context missing from the game itself. Some people find that kind of play fun, sure, but they have to know that's what the gameplay is. Thats fair. When I test the game my only audience is myself, so I don't really need any kind of context. I can see how that might be confusing for other players!
|
# ? Oct 12, 2016 17:21 |
|
I just tried Alpha 11 of Cogmind and had a blast! Skipped a lot of the intermediary builds so it was pretty fun checking out what's new. I think I always end up playing a flying assassin-type character (loads of utility slots, high critical weapons rather than high damage ones) and this works out for the first few levels before it (as usual) devolves into a scooby doo scenario where I'm almost naked and there's a dozen extremely angry robots chasing me. I really should try a shooty / hacky build some times. By the way, anyone figure out how to utilize drone bays? I have almost zero experience with the party controls but I've like, deployed them to explore, and they reveal quite a big chunk of the map before they're destroyed. I can't figure out if you can rebuild drones, so usually i just drop it off at the nearest scavenger after that happens. Spoilery stuff ahead for a branch off of level -3: I love the alien research area. No idea what I was doing, which I think is very apropos of a random bot trying to get to the surface. Right off the bat I see three 'Rainmakers' equipped with flak cannons so I duck into a side room, randomly equip an artifact, then teleport to god-knows-where. I then spend the rest of the time zooping around, trying to avoid getting contained in stasis by the neutral scientist nerds hanging around, and picking things up. I think I got an alien stasis field at one point, which was helpful if only because I have very little in the way of weapons at this point. Then I got it shot off, all my weapons destroyed, and I enter the next area like a kid with his face pressed up against the glass of a candy shop because I don't have kinetic weapons to smash and grab the artifacts I find. I want to try a shooty build next but I always wonder about the viability of it. Increased support requirements means you're moving several times slower than a flying build which means you're less likely to outrun calls for reinforcement. The increased damage while fighting also, presumably, raises the alert level much faster than a stealth build. The increased matter and salvage you pick up from fighting doesn't seem to completely reduce the spike in difficult you get, but admittedly I have very little experience with this playstyle.
|
# ? Oct 12, 2016 17:47 |
|
Yeah, my understanding is that shooty builds tend to be trickier than sneaky ones. (A funny reversal (?) from the usual roguelike dynamic.) My best runs, and my only win so far (spoilers?), were all flight builds. The last one in particular was flight/hacking, which seems to synergize pretty well; a melee weapon (to chop through walls) and a grenade launcher (to take out swarmers) are the only weapons you really need as a flight mech. definitely want to try a shootier build in alpha 11, though. so many fun toys you don't get to play with as a flight build!
|
# ? Oct 12, 2016 17:57 |
|
Man, I've been salivating over Cogmind for a year now. I'd make the exception for it and buy an unfinished game for 25bux if they didn't also make me pay 25% VAT on top of it. That's a bit too much.
|
# ? Oct 12, 2016 17:57 |
|
Every time someone talks about Cogmind, I find myself thinking about how awesome would be if someone made a Battletech roguelike.
|
# ? Oct 12, 2016 18:00 |
|
Unormal posted:Reading the last 30 or so posts made me feel suddenly afraid I was having a stroke and had developed aphasia. Rutibex, yeah there's some real deficiencies in the game right now but don't lose heart. Work on balance and at least a manageable early game before poo poo gets wild Wild West. It's harder to look at criticism as constructive when it's couched in "you suck" and "your game is poo poo", that's totally understandable. But you can't just dismiss it entirely because the messenger is being toxic. Final Fantasy Poop randomness is good for a laugh but if you want it to be enjoyable long term, you should course correct now. Good luck! I'm rooting for you.
|
# ? Oct 12, 2016 18:01 |
|
Angry Lobster posted:Every time someone talks about Cogmind, I find myself thinking about how awesome would be if someone made a Battletech roguelike. Gearhead 1 and 2.
|
# ? Oct 12, 2016 18:49 |
|
It can go all they way into millions but as long as it's not fun no one's going to play it.
|
# ? Oct 12, 2016 18:55 |
|
Jedit posted:Fixed for my experience. Then I claimed a refund. I'm thinking about getting my $3 back, yeah
|
# ? Oct 12, 2016 18:56 |
|
Incidentally, disgaea seems like it would be fun but I'm so completely turned off by the aesthetic that I've never given it a shot. Any suggestions for something similar?
|
# ? Oct 12, 2016 18:58 |
|
I'm not familiar with this game, but it is classed as a roguelike, so: chrono.gg's deal of the day is Coin Crypt and its expansions.
