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Ludo Friend posted:As a new player what I currently see are buzzsaw lawnmower's (tiny fast tesla robots) , anti air cannons that seem to one shot most starting designs, and lots of flyers. I didn't, and still don't, see many lawnmowers (though I'm kind of working on one, since I found an epic Tesla) but I saw a lot of tiny drone things. Which made it really awesome when I found the AA gun after like my second or third match and quickly became one of those assholes one-shotting everything forever. I have to say, the biggest dick-move I've ever seen so far has been a bot that was just a single mech leg (one of the heavier ones, don't know which) and the goliath plasma launcher.
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# ? May 3, 2016 03:21 |
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# ? May 30, 2024 14:14 |
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Neurolimal posted:Is MM influenced by level? Because I feel like it's impossible to make a bot cheap enough to avoid shitguns and homing lasers. Good on them for recognizing that new players aren't going to deal with that. Bad on them for not realizing old players don't want to deal with that. Levels technically don't exist anymore, each player has an invisible, weighted score based on Kills/Death, Win/Loss, and CPU Usage. So new players are more likely to see other new players, and small-bot twinks are less likely to be in a new-player game, but it is possible to get some shotgun rear end in a top hat if there are not enough new players to fill out two full teams, or if a new player lucks out and gets a legendary out of one of their boxes. There is a difference between shotguns and blades: cpu load. Blades are cheap and designed to be used as a last resort while shotguns are designed to be a primary weapon: -Ion Distorter (Shotgun) CPU Load: 245 Damage: 250,000 damage per shot Energy Cost: 28 per shot -Tesla Blade CPU Load: 24 Damage: 101,000 per touch Energy Cost: 14 Per shot So technically, blades are extremely efficient compared to the shotgun, but are infinitely harder to use. I think moving forward, the dev team should consider making a rare form of shield that includes blades on the front, so they can perform double duty of damage protection and emergency battering ram.
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# ? May 3, 2016 03:30 |
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SynthOrange posted:RIP artbots. Yeah, it's not nearly as fun any more since I can't use my massive wealth to roll down tier with a hilarious giant dong bot that shoots plasma out the tip.
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# ? May 3, 2016 05:13 |
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^^^ You might be able to pull off something like that if you keep your CPU load low. I just helped steam-roll a team with a bot that's about 350 CPU's. Two bison treads, two normal treads, 3 of the blue railguns and lots of blocks. The other guys went heavy on helicopters with what seemed to be basic rotor blades and weapons, so I was able to park at a spot near their base and snipe the poo poo out of them. Edit: I'm also level 15 and can build bots with a load of up to 650 or something like that. Buried alive fucked around with this message at 06:03 on May 3, 2016 |
# ? May 3, 2016 06:00 |
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Minor Changes to loot have been made. Mask items have a smaller % of dropping, in return they've been downgrade from Purple (Rare) so you won't lose out on a actual good item roll. Higher tier boxes are less likely to have commons now with the rarest (Protonium) no longer having any chance of commons. They also fixed aeroflak dealing extra damage to ground targets, but haven't bothered to fix weapon balance so rails still rule the roost.
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# ? May 3, 2016 16:58 |
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The matchmaking and loot systems have teamed up to make my gaming hell. I've gotten a bunch of decent close range weapons, so I decided to make a Tesla hover with a bunch of electro shields. Every time I bring it into multiplayer I end up matched against fliers and/or exclusively rail mechs on very open maps. That makes for oh so much fun. I still haven't even seen a rail outside the premium section from my loot, or any helo blades. I do not seem to be having much luck.
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# ? Jun 2, 2016 21:15 |
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So I heard about this "asymmetrical warfare" concept... Seriously, though, it works well. I can unleash a vigorous plasma broadside and if I happen to hit somewhere that's not the legs or multi-shielded it tends to take them down about half health before my batteries drain. I've also been forced to get good with leading and arcing my shots because 100% of the time I'm matched against flyers. I'm slightly annoyed by the preponderance of people with shotguns, missile launchers, and flak guns when I'm stuck with a handful of rares, but that's entirely old guard entitlement. If you'd told me before they made the change to robits that the best part to stockpile would be speedometers, I'd have laughed in your face. Seriously, it is the most valuable part I have.
