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SniperWoreConverse
Mar 20, 2010



Gun Saliva
In my insatiable quest for cyberpunk i found a one where Pondsmith himself is running a game. He does set the scene a lot differently than in red sky city.

the thing that really threw me off this motherfucker rolls physical loving dice on his physical loving desk lmao. Truly this is a table top rpg

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Doctor Zaius
Jul 30, 2010

I say.

Big Beef City posted:

...Just...don't do that then?

Make your world one where nobody wants your lovely rear end used pistol and only wants to give you 60 eddies for it, or one where the Agent your techie modified to have an LED light-show incorporated tickle's someone's fancy so they toss them an extra 50. 100. Whatever. Maybe it breaks later and they get pissed.

Pretty sure CP as a system has always intended the GM to just...do whatever felt right and BS their way through anything they felt like. I understand wanting to use the mechanics as provided to 'stick to the system', but if it isn't working for you, just...don't?
I played in a 2020 campaign where one of the players was full body mod 'Incredible Hulk', complete with green skin, the whole 9 yards, and RP'd him that way the whole campaign. That's not exactly in or by the book. It still worked out (sorta. He died gutting himself on broken glass on a shot out back window of a truck, locking his arms around my neck to reach the steering wheel and in the process drove us off a cliff... that's another story. But still, that's not exactly in the book either, and still 'do-able'.)

imo it's a lot more fun when you make a roll against a DV (or whatever) and either you or your GM goes "Hmmm" and makes up a load of bullshit rather than consulting a hard and fast table and pushes up their nerd-glasses to say "oh well, it says HERE that..."

So, I will say (as someone playing fixer in the same game), an issue with the 'just do whatever' approach is that a lot of the fixer's role abilities are like, pretty explicitly 'get x% more when buying/selling stuff', so going all loosey-goosey with stuff like that kind of like...negates a lot of concrete stuff the fixer has (while stuff like a solo's abilities are probably not gonna be messed around with in the same way).

e: I do feel like the gear/pricing situation is missing a certain... something, but I'm also not as big a fan of 'here's a literal shopping catalogue, figure it out' type stuff, but I'm not really sure what the solution there is.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
I spent an inordinate amount of time after Red Sky City ended thinking about various ways to make a campaign about looting a sunken freighter, and it's kinda interesting because a lot of the things that would keep you alive normally are unavailable. I have a hard time figuring out how air hypos could be used underwater at all, much less at pressure. But there was some crazy stuff in many of the 2020 books that could be pulled over if the team does the groundwork, like deep sea suits and liquid breathing systems and stuff like that.

I'd set it up with a couple leads like ok how are you going to get down there? Can you do anything to prepare? How the hell are you gonna fund an insane gig like this? How are you even going to recover any of the stuff?

There's a ton of different ways you can handle this and one thing that i think's cool is you can irl google "pacific garbage patch coordinates" and then find a bathymetric map that's somewhere around that huge zone and looks pretty cool



so then you could do stuff like design a run to get this info, and players could figure out a way to insert in and netrun the whole dump, or if they don't have one nbd, because maybe they can socially engineer someone into a chair where they could manually pull stuff. You could throw in a curveball by basically having them step through an interface very like NOAAs before the actual keyboard jockey shows up and they get busted, or maybe both. Another thing I think is neat is those features without the download icon do still have data, but it can't get downloaded through NEXT. You have to go into them and look, they have a shitload of metadata and scanned microfilm and stuff like that, but it goes through a different process. Maybe a netrunner would miss this.

Hell, maybe you could trade data upfront with the NCU in exchange for footage and mineral samples or something.

The region is enormous though, and the huge majority of it is insanely deep, so figuring out how to jury rig what's basically a space launch of a mission could be cool.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS

SniperWoreConverse posted:

I spent an inordinate amount of time after Red Sky City ended thinking about various ways to make a campaign about looting a sunken freighter, and it's kinda interesting because a lot of the things that would keep you alive normally are unavailable. I have a hard time figuring out how air hypos could be used underwater at all, much less at pressure. But there was some crazy stuff in many of the 2020 books that could be pulled over if the team does the groundwork, like deep sea suits and liquid breathing systems and stuff like that.

