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reignonyourparade posted:Yes, but not
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# ? Mar 29, 2020 00:52 |
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# ? Jun 10, 2024 06:10 |
The dorfiest solution of course is OO O O O O O O O O O ... O O MAGMA
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# ? Mar 29, 2020 01:08 |
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wilderthanmild posted:Is there a way to clear out cavern plants when they start growing in my dirt layers? Build roads.
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# ? Mar 29, 2020 01:30 |
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a fatguy baldspot posted:when does the steam version come oht Time is subjective.
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# ? Mar 29, 2020 04:40 |
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Zesty posted:Time is subjective. And/or "soon"
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# ? Mar 29, 2020 04:58 |
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Is anything in the OP or the stuff it points to (guides, tips, etc.) still valid these days? I need to re-re-relearn the basics and then hopefully stick with things long enough to get better at the game this time, but I have no idea what a competent beginners guide looks like these days.
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# ? Mar 29, 2020 05:13 |
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I'm sure it's not obsolete. The important thing to learn about DF is how to use the interface and the basics of dwarf needs and the rest should be up to you to experiment with.
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# ? Mar 29, 2020 05:30 |
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Dwarf Fortress Tutorial #1: d followed by t, select one corner of the map of the surface, then select the opposite corner
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# ? Mar 29, 2020 05:36 |
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Can magma cool and harden yet or does it stay molten forever? And how does it interact with rain if one were to fill the map with magma?
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# ? Mar 29, 2020 07:28 |
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It doesn't cool I don't think, but it does evaporate
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# ? Mar 29, 2020 08:31 |
Ambaire posted:Can magma cool and harden yet or does it stay molten forever? quote:And how does it interact with rain if one were to fill the map with magma?
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# ? Mar 29, 2020 09:49 |
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Making a horrible abomination just to serve beer, I like this necromancer's style
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# ? Mar 29, 2020 17:46 |
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A gang of bandits ambushed me just to pet my dog.
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# ? Mar 29, 2020 18:13 |
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GorfZaplen posted:
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# ? Mar 29, 2020 19:24 |
Next time I pet a dog I'm going to give them little news reports and rumors like that.
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# ? Mar 29, 2020 22:33 |
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GorfZaplen posted:
The Something Awful Forums > Discussion > Games > Dwarf Fortress: A gang of bandits ambushed me just to pet my dog
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# ? Mar 29, 2020 22:56 |
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Angry_Ed posted:The Something Awful Forums > Discussion > Games > Dwarf Fortress: A gang of bandits ambushed me just to pet my dog
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# ? Mar 30, 2020 03:50 |
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Angry_Ed posted:The Something Awful Forums > Discussion > Games > Dwarf Fortress: A gang of bandits ambushed me just to pet my dog
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# ? Mar 30, 2020 07:17 |
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Angry_Ed posted:The Something Awful Forums > Discussion > Games > Dwarf Fortress: A gang of bandits ambushed me just to pet my dog
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# ? Mar 30, 2020 07:26 |
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GorfZaplen posted:
Marv: We're the Pet Bandits
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# ? Mar 30, 2020 08:26 |
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So I havent played this in god knows how many years, apparently you can drop people onto upright spike pits and itll spike them properly instead of needing to be on the tile when the trap is activated? This opens up a lot of possibilities. Also wheelbarrows and mine carts I'm very excited to play again
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# ? Mar 30, 2020 11:34 |
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Spiking also doesn't give them ungodly amounts of training if they survive, which was a bug for a while.
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# ? Mar 30, 2020 21:28 |
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I have no idea why but my manager is not checking any of the work orders and it's been 2 seasons since I set this one, i'm not sure why or if i'm just retarded. I know they did some work on it since I played last but I think I have everything still needs to work. (He does have an office but he never seems to be working) And any jobs that I put in that don't have conditions get done just fine.
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# ? Mar 30, 2020 21:53 |
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So Math posted:Spiking also doesn't give them ungodly amounts of training if they survive, which was a bug for a while. look if they manage to parry the world I think they deserve legendary weapon skill
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# ? Mar 30, 2020 22:04 |
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Jay-Roden posted:I have no idea why but my manager is not checking any of the work orders and it's been 2 seasons since I set this one, i'm not sure why or if i'm just retarded. I know they did some work on it since I played last but I think I have everything still needs to work. (He does have an office but he never seems to be working) You set this job to produce beds if you have more than 10 beds instead of less than. It needs to read available is at most 10. See also the red not satisfied for the next check, that means the job gets rejected.