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# ? Jun 10, 2016 10:08 |
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I know this thread doesn't get many posts these days, but there's a big QoL update that just came out with a lot of good stuff: http://robocraftgame.com/smart-weapons-update/ Pruned quote, more details in the link: Robocraft posted:Smart Weapons
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# ? Jun 17, 2016 05:24 |
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I ran into a full platoon of Cacodemons swarming the skies twice today. First time around I was against them and they wrecked me hard. Second time I was on their team, and they utterly annihilated the opposing team. it's actually incredible that they did as well as they did, but they're unbelievably hard to hit because of their small size. add to it they were really well organized in how they attacked, and they created a major field of confusion for anybody playing against them. I want one, I need one of these!
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# ? Jul 5, 2016 03:55 |
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Last time I played, they released the uh micro nano missile shooty gun. I bought two and did pretty well. Then a patch came and I couldn't do anything with them. How are they now? I never run with multiple weapon types.
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# ? Jul 5, 2016 04:21 |
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Inzombiac posted:Last time I played, they released the uh micro nano missile shooty gun. I bought two and did pretty well. Then a patch came and I couldn't do anything with them. The current Protoseekers are actually pretty deadly: At full loadout of 4 guns they have a very high fire rate, and with that loadout, they'll outdamage their closest equivalent (Wasp Lasers) while also hitting way more consistently. Drawback is that they're close-ranged only, and that their firepower falls off heavily once they lose a gun. There's also battery power and CPU to consider as well. Considering that you want to stick with just one weapon type, Protoseeker's a pretty good choice. I'm really digging the control options that the cam-aiming method opens up, and thank god they finally buffed SMGs. Camera-view controls seem to open up the possibility of making spinning robots as well? https://www.youtube.com/watch?v=KQCfn2GR_Vo
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# ? Jul 6, 2016 23:47 |
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gently caress me this game has come a long way since the time I first tried it.
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# ? Jul 6, 2016 23:54 |
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I've been playing this pretty much any free night I've gotten a chance. I really enjoy the tactical nature of the fights. I always end up with all flyers gunning straight at me because I love picking off their wings and propellers. Also the rail gun is sort of broken since it's a hit scan weapon that does butt loads of damage. It's very easy to pick up mech legs and then just hopping over them while their flounder. I have the Missile Launcher but I don't have enough CPU to mount it and the Laser Leviathan. Also having played all the propulsion methods the mech legs are easily the most maneuverable and beefy. Putting shields in front of them basically turns you into a tank destroyer.
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# ? Jul 7, 2016 00:07 |
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honestly the only major changes I've made to CONGRATULATIONS SHINJI since the big changes was to add railguns and a hover fan to it. Ever since it's been several times more viable now that I can snipe at assholes. (also the fan means I have a legitimate escape plan should my legs get blown off.) The FPS camera mode makes it mad easy to stay in the game too, I can refocus to anything really fast and the fan makes mech legs almost perfectly static while turning, it's insane how well the combo works together. It also means you move MUCH FASTER when jumping too.
Diabetes Forecast fucked around with this message at 04:27 on Jul 7, 2016 |
# ? Jul 7, 2016 04:18 |
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I stuck a couple of plasma launchers on the front of my cheesecake and it's thoroughly viable now (I had a nasty shock that they'd removed the chainsaw functionality on nanobeams, but fortunately I was only doing single-player when I discovered that). The only problem is the removal of the pilot seat means my bugout seat isn't effective at all anymore. I also made a hover sword that does well, but not with the blade. 90% of my kills with it were with the "backup" guns I put on for flyers. I sort of wish single-player had more options, like if you wanted to try out your build against flyers or knock off some chunks to see how it handles under stress.
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# ? Jul 7, 2016 04:47 |
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I saw someone using a build that had tank treads for atorso armor and I HAD to try it. It's possibly the strongest armor in the game, I'm suprised I don't see it more often! E: I played a few matches with this and it's the best walker I've ever played, holy cow! E2: okay yeah sometimes it can get utterly annihilated by railgun fire. it's definitely in need of a blink module to be really effective. I'll have to get one of those soon. Diabetes Forecast fucked around with this message at 21:30 on Jul 7, 2016 |
# ? Jul 7, 2016 20:58 |
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Tread armor makes you an invincible juggernaut if you team up with a medic. If you're playing in Battle Arena, staying under your shield also ensures you basically never die making you a crazy defender. I should've figured that the HP buff to heavy parts would've made them even better as armor though. Giant, singular targets are chump change for rails, even if the parts have good HP. That's just the nature of the weapon. Speaking of weapons, robocraft's gonna get a chaingun: http://robocraftgame.com/model-preview-chain-shredder/
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# ? Jul 8, 2016 04:34 |
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I hereby crib a boss name from Enter the Gungeon name this type of bot the Treadnaught.
