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MarcusSA posted:what the hell is up with that helmet? I see you're admiring my pompadour
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# ? Oct 14, 2018 05:33 |
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# ? Jun 5, 2024 07:10 |
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Question: are the YEAH!s mandatory on a parody of Friday? Lazy singers want to know... edit: ok I did some but my hand slipped and kazoo got in... ewe2 fucked around with this message at 05:54 on Oct 14, 2018 |
# ? Oct 14, 2018 05:35 |
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ewe2 posted:Question: are the YEAH!s mandatory on a parody of Friday? Lazy singers want to know... I don't think you can parody Friday. Turban styles in the future are weird.
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# ? Oct 14, 2018 06:44 |
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Sarsapariller posted:Fire your loving UI team, Jesus. The last time they tried that the Senior Design Lead went home in tears and Chris got a very angry call from his mom.
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# ? Oct 14, 2018 07:13 |
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I liked how Chris remarked upon the absence of NPC ship traffic as evidence of its existence since it was so "systemic" and unscripted that they just didn't happen to see any. But then Chris seemed puzzled by the absence and asked Todd if they'd disabled AI ships so maybe they had to deceive Chris a bit to get this totally real and organic gameplay out the door. When you consider the fact that they couldn't even manage to have static NPCs sitting or standing on the trains let alone getting on or off it all makes a lot of sense.
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# ? Oct 14, 2018 07:32 |
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Chin posted:I liked how Chris remarked upon the absence of NPC ship traffic as evidence of its existence since it was so "systemic" and unscripted that they just didn't happen to see any. There's only 2 types of NPC's in 3.3 as far as I can tell- the random "Station wildlife" that just kind of idles around and plays a couple animations, usually jogging in place, and the enemy pirates that you can go and shoot at Security Station Kareah. Though I do recall on a couple of occasions seeing friendly ships pop out of nowhere while flying to/from places. I just assumed they were players, but honestly there's no way to tell given how bad all the UI elements are. But it's still pretty likely that people just lie to Chris and he buys it because he hasn't touched the game in years.
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# ? Oct 14, 2018 07:37 |
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Random post of the day: How to limit quantity? make ships more expensive! makes perfect sense. Raising the prices give people the most equal opportunity.
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# ? Oct 14, 2018 07:47 |
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Blue On Blue posted:Let me pre-face the below with the following... I do not blame these people in any way shape or form for selling a product and taking advantage of idiotic nerds.
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# ? Oct 14, 2018 08:14 |
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MarcusSA posted:what the hell is up with that helmet? fidelity
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# ? Oct 14, 2018 08:53 |
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failetity
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# ? Oct 14, 2018 09:15 |
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I wonder if that $50K Dragonfly prop (dollar amount doesn't surprise me) would support Lesnick.
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# ? Oct 14, 2018 09:32 |
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Sarsapariller posted:I don't think you can parody Friday.
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# ? Oct 14, 2018 09:33 |
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colonelwest posted:Scully was my first crush as a kid.
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# ? Oct 14, 2018 09:53 |
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BluesShaman posted:Breeding brachycephaly in dogs and cats is bad.
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# ? Oct 14, 2018 09:53 |
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Say, TheAgent said something a lot of pages back that has risen up in my brain and disturbed me: that CIG/RSI/M.O.U.S.E. has a bunch of VC and investor money right now. I can sort of understand the sort of specimens we see on Reddit sticking this project out to the bitter end, even throwing new money at it, in the hopes that that sweet sweet second life in space will replace this inadequate one. But Venture Capitalists? And Investors? Throwing money at Star Citizen, as things are now, and believing that they will get it back? WTF??
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# ? Oct 14, 2018 10:52 |
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Venture capitalists/investors are not entirely sane people.
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# ? Oct 14, 2018 11:18 |
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Beet Goblin posted:Honestly Star Citizen has been delayed to the point that I don't think it's ever going to catch up in terms of visuals. The worry was always that they were going to fall into the Duke Nukem Forever trap, and it kinda seems like they have, at least for faces. The only thing that backers have claimed for years is the graphics of Star Citizen is whats going to make it a revolutionary game being played for years, because it sure as gently caress won't be the game play that will keep them hooked. Looking back over the 25+ years of gaming, apart from Doom and maybe Quake, I cannot think of a single game where the games that are considered defining of the period/year/genre had the best graphics for the time. The graphics vs. game play discussions of old, SC shills live in the FMV game days.
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# ? Oct 14, 2018 12:37 |
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stingtwo posted:the FMV game days. I drunkenly bought the re-release of Night Trap a few months ago and had a blast It was like 1993 all over again, all I needed was a pile of metallica and slayer cassettes and some copies of White Dwarf for the effect to be complete.
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# ? Oct 14, 2018 12:42 |
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Sarsapariller posted:That's why I consider this more of an autopsy than a gameplay report. I'm enjoying the knife work. Some of your earlier rant reports and jank delves were part of what got me into SA in the first place o8
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# ? Oct 14, 2018 13:03 |
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benzine posted:Just watched the Citcon youtube, what a boring mission. Welcome to commute simulator and lovely platforming, to think it only costed 200,000,000. Love how one of the biggest cheers came when they caught a train in the nick of time...
