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Yeah when I made the mistake of playing albion the first town I walked into all the stalls were taken by dumbasses charging insane prices to use anything.
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# ? Jul 11, 2019 21:14 |
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# ? Jun 8, 2024 18:45 |
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I think a goon mega-station is inevitable because of this. Which honestly would make a pretty cool capital area for our faction anyway.
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# ? Jul 11, 2019 21:19 |
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Comrayn posted:Yeah when I made the mistake of playing albion the first town I walked into all the stalls were taken by dumbasses charging insane prices to use anything. Yeah, it's stupid. People who poopsock the game at release shouldn't forever thereafter be comfortably rich without doing anything else. The only thing they did stupider than that was the whole gold system, wherein gold just constantly gets exponentially more expensive... So every tryhard poopsock idiot just min/max to have enough resources to buy it off people at the beginning and thereafter they are ungodly rich forever. They can go ahead and steal from eve all day, if anything good should come from eve it should be the lab setting wherein various poo poo was tried and a relatively decent/fun game/economy existed without being entirely ruined even when they did extremely dumb poo poo.
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# ? Jul 11, 2019 22:06 |
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soy posted:Yeah, it's stupid. People who poopsock the game at release shouldn't forever thereafter be comfortably rich without doing anything else. The only thing they did stupider than that was the whole gold system, wherein gold just constantly gets exponentially more expensive... So every tryhard poopsock idiot just min/max to have enough resources to buy it off people at the beginning and thereafter they are ungodly rich forever. Albion is a bad game all around, despite what apologists in the Albion thread say. Having said, that, the best way to deal with crowded safe zones without resorting to the MMO-killer that is instancing is probably using a weekly bidding system for spots. If you lose your spot, nbd everything is stored and your blueprint saved, then someone else can use it, so long as they can keep ponying the credits to maintain the spot and fend off others who are willing to pay more. This will also make player-owned stations in player space more attractive as they'll likely be infinitely more affordable, and if with the right group, a healthy market to turn a profit on.
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# ? Jul 11, 2019 23:16 |
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Didn't realize they had been putting out videos since the announcement. Even more hyped for this.
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# ? Jul 12, 2019 17:06 |
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Kimsemus posted:Albion is a bad game all around, despite what apologists in the Albion thread say. Yeah Albion is a dumpster fire. Maybe a monthly bidding system not to be annoying. Just needs to not be oh you got this grats you’re set forever gently caress noobs got yours.
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# ? Jul 13, 2019 00:49 |
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Pretty sure they changed the city plot system a couple months ago in Albion. It's not something I really follow in the game though. I just like the pvp
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# ? Jul 13, 2019 04:40 |
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STARBASE - Developer Interview Youtuber Captain Jack interviewed people from Frozenbyte over discord. Here is a break-down of what was said: -People interview are Kia from marketing, the VP Joel, and Project Leader Anna. -Development started five years ago. -Company and game started out when Lowry, CEO of the company, got tired of not seeing voxel/survival project he was previously working not get past the planning stage. Figures he could make something better. -Starbase development is justified as a means of researching and developing their engine to handle mass data simulation for future projects. -Early Access is planned for 2019, but they don't guarantee that. -The reason why they've relatively recently announced the game and planning for EA for 2019 is because they believe they've reach the point were developing the game in a closed vacuum is no longer efficient. -They want player meta-data to help them decide where they should focus development (AKA: the same way Eve Online does things). -Game is played on a single server shard and handles player encounters with an p2p instance system. Current system supports an instances of about a 100 players, however this isn't set in stone. System prioritizes putting friends/clans into same instances. -End goal for development is to have an almost uncapped player count. -There is no console version planned at this moment and would only be consider, if at all, until after the game leaves EA. If it was being considered, it would only be developed for next gen consoles. -Current hardware required to run Starbase are based on the specs of computers the developers use to play the game in it's current unoptimized state, requirement will be lowered as they develop the game. -Game is designed in such a way that the game and it's mechanics are easy to learn, but hard to master. -Everything can be fully designed and tested in a blue-print beforehand. Once finalized, multiple players can work together to assembly ships or stations represented by a hologram if they have the resource and parts, insuring things are not put together wrong. -Currently there is no system that allows the sharing of blueprints, but they will change that soon. They also might add blueprint sharing via Steamwork, but they're not ready to commit to that decision yet. -There will be no private servers. -Landing on planets is planned for down the line, but not a top priority in development at this time. -Another planned feature is warp gates, which will be used to travel to other solar systems. E: From the sound of things, they're purposely designed the game to output as much simulated data as possible, under one the harshest media environment (large scale MMOs), with the intent of people abusing the hell out of it in the game, for the sole purpose to help them optimize research for their compression technology to help them create a more efficient game engine for future use. Got to give them credit, even though I think they've bitten more than they can chew, they're ballsy. Back Hack fucked around with this message at 03:34 on Jul 16, 2019 |
# ? Jul 16, 2019 03:00 |
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All of this is encouraging stuff to read. I still don't know how well they will effectively handle the community when the game actually launches, but this is good stuff.
