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we're in the wrong line of work
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# ? Aug 18, 2018 00:53 |
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# ? May 30, 2024 23:10 |
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Discendo Vox posted:One is the Lovecraftian city of Rly'eh, deep under the Pacific ocean. Donald Trump does have that Innsmouth look.
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# ? Aug 18, 2018 01:14 |
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Discendo Vox posted:A whole lot. Join the goon server if you haven't and we can run you through the list. The big difficulty change is that the number of enemies has increased and their damage is still absurd, but their health is less absurd than it used to be. Well, I bought the Ultimate Edition and got it installed. Will try to start it up later after dinner. I didn't know there was a goon server (unless you're referring to a Discord server). Has stealth gotten any better? Had a lot of fun with others trying over and over to do the last section of the Framing Job.
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# ? Aug 18, 2018 01:19 |
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Discendo Vox posted:A whole lot. Join the goon server if you haven't and we can run you through the list. The big difficulty change is that the number of enemies has increased and their damage is still absurd, but their health is less absurd than it used to be. I can't believe all if this is about to be undone by 14 assholes with substance abuse problems.
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# ? Aug 18, 2018 01:32 |
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So there's a pretty nasty bug going on right now that got introduced by today's new game mode. Anyone unfortunate enough to have played Raid will be familiar with how this works. The new game mode has built in new game mechanics, one of which is an ever increasing game difficulty through health and damage increases as time passes. This has leaked into the vanilla game, but only for clients. Results in some funky poo poo like 100,000 HP Minigun dozers among other things
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# ? Aug 18, 2018 01:35 |
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If you haven't played since before shadow raid was released there have been a handful of missions that stealth is actually fun for now and designed around. You'll see a blue ghost in the job menu to indicate it is stealthable. Some jobs are stealth only and a timer kicks in if alerted. Some missions replace usual assets with a pre planning screen and points to spend on unique assets. If you dominate a guard in stealth you will now need to answer their pager. Same deal with 4 max pagers until stealth is over. The "smooth talker" skill to add a fourth pager to the crew is included in your build at no cost now.
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# ? Aug 18, 2018 01:35 |
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There's also no alerting nearby people when you kill someone with either melee or silenced weapons. Needing skill points for that was dumb, glad it's gone.
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# ? Aug 18, 2018 02:12 |
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ArkInBlack posted:I can't believe all if this is about to be undone by 14 assholes with substance abuse problems. The only substance abuse problem John Wick has is adrenaline i'm still a little bummed they didn't get keanu reeves to do the voice
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# ? Aug 18, 2018 02:20 |
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The White Dragon posted:The only substance abuse problem John Wick has is adrenaline Oh man, the John Wick introduction trailer with no John Wick was great.
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# ? Aug 18, 2018 02:22 |
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it turns out Baldwin's Lament is actually a diamond disc that plays Duran Duran's "The Reflex"
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# ? Aug 18, 2018 02:30 |
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for some of us, the action is the juice e: when my crime nakama (that includes literal scarface) ushers in the apocalypse I will reinstall Payday 2
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# ? Aug 18, 2018 03:21 |
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The White Dragon posted:The only substance abuse problem John Wick has is adrenaline I still think it's funny that they got John Wick in the game, but they also got Bodhi from the Point Break reboot. I'd like to think (if they had the option, and if he were still alive) that they would have gotten Patrick Swayze as one of the heisters.
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# ? Aug 18, 2018 04:19 |
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spit on my clit posted:vlad is UKRANIAN novorossiyan
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# ? Aug 18, 2018 04:35 |
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So I started up the game, did a few heists, and then the game crashed. Seems about the same... No seriously, tt does look like there's been some major changes. There are some new heists, new heisters, it looks like you can finally have multiple load-out profiles, and the map screen looks like it's got some new stuff. I also see One Down has become Death Sentence. I got a whole bunch of achievements on start up. I'm curious about what you need to shoot for when picking a loadout. Back when One Down hit, a lot of people found use with the Chivalry set and the Ninja pack because of how much damage the bows and whatnot did, along with the poison effects from the shuriken and kunai. I'm still carrying those around, but they might be useless now. I also don't know where to look to find the mentioned goon server.
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# ? Aug 18, 2018 05:11 |
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Max Wilco posted:I still think it's funny that they got John Wick in the game, but they also got Bodhi from the Point Break reboot. Honestly, if it was Swayze Bodhi, he might be one of my favorite heisters, rather than the one I have absolutely zero interest in ever playing as, even if just to hear his lines, which I've managed to some degree for every other one available thus far.