I'd set it up with a couple leads like ok how are you going to get down there? Can you do anything to prepare? How the hell are you gonna fund an insane gig like this? How are you even going to recover any of the stuff?

There's a ton of different ways you can handle this and one thing that i think's cool is you can irl google "pacific garbage patch coordinates" and then find a bathymetric map that's somewhere around that huge zone and looks pretty cool



so then you could do stuff like design a run to get this info, and players could figure out a way to insert in and netrun the whole dump, or if they don't have one nbd, because maybe they can socially engineer someone into a chair where they could manually pull stuff. You could throw in a curveball by basically having them step through an interface very like NOAAs before the actual keyboard jockey shows up and they get busted, or maybe both. Another thing I think is neat is those features without the download icon do still have data, but it can't get downloaded through NEXT. You have to go into them and look, they have a shitload of metadata and scanned microfilm and stuff like that, but it goes through a different process. Maybe a netrunner would miss this.

Hell, maybe you could trade data upfront with the NCU in exchange for footage and mineral samples or something.

The region is enormous though, and the huge majority of it is insanely deep, so figuring out how to jury rig what's basically a space launch of a mission could be cool.

Prob gonna steal this. This is awesome.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Go for it.

I like that NOAA's got a bit of an arcane system that's not immediately apprehensible to someone who never looked at it before, and there's a shitload of weird cyberpunk-y data layers and stuff. Having a non-netrunner look at an actual interface and possibly getting more info that's old but still potentially useful could be cool. Some corpo or someone who knows about beuracracy or red tape or data systems could be useful for a run like this. They players might be able to have someone operate as a "spotter" for the netrunner who's "sniping" the info out of this big academic or corporate system.

Plus if you get into some of these old data sets it comes up with a page like this:


which is kind of serendipitous that i loaded one with an error because maybe the system has been belching out these routine connection errors ever since the old net failed, and the real authorized users all know to disregard them, but the players wouldn't know this.

Do they really wanna rely on this literally antique data? Maybe. Magnetics and stuff could be useful for navigation, seismics and subbottom and all this would be useful to know to try and predict what the wreck site would be like. Really, would any of that change over 75 years? Maybe!

If the players are being too loud about it you could have someone catch on to what they're trying to do and decide to beat them to the punch. You could come up with a variety of npcs who might know about pressure sickness or aquatic drones or asset recovery or w/e and make different runs to get their help or deny their help to someone else. All kinda poo poo.

I'd probably make an npc who knows about deep technical diving and is willing to help for the right price. And then bitch out the players and make them all buy dive computers and glow sticks and poo poo like that, "an agent won't cut it!" Actually set it up so that anyone who's going down relying on cyberware has to step through compression stages, and if something screws up and they need to rapidly go up or down faster than the dive plan they better be ready to roll against gas narcosis. Maybe a hardsuit side steps this but it's like a linear frame and requires multiple neural jacks, and uses liquid breathing which could gently caress with your stats. Maybe a drone lets you stay at the surface but is difficult to pilot.

If you have gills would pollutants in the water gently caress you up? What about your other chrome would it immediately break? For pop up things like shoulder cams and weapons would it gently caress up your arm if you used them under pressure?

Ton of stuff to work with here, and all the gear you'd need is mostly in the sourcebook already. Air canisters are in under cyberware. There's rules for buying drones. If you need underwater cutters and welders that's like buying another techbag. Better figure out your food situation cause it could be a long haul.

Every role has good skills that would be important to the whole campaign too. A media's camera skills and editing could let you do stuff like scope out looking for deep sea creatures and points of interest that people will pay for information about. A rockerboy could be critical to interact with people. An exec might be able to get access to some kind of small hab dome that would be way too expensive. Who's gonna help you source this gear if not a fixer? Who's hard enough to get down there and do the actual recovery?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
So any news about future books?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
They put out the second print version that has all the errata and corrections merged into the main text. They're gonna have a couple smaller book(s?) that has all the downloadable pdfs compiled into chapters + more drones stuff + more random encounters + some screamsheets. Mostly it looks like they've been puting out QOL stuff for in person tabletop players, like they have a deck of cards you can use to netrun. Should be a new chromebook at some point.