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# ? Jul 16, 2019 03:27 |
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they'll initially release it as a hardcore true sandbox game and then dumb it down for actual release to hook in the casual audience and alienate the original backers
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# ? Jul 16, 2019 04:54 |
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P2P is worrisome
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# ? Jul 16, 2019 11:04 |
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TalonDemonKing posted:P2P is worrisome P2P instancing is not the same thing as a game being P2P, it’s simply a method for a dedicated server to save resources.
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# ? Jul 16, 2019 12:56 |
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1001 Arabian dicks posted:they'll initially release it as a hardcore true sandbox game and then dumb it down for actual release to hook in the casual audience and alienate the original backers at this point if someone would just release a moderately lovely game I'd be happy I'm playing planetside 2 for fucks sake
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# ? Jul 16, 2019 13:39 |
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TalonDemonKing posted:P2P is worrisome They've also said nothing substantial, IE things that would easily allow cheating, will be handled P2P/clientside in a separate Q&A.
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# ? Jul 16, 2019 14:29 |
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Back Hack posted:Game is played on a single server shard and handles player encounters with an p2p instance system. quote:They've also said nothing substantial, IE things that would easily allow cheating, will be handled P2P/clientside I find that incredibly hard to believe.
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# ? Jul 16, 2019 14:59 |
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Shadowlz posted:
It's not hard to believe when you think about all the gameplay stuff occurring serverside, and a lot of the advanced rendering/physics/etc occurring P2P/clientside. A lot of YOLOL functions will probably be P2P as well. We'll know soon enough though.
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# ? Jul 16, 2019 15:19 |
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how would that even reliably work it's gonna be a clusterfuck of desyncy broken bullshit AND/OR exploitable easily cheated if they rely too much on p2p
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# ? Jul 16, 2019 15:42 |
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I'm holding my breath to see how it actually plays. But yeah, could easily be a clusterfuck if they've not really thought it through
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# ? Jul 16, 2019 16:57 |
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1001 Arabian dicks posted:how would that even reliably work This has been the worry because how can P2P not. Imagine the poo poo you'll be able to do easily in P2P.
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# ? Jul 16, 2019 19:45 |
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Back Hack posted:P2P instancing is not the same thing as a game being P2P, it’s simply a method for a dedicated server to save resources. I'm rather sure they said their networking was P2P which is different than P2P instances, I agree. However, I am rather 99% sure we were told or its in the FAQ somewhere that the coding will use P2P for networking to reduce the server load for the 1349302 parts of ships that are blow apart.
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# ? Jul 16, 2019 19:48 |
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Back Hack posted:with the intent of people abusing the hell out of it I think we can help there.
