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MOVIE MAJICK posted:What does this mean? WG means Wai-Gua (hack software in Chinese), Qun means their QQ chatgroup, the following number is how to contact them. You will also meet ID like "QQ-qun", "KJ-qun (Ke-Ji, an alternative way to say hack)" They are incredibly transparent hackers.
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# ? Oct 5, 2017 15:26 |
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# ? May 25, 2024 23:57 |
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Is Fortnite as glitchy and weird as pubg?
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# ? Oct 5, 2017 15:26 |
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lohli posted:If they did anything to protect themselves they would not be whining about it in press releases or over twitter, but would be taking them to court or at least talking directly to epic about a breach of contract. I work as a paralegal and deal with contract disputes all the time, and I can tell you that a CEO publicly bitching doesn't necessarily mean they did nothing to protect themselves legally. Sometimes people get frustrated, pop off, and then lawyers have to reel them back and tell them it's in their best interest to shut the gently caress up. You and Vulgar may be right and they didn't do anything, but saying unequivocally that they didn't protect themselves, or that they aren't working with Epic to determine their legal position, because of a couple of artless statements by Bluehole's CEO isn't accurate. Kamikaze Raider fucked around with this message at 15:34 on Oct 5, 2017 |
# ? Oct 5, 2017 15:32 |
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lohli posted:If they did anything to protect themselves they would not be whining about it in press releases or over twitter, but would be taking them to court or at least talking directly to epic about a breach of contract. What is the arbitrary cut off for when Epic can make a Battle Royale game using the optimizations they made to their own engine without being "scummy"? Is it a month, a year..? This is the ONLY claim Bluehole has on Epic releasing a BR mode. If this ever makes it to court, and it very likely won't, it will come down to whatever the judge decides is an appropriate amount of time to wait until Epic can use their own engine features. FAUXTON posted:Is Fortnite as glitchy and weird as pubg? No. TJChap2840 fucked around with this message at 15:37 on Oct 5, 2017 |
# ? Oct 5, 2017 15:33 |
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Stealthgerbil posted:I really hope the tournaments are in 1pp mode because watching two idiots hide behind their trees at the end of the game was really boring to watch. Counterpoint: 1pp is boring as gently caress to watch because people are just prone crawling to each other.
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# ? Oct 5, 2017 16:14 |
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It's sort of fundamentally a conflict of interest to both sell a game engine and make and sell games and, in other industries, it'd be enough to make people avoid the product.
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# ? Oct 5, 2017 16:32 |
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Party Plane Jones posted:Counterpoint: 1pp is boring as gently caress to watch because people are just prone crawling to each other. I play exclusively FPP and rarely ever prone, nor do I see my squadmates doing it particularly often. Unless you're in one of those fields with heavy ground cover it's usually more of a risk than a benefit because you're a slower target. I can't imagine this being a problem.
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# ? Oct 5, 2017 16:32 |
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Sweet, I don't have to go to the steam thread anymore to read goons pretending at business.
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# ? Oct 5, 2017 16:39 |
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Party Plane Jones posted:Counterpoint: 1pp is boring as gently caress to watch because people are just prone crawling to each other. The top people on twitch who play in those things never really prone. They use 1pp to flank and push and it does end up being more enjoyable to watch them play. Lots of shots to get someone to duck, then pushing positions. Regular 1pp games yeah maybe, but not "top levels" that I've watched.
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# ? Oct 5, 2017 17:18 |
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Party Plane Jones posted:Counterpoint: 1pp is boring as gently caress to watch because people are just prone crawling to each other. There's a poo poo ton of irony in this post considering 3pp is "who can stay crouched behind a wall the longest" in game form.
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# ? Oct 5, 2017 17:22 |
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I've played a shitload of FPP games and proning really isn't prevalent in my experience. Across the board, it hasn't been ever since they changed the thing where you can't move while using medical supplies, but in FPP it's really rare (and bad). I've gone entire games without proning and without seeing anyone else do it. The only time anyone decent really uses it is when it breaks LoS where crouching or standing up would not and even then it's usually only briefly. Admittedly, that use is fairly common but also predicated upon being in a firefight which I wouldn't say are boring as gently caress to watch.
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# ? Oct 5, 2017 17:26 |
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PubG is one of the only games I've found that going prone is useful aside from using a bipod. It's hard to explain but player models blend in much more with the actual terrain more so than other titles where you see a distinct difference. I exclusively play 1FPP and most of the end games end up with quite a bit of time spent prone.
