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What an idiot, was already there when I spawned and kept shooting a bow forever until I didn't care anymore and killed him with Forbidden Sun.
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# ? May 19, 2014 20:55 |
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# ? Jun 6, 2024 06:20 |
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CJacobs posted:So, I just started a new character... Normally that color of fog indicates that you can't pass due to an invasion. Perhaps someone was invading you? edit: if that's it, it's definitely a bug though--you normally can't sit at a bonfire if you're being invaded either.
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# ? May 19, 2014 20:58 |
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You can always escape an invader into a boss door anyway, though.
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# ? May 19, 2014 21:06 |
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Argh the harpy NPC in the basilisk pit is the cruelest thing these games have ever pulled. I fall down there and open the door looking for a way out and the basilisks killed her before I even knew what had happened. Whyyyy Now I'm all bummed out. At least the Grave of Saints and Royal Rat Vanguard were fun.
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# ? May 19, 2014 21:06 |
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CJacobs posted:So, I just started a new character... I had the exact same issue right before at The Lost Sinner's fog gate. The prompt to walk through the fog was there but nothing happened when I tried to do so. Going back to the title screen and loading up again without going back to the bonfire solved it for me. I was a bit disappointed as I thought it was an invasion and I can count the number of NG invasions I've had on one hand.
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# ? May 19, 2014 21:08 |
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What the hell? Is SM 128k and SL 52 high for Skeleton Lords? I haven't had any luck seeing summon signs. I swear I've been here way later than this before. Strange thing is if I lay my sign down I get summoned within a minute or two.
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# ? May 19, 2014 21:08 |
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CJacobs posted:So, I just started a new character... When this happens it's usually an invasion in progress that for whatever reason cancels, I've had it happen a few times, if you stand and watch at the Luna Belfry entrance you can see that fog pop up and go away a bunch usually with no notifications.
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# ? May 19, 2014 21:09 |
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superh posted:You can always escape an invader into a boss door anyway, though. Pretty sure that's the fog door in the room with the hollow knight that's playing possum, not the door to the boss. edit: he was probably being invaded but the guy timed out before he could actually get in Manatee Cannon fucked around with this message at 21:15 on May 19, 2014 |
# ? May 19, 2014 21:12 |
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superh posted:You can always escape an invader into a boss door anyway, though. That isn't the boss door, that's the midway point fog gate. You can always pass through those too. Like I said though, it gave me the prompt, my character just wasn't walking through the door.
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# ? May 19, 2014 21:12 |
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You can't go through with certain animations (door opening, ladder climbing, etc.) if something's block the way (i.e. an enemy, another phantom). I'd guess that for w/e reason, the game considered something to be blocking your way, so it cancels the animation.
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# ? May 19, 2014 21:18 |
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Satorr posted:What the hell? Is SM 128k and SL 52 high for Skeleton Lords? I haven't had any luck seeing summon signs. I swear I've been here way later than this before. I've had this problem a lot lately too, in Drangleic Castle of all places (usually a hotbed of signs - I hardly ever see one, but if I put mine down, I get summoned np). I have to assume that noobs always do Bastille first since it's the only obvious progress route from either Heide or FOFG, but which of the lord areas they do next and in what order is a bit of a mystery. I think I did Gutter first after Bastille (actually I didn't finish Bastille till later because I had trouble with LS and did not know Belfry Luna even existed). At any rate, your SM seems completely normal for that area.
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# ? May 19, 2014 21:22 |
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I've never been invaded. In a way it has made me sad. Then I started co-oping with a buddy and he got invaded twice. Nobody likes me.
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# ? May 19, 2014 21:22 |
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Someone help me out with using spells because I feel like I'm doing it wrong. Started the game doing sword and board, going mostly in STR, VIT, and END. Decided that spells look fun so I respec, 50 INT, 30 FTH, and I got a couple of the Soul Arrow spells (regular, heavy, super ultra heavy, etc) and the lightning bolt spell. Trying to do Aldia's Keep and I find myself just using too many spells to take poo poo down to where I'm running out. The way I see people talk about this stuff made it seem like it was more powerful, or is that just hexes and miracles? Based off my initial impressions, I'm thinking about switching to a STR/FTH build because throwing lightning spears looks badass but I still want to melee stuff.
