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the military mecha series that battletech is directly inspired by are personal dramas where the abilities of mecha are emergent from the personal qualities of the pilot rather than the fig-leaf technical explanations. tabletop battletech went aaaaaaaaaaaall in on onsessing about the technical explanations but there's really nothing wrong with dialing that back a little bit to make pilots less generic.
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# ? Dec 20, 2018 07:19 |
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# ? Jun 4, 2024 07:37 |
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Radio Free Kobold posted:tanks are cooler than mechs. the coolest is when a coordinated combined arms force absolutely trounces a 'mech pilot, especially if he's a hot-blooded teenager. I disagree, big stompy robots are way cooler than boring tanks.
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# ? Dec 20, 2018 08:58 |
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It turns out tanks are incredibly vulnerable to kicks, while 'mechs are not.
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# ? Dec 20, 2018 09:14 |
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I played the Criminal Minds Flashpoint, and took the most mercenary option. I was able to use the DHS from that reward to upgrade my TDR-5SS kitted out with 2x LL, 5x ML and JJ's. It is now a death machine with a Coolant Vent pilot. I'm currently working on getting ++ versions of all weapons to really trick it out Joint Venture's difficulty seems mostly around the 2nd mission's base defense and the map being way too small for the amount of OpFor you're facing. The first time I failed because almost all the mechs spawned had LRM's and took out the buildings by round 5. Also the Hatchetman ate it early to a Crab. On the retry I was able to do it but just barely with 1 building remaining with 50hp left
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# ? Dec 20, 2018 09:23 |
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raverrn posted:It turns out tanks are incredibly vulnerable to kicks, while 'mechs are not. also you need like five guys to drive a tank and the minute you open up one armor segment they all die horribly, seems kinda bad for morale imo "sign up for the tank corps! drive a Demolisher! Live long enough to fire one AC/20 volley before you are completely fucken annihilated by laser death!"
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# ? Dec 20, 2018 09:34 |
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Galaga Galaxian posted:A friend gifted me Flashpoint for Christmas. Having not played in forever, as a person who vastly prefers the "early game" where its mostly mediums and some lights with the sprinkling of heavies and a rare oh-poo poo assault. Is there any mods that would be good for helping draw this period out? I saw career mode had settings for number of parts for salvage and mechwarrior XP gain, these are cool and I might fiddle with them (Wish it said how much the mechwarrior XP reduction was). However, will the contracts be an issue or is it just a matter of staying in the lower-skull/difficulty regions? Speaking of which, is there any mod/json edit that disables the countdown in the campaign? I know that:
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# ? Dec 20, 2018 09:57 |
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Put a bit of tape on your screen
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# ? Dec 20, 2018 10:23 |
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Fat Samurai posted:Speaking of which, is there any mod/json edit that disables the countdown in the campaign? I know that:
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# ? Dec 20, 2018 13:28 |
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Battletech is a setting where you can turn your mech invisible to sensors and make it impossible to hit. Guts is a lesser version of that ability where you partially turn your mech invisible to heat.
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# ? Dec 20, 2018 13:59 |
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raverrn posted:It turns out tanks are incredibly vulnerable to kicks, while 'mechs are not. Tell that to the head of the highlander that got punted off last campaign
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# ? Dec 20, 2018 14:03 |
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Radio Free Kobold posted:tanks are cooler than mechs. the coolest is when a coordinated combined arms force absolutely trounces a 'mech pilot, especially if he's a hot-blooded teenager. TBH Hot-blooded teenagers aren't really a thing to worry about in Battletech. Someone once described Warriors/Musou character designs as basically being split into the Pretty, the Villains, and the Uncles. All of Battletech's unstoppable knights in shining plot armor fit in the Uncles category.
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# ? Dec 20, 2018 14:45 |
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Which means, if anything, Battletech's writers know their target demo.
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# ? Dec 20, 2018 14:48 |
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poo poo I forgot Natasha Kerensky wasn't an Uncle.
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# ? Dec 20, 2018 14:49 |
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And Tyler Too! posted:Veteran Mechwarriors just crack the windows to let some of the heat out. This quote is my favorite response to this discussion and I'm still imagining it and laughing about it a day later. Veteran pilots are taught to read and can thus read their heat gauges.
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# ? Dec 20, 2018 17:47 |
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We're getting the PGI versions of the MAD/WHM. https://forum.paradoxplaza.com/foru...7#post-24991128 HBS_HighCommand posted:Regarding using PGI's models for the Marauder and Warhammer - yes. We will not be creating our own versions or "using" Catalyst's, which weren't created for game use.
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# ? Dec 20, 2018 23:11 |
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Wonder if theyre gonna take the shortcut of using hangar of the dispossed and just cleaning up any issues they have
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# ? Dec 21, 2018 00:16 |
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Galaga Galaxian posted:(Wish it said how much the mechwarrior XP reduction was) Normal = 400xp Slow = 200xp Very Slow = 100xp From the DifficultySettings.json Fat Samurai posted:Speaking of which, is there any mod/json edit that disables the countdown in the campaign?
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# ? Dec 21, 2018 00:46 |
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Can someone explain why when min-maxing i shouldn't take bulwark, coolant vent and sure footing for every pilot, then just wait to max the actually appropriate stats for their role? All of the other abilities seem pretty useless. I can see an argument for breaching multishot, but i still think it is better to focus on one enemy at a time...