Until then there was some new stuff I hadn't seen:
https://rtalsoriangames.com/downloads/
The cyberchair is pretty cool and has interesting options, I could see it being used a good amount and in creative ways. They added in a weather system which I like, it's especially useful if you have players who are true scrub tier losers and don't have easy access to decent indoors shelters, or if you want to dial up the pressure a little. It also gives a reason for players to want to get environmental gear. Bunch of other stuff.

They've got more DLC than the 2077 lol.

SniperWoreConverse fucked around with this message at 08:13 on Aug 23, 2021

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Im having a tough time just not giving my players "go here kill stuff". Like its flavored well, why they are doing it, but Id like maybe ideas on something like - you have to do a bunch of stuff to find the hideout.

Anyone help me out? My brains broken.

Bust Rodd
Oct 21, 2008

by VideoGames
Try to envision your campaign as a heist movie or something more involved, like you need to steel a shipment of expensive AI cars that are being transported across the badlands and you have 2 weeks to plan your heist. You can have them plan their mission, set up routes, secure important tools or tech

Remember that the key to good story telling is string together your events with “Because of” or “due to”, so try to construct a scenario that requires multiple involved steps working towards a clearer mission.

“There’s an experimental surface-to-space personal carrier being tested out in the badlands, if we can intercept it and sell it on the black market, we’ll be rich! We’ve got two weeks to identify, isolate, and extract this hardware, but we can’t get caught my militech and shoot our way out!

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Did you make them roll life goals when they were making their characters? The lifepath stuff in general is deceptively powerful cause there's so many ways you can form connections between PCs and NPCs and PCs and PCs and Corps and Gangs and Cops and

I tried starting a game, and the one guy basically had a character self-create it was kind of insane. Those first few bullshit missions are cool to just throw in but if you're doing a campaign imo you want to give them a route that gives them what they want as characters and as players, making that route go through some crazy poo poo is basically the game.

So my one player has a char where revenge vs who killed her dad is the motivation, so while day to day runs are not related, it's possible to leave clues every so often. Depending on what runs they're prone to picking up you can sort of bend the narrative around to meet the long term goal. Instead of biotechnica wanting you to guard the reference forest they want you to retrieve drugs from some gangs and it just so happens someone from that gang knows about bla bla bla

Have reasons for them to get specific things instead of just rolling gangers every day. Bust Rodd got a good one there, maybe you want other stuff, you need gene sequences. You need NET archeology. You need to protect or escort or abduct VIPs, there's a ton of ways to get money. Have a client's rival get wind of what the PCs are doing and establish a counteroffer or counteroffensive if that fails. Prepare wrenches to throw into the works.

Maybe instead of recovering the gene sequences you need to destroy them by any means you can think of and the pay is purely built around how much you completely gently caress over the target. So yes, a solo could rig detonators, or a netrunner could hack the system and erase everything, but maybe a medtech would know how to sabotage the nanosequencing array in a way that would be insanely difficult to track down, and the client would be elated to hear you not only deleted the rival's gene library but wrecked their ability to rebuild it for a long time.

There is the skill Medical Tech, which is like Weaponstech but only medtechs can get it. Try to look at the unique capabilities that each player has and make little set pieces built around them every once in a while. If you have netrunners encourage them to leave viruses in the bottom of architectures for interesting reasons. Techs can invent poo poo, or fix poo poo on the fly, it's basically insane. Medias get rumors, etc etc. Put them in situations where that's a big deal and not just to shot weap.

Or if you have a lot of solos you can have them do tactics checks or combat awareness and realize they're just absolutely hosed this time and are literally unable to beat the force that's against them, how do you minimize the failure and come out alive? How do you bounce back harder? Maybe they should be pissed some fixer sent them into an impossible hell morass they barely crawled out of.

But try and encourage your PCs to get goals that are more than better money and better chrome, see what their real goals may be. Some people do just wanna be rich though.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
All pretty great advice. Thanks chooms.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
So I made a map to try and run the braindance cop simulation mission, and threw in a couple extra curveballs.