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# ? Oct 5, 2017 17:30 |
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TJChap2840 posted:What is the arbitrary cut off for when Epic can make a Battle Royale game using the optimizations they made to their own engine without being "scummy"? Is it a month, a year..? This is half of the problem, but wherever people would draw the line for arbitrary dates, I think shoehorning BR into a newly released game that people are somewhat disappointed in as it's clear that an early access BR game is a hit and beating it to the console market is going to be firmly on the scummy side to the vast majority of people. Kamikaze Raider posted:I work as a paralegal and deal with contract disputes all the time, and I can tell you that a CEO publicly bitching doesn't necessarily mean they did nothing to protect themselves legally. Sometimes people get frustrated, pop off, and then lawyers have to reel them back and tell them it's in their best interest to shut the gently caress up. http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/ The TL:DR is that part of what their gripe is is that the company they are paying substantial sums of money to in royalties for use of the engine is now releasing a competing product, and another is that their position on this sort of thing is that you shouldn't just rip off people's ideas, citing how Brendan Greene(Player Unknown) licensed his fleshed out gamemode idea to the H1Z1 devs, and when bluehole were looking to do the same thing they went further and flew him out to korea to hire him as the creative director. But they're not suing them, they just think Epic is behaving unreasonably and are trying to talk to them about it.
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# ? Oct 5, 2017 17:31 |
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[quote="“lohli”" post="“477077486”"] I think this was posted here earlier, but here’s an Unreal Engine blogpost about the engine improvements that have come about from developing fortnite: https://www.unrealengine.com/en-US/blog/unreal-engine-improvements-for-fortnite-battle-royale [/quote] Any idea how soon these will be pushed out to PubG?
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# ? Oct 5, 2017 17:34 |
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lohli posted:This is half of the problem, but wherever people would draw the line for arbitrary dates, I think shoehorning BR into a newly released game that people are somewhat disappointed in as it's clear that an early access BR game is a hit and beating it to the console market is going to be firmly on the scummy side to the vast majority of people. Bluehole is trying to make it sound like this "license" is an industry standard thing, when in fact its not common at all and Battle Royale is a completely indefensible game mode. PU was hired to work on both PUBG and H1Z1, and probably worked out a performance based incentive structure on both, and that is the "license." No one else is paying a "license", not GTA 5, not The Culling, not Last Man Standing. The fact that the game is called PUBG, not simply "Battle Royale" should be an indicator that they don't have any particular IP.
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# ? Oct 5, 2017 17:51 |
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lohli posted:http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/ That guy sure knows how to talk in circles. "C.H. Kim posted:This is not about the battle game mode itself.....but it was Epic Games that made this game that is similar to us that has similar elements The only elements of Fortnite BR that he would he would have any reason to complain about are directly related to the game mode itself. If he isn't taking issue with the game mode, then all that's left is him taking issue with Epic using "elements" that are used in essentially every FPS ever. He specifically mentions GTA 5's BR mode...Let's see what it has..
This entire thing stems from the fact that Bluehole feels like the Battle Royale concept is theirs. Which stems from the fact that their game is very clearly the most popular version of genre. If Bluehole made generic FPS #15 and that game required engine optimizations, would Bluehole have any issue with Epic making an FPS? I don't think so, because they know the community would laugh right in their face. Bluehole is attempting to take advantage of the lack of knowledge on the history of the BR genre.
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# ? Oct 5, 2017 18:01 |
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They're talking about their license to the engine, dude, not an IP.
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# ? Oct 5, 2017 18:02 |
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flatluigi posted:They're talking about their license to the engine, dude, not an IP. Nah, read the article. He says quote:You know that Daybreak Games actually licensed this game idea and worked with [PlayerUnknown] to develop their game mode and Bluehole did license his idea as well
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# ? Oct 5, 2017 18:04 |
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[quote="“flatluigi”" post="“477082631”"] They’re talking about their license to the engine, dude, not an IP. [/quote] PU admittedly couldn't program his way out of a wet paper bag.
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# ? Oct 5, 2017 18:16 |
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They paid PU for his name not his amazing ideas like "uhh you drop and find guns and kill people and there's a circle, how can we make that in 3 months???".