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# ? Dec 21, 2018 03:56 |
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being able to manipulate initiative order so that you get 2 rounds of shooting before the enemy mech gets to act again can be of better use than being able to shoot more. Breaching Shot AC/20 shots just get work done and it's a solid skill for LRM boats. That and multi-target can be situationally good for finishing off a mech that has low teen health left because it lived through your last attack
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# ? Dec 21, 2018 04:19 |
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Party In My Diapee posted:Can someone explain why when min-maxing i shouldn't take bulwark, coolant vent and sure footing for every pilot, then just wait to max the actually appropriate stats for their role? All of the other abilities seem pretty useless. I can see an argument for breaching multishot, but i still think it is better to focus on one enemy at a time... Because master tactician is really good. Being able to have your assaults move as mediums if you have a cyclops is bonkers.
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# ? Dec 21, 2018 04:48 |
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I get a silly amount out of multishot. Multishot for days. Because the crippled mech on the ground only needs 1 srm6 to kill it not the other 2 and 2 mlas and ppc. And those other weapons are more useful being fired instead of not being fired
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# ? Dec 21, 2018 04:54 |
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Multi-targeting also helps when you need to manage aggro. Tag secondary targets with minor weapons, focus major weapons on the primary target, and none of the bad guys have time to shoot whatever you're protecting.
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# ? Dec 21, 2018 05:10 |
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Multishot is also how you clean up vehicles en masse. It's the kind of thing I want one pilot at most to have, but I like having it.
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# ? Dec 21, 2018 05:37 |
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Oh i normally have atleast 3 pilots with multi shot on any given mission lol
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# ? Dec 21, 2018 05:41 |
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Why does Flashpoint only have like 47% positive rating on Steam? I thought it was supposed to be really good?
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# ? Dec 21, 2018 23:29 |
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counterfeitsaint posted:Why does Flashpoint only have like 47% positive rating on Steam? I thought it was supposed to be really good? It is but there's little there
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# ? Dec 21, 2018 23:32 |
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counterfeitsaint posted:Why does Flashpoint only have like 47% positive rating on Steam? I thought it was supposed to be really good? Hatchetman
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# ? Dec 22, 2018 00:18 |
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Thinking of grabbing both the base game and Flashpoint from GMG. Does Flashpoint add any meaningful content to the story campaign or is it mostly there for career mode and playing outside of story mode?
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# ? Dec 22, 2018 00:45 |
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Memnaelar posted:Thinking of grabbing both the base game and Flashpoint from GMG. Does Flashpoint add any meaningful content to the story campaign or is it mostly there for career mode and playing outside of story mode? All the flashpoints don't show up in campaign until after you beat it, so it's either postgame content or career mode.
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# ? Dec 22, 2018 00:46 |
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RBA Starblade posted:It is but there's little there It's probably 12-16 hours of missions. It's a little expensive for what you get, to be honest. But it doesn't deserve a rating that low.
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# ? Dec 22, 2018 04:32 |
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rocketrobot posted:It's probably 12-16 hours of missions. It's a little expensive for what you get, to be honest. But it doesn't deserve a rating that low. everything is either 10/10 or 0/10
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# ? Dec 22, 2018 04:41 |
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rocketrobot posted:It's probably 12-16 hours of missions. It's a little expensive for what you get, to be honest. But it doesn't deserve a rating that low. Honestly Career Mode was the bigger part of the update for me. HBS just decided to give that part away for free.
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# ? Dec 22, 2018 05:42 |
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Memnaelar posted:Thinking of grabbing both the base game and Flashpoint from GMG. Does Flashpoint add any meaningful content to the story campaign or is it mostly there for career mode and playing outside of story mode? You see the same thing with paradox games. There is a subset of steam people who think anything that costs more than $.99 and isn’t a full fledged expansion with as much unique gameplay as the launch title is a crime against humanity.
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# ? Dec 22, 2018 06:26 |
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More readily accessible lostech is its own reward. Nothing can survive the Dual Gauss King Crab.
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# ? Dec 22, 2018 06:27 |
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So I finally got tired of TWW2 and bought this on the sale. I played MC to death a long time ago. So with the DLC you get additional mechs and mission content, while patches and changes to game play applies to everything? Or is there anything missing the base game?
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# ? Dec 22, 2018 06:45 |
You also get the Jungle map with Flashpoint.
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# ? Dec 22, 2018 07:18 |
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hey so I like RogueTech and I went to the subreddit for it and I gotta say the interactions between the mod creator and folks who ask questions that are somewhere in the changelogs is, uhhh, interesting lots of all-capsing there, my goodness
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# ? Dec 23, 2018 06:31 |
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Yeah the person who shoves the mods together is an obnoxious prick
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# ? Dec 23, 2018 06:41 |
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Stravag posted:Yeah the person who shoves the mods together is an obnoxious prick yeah I mean it's a heck of a mod but I don't wanna get yelled at by this person just for asking like "hey sometimes your game won't let me load saves"
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# ? Dec 23, 2018 08:10 |
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# ? Jun 4, 2024 07:37 |
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Sounds pretty standard for modder interactions really. Just be glad he didn't program in some kind of code that deletes all your saves if the mod determines that it's being used without permission somehow, because DRMing mods like that is a perfectly reasonable thing to do that is done by rational human beings these days.
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# ? Dec 23, 2018 08:32 |