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# ? Jul 8, 2016 07:51 |
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I finally designed another actually successful robit. This time it's an overly complicated helicopter. It can survive for long periods without dying though, so i beat out all those idiots shoving blink modules in their fragile piles of garbage. I named it 'Fat Pug Floats In' since i wanted to crib an Adventures of Skooks line.
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# ? Jul 12, 2016 20:58 |
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The chaingun's out and it's a terrible weapon unless you have the recharge thing. Honestly I don't care about it enough to wanna waste more time on gimmicky weapons. Atleast the shotguns felt like they had a point. E: I love that the game lets you do stupid poo poo like this and is just okay with it. Diabetes Forecast fucked around with this message at 11:46 on Jul 20, 2016 |
# ? Jul 15, 2016 08:01 |
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That thing's basically a Jawa sandcrawler. The chaingun from what I've seen in quick games, it looks pretty strong, but building up to its firing is a pain and I obviously can't get them because I don't have over a million RP and am not willing to spend money. But for the next upcoming update, devs are planning to add struts (heavy aerorods) and a Center-Of-Mass indicator: https://www.youtube.com/watch?v=-KEZgaJBchQ http://robocraftgame.com/strut-your-stuff-update-coming-tomorrow/ Hopefully should make heavier bots more pretty to look at, and make planes not literally impossible to build.
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# ? Aug 3, 2016 21:41 |
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Also AoE weapons now actually do AoE damage when they hit a robot instead of the weird damage channeling system that forced them to add some other weird mechanics to prevent people from armoring their bots with guns.
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# ? Aug 3, 2016 21:46 |
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I still have no clue what the hell "Anti-Gunbrella" is, its etymology as far as I can understand it is unbelievably stupid so good riddance. Though this change would also spell the end of triforcing, wouldn't it?
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# ? Aug 3, 2016 22:03 |
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Bluhman posted:I still have no clue what the hell "Anti-Gunbrella" is, its etymology as far as I can understand it is unbelievably stupid so good riddance. This would be a good thing, because triforcing is incredibly tedious and, visually and functionally, wholly replaceable with just spacing out blocks.
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# ? Aug 3, 2016 23:46 |
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Antigunbrella's tied to parts having now-hidden super-secret barrier and resistivity stats, one for plasma flak etc and one for rails and teslas. Basically if you use those weapons to shoot a part that has 30% barrier/resist, that part takes 30% of the hit as damage and passes the other 70% right into a part it's connected to, often severing it from the bot. This is why stuff like megawheels and wings are lost long before they run out of health, never mind how walker legs fall off if they think of plasma. This started so people couldn't cover themselves in guns and be extra tanky from all that weapon hp (gun umbrella yaay), and despite the awful consequences and many reworked systems it's lingered for ages. Now that's getting ditched so every part eats 100% damage of the damage it takes, and damage'll only pass to the next part if the first one dies from it. Plus explosions are supposed to get occlusion mechanics to avoid the original "gunbrella problem," and whatever that ends up actually meaning, blasts should just damage exposed parts in range like you'd expect them to. (AOE in this game's always been a hack, every explosion just raycast-targets the closest part in range and "shoots" everything into that one part. My guess is the new model is actually the same thing only it'll target several parts instead and split the damage, we'll see tomorrow though.) No idea why people think this kills triforcing/damage propagation (the heart of the game) or drones or whatever. Though making parts eat 100% of incoming damage does mean you lose the trick of mounting parts directly onto mech legs (or megashields, for a throwback) to use the mech shielding as a big dumb damage sink, and you likewise can't do fancier damage sinks with small shields on big parts. But other than that it's a big buff to a lot of parts, as they get to actually use their health pools now. We'll have to see how aoe works but it's likely stronger against stuff like walls of rods, rod-maze helicopters, etc. This update also drops mech and tread weight by 90% for some reason, so feel free to put rotors on your mechs now. OG17 fucked around with this message at 08:50 on Aug 4, 2016 |
# ? Aug 4, 2016 07:00 |
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Ok, it was the part about the damage system being 'anti-gun-umbrella' I wasn't getting thanks. The current damage model (pour all damage into the nearest block hit and then deal a boatload of damage through that one block) certainly explains why plasma hits seem to do wildly inconsistent amounts of damage. I guess part of what could kill triforcing is if the AoE propogation stops at blocks or not, or if the blast stops at each block it hits, or just spreads damage evenly within the blast radius. The latter seems like it would not only decimate triforced bots, but also any sort of mech/tank due to quickly losing connection points. That might explain the abrupt weight drop? Having that damage flow stop on a solid block would be optimal, but it does seem like it'd be harder for the game engine to handle. e: I'm getting the impression that struts are going to be ungodly expensive in robits/whatever despite the fact they're just fatter aerorods. Bluhman fucked around with this message at 07:47 on Aug 4, 2016 |
# ? Aug 4, 2016 07:43 |
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No reason to think explosions would carve spheres through bots (or randomly target interior parts), and that actually seems unlikely, as it'd be a completely different damage system and it'd also trivially sever parts by turning blocks to mush, defeating the purpose of changing things at all. Not that I haven't been horribly wrong before! Price is just part cpu x rarity modifier, and struts are 9-15 cpu and of course they're epic why wouldn't they be epic, so they should cost 2,250 to 3,750 if it's normal values. OG17 fucked around with this message at 08:51 on Aug 4, 2016 |
# ? Aug 4, 2016 08:48 |
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Finally, I've achieved my dreams! Now to work on getting more CPU so I can upgrade the legs and maybe do dual large weapons of some kind, like mega SMGs or lock-on rockets. This chassis is available in the store as "Flushmaster Chassis", if anyone else wants to live out their weird toilet-battling dreams.