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# ? Jul 16, 2019 23:12 |
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The best way I could foresee being able to handle the clusterfuck of 'dozens of ships exploding into thousands of collidable pieces dozens of times every second' is to change how destruction, collision, and breakage is handled based on server load, or at least number of people on the server. It could be tiered, once the server is at >15 people in an area you could have : 1) pieces of size x not render when separated from a space ship if it's a [non important module/part] 2) abstract(verb) loose cargo/items suspended in those meme gravity fields (which i think is a dumb/unnecessary idea anyway, having an abstracted inventory is so much easier to handle/manage) 3) potentially a change in game physics to simplify collisions, breakages and destruction in a more manageable and cpu friendly way* 4) slow the game's simulation speed (e.g. time dilation in eve online) so the server can handle it* You could even, once load goes below the limit (or below the player count) have the originally despawned or non-rendered debris and pieces spawn in in a salvage yard type of thing. If the server load still needs help or even more people join in a fight, you could: 1) pieces of size x+n not render when separated from a space ship 2) limit the speed at which in game code is run* 3) group fast rate of fire projectiles into 'bursts' rather than many smaller shots* There are many optimizations they could do to make the server carry many more people, but whether they have the technical know-how or creative ability remains to be seen. *I know these things would most likely significantly effect gameplay, but having gameplay effected negatively is better than not having gameplay at all. 1001 Arabian dicks fucked around with this message at 00:10 on Jul 17, 2019 |
# ? Jul 17, 2019 00:07 |
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Peer to peer instancing worked so great in elite dangerous where if you tried to drop into a beacon where a squaddie was being attacked but couldn't connect to any one of the other players in that instance you got your own empty space and couldn't help.
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# ? Jul 17, 2019 15:18 |
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Starbase - Asteroid Mining Feature Video
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# ? Jul 18, 2019 16:39 |
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That looks like a really interesting way to do mining. It seems like you can actually make a full career out of it too.
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# ? Jul 18, 2019 17:12 |
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Yea, not quite sure how the purity portion will play out. When you buy materials for ship building, does the purity of the material that goes in affect quality? Seems crazy to sit there and pick the ore clean.
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# ? Jul 18, 2019 21:15 |
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I'm hoping that just means a higher yield when the asteroids are refined into spacematerials but who knows
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# ? Jul 18, 2019 23:54 |
looks pretty chill
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# ? Jul 21, 2019 17:57 |
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i'm so glad you can just smash the pieces into tiny fragments instead of having to manually drag every piece into g*sh d*rn piece into a cargo thing
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# ? Jul 21, 2019 23:08 |
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I really dig this.
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# ? Jul 22, 2019 05:18 |
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MarcusSA posted:I really dig this. That's rather vein of you. vvv It's one of the devs. Back Hack fucked around with this message at 06:39 on Jul 22, 2019 |
# ? Jul 22, 2019 06:14 |
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Also I really enjoy the videos they put out but the narrator really bothers me for some reason. I think it’s her cadence or something. It’s a real person right? Like not a “Siri” reading it off?
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# ? Jul 22, 2019 06:30 |
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MarcusSA posted:Also I really enjoy the videos they put out but the narrator really bothers me for some reason. I think it’s her cadence or something.
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# ? Jul 22, 2019 09:30 |
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MarcusSA posted:Also I really enjoy the videos they put out but the narrator really bothers me for some reason. I think it’s her cadence or something. She's def a real person, I think it's just a Finnish accent. She participates in a ton of Q&As and FAQ stuff on the discord and is a super chill person.
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# ? Jul 22, 2019 14:36 |
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Finnish "people".
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# ? Jul 22, 2019 17:55 |
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kaffo posted:If you watch Captain Jack's Q&A with the devs she sounds a lot more like a regular human being. But she definatly has a strong Scandinavian accent. Kimsemus posted:She's def a real person, I think it's just a Finnish accent. She participates in a ton of Q&As and FAQ stuff on the discord and is a super chill person. Ok thanks! I like the content maybe it’s just the way she reads that’s throwing me off. I honestly thought she was a robot
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# ? Jul 22, 2019 18:02 |
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Kimsemus posted:She's def a real person, I think it's just a Finnish accent. She participates in a ton of Q&As and FAQ stuff on the discord and is a super chill person. I like the accent ^.^
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# ? Jul 22, 2019 20:23 |
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Starbase - Boltcrackers Episode 3
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# ? Jul 25, 2019 18:11 |
boltcrackers is cool as hell
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# ? Jul 29, 2019 20:17 |
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# ? Jun 8, 2024 18:45 |
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The new space battle video is pretty cool. I'm interested to see what happens when it's not a closed dev test environment and there are 50+ more people.
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# ? Jul 29, 2019 22:04 |