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# ? May 19, 2014 21:26 |
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I'm contemplating using adaptive v-sync (half refresh rate) in order to make parrying frames easier to use, as well as to restore the original intended durability of weapons. Anyone have any thoughts on this? The game visually looks shittier to me now (especially during character movement and/or camera movement), at 30 fps (instead of my original 60), but the parry frames (confirmed), possibly i-frames (unconfirmed), durability (confirmed), and guard break frames (unconfirmed) might make it worth it. Edit: the game is much harder on the eyes like this. I don't know if I can take it. ComaPrison fucked around with this message at 21:30 on May 19, 2014 |
# ? May 19, 2014 21:27 |
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Ice Fist posted:I've never been invaded. In a way it has made me sad. Then I started co-oping with a buddy and he got invaded twice. Was he invaded by the same person both times? A lot of blood brothers will just stockpile a whole bunch of red eyes and then terrorize a zone for a while. I did that and would end up killing the same host multiple times, or kill them once and then see them again as a summon trying to get human form back (and then put a stop to that).
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# ? May 19, 2014 21:30 |
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ComaPrison posted:I'm contemplating using adaptive v-sync (half refresh rate) in order to make parrying frames easier to use, as well as to restore the original intended durability of weapons. Anyone have any thoughts on this? The game visually looks shittier to me now (especially during character movement and/or camera movement), at 30 fps (instead of my original 60), but the parry frames (confirmed), possibly i-frames (unconfirmed), durability (confirmed), and guard break frames (unconfirmed) might make it worth it. Where was it confirmed that parry frames and such are actually affected by FPS on the PC?
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# ? May 19, 2014 21:31 |
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Ice Fist posted:I've never been invaded. In a way it has made me sad. Then I started co-oping with a buddy and he got invaded twice. The playerbase is so large, and cracked red eye orbs are so finite that it's very likely you will play the entire game without getting invaded. I've beaten the game four times and STILL have never been invaded.
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# ? May 19, 2014 21:32 |
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Yeah I wish I would have been invaded at least once or twice in NG. It doesn't even happen often in NG+ but I got killed by a guy named White Boy so I guess that makes up for it.
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# ? May 19, 2014 21:35 |
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Artificer posted:Where was it confirmed that parry frames and such are actually affected by FPS on the PC? I'm sorry, I didn't bookmark the link. It may have been on NeoGAF, Reddit, Fextralife, or somewhere else. The jist of it was that parries and invulnerability during roll are set to be active for a precise # of frames (for the rolls it depends on agi, not sure about parry though). The results make sense in that a higher frame rate reduces the # of milliseconds your parry frames/i-frames last for. The results also make sense in that durability was also (shortsightedly) programmed so that durability damage depends on the # of frames (rather than the number of milliseconds) the weapon spends inside a body/object. Hence, at a higher frame rate, the durability is destroyed more quickly. That is not unlike how it was in DS1, wherein frames were linked to jump distance/height. So on PC with the 60 fps mod, jumping was LOL short/low. I'm glad at least that jumping issue isn't one for DS2 on PC this time around. This is why I'm contemplating just eating the 30 FPS with adaptive v-sync at half refresh rate. I tried it for a minute and it was so harsh on the eyes though, so I switched back to smooth v-sync. Anyone who says your eyes can't notice the difference between 60 FPS and 30 FPS is full of poo poo. It might be true for a relatively static image/an image with minimal movement (it doesn't bother my eyes when I'm not moving my character), but as soon as you're running, rolling, fighting, the visual difference is obvious to your eyes. Adaptive v-sync set to half refresh rate also creates some weird flickering problems with various light sources and objects. ComaPrison fucked around with this message at 21:52 on May 19, 2014 |
# ? May 19, 2014 21:38 |
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Chomp8645 posted:Was he invaded by the same person both times? A lot of blood brothers will just stockpile a whole bunch of red eyes and then terrorize a zone for a while. I did that and would end up killing the same host multiple times, or kill them once and then see them again as a summon trying to get human form back (and then put a stop to that). No. He got invaded by a guy in FotFG and died to a spell without ever seeing the phantom. Second time was in Heide's where we came across a half naked punching dude who dodgerolled off a cliff. The second one was hysterical.
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# ? May 19, 2014 21:39 |
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I hope all that active frames based on frame rate stuff gets patched.
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# ? May 19, 2014 21:39 |
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I've had pretty frequent invasions in ng+ so your mileage may vary. Some areas people don't like to deal with though (like The Gutter) so you'll only get the people most determined to dick you over. If being invaded is important to you, Titchy Grenn sells a ring that increases your chance of invasion.
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# ? May 19, 2014 21:39 |
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Satorr posted:I hope all that active frames based on frame rate stuff gets patched. The worst is when you hit a corpse you think will take two hits, but only actually takes one and you're knowledgable enough about this bug that you glace at your durability meter on your weapon and see the enormous chunk come out of it. My Halberd.
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# ? May 19, 2014 21:41 |
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Punching afk phantoms/hosts always gets me. RIP my chime.
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# ? May 19, 2014 21:43 |
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There is nothing more infuriating than having to fight a guy with a monastery scimitar who also has one of those invisible weapon rings, or invisible weapon spell, whatever they're using.