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# ? Aug 4, 2016 12:09 |
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The update's out, and it turns out that Low-tier shields (Size 1-3) have higher HP-per-CPU than high-grade shields. Guess that's the secret to being super-tanky, though each of those shields covers a smaller area. Center of mass indicator is amazingly useful, I even experimented a bit with it and managed to create a test-flight-mech/plane with it. Shame the mech legs dangle so stupidly while in flight though. Bluhman fucked around with this message at 20:17 on Aug 4, 2016 |
# ? Aug 4, 2016 20:14 |
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Desideratus posted:Finally, I've achieved my dreams! aparmenideanmonad posted:You can't drive a hover-toilet in WoT.
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# ? Aug 5, 2016 07:53 |
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I came back and played some matches and basically all my robots are now tankier than they already were. CONGRATULATIONS SHINJI is still an unstoppable nightmare but I'm glad all my fun bots got buffed to hell and back.
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# ? Aug 5, 2016 08:55 |
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Desideratus posted:Finally, I've achieved my dreams! You are a gentleman and a scholar. I'm just sad I can't mount it in the toilet bowl.
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# ? Aug 6, 2016 14:58 |
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Played a few matches just now and my quincopter builds from months ago still work just fine. Placed first a couple of times and second in another, despite being rusty and just running my old plasma helis.
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# ? Aug 18, 2016 04:33 |
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Was unlucky enough to have 2 matches in a row with cheaters, both on the opposing team. First time, a Teslaball turned into a loving ghost and shredded our protonium reactor impossibly fast. Second time was a helicopter that could go underneath the stage and shoot from the underside, which loitered around my team's protonium reactor and started unloading on it whenever no one was around. In the second case, at least, I was able to get some screenshots and report them.
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# ? Aug 23, 2016 02:32 |
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The second one is a bug that's been around forever. Sometimes you just fall through the terrain.
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# ? Aug 23, 2016 03:23 |
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Sair posted:The second one is a bug that's been around forever. Sometimes you just fall through the terrain. The sad part is there's an easy fix for that they have never ever bothered implementing: a kill/teleport trigger box. I've used it in source mapping when making complex terrain that the player had a chance to fall through. Good news! They're finally focusing on a clan/friends system!
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# ? Aug 23, 2016 06:00 |
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Roboclans is is coming next week. I'll try to secure the Goons tag and made start a new thread since this one has a bunch of irrelevant information. If anyone else wants to take leadership for the next big change, let me know.
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# ? Sep 1, 2016 18:17 |
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I might start playing again with the advent of Roboclans. It seems like the game has changed a lot since I last played. Hopefully my bots are still fine! If not, I've got tons of parts.
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# ? Sep 2, 2016 00:49 |
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Man, I still get wrecked all the time but I'm getting a good hang of everything now. Any tips on making a stupidly fast and small dude to slam my laser blades into or shotgun to death? I got a purple shotgun as a drop and love it but I'm typically too slow to use it on anything other than my missile tank as backup.
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# ? Sep 2, 2016 01:12 |
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# ? May 30, 2024 14:14 |
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I've never made one but every laser frisbee I've seen is usually covered in jet engines in all 4 directions so they can quickly zip in and out. I did see one guy who had a robot that had its engines in a swastika shape with a pair of laser blades and just spun around like a ninja star in the air. Pretty easy to shoot out of the sky but still hilarious to see.
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# ? Sep 2, 2016 01:22 |