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# ? Mar 30, 2020 22:16 |
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Happy Litterbox posted:You set this job to produce beds if you have more than 10 beds instead of less than. It needs to read available is at most 10. See also the red not satisfied for the next check, that means the job gets rejected. Oooooohhhhhh I thought it was "not satisfied so ill make them" thank you still doesn't help i'm retarded and can't read the "at least part".
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# ? Mar 30, 2020 22:19 |
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So Math posted:Spiking also doesn't give them ungodly amounts of training if they survive, which was a bug for a while. Does that mean you can't carpet your barracks with training spears and have your dwarves dodge constantly as they train? or is that something seperate?
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# ? Mar 30, 2020 22:29 |
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Danaru posted:Does that mean you can't carpet your barracks with training spears and have your dwarves dodge constantly as they train? or is that something seperate? So, Dwarven Danger Rooms have been nerfed somewhat in efficacy, but (as of the last major version, haven't tested in a while), I believe you can still do it. The coinstorm and wooden spike variants still worked last I knew, but that's...intended-ish, in that the dwarves really are blocking, parrying, dodging, and being struck by things and receive experience accordingly. The spike bug in question WAS exploitable for a very different sort of Danger Room setup that was more akin to, eh, I dunno, some comic book bullshit where %90 of the entrants are horribly mangled but the %10 that survived would become as gods. Falling onto a spike inflicts a MASSIVE amount of damage, more the closer to terminal velocity you are, so any creature that managed to parry, block, or deflect the spike with armor would be awarded utterly ludicrous amounts of experience and would suddenly have like Legendary+12 level in whichever skill averted the fatal blow, be it weapons, shields, dodging, or armor. I believe this may have been one possible way of getting the improvised weapon skill to a usable level, but as dwarves aren't prone to carrying their artifact chairs everywhere after creation anymore it was sort of a moot point unless you wanted to go out of your way to engineer Weird poo poo. Either way, pretty sure that bug was fixed a while ago.
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# ? Mar 30, 2020 23:32 |
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A skilled cheese maker indeed......
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# ? Mar 30, 2020 23:47 |
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*rams turkey bone thru ear* behold!! *dwarves gasp in admiration* (Hushed whispers-By the gods...a true master...bring this man more bones)
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# ? Mar 31, 2020 00:16 |
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Danaru posted:Does that mean you can't carpet your barracks with training spears and have your dwarves dodge constantly as they train? or is that something seperate? My understanding is that danger rooms are less effective as a result of a separate balancing patch a few years ago.
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# ? Mar 31, 2020 04:52 |
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From the Kitfox Discord. For those not in the know, Mayday was hired by them to do some of the art. Not putting it in a giant quote so you can quote pieces of it if you like. ~~~ Quote Mayday Time is still as subjective as ever But I gotta say, that Toady's initial coding went much faster than I expected SOMEONE ELSE: Figured out how to do the mine track ramps? it's... not a great situation, my dude :smile: let me show you If you're interested, I'm working on an issue: Do you think any tile will fit better than 21? I already know what would be the "perfect" solution for it, but like I said, I don't want to keep expanding this ramp set -_- I hope we can get more distinct differentiation between z-levels my old mockup: Sneak peek of multilevel in its current early stage.
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# ? Mar 31, 2020 05:26 |
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Every time I see one of these screens, I think how it would be neat for hostiles to face right instead of left. Probably too many edge cases to make it consistent, though.
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# ? Mar 31, 2020 05:35 |
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holy poo poo that multilevel
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# ? Mar 31, 2020 06:34 |
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ohhhhhhh boy I am exciteeeeeeeed
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# ? Mar 31, 2020 07:33 |
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better graphics is a concession to playability that doesn't hamper toadys vision so I am behind it 100%
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# ? Mar 31, 2020 11:18 |
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Sad that danger rooms were nerfed, but happy everyone still calls them that The steam version is looking absolutely gorgeous, it was seeing screenshots of it that made me redownload the game
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# ? Mar 31, 2020 14:35 |
i'm so stoked tbqh
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# ? Mar 31, 2020 18:03 |
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Zesty posted:SOMEONE ELSE: Figured out how to do the mine track ramps? Put little wooden legs under the tracks on ramps to make them look elevated.
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# ? Mar 31, 2020 18:10 |
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# ? Jun 10, 2024 06:10 |
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# ? Mar 31, 2020 20:53 |