|
# ? Oct 12, 2016 19:09 |
Rutibex posted:Thats fair. When I test the game my only audience is myself, so I don't really need any kind of context. I can see how that might be confusing for other players! Get somebody, sit them down in front of a computer, and watch them play. And do not tell them anything. Leave them entirely to the existing documentation and in-game stuff. Do not help them in any way. This way you can see what it's like for some random person somewhere in the world to load up your game and try it, and what they have trouble with.
|
|
# ? Oct 12, 2016 19:27 |
|
Zereth posted:Here's a tip for playtesting: The other tip is: Write down everything you know or do by reflex, and see how the game design points other players to this, if at all.
|
# ? Oct 12, 2016 19:33 |
|
Captain Foo posted:Incidentally, disgaea seems like it would be fun but I'm so completely turned off by the aesthetic that I've never given it a shot. Any suggestions for something similar? What about the aesthetic bothers you? There's another game called Phantom Brave that's made by the same company and uses very similar core mechanics (with some really funky twists - the main character is a spirit medium, your other characters are all ghosts, and your medium has to temporarily bind the ghosts into physical objects to summon them into the world), but it's aesthetically somewhat similar to the Disgaea series in a number of ways.
|
# ? Oct 12, 2016 19:40 |
|
Captain Foo posted:Incidentally, disgaea seems like it would be fun but I'm so completely turned off by the aesthetic that I've never given it a shot. Any suggestions for something similar? Those are srpgs, so look into Final Fantasy Tactics (/FFT Advance, A2, those are nowhere near as good as FFT but they're good and fun, especially A2), Fire Emblem (much harder, less grinding), and more I'm forgetting. If you can stomach the art style, get a PS2 and play Soul Nomad, it's easily the best of the Nippon Ichi catalog.
|
# ? Oct 12, 2016 19:43 |
|
Angry Diplomat posted:What about the aesthetic bothers you? There's another game called Phantom Brave that's made by the same company and uses very similar core mechanics (with some really funky twists - the main character is a spirit medium, your other characters are all ghosts, and your medium has to temporarily bind the ghosts into physical objects to summon them into the world), but it's aesthetically somewhat similar to the Disgaea series in a number of ways. I really fuckin hate anime/chibi/ that art style tbqh I had a fine time with FFT
|
# ? Oct 12, 2016 20:23 |
|
Captain Foo posted:I really fuckin hate anime/chibi/ that art style tbqh If you like robuts try the Front Mission series. 3 on the Playstation is one of the best SRPGs.
|
# ? Oct 12, 2016 20:36 |
|
Internet Friend posted:If you like robuts try the Front Mission series. 3 on the Playstation is one of the best SRPGs. This sounds great except I pretty much game on the PC these days
|
# ? Oct 12, 2016 20:54 |
|
Captain Foo posted:This sounds great except I pretty much game on the PC these days On the PC, uh, there's Valkyria Chronicle (haven't played it yet myself), the Agarest series (AVOID), and Rime Berta (haven't played, I hear it's a sub-par Phantom Brave). And in a sense, the XCOM series qualifies, so check that out?
|
# ? Oct 12, 2016 21:00 |
|
If you hate anime avoid Valkyria Chronicles as well; it's steeped in that genre.
|
# ? Oct 12, 2016 21:02 |
|
Captain Foo posted:This sounds great except I pretty much game on the PC these days If you game on the PC these days you have a PC powerful enough to emulate PS/PS2/Gamecube/Wii games, but that's another thread.
|
# ? Oct 12, 2016 21:05 |
|
StrixNebulosa posted:On the PC, uh, there's Valkyria Chronicle (haven't played it yet myself), the Agarest series (AVOID), and Rime Berta (haven't played, I hear it's a sub-par Phantom Brave). And in a sense, the XCOM series qualifies, so check that out? I've played a decent amount of XCOM
|
# ? Oct 12, 2016 21:16 |
|
Captain Foo posted:I've played a decent amount of XCOM Have you tried Battle Brothers? It's early access but I've been having a blast with it. (Think XCOM mixed with Mount and Blade. It has an ironman mode as well.)
|
# ? Oct 12, 2016 21:20 |
|
Gooch181 posted:Have you tried Battle Brothers? It's early access but I've been having a blast with it. (Think XCOM mixed with Mount and Blade. It has an ironman mode as well.) I've got this on my watchlist! Waiting for it to come out of EA, though. I did play Massive Chalice for a little while, but it didn't really grab me
|
# ? Oct 12, 2016 21:30 |
|
Internet Friend posted:If you game on the PC these days you have a PC powerful enough to emulate PS/PS2/Gamecube/Wii games, but that's another thread. On this note let me throw in Advance Wars. For the SNES: Bahamut Lagoon, FEDA, more I'm probably not aware of.