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# ? May 19, 2014 21:45 |
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Speaking of my halberd, I was really disappointed in the moveset for powerstanced dual halberds. It's just a slow, double overhead chop for both moves. I tried it for two minutes and the quickly went back to just one. The single halberd moveset owns though.
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# ? May 19, 2014 21:46 |
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Satorr posted:I hope all that active frames based on frame rate stuff gets patched. I'm somehow doubtful that they'll fix it. It'll cost them money and man hours. Should this be the case, then your only option is to play with a parry/i-frame/durability disadvantage (in PvE). It won't really affect PvP since almost everyone will be equally disadvantaged. I doubt many people's eyes will be able to handle the visual impact of frame throttling down to 30 fps. It seriously looks like poo poo. In the broader view, i-frames, parry frames, possibly guard break frames, and durability are half as viable as they are on consoles. This shouldn't really be a big deal for guard breaks and i-frames as they're still plenty viable with the disadvantage. I rarely see people pull off parries in pvp on PC though without missing the frames and getting punished for it though. This probably means we won't see as many parries on PC PvP as on console PvP. This is sorta a shame, as it's always awesome seeing a sweet parry come through, especially in fight clubs/tournaments. ComaPrison fucked around with this message at 21:51 on May 19, 2014 |
# ? May 19, 2014 21:48 |
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Is it actually for real confirmed that FPS affects i-frames and parry frames? You would think that dodging and parrying being literally twice as hard on the PC would be something people would have noticed right away even without any testing. Especially with regard to parries since PVP parrying in the PC version already feels way easier than it was in DS1.
Small and Blue fucked around with this message at 21:55 on May 19, 2014 |
# ? May 19, 2014 21:53 |
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Which armor do you guys think would be the best for cosplaying Tarkus? I miss the Black Iron Set. Edit: drat, as a Bellbro, killed a guy one time, was summoned again against him and he ran all the way back to the fog wall and tried to pass it. I felt bad. Mystic Stylez fucked around with this message at 22:03 on May 19, 2014 |
# ? May 19, 2014 21:56 |
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Rolling iframes feel pretty lenient to me, I can't imagine dodging being even easier than it is now. Guess that could just be a testament to how sweet agility is though.
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# ? May 19, 2014 21:57 |
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Ice Fist posted:Speaking of my halberd, I was really disappointed in the moveset for powerstanced dual halberds. It's just a slow, double overhead chop for both moves. I tried it for two minutes and the quickly went back to just one. The single halberd moveset owns though. Were you the guy named TWO HALBERDS that I tried to help fight Velstadt with?
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# ? May 19, 2014 21:57 |
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Small and Blue posted:Is it actually for real confirmed that FPS affects i-frames and parry frames? You would think that dodging and parrying being literally twice as hard on the PC would be something people would have noticed right away even without any testing. Especially with regard to parries since PVP parrying in the PC version already feels way easier than it was in DS1. I'm looking for the others, but here's the one for durability. http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
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# ? May 19, 2014 21:59 |
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ComaPrison posted:I'm looking for the others, but here's the one for durability. I don't think its ever been shown to effect dodging or parrying. Having played both this and the console version quite a bit, I certainly can't tell a difference.
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# ? May 19, 2014 22:01 |
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Tarezax posted:Were you the guy named TWO HALBERDS that I tried to help fight Velstadt with? No. As I said, I tried it for literally two seconds, noticed the moveset was really lackluster and immediately went back to just one.
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# ? May 19, 2014 22:06 |
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https://www.youtube.com/watch?v=cAe442j4eB8 gotta go fast etc
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# ? May 19, 2014 22:07 |
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turtlecrunch posted:https://www.youtube.com/watch?v=cAe442j4eB8 This will make speedruns awful to watch. Could also affect PVP, tho you could probably counter this with wide horizontal weapons if you see someone do it, assuming it even catches on.
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# ? May 19, 2014 22:09 |
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Genocyber posted:This will make speedruns awful to watch. Could also affect PVP, tho you could probably counter this with wide horizontal weapons if you see someone do it, assuming it even catches on. How could this possibly not catch on.
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# ? May 19, 2014 22:15 |
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Genocyber posted:This will make speedruns awful to watch. Could also affect PVP, tho you could probably counter this with wide horizontal weapons if you see someone do it, assuming it even catches on. Haha distortion is already trying to incorporate it into his runs. It's more entertaining to watch for now at least.
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# ? May 19, 2014 22:15 |
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I'm at the undead hunstsman and level 40, I have 190k Soul Memory. Is the super loving bad?
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# ? May 19, 2014 22:23 |
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# ? Jun 6, 2024 06:20 |
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turtlecrunch posted:https://www.youtube.com/watch?v=cAe442j4eB8 Ahahahah
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# ? May 19, 2014 22:23 |