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# ? Aug 18, 2018 05:16 |
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If memory serves, Reeves has sworn off Video Game Voice Acting due to an awful time doing the early matrix games.
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# ? Aug 18, 2018 06:57 |
UnknownMercenary posted:So there's a pretty nasty bug going on right now that got introduced by today's new game mode. I don't understand, it looks like the game is working entirely according to design.
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# ? Aug 18, 2018 07:15 |
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Say what you like about RAID's compound buff bug, at least it took over an hour before it became a problem.
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# ? Aug 18, 2018 08:27 |
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EimiYoshikawa posted:Honestly, if it was Swayze Bodhi, he might be one of my favorite heisters, rather than the one I have absolutely zero interest in ever playing as, even if just to hear his lines, which I've managed to some degree for every other one available thus far. The real reason for Bodhi to exist is so that I can whenever somebody headshots a taser with his sniper rifle.
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# ? Aug 18, 2018 08:44 |
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Max Wilco posted:
https://discordapp.com/invite/mWeUnvQ Should be this link from the OP.
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# ? Aug 18, 2018 12:17 |
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Max Wilco posted:
On the old One Down, enemies had significantly more HP and that was why high damage weapons were required. When they made One Down a mutator and brought in Death Sentence, enemy health was reduced to be the same as on Deathwish, with some exceptions. Generally any fast-firing and concealable (to get critical hits) weapon - eg the Izhma shotgun and Union rifle for primary and the Mark 10 and Micro Uzi for secondary - works very well against all enemies, including specials and bulldozers. Grenade launchers are effective for clearing groups of enemies, but are rubbish against dozers and generally require more than one shot to kill any special units aside from shields.
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# ? Aug 18, 2018 13:02 |
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Decided to give the new game mode a shot Got halfway through wave 9 solo when a dead medic managed to free the hostage Well that's my salty story hope you enjoyed
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# ? Aug 22, 2018 04:30 |
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he took "physician, heal thyself" to heart
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# ? Aug 22, 2018 18:20 |
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Did they remove the skill that gives you a bonus to silenced weapons? I was trying to find it in the skill trees, but it seems like it was removed. Does that mean I should take off all the silencers from my Loud set weapons?
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# ? Aug 23, 2018 01:32 |
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Max Wilco posted:Did they remove the skill that gives you a bonus to silenced weapons? I was trying to find it in the skill trees, but it seems like it was removed. Does that mean I should take off all the silencers from my Loud set weapons? The damage bonuses got pulled; They're still a good/cheap way to get a fuckload of accuracy/stability
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# ? Aug 23, 2018 01:35 |
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chairface posted:The damage bonuses got pulled; They're still a good/cheap way to get a fuckload of accuracy/stability I'm still not sure what stability determines, but I'm glad you still get some major benefits from it. Something I ran across today was a mod some player was using called Silent Assassin, which apparently tweaks it so that if you take out a guard before they detect you, there won't be a pager. Someone said that the devs consider that cheating (don't know if that's true), but it seems like it balances stealth a bit better (we still had a ton of restarts and didn't finish the mission).
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# ? Aug 23, 2018 01:42 |
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stability determines how much recoil you get from automatic fire. at 100 stability you are shooting a laser. at 0 your sights will kick all over the place. it doesn't matter at all on bolt actions because your avatar operating the bolt will screw with your aim anyway.
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# ? Aug 23, 2018 01:52 |
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Silent Assassin is for bads.
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# ? Aug 23, 2018 02:00 |
Max Wilco posted:I'm still not sure what stability determines, but I'm glad you still get some major benefits from it. Silent Assassin is pretty much the only mod in existence that the devs have ruled is a cheat mod. The whole stealth system is structured around four pagers. Insert name here posted:Decided to give the new game mode a shot For the record they're still trying to fix that one-at least they know and acknowledge it's a bug. Discendo Vox fucked around with this message at 02:44 on Aug 23, 2018 |
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# ? Aug 23, 2018 02:41 |
New post for big info: Auction Cry can be ECM chained So long as you wait to start the chain until the first pair of security boxes is hacked, your group of four can pretty easily ECM chain the rest of the objectives. Bear in mind: 1. You can pre-spawn and set up the zipline if you pick up an artifact somewhere 2. Someone will still have to turn the power off and on again in order for the person with the keycard to enter the auctioneer's office Once the ECM chain starts, I recommend having one person just massacre the auction and grab the keycard, running for and camping the office. Whomever gets the blowtorch should similarly camp the vault.