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# ? Oct 5, 2017 18:22 |
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VulgarandStupid posted:Bluehole is trying to make it sound like this "license" is an industry standard thing, when in fact its not common at all and Battle Royale is a completely indefensible game mode. I don't think they are trying to say it's a standard thing in the industry, I think it's a point about having different standards and levels of respect for people and their ideas and feeling like Epic have made a dick move in competing with and undercutting the product of one of their well-paying(hundreds of thousands of dollars in royalties) clients.
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# ? Oct 5, 2017 18:49 |
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TJChap2840 posted:This entire thing stems from the fact that Bluehole feels like the Battle Royale concept is theirs. Which stems from the fact that their game is very clearly the most popular version of genre. No it doesn't. They explained the difference. The issue is not the fact that there are competing BR modes. The issue looks to stem from the fact that they bought the engine license from Epic, hired and worked with Epic personnel to make modifications and refinements to the engine that would accommodate this game mode, and then Epic used these modifications/innovations/refinements that, it would seem Bluehole is alleging, would not have existed but for their development of PUBG, to create the Fortnite BR mode. It'll come down to the terms of the license and whether or not any code developed for the BR mode is the property of Bluehole or Epic.
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# ? Oct 5, 2017 19:12 |
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Kamikaze Raider posted:No it doesn't. They explained the difference. The issue is not the fact that there are competing BR modes. The issue looks to stem from the fact that they bought the engine license from Epic, hired and worked with Epic personnel to make modifications and refinements to the engine that would accommodate this game mode, and then Epic used these modifications/innovations/refinements that, it would seem Bluehole is alleging, would not have existed but for their development of PUBG, to create the Fortnite BR mode. Ya and I brought up a point against it. Bluehole wouldn't be doing this if they were developing a generic FPS that required engine optimizations because an FPS by itself isn't unique. Seriously, everybody should reevaluate how they would feel if this genre wasn't the new kid on the block. We wouldn't even be having this discussion. Battle Royale is a very new game type relative to anything else on the market and suddenly, things that have been happening for years and years are now against the rules. If the outcome of this changes the lay of the land, then that's great, but PUBG is trying to hold on to their game concept and the popularity that came with it. From a business point of view, they are essentially forced to defend their ideas, regardless of having a valid claim. That doesn't make it any less dumb. TJChap2840 fucked around with this message at 19:22 on Oct 5, 2017 |
# ? Oct 5, 2017 19:17 |
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It'd definitely feel a lot less skeezy if it was straight-up a new game from Epic instead of tacked on to a free-to-play game that was nothing like PUBG in any shape or form before the mode got added.
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# ? Oct 5, 2017 19:17 |
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TJChap2840 posted:Ya and I brought up a point against it. It's not a point because they didn't develop a generic FPS, so it's a meaningless statement.
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# ? Oct 5, 2017 19:19 |
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Kamikaze Raider posted:It's not a point because they didn't develop a generic FPS, so it's a meaningless statement. It's only a meaningless statement if you think Bluehole "owns" the battle royal concept.
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# ? Oct 5, 2017 19:24 |
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TJChap2840 posted:It's only a meaningless statement if you think Bluehole "owns" the battle royal concept. No, it's really not.
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# ? Oct 5, 2017 19:26 |
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Kamikaze Raider posted:No, it's really not. Let me spell it out for you: CUSTOMER A: 1 million copies sold Requires Epic to optimize game for performance Generic Platformer CUSTOMER B: 1 million copies sold Requires Epic to optimize game for performance Generic RTS What happens when Epic makes an RTS? Nothing You feel differently about this subject because of the game mode and you even said it yourself. "It's not an FPS so it is a meaningless statement"
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# ? Oct 5, 2017 19:28 |
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TJChap2840 posted:Let me spell it out for you: It's not unusual for companies to use subcontractors to help develop or innovate a product. If that subcontractor starts to develop a product substantially similar to the product created by their client, EVEN IF OTHER COMPANIES ALSO MAKE THE SAME PRODUCT, there are going to be legal questions because that subcontractor may have misappropriated their trade secrets to develop said product. Kamikaze Raider fucked around with this message at 19:43 on Oct 5, 2017 |
# ? Oct 5, 2017 19:36 |
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Kamikaze Raider posted:No it doesn't. They explained the difference. The issue is not the fact that there are competing BR modes. The issue looks to stem from the fact that they bought the engine license from Epic, hired and worked with Epic personnel to make modifications and refinements to the engine that would accommodate this game mode, and then Epic used these modifications/innovations/refinements that, it would seem Bluehole is alleging, would not have existed but for their development of PUBG, to create the Fortnite BR mode. Why do you keep saying they hired Epic? Is there any proof of that they're paying Epic anything more than their license agreement requires them to do? My understanding is they can ask for improvements and the incentive for Epic is that A) They can clearly use any improvements they make and B) They stand to sell more copies of said licensed game and make more royalties.