The mission is at night now, and the internal lights start on emergency power only. The spotlight is mounted on the gyrocopter and will ominously float around on the pilot's turn to try and catch the players exposed. If the edgerunners take some time to mess around, there's a control panel on one of the tables that can deactivate the emergency lights and do some other stuff.

Just like how Ten Gallon only takes headshots, he'll only shoot at visible targets. If the players decide to barricade the windows I'll actually smush those rug and table assets and make them block light coming from outside, but only the tables and sofa are cover enough to block bullets, most of this junk can only block vision, at best, and there's still not enough to cover all the windows. The metal urn and little table would provide some cover but aren't going to do much. Ofc the hologlobe gives just enough light to get shot by.


Thought about switching the chairs to something else fancier but eh, real wood is real expensive. The VIP isn't dead just crying.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
https://rtalsoriangames.com/2021/10/01/cyberpunk-red-alert-news-and-new-dlc/

they have a ton of poo poo out now, compared to first release. I like this housing module cause it'd be great to plug into chargen, and it helps you pick what your local expert skill is etc

Poil
Mar 17, 2007

I have a complaint/question about cyber weapons.

Knuckles: 2d6, 100 bucks
Claws: 2d6, 500 bucks
Nails: 1d6, 100 bucks
Monowhip: 2d6, 500 bucks
Wolverines: 3d6, 500 bucks
Talons: 1d6, 500 bucks

Wolves are just plain better than the others, knuckles are for some reason much cheaper and talons are just complete trash? At least the nails are cheap and the teeth are exceptional and lets players sneakily apply poison to actually deal damage but the sparrow talons are just terrible. Surely it should be freaking large bird of prey talons, toe claws, single raptor claw, a spike coming out from under the heel or even just a useful-sized blade instead to actually be able to hurt someone more than just the average person's normal kick? Why is it even called talon when the description says it is a lovely little blade anyway?

Having to spend points into a skill on top of money and humanity to effectively halve character kick damage is just dumb. Sure instead of hitting through 11 armor with 2d6 it's hitting 6 armor with 1d6 but that does not seem very helpful or remotely worth it and there is no lucking into double sixes (if that matters).

They could be really freaking cool and awesome but they're so bad I can't imagine taking and actually using them unless I'm missing something important? :(

Poil fucked around with this message at 17:09 on Nov 13, 2021

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Yeah this comes up a few times the more you think about cyberware and I guess it comes down to "maybe it's a typo?" Or maybe if you consider legs are cheaper than arms? But this is the only leg-specific implant that doesn't need a pair? But the humanity cost is also different than the others.

Who knows. I'd allow more stuff to be implanted in cyber legs, like decks.

Poil
Mar 17, 2007

Yeah, you should be able to stick all the hand weapons in your feet in my opinion and also the blade in your hands (at 100 bucks instead) in my opinion. Having a slick blade from your wrist to shank a punk with would be sweet. Without having to go the full pop up melee and knife thing.

How do you play an Exec? It seems quite tricky. You'd need to balance your work with your "work". It seems like you'd need quite a long leash and not too much oversight to be able to function as a player to go do your own stuff.

Midjack
Dec 24, 2007



You're Milton except you have a little bit of power.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
I think it could be handled a couple different ways, and it mostly comes down to gm and rp, and this also plays into what kind of subordinates you have. Even if you don't have any people to tell what to do all the time every time my read on it is that you are at least management tier of some kind. Even rank 1s are above office drone imo.

You could work for a company that doesn't care if you're in the office. You could have the kind of job where you're doing a lot of running around autonomously. You could have a situation where you're running some kind of micro branch office sort of thing. A setup where it doesn't matter what you do until the QUARTERLY REPORT dun dun dun. If the other players tend to get roped into a lot of downtime maybe you just do your job while they're sleeping. Maybe whenever you do your hustle you do your day job?

Midjack posted:

You're Milton except you have a little bit of power.

lol this

Poil
Mar 17, 2007

I've... no idea who Milton is. I assume it's from The Office?

