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Technically that's a pentagate.
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# ? Jan 18, 2017 11:15 |
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# ? Jun 5, 2024 00:01 |
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SectumSempra posted:so maybe stupidass mika
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# ? Jan 18, 2017 13:09 |
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That would basically be Toki.
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# ? Jan 18, 2017 15:07 |
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Enkmar posted:heres a screenshot of the half hitbox note the octagate, gently caress faces We've had a lot of octogate users in this thread but you are definitely the most insecure
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# ? Jan 18, 2017 16:10 |
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I may of missed something but why do you put a bar over the up switch
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# ? Jan 18, 2017 16:14 |
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Keegers posted:I may of missed something but why do you put a bar over the up switch up is mapped to a button, its like shortening the gate for motions since you don't ever need the up inputs on the gate itself (I'm guessing, seems like a lot of work modding stuff that works fine as it is but if that's how you wanna play it, go ahead)
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# ? Jan 18, 2017 16:31 |
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that is most definitely the vapest of sticks
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# ? Jan 18, 2017 16:34 |
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Keegers posted:I've often thought about using a circle as I main grapplers but it's not worth it. Square masterrace I used to play Hugo with the loving analog stick on a 360 pad and didn't even mind after a while.
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# ? Jan 18, 2017 17:48 |
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Just played a pink Guile by the name of President_Trump. He got a perfect K.O. I feel there's some allegories to be made here.
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# ? Jan 18, 2017 17:53 |
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man nurse posted:Just played a pink Guile by the name of President_Trump. He got a perfect K.O. He is gonna make street fighter great again! One perfect at a time
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# ? Jan 18, 2017 18:00 |
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It's like what's going to happen to my healthcare playing out in realtime.
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# ? Jan 18, 2017 18:03 |
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man nurse posted:It's like what's going to happen to my healthcare playing out in realtime. It's a small price to pay to reduce our 8 freedoms to 1-3 freedoms
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# ? Jan 18, 2017 18:10 |
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Just gonna drop this video here https://www.youtube.com/watch?v=RIftOZwKO3M
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# ? Jan 18, 2017 18:22 |
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Can somebody tell me, in general terms, the amount of active frames normal attacks have in other fighting games like third strike, kof98, alpha 2/3, guilty gears, etc compared to sfv? I know people generally complain about the stubby range of normals in sfv which is something very easy to see, but active frames not so much.
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# ? Jan 18, 2017 18:24 |
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Otakufag posted:Can somebody tell me, in general terms, the amount of active frames normal attacks have in other fighting games like third strike, kof98, alpha 2/3, guilty gears, etc compared to sfv? I know people generally complain about the stubby range of normals in sfv which is something very easy to see, but active frames not so much. you can just look at frame data for ryu in sfv compared to st. st ryu has about 4-8 active frames for most of his moves, while sfv has 2-4 in most cases. most games tend to hover in the 4-6 range for 2d games i think (realllly depends on the game tho)
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# ? Jan 18, 2017 18:33 |
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in cvs2 ken's c.mk has 6 frames, in sf5 it only has 2
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# ? Jan 18, 2017 18:34 |
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Otakufag posted:Can somebody tell me, in general terms, the amount of active frames normal attacks have in other fighting games like third strike, kof98, alpha 2/3, guilty gears, etc compared to sfv? I know people generally complain about the stubby range of normals in sfv which is something very easy to see, but active frames not so much. Taking similarly buttonsy girls: Makotos st.mp in SFIV has five startup frames, SEVEN active frames and seven recovery, and leads into full combo on hit Karins st.mp in SFV has five startup frames, THREE active frames and twelve recovery frames, and leads into full combo on hit. Karins button has far worse hitboxes as well. It is one of the best buttons in the game. Cant compare a direct character in KOF'98, but most good buttons have like 5-8 active frames, goros d/f+C has THIRTEEN. Xrd is similar to SFIV except buttons have utterly massive hitboxes in a lot of cases, which makes comparisons kinda moot.
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# ? Jan 18, 2017 18:37 |
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The low active frames on sf5 normals seem deliberate in the sense that capcom doesn't want you to be able to option select a meaty vs. quickrise/backroll with the same timing.