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# ? Oct 5, 2017 19:49 |
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VulgarandStupid posted:Why do you keep saying they hired Epic? Is there any proof of that they're paying Epic anything more than their license agreement requires them to do? My understanding is they can ask for improvements and the incentive for Epic is that A) They can clearly use any improvements they make and B) They stand to sell more copies of said licensed game and make more royalties. I keep saying that because it looks like I misunderstood a statement from the CEO of Bluehole, specifically this: quote:So, there's another issue. We're going to get some technical support [from Epic], and we're going to work with them to make sure Unreal Engine better supports battle royale gameplay which requires 100 people in one session, and now we're starting to have concerns that they're going to develop new features or improve something in the engine to support that battle royale gameplay, and then use it for their own game mode. For some reason my brain shifted that into the past tense, and I thought that they HAD gotten technical support and worked with them on the Unreal engine and their concern was that they were going to use those innovations for Fortnite BR. It doesn't change my statements to TJ, but you are correct, from the way he phrases that, it doesn't look like Bluehole actually hired them for any kind of refinement to the engine. None of us actually know the details of the agreement between Epic and Bluehole, so all of this discussion is speculative, but you are right. I was mistaken there.
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# ? Oct 5, 2017 19:58 |
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[quote="“Kamikaze Raider”" post="“477086639”"] I keep saying that because it looks like I misunderstood a statement from the CEO of Bluehole, specifically this: For some reason my brain shifted that into the past tense, and I thought that they HAD gotten technical support and worked with them on the Unreal engine and their concern was that they were going to use those innovations for Fortnite BR. It doesn’t change my statements to TJ, but you are correct, from the way he phrases that, it doesn’t look like Bluehole actually hired them for any kind of refinement to the engine. None of us actually know the details of the agreement between Epic and Bluehole, so all of this discussion is speculative, but you are right. I was mistaken there. [/quote] You didn't really make any arguments against what I said. So there is nothing to change. The one argument you made ended up being wrong (at least from the information that is out in the public).
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# ? Oct 5, 2017 20:12 |
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TJChap2840 posted:You didn't really make any arguments against what I said. So there is nothing to change. The one argument you made ended up being wrong (at least from the information that is out in the public). Whatever you say, dude.
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# ? Oct 5, 2017 20:14 |
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'whatever you say, dude', i dismissively reply to the person who is by all accounts 'correct'
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# ? Oct 5, 2017 20:15 |
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A 50S RAYGUN posted:'whatever you say, dude', i dismissively reply to the person who is by all accounts 'correct' I already admitted that I was arguing under an incorrect understanding of the underlying situation, so I don't understand what you want to call me out on?
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# ? Oct 5, 2017 20:16 |
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mostly your flippancy. i figured that would have been clear based on context.
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# ? Oct 5, 2017 20:18 |
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A 50S RAYGUN posted:mostly your flippancy. i figured that would have been clear based on context. Glad you're here to police these threads and keep people honest.
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# ? Oct 5, 2017 20:20 |
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I'm getting increasingly concerned about people replicating the look and feel of my lovely posting in this thread. In actual pubg conversation, I died with 0 kills midgame and watched everyone else in the squad get a dinner. That was pretty sad. I need to practice up. On the plus side I dodged their car and only died to the bullets that followed.
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# ? Oct 5, 2017 20:22 |
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gently caress holding the bag for corporations who don't give me money to do so for them. I hope Epic takes every bit not bolted down and makes a better BR game and I hope the next company somehow does it twice as hard. e: hack the planet
Ashrik fucked around with this message at 21:44 on Oct 5, 2017 |
# ? Oct 5, 2017 21:25 |
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# ? May 25, 2024 23:57 |
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Ashrik posted:gently caress holding the bag for corporations who don't give me money to do so for them. I hope Epic takes every bit not bolted down and makes a better BR game and I hope the next company somehow does it twice as hard. e: hack the planet Yep. BR needs to whine less and code more.
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# ? Oct 5, 2017 22:28 |