SniperWoreConverse posted:

You could work for a company that doesn't care if you're in the office. You could have the kind of job where you're doing a lot of running around autonomously. You could have a situation where you're running some kind of micro branch office sort of thing. A setup where it doesn't matter what you do until the QUARTERLY REPORT dun dun dun. If the other players tend to get roped into a lot of downtime maybe you just do your job while they're sleeping. Maybe whenever you do your hustle you do your day job?
That's a good idea, thank you.

I had an idea that my exec would work for a food company and they got the promotion to their start rank4 for introducing a, somehow, moderately popular banana flavored soda they're now in charge of. Naturally they'd always be trying to give out free samples to the other characters. Not overdoing the last bit of course.

Poil fucked around with this message at 14:11 on Nov 14, 2021

Dawgstar
Jul 15, 2017

Poil posted:

I've... no idea who Milton is. I assume it's from The Office?

Well, Office Space. The stapler guy.

Notahippie
Feb 4, 2003

Kids, it's not cool to have Shane MacGowan teeth

Midjack posted:

You're Milton except you have a little bit of power.

Burke from Aliens is also a good template - your crew is an asset to your day job (why/how is up to the player & dm) and so you can run with them on assignment. Or maybe something like Dick Jones from Robocop, where you’re working the angles by connecting with runners do you have to have some kind of cover story for your day job about where you go but you’ve got a plan for now this is all going to work out with you in charge.

Kwyndig
Sep 23, 2006

Heeeeeey


Dick Jones is the corpo you run against, he's too clearly villainous to fit into all but the most depraved Cyberpunk parties.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
your job is to hire edgerunners to help you do off the record poo poo for your corp

Notahippie
Feb 4, 2003

Kids, it's not cool to have Shane MacGowan teeth

Kwyndig posted:

Dick Jones is the corpo you run against, he's too clearly villainous to fit into all but the most depraved Cyberpunk parties.

From a certain POV, Robocop is the story of Clarence Boddicker the fixer and his party working with Dick Jones on urban renewal.

MadDogMike
Apr 9, 2008

Cute but fanged

Notahippie posted:

From a certain POV, Robocop is the story of Clarence Boddicker the fixer and his party working with Dick Jones on urban renewal.

I gotta say "bitches leave" does sound like a PC in an edgy game, which if they casually torture an NPC to death in the first couple minutes is the type of game they're certainly playing. Obviously the DM responded to them killing off his cool NPC that way by having him come back as an invincible cyborg to kill them.

Dawgstar
Jul 15, 2017

I came across a house rule on RPG.net I really dig.

quote:

The one change I made was to armor. CP RED isn't as bad as 2020, mainly because they toned down how good the heavy armor is, but you can still easily end up with indestructible characters next to much squishier characters, which can make throwing enemies at the PCs difficult.

My solution was to have armor scale up with weapon damage. Since guns in CP RED all do Xd6 damage, I gave armor a rating from 1 to 4, that's subtracted from every D6 on the damage roll, as opposed to the total.

It worked really well for our group, and meant pistols were still dangerous and lighter armored PCs weren't as screwed by big guns.

Very elegant.

BULBASAUR
Apr 6, 2009




Soiled Meat
I wanna run a cyberpunk campaign with my friends. What's the best eddition to pick up and what books do I need?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
All I know is looking at red vs 2 seconds of looking at the previous one, they made some changes like full auto models shooting multiple times at once, where in red it's a single more powerful attack.

I think medtech and tech are the same role in the older versions. The old versions have many more kinds of guns with higher granularity in the guns. The gear in general is enormously more diverse but in some ways less useful -- things like highly specific chips for your brain, iirc one is marketed for detectives and it holds a persona from a serial killer that gives you a bonus when trying to deduce motives or methods, but if you botch the rolls bad enough it can gently caress you up and make you go psycho.

At the same time you don't have things like integrated net architectures that you can buy or steal, I dunno for sure but I think you would have to cobble one together from parts. The old books have all kinds of poo poo like individual cyber fingers, the new books have a tool hand with all the tools in one thing.

Hacking is different, before you would dial into the matrix from the comfort of home, now you need to sneak into the server room and netrun in the same place where the rest of your team is, and avoid getting shot while you avoid brain damage.