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# ? Oct 14, 2018 13:03 |
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Pixelate posted:Love how one of the biggest cheers came when they caught a train in the nick of time... Listen carefully when Sandi asks the crowd about playing the game with the new flight model. That made my night. BeigeJacket posted:I drunkenly bought the re-release of Night Trap a few months ago and had a blast stingtwo fucked around with this message at 13:17 on Oct 14, 2018 |
# ? Oct 14, 2018 13:07 |
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Malachite_Dragon posted:Venture capitalists/investors are not entirely sane people. “I have a magic blood test box”, dies under vc money.
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# ? Oct 14, 2018 13:25 |
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Let's rub. Quote this if you want to.
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# ? Oct 14, 2018 14:46 |
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We need the hard hitting pixel lemonades take on citcon!
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# ? Oct 14, 2018 14:51 |
Viscous Soda posted:Man, using Removeddit, that /r/games thread is a bloodbath. Currently about a fifth of the comments have been removed by mods. posted:What do you want? CIG to only sell the game engine to EA so they can make a new starwars mmo or something? Well, except for the part where CIG sells them the engine, yeah kind of.
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# ? Oct 14, 2018 15:02 |
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[removed too quickly to be archived]
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# ? Oct 14, 2018 15:27 |
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Current haul of Citizen's Conned : $ 1,105,202.00 Agony Aunt 800k Ponzi $1 million. SolusLunes No but seriously I'm gonna go with $800k. I'm rooting for failure
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# ? Oct 14, 2018 15:47 |
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Glad to see how somehow I'm still in the game.
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# ? Oct 14, 2018 15:52 |
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no_recall posted:Current haul of Citizen's Conned : $ 1,105,202.00 That stupid
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# ? Oct 14, 2018 16:00 |
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Colostomy Bag posted:Let's rub. Quote this if you want to.
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# ? Oct 14, 2018 16:00 |
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Sarsapariller posted:More 3.3 notes: I'm buying back in
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# ? Oct 14, 2018 16:22 |
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Loads more missing stations. Here's just a few examples:
Some other buggy bits and pieces:
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# ? Oct 14, 2018 16:28 |
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I’m skeptical that a long term investor would buy into CIG, but CIG as a business actually isn’t terrible. Once they cut their costs they’re literally taking in cash without having to deliver much of anything and will probably continue doing so for a few years.
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# ? Oct 14, 2018 16:48 |
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Store Citizer: Had to kill myself both times, which is nice
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# ? Oct 14, 2018 16:56 |
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Dr. Kyle Farnsworth posted:The train thing has been done before. In Star Wars Galaxies (of all things) before they put in space flight there was an interplanetary shuttle you had to take if you were going to a different planet. And it really did come only every 5 or 10 minutes or something. Because it was a Ralph Koster design from that generation of MMOs the idea was it would force you to socialize and make friends so you’d play the game longer. (Like the boat in EQ etc etc) to give SWG its credit, they were also present in player cities and you could build them in sufficiently large ones, where they'd then organically become part of the galactic network and you could take them to all the local and galactic shuttleports. this had the effect of equalizing player settlements and NPC cities in a super real way because often player cities had better, cheaper services and were very convenient so they'd become populated pit stops and genuine social hubs, the model really did work. just like they managed to make player-run cantinas vibrant places that always had tons of players around and that isn't even getting into how honestly elegant the implementation of jump to lightspeed was. you could fly your ships from planet to planet in real time and bypass the shuttles entirely, there were tons of ships, a fully realized supply chain for producing individualized bespoke ships and mass produced garbage, and the ship interiors were fully customizable just like player houses so any of the hundreds of thousands of 3d items that existed in the game could be positioned in them along a 3d axis that let you rotate them around and move them anywhere in the open space. so you could have decorated ships with furniture, weapons, a stuffed rancor, and a bartending robot and poo poo that could have multiple people aboard in space SWG before the big updates accomplished almost everything CIG fantasizes about, including poo poo like variegated cooking and infinitely customizable ships/weapons/outfits/avatars. for all its problems I still think it is the best model for doing a contemporary sandbox style space game, like if they just remade it with a modern engine and smoothed out the punishing old-fashioned exp gain system but kept the job variety they would make all the money SC is supposed to make on release
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# ? Oct 14, 2018 16:57 |
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Hav posted:
(thanks wimple-bro - took me a while before I came across your work above)
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# ? Oct 14, 2018 17:18 |
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Welcome to another edition of Dude, Where's My Face, the long-awaited Friday for citizens Crunchday Featuring: * Lyrics * Parps * Suspicious Led Zeppelin callbacks * Dodgy Ice-T rapping * bonus guitar noodling
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# ? Oct 14, 2018 17:20 |
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ewe2 posted:Welcome to another edition of Dude, Where's My Face, the long-awaited Friday for citizens
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# ? Oct 14, 2018 17:28 |
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# ? Oct 14, 2018 17:39 |
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# ? Jun 5, 2024 07:10 |
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What's a 5 min wait when you've got a 3 hour spaceflight ahead of you. Citizens again years late to the discussion.
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# ? Oct 14, 2018 17:54 |