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# ? Aug 23, 2018 06:54 |
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So the new perk deck gives you two mostly updated ECMs without the ghost skills right, does it add up to 4 of them on one character to use with 2 that can reused after 100 or so seconds?
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# ? Aug 23, 2018 07:09 |
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They're throwables so that's two that last 6 seconds and get a reuse within 100 seconds* and you can bring two real ones that last 30 in addition. * This refreshes one of them; you need another 100 seconds to get the other. You can reduce this by 6 seconds each time you kill an enemy.
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# ? Aug 23, 2018 08:09 |
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I wonder how long you can do violent stealth shenanigans with that in mind.
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# ? Aug 23, 2018 09:07 |
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Crabtree posted:So the new perk deck gives you two mostly updated ECMs without the ghost skills right, does it add up to 4 of them on one character to use with 2 that can reused after 100 or so seconds? You can get 72 seconds extra since you can have 3 solid chains of throwable ECMs if I did my math right. Player 1-4 - Throwable - 6 seconds ea (24 seconds) Player 1-4 - ECM Ea. (30 seconds ea = 120 seconds) Player 1-4 - Throwable - 6 seconds ea (24 seconds) Player 1-4 - ECM Ea. (30 seconds ea = 120 seconds) Player 1-4 - Throwable - 6 seconds ea (24 seconds) So roughly 312 seconds = 5 minutes 12 seconds I think that's correct.. of course this assumes everyone gets the exact tail end (which never happens, so I'd say 4 to 5 minutes is the realistic expectation) EDIT: Wait hold on... 2 get of the throwables? I misread that. If that's the case then I need to redo my math. Player 1-4 - Throwable - 6 seconds ea x 2 (48 seconds) Player 1 - ECM Ea. (30 seconds ea = 60 seconds) (player 1 will have 108 seconds passed so will rejuvinate 1 throable and cascade down) Player 1-4 - Throwable - 6 seconds ea (24 seconds) Player 2 - ECM Ea. (30 seconds ea = 60 seconds) (player 1 will have 108 seconds passed so will rejuvinate 1 throable and cascade down) ... Repeat 4 times going for Player 3 ECMs and Player 4 ECMs... (cept with 1 throwable each in a full rotation) This is being super generous but if that's the case, it'll be 240 (full ECMs) + 48 (2 x throwables) + 72 ( 1 ea throwable) So... 360. 6 Minutes (assuming full end of each so really 5 minutes to partial 5) vvvv: Correct. Malek fucked around with this message at 22:03 on Aug 23, 2018 |
# ? Aug 23, 2018 17:30 |
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And that is assuming you can't also chain in some guard kills to speed up reload of perkdeck ecms.
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# ? Aug 23, 2018 20:02 |
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look at the metric ton of dozers in this video https://www.youtube.com/watch?v=Ewp0k6z9KQ8 Makes you wonder if the devs think the game is actually balanced okay at this point because how the gently caress can you do maps like goat simulator now with that many active dozers and cops?
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# ? Aug 24, 2018 19:19 |
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Here's the thing. It didn't matter how many of anything were allowed on the map because absolutely everywhere on the map is a spawn point anyway. That staircase next to the office? Ceiling's a spawn point. Vault room? Multiple spawn points. Balconies on either side of the building? Multiple spawns from above. That inaccessible corridor near their first holdout? There's a spawn point in there. It's the exact same problem Henry's Rock has and whoever is doing the maps seems either to think this is the only counter to spawn camping or to just not give a poo poo that this is unfair and unfun.
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# ? Aug 24, 2018 21:08 |
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I haven't played DS lately so I was more concerned with the sheer number of dozers, including minigun and medic dozers spawning. Mag dumping at point blank range over and over again gets kind of boring.
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# ? Aug 24, 2018 22:49 |
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maswastaken posted:It's the exact same problem Henry's Rock has and whoever is doing the maps seems either to think this is the only counter to spawn camping or to just not give a poo poo that this is unfair and unfun. Why not both? I can't wait for No Mercy to just be an utterly unplayable hellscape.
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# ? Aug 24, 2018 23:27 |
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# ? May 30, 2024 23:10 |
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clockworkjoe posted:I haven't played DS lately so I was more concerned with the sheer number of dozers, including minigun and medic dozers spawning. Mag dumping at point blank range over and over again gets kind of boring.
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# ? Aug 25, 2018 00:00 |