If you do red you can get started with just the core book and check the free downloads they give out for bonus interesting stuff. I made up a net runner who uses the a cyber chair and has merged the deck with the chair itself and outside the chair has a insanely low movement of like two.

Other than the core book they have only released a few things, mostly stuff that would be nice if you play in person. I would change a few things about their character sheets but they're nice sheets imo.

I think with red nothing except the core book is out, except for they pump out 1-3 page "dlc" about things like the weather or other little interesting things. They've collected all this into another book and then added some drones you can buy and mess around with.

2020 has an insane gently caress ton of everything but doesn't have smart phones. That's kind of the nutshell I got from it, that's the vibe. Red condensed a lot of stuff so that most of that is mechanically normalized and ex these 2 guns are now the same except for fluff

Dawgstar
Jul 15, 2017

BULBASAUR posted:

I wanna run a cyberpunk campaign with my friends. What's the best eddition to pick up and what books do I need?

There's honestly no reason not to go with RED. It's a refinement over 2020 and the only thing I would do is tweak the armor to that house rule I posted right above your post.

BULBASAUR
Apr 6, 2009




Soiled Meat
Thanks for the breakdown. Would it be possible to port over the old equipment variety or is it largely unecissary in practice?

Dawgstar
Jul 15, 2017

BULBASAUR posted:

Thanks for the breakdown. Would it be possible to port over the old equipment variety or is it largely unecissary in practice?

I honestly don't think you need to. RED boils weapons down mostly to like 'heavy pistol' and 'very heavy pistol' and you can call it a comparison between an Arasaka Rampage versus a Militech Thunderer if you really want to.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

BULBASAUR posted:

Thanks for the breakdown. Would it be possible to port over the old equipment variety or is it largely unecissary in practice?

It is possible and they have a rubric to bring guns across: https://rtalsoriangames.com/wp-content/uploads/2020/11/RTG-CPR-OldGuns.pdf

they also did a few here (https://rtalsoriangames.com/wp-content/uploads/2021/12/RTG-CPR-TwelveDaysofGunmasv1.2.pdf) and imo a good amount of the old poo poo is either going to easily slot into the current guns or will have to be an exotic.

Non-gun stuff is maybe going to have to just be gm discretion'd until they release the first chromebook, i would consider treating it as if an NPC tech was going to or has already invented that object. Pulling stuff from old books directly sort of throws things off because i think eurobucks are differently valuated now. Cyberinflation or whatever, the numbers seemed weird and a lot of poo poo has happened in the meantime anyway.

I came around to the idea of deciding the price of old stuff by reinventing them while trying to figure out how to get PCs to the ocean floor to loot a wreck. It just so happens the old books have stuff for that, and i sort of just started taking things like a powered frame and the cybernetics that let you breathe compressed air and cryopump a few other things and cludging them together into a hardsuit. I think the Red core book says certain things from the old days are still valuable and coveted so really it is gonna just come down to gm interp.

BULBASAUR
Apr 6, 2009




Soiled Meat
Picked up RED along with the plugin for roll20 that 'releases' at the end of the month. Supposedly it bolts content right into the tool. I'll let y'all know how it goes

SniperWoreConverse
Mar 20, 2010



Gun Saliva
boop beep beep "I'm in. These corpos don't suspect a thing."


I was searching for more cyberpunk stuff, and didn't find too much other than they keep chugging away putting out their DLCs with weather and new exotic guns and stuff, but i did notice searching youtube brings up a vid that's basically an hour long ad for the roll20 plugin. It's kinda neat that those plugins seem to use lua cause you could really cyberpunk it up writing your own i bet

Then I was trying to figure out what the hell a cybersnake implant actually was and uh, yeah, "horrifying esophagus mounted tentacle weapon" is a way to describe it. Don't remember if it's been mentioned, but in Hardwired it's used to pretty gruesomely eviscerate people, and def isn't like a xenomorph chomp attack but more like if anteaters had chainsaws for tongues. Guess it came to Williams in a dream.

One thing that i noticed that's weird is that linear frames increase body, but there's no body skill, athletics is dex. Kinda weird. Implanted frames are the ones that seem to really do anything at all as written, which is the reverse of what i was originally thinking. At first glance. This is basically a non issue i think, considering what body actually does.