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# ? Jan 18, 2017 18:42 |
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bad metaphors posted:The low active frames on sf5 normals seem deliberate in the sense that capcom doesn't want you to be able to option select a meaty vs. quickrise/backroll with the same timing. Yea but you can do that anyway. You only need 4 active frames to beat 3f normals on both wakeups, 3 active frames to beat 4f normals which is the majority of the cast. I mean this game would be an even bigger joke if they didn't allow any move to have more than 2 active frames, but it's pretty funny that they put the wakeup timings 5f apart just so they could go "we want you to be punished by random button mashes for 'guessing wrong' on doing a meaty" and didn't expect people to grind setplay to work around it. It's probably one of the worst parts of this game, to be honest.
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# ? Jan 18, 2017 18:48 |
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Spuckuk posted:Cant compare a direct character in KOF'98, but most good buttons have like 5-8 active frames, goros d/f+C has THIRTEEN. holy poo poo that's more active frames than zero's st.H (10) and f+H (7) not less than his j.h/j.d+H (18) though
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# ? Jan 18, 2017 18:52 |
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drat i really understated that number then.
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# ? Jan 18, 2017 18:55 |
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Ky 2D (sweep) has 12 active frames in XRD and also yes that is very annoying.
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# ? Jan 18, 2017 18:56 |
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make frames active again
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# ? Jan 18, 2017 18:56 |
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its almost like moves w/ lots of active frames are really good for placing to prevent movement predicatively and also reward ppl on wakeup with cool and fun options.
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# ? Jan 18, 2017 18:57 |
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i seriously cant believe zero's st.h is only 10f active. you can just straight up run into that poo poo also taskmaster's j.h is apparently 4f active (though i think that's a guide typo) while magneto's j.h is 7f active?? and iron man's j.h amd j.s are 6f active what the fuuuuckkk
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# ? Jan 18, 2017 19:06 |
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movement is also way faster in marvel so it's easier to run into poo poo
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# ? Jan 18, 2017 19:10 |
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man nurse posted:Just played a pink Guile by the name of President_Trump. He got a perfect K.O. Doesn't check out. Now, if he got owned by a Russian...
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# ? Jan 18, 2017 19:12 |
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Dodgeball posted:Doesn't check out. Zangief in a business suit, please.
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# ? Jan 18, 2017 19:19 |
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Count Bleck posted:Zangief in a business suit, please. Only if I can rip it off to reveal the glorious thong gief
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# ? Jan 18, 2017 19:21 |
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Ripping is classic, but it'd probably be easier if he just flung the clothes off magically like it was his Red Cyclone cape.
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# ? Jan 18, 2017 19:28 |
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Jmcrofts posted:We've had a lot of octogate users in this thread but you are definitely the most insecure eh, I just have fun laying into nerds trying to enforce a certain style of gate
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# ? Jan 18, 2017 20:09 |
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No it's pretty clearly a weird hangup you have.
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# ? Jan 18, 2017 20:20 |
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Brosnan posted:No it's pretty clearly a weird hangup you have. Please tell me more about hitbox controllers.
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# ? Jan 18, 2017 20:21 |
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Enkmar posted:eh, I just have fun laying into nerds trying to enforce a certain style of gate use an octo if you want (to suck)
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# ? Jan 18, 2017 20:25 |
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Hes gonna suck regardless of his stick choice. Let him be a dork if he wants.
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# ? Jan 18, 2017 20:29 |
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I've made no claims about how good I am, which makes this all the more hilarious never change you beautiful bastards
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# ? Jan 18, 2017 20:37 |
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buncha squares, man.
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# ? Jan 18, 2017 20:38 |
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Enkmar posted:I've made no claims about how good I am, which makes this all the more hilarious hahah dance puppets I'm the master troll so this is all quite humorous to me >:)
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# ? Jan 18, 2017 20:40 |
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Brosnan posted:hahah dance puppets I'm the master troll so this is all quite humorous to me > Yep it's me the master manipulator, user of octagates
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# ? Jan 18, 2017 20:42 |
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# ? Jun 5, 2024 00:01 |
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Puppetry only allows you to hit four cardinal directions so your choice of gate shouldn't really influence it anyway.
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# ? Jan 18, 2017 20:43 |