|
# ? Oct 12, 2016 21:55 |
|
Captain Foo posted:I've got this on my watchlist! Waiting for it to come out of EA, though. I did play Massive Chalice for a little while, but it didn't really grab me I haven't followed the development or anything; just jumped into it a few days ago. I would never guess it's early access!
|
# ? Oct 12, 2016 22:08 |
|
Gooch181 posted:I haven't followed the development or anything; just jumped into it a few days ago. I would never guess it's early access! That's good to hear, honestly I haven't looked at it in some months so it sounds like they've made a ton of progress!
|
# ? Oct 12, 2016 22:10 |
|
StrixNebulosa posted:On this note let me throw in Advance Wars. For the SNES: Bahamut Lagoon, FEDA, more I'm probably not aware of. My all time favorite (originally got me into the genre) is Shining Force for Sega Genesis. Both 1 and 2 are great.
|
# ? Oct 12, 2016 23:19 |
|
Lowness 72 posted:My all time favorite (originally got me into the genre) is Shining Force for Sega Genesis. Both 1 and 2 are great. Hell yeah!
|
# ? Oct 12, 2016 23:43 |
|
Anyone else playing TOMEnet? It's managed to hold more appeal to me than other *band games and actually works well for an online roguelike.
|
# ? Oct 12, 2016 23:45 |
|
I upgraded to windows 10 and recalled that now I can get Incursion working again, which had gone open source a while ago and is being very intermittently updated. I streamed a bit last night for some freenode friends and goonstation friends and remembered how much I enjoyed the whole process of creating a D&D 3.5-ish roguelike character and playing the game until a usually hilarious death. If there's any interest, I can make an nice long effort post about playing the game and character builds, tips, tricks, and strategies. I've won the game 4 (edited: oops more like 14) times but there are still plenty of interesting character builds to attempt. Pacra fucked around with this message at 00:05 on Nov 4, 2016 |
# ? Oct 13, 2016 01:53 |
|
Sproggiwood bug (?): The Warrior's Shield Wall ability says "Ignore all damage for 3 turns". However, you sometimes take damage at the end of the turn in which it still has 1 turn remaining. I notice this particularly with the exploding red slimes; I'll take damage from their explosion despite still nominally having invulnerability. Annoyingly, it doesn't seem to be consistent. What's also not consistent is when red slimes explode; sometimes they decide to wait a turn or two, usually they explode one turn after they're "killed".
|
# ? Oct 13, 2016 04:57 |
|
TooMuchAbstraction posted:Sproggiwood bug (?): The Warrior's Shield Wall ability says "Ignore all damage for 3 turns". However, you sometimes take damage at the end of the turn in which it still has 1 turn remaining. I notice this particularly with the exploding red slimes; I'll take damage from their explosion despite still nominally having invulnerability. Annoyingly, it doesn't seem to be consistent. Yeah red slimes are a little bugged, if I ever crack it back open I'm gonna fix it. At this point I'm like a whole major version of Unity+ away from where it was released, so it's hard to just do a quick slap-n-fix without really giving it a least a little play-testing first, and once I have it cracked open I'd want to add cloud save support 'n stuff, so it becomes a whole ordeal.
|
# ? Oct 13, 2016 05:01 |
|
Weedle posted:This is what happens when you make a roguelike in RPG Maker Nah, it can work pretty well, I have a good one in 2k even. I'll post it once I get it in a presentable state in a week or so
|
# ? Oct 13, 2016 05:19 |
|
Pacra posted:I upgraded to windows 10 and recalled that now I can get Incursion working again, which had gone open source a while ago and is being very intermittently updated. i'm a fan of effortposts
|
# ? Oct 13, 2016 05:43 |
|
Kobold Sex Tape posted:i'm a fan of effortposts Same. Incursion is cool too.
|
# ? Oct 13, 2016 08:13 |
|
Pacra posted:I upgraded to windows 10 and recalled that now I can get Incursion working again, which had gone open source a while ago and is being very intermittently updated. Thirding this, please do, I love these sort of posts.
|
# ? Oct 13, 2016 10:41 |
|
|
# ? Jun 12, 2024 12:33 |
|
The other option to the R wrangling above is, well, there's always the old Final Fantasy Worlds to stoke the warped nostalgia~ I can't find the dev's old site offhand where it used to live alongside various other projects whose ambition far outstripped the engine, but it seems a mirror is still afoot here and there. Such as this one, care of TheUberHunter, once the foremost diver of Roguelikes and DoomRL shenigans on video before he faded into obscure depths in the speed run scene with a new channel: https://www.youtube.com/watch?v=afhEZgFxel0&index=1&list=PLefBsUqEQ6aHm5tiTO4vtSmnJAJkEdoVl
|
# ? Oct 13, 2016 14:00 |