So somewhere or other I saw that having a stat at 8 is supposed to be the absolute best a baseline human can be. The absolutely best marathon runner who ever lived or will live would have 8 dex and 10 athletics, which is why there's no mechanism to raise stats without drugs or cyberware. The stats you roll are basically the cards you got dealt at birth. Body is the raw chonk and durability you have and someone with 8 would be huge, this is different than being able to powerlift.

Why would you ever even bother with linear frames that only boost body and not hp or death saves or anything? Some stuff requires you to have a certain amount of body. Heavy mounted weapons like railguns can be used in hand if you have enough bod. If your body is high enough you can swing two handed weapons with one hand. So say the players need to pick something up, something that's clearly way too big for anyone normal to lift, not even the greatest of all time.
    You could run it a few different ways.
  • a legendary difficulty athletics check, where at most they could work together to put like +2 without using luck by teaming up and taking 4 turns to do it or w/e. This would be juuuuust enough to hopefully beat the 29 if you had max stat+skill or if you crit.
  • "this thing takes 12 body to even begin to lift. You can run separate athletics checks if your combined body is 12+, but if one person fails everyone fails. DV is 17." This is kinda not the way team rolling skills seems to usually work?
  • jack into nearby linear frame, do a normal athletics check while everyone else cover fires or does whatever other goals need done. This could mechanically be the same thing as the above scenario, or it could be that frames are a get out of jail free card irt moving big heavy poo poo.
maybe you could have some situation where somebody would want to roll body with no skill vs a reduced DV, sort of like how most interface checks are lower because they have no stat? Not sure if this is something that could make sense, tbh. Body seems to be more like a gatekeeper stat than anything else. But then you have these heavy armors that reduce move and body doesn't help with that, it's a hard yes/no kinda thing. Exoskeletons make sense to be a thing that soldiers with heavy rear end flak armor wear so they can keep up?

anyway there's an exotic rocket launcher that only fires smart rockets and uses pilot air vehicle instead of heavy weapons, that's p cool.

a7m2
Jul 9, 2012


I'm interested in playing Cyberpunk with some friends. Two of us have never played any TTRPG before, two of us have played DnD. None of us have played Cyberpunk.

I'm really into miniature painting so I want to enhance our campaign using 3D printed and painted models.

Is there a good intro to the game? DnD has some cool starter campaigns for example.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


As someone who relatively recently started running the game, I used Red Chrome Cargo as an intro session, but unless you fill it out it's more of an extended scene than a module. Most of the stuff I've seen online is like that, but it could be that I've missed things.

With the lifepath character creation though, you'll end up with a lot of hooks and motivations, so ideally there will be no shortage of directions for your players to take, plus there's a fairly good method for adventure/plot developing in the GM section of the book.
Just steal and adapt shamelessly from other heist/noir media for your A plot. I'm using the basic idea of A Simple Plan for my players.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
in case nobody noticed:

https://www.youtube.com/watch?v=x4ztgjvfU60

I like the "closing the loop" aspect -- p sure akira and cyberpunk came out very close to each other. It might be p good, we'll see.



a7m2 posted:

I'm interested in playing Cyberpunk with some friends. Two of us have never played any TTRPG before, two of us have played DnD. None of us have played Cyberpunk.

I'm really into miniature painting so I want to enhance our campaign using 3D printed and painted models.

Is there a good intro to the game? DnD has some cool starter campaigns for example.

Well, if you mean watching people playing it, you got stuff like red sky city, which I liked a lot, but also they started before the entire ruleset released iirc. There's also a bunch where pondsmith gms which are all pretty cool, just search "cyberpunk red mike pondsmith." He's pretty good at setting the mood -- starting the players off in the middle of a greasy blood rain outside a bar and stuff like that.

if you mean more like a complete premade campaign I don't know. There's enough stuff in the books that you could chain them together into a decent campaign, especially if you converted jumpstart stuff over to the full rules. I don't think it would be hard to write a really cool and good one, but just based on the characters I've rolled and situations I've come up with I'm certain I'd have to simulate a bunch of stuff to make sure it's tuned well -- basically play characters against each other myself, play a fraction of the campaign solo, really. Get a sanity check.

Some of these can be harsh if you don't have enough players or strong enough of a team. There's a scenario where the runners do a braindance training simulation where they are a gang vs cops in a hostage situation and have zero stakes -- they don't die if they die in the sim -- & I only had two edgerunners, and they decided it was an impossible no win for them cause I didn't tune it down enough when they expect you to have 4+ players or something like that. Specifically the sniper gyrocopter was not something they had the toolset to take down, or they weren't really creative enough to figure out a way to deal with it and I didn't drop good enough hints to help them out. I was able to kinda rig up a workable way to play over discord but didn't do a great job GMing so they ended up executing the hostage themselves and ending the sim early. If I had described the situation better they could have survived long enough to win even with only 2, but it would have been pretty intense the whole time.

3d printing minis is a great idea imo. Make or get glow in the dark paint, those europium ones that are super vibrant. e: hell, throw a cheap led in there.


RudeCat posted:

As someone who relatively recently started running the game, I used Red Chrome Cargo as an intro session, but unless you fill it out it's more of an extended scene than a module. Most of the stuff I've seen online is like that, but it could be that I've missed things.

With the lifepath character creation though, you'll end up with a lot of hooks and motivations, so ideally there will be no shortage of directions for your players to take, plus there's a fairly good method for adventure/plot developing in the GM section of the book.
Just steal and adapt shamelessly from other heist/noir media for your A plot. I'm using the basic idea of A Simple Plan for my players.

Yeah just steal and roll NPCs and you can naturally get some interesting situations. I ended up with a character in extreme debt and decided to triple down that she has to rent her arms and legs from the company when she's off the clock, and pay off a shitload of therapy the company gave her up front. I actually went through and calculated how much humanity loss she had and then rolled to see the cost of therapy, which was like 6 grand just by itself. She could end up being someone who's an enemy of the players, or someone they really help out and become allies with.

Then I decided to roll her boss as a high level exec, and then roll the rest of that team, and pretty much established the foundation for a side plot of this financial debt slavery thing the players can uncover where people are offered these lucrative deals with a shitload of cyberware and body sculpting, but they don't realize they have no hope of ever getting out from under, even worse than just selling out normally. Could be good for a group that has a media or someone with cybernetics expertise or just a healthy amount of anti corp sentiment.

SniperWoreConverse fucked around with this message at 16:51 on Jun 15, 2022

a7m2
Jul 9, 2012


I really appreciate both your posts. I bought the Cyberpunk Humble Bundle some time ago and there's a Cyberpunk Red Jumpstart Kit that I read through and seems cool to try to at least get a feel for things (especially for the ones that haven't played this kind of game before). How is Cyberpunk Red compared to 2020?

Well Played Mauer
Jun 1, 2003

We'll always have Cabo
Red is far less crunchy and plays a lot smoother. That's not to say it's rules-light, but it cuts a lot of '90s cruft from the system. They also made hacking a lot better by streamlining it and forcing Netrunners to hack stuff in-person. Netrunning is a lot less like a one-player dungeon crawl and more like a combat round, but it's still more involved than a dude shooting another dude.

The reduced crunch has the tradeoff of the guns and such being a lot less unique. Now, you just have a heavy pistol category, and every heavy pistol works the same way. You can flavor it up all you want, though, and there's a conversion guide to bring guns from 2020 into the new system. So you can still have your Arasaka Home Defender or whatever.

If you've played D&D before 5th ed, I'd say Red is 5th ed to 2020's 3.5 in terms of complexity and crunch.

Fair warning: If you use the jumpstart kit, the rules are slightly different than the full game. I think there's a guide to convert everything to the full system, but it's not 1:1.

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SniperWoreConverse
Mar 20, 2010



Gun Saliva
They've also put out a ton of downloads for more gear and weather systems and crap for your garbage apartment and stuff like that.

https://rtalsoriangames.com/downloads/

There's a bunch of specialized netrunner decks and heavy weapons if you want more stuff than the core book gives. You can buy a drone ruleset thing that also includes all the free dlc that came out to that point as one unit.

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