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CeallaSo posted:Always save it to cross gaps on fights that have spaces you can fall through, or to escape the boss on platforms with limited space. he stood in the red zone
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# ? Oct 19, 2017 13:08 |
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# ? Jun 12, 2024 08:30 |
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The world's most awkward gap closer.
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# ? Oct 19, 2017 13:17 |
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Can dragoon backflip across the chasms in skalla?
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# ? Oct 19, 2017 13:50 |
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Ainsley McTree posted:Can dragoon backflip across the chasms in skalla? speaking of which, it is, in fact, possible to right click off the transformation buff while flying over the chasm. Listen, I just HAD to do it at least once.
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# ? Oct 19, 2017 13:52 |
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Renegret posted:speaking of which, it is, in fact, possible to right click off the transformation buff while flying over the chasm. It also times out, just in case you wanted to /gpose on top of a chasm and take a picture of yourself in monster form.
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# ? Oct 19, 2017 14:03 |
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unseenlibrarian posted:It also times out, just in case you wanted to /gpose on top of a chasm and take a picture of yourself in monster form. yeah our healer found that out the hard way, when he turned around to rez my body at that point it became a scene from a slapstick comedy
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# ? Oct 19, 2017 14:03 |
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Sinners Sandwich posted:Got the mve tht lets you backflip out of battle as dragoon its pretty fun If you aren't backflipping into the cairn of progress, you are not playing Dragoon right.
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# ? Oct 19, 2017 14:50 |
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Haukke Manor (Spooky) was pretty silly.
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# ? Oct 19, 2017 15:09 |
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CeallaSo posted:For me, a lot of the trouble with Hashmal was being in the wrong place at the wrong time. If you're on the wrong side of the arena when he comes in for the charge, there literally isn't enough time to make it out. And as a healer, that's essentially instant death. But I think the group I ended up with the first time died maybe 4 times before getting it down, which isn't too bad? I think probably the #1 "avoidable but understandable if people mess up" element of it to me is when somebody loses track of one of the double pillars and get unlucky. When they spawn close to him there can be a lot of visual clutter going on and I feel like the fact that I've never died to them is dumb luck. IIRC his Haircut-esque charge is always east to west though-- granted I'm basing this on a small sample size-- but hopefully that's helpful?
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# ? Oct 19, 2017 16:55 |
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Yeah, when he jumps run to the center before you start scanning to see where he is. Then no matter which of his arms glows you should have time to run to the safe side from the center. If you're hanging out in the far north or south you're just asking for a Calofisteri-style haircut. The pillars aren't too bad up close, since you can literally see which way they lean and move out of the way. Unless you have 15 blms spamming Flare there shouldn't be enough visual clutter to hide the giant slices in the pillars. If anything the most dangerous mechanic is the ground targets that pop up under random people right as you're moving to avoid Earth Hammer late in the fight. There actually may be enough clutter at that point that you don't notice you're standing in the middle of a sea of death until too late.
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# ? Oct 19, 2017 17:12 |
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All the player centered aoes are definitely the most dangerous part of the fight. When people get marked, they start running towards the edges, and then the other players panic and run the same direction to try and get away.
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# ? Oct 19, 2017 17:29 |
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Had a guy last night losing his fuckin' mind in Rabanastre. Ging crazy that we werent pulling the right guy or some guy died or didnt do the mechanic correctly. We never wiped. There was never a real problem. Some people are just sad lonely individuals.
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# ? Oct 19, 2017 17:41 |
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KoB posted:Had a guy last night losing his fuckin' mind in Rabanastre. Ging crazy that we werent pulling the right guy or some guy died or didnt do the mechanic correctly. This happens fairly often in 24 mans. Usually it's because they watched a guide for the fight and think that you have to do things exactly that way or wipe.
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# ? Oct 19, 2017 18:06 |
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This community is generally pretty chill but something about putting 24 of them together just makes people lose their drat minds. Even PVP isn't that hostile It's still fun though, part of the charm really
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# ? Oct 19, 2017 18:13 |
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Fister Roboto posted:This happens fairly often in 24 mans. Usually it's because they watched a guide for the fight and think that you have to do things exactly that way or wipe. My second ever weeping city as a healer was with a tank that absolutely lost his poo poo if any mistakes were made or he dipped below %50 hp. Like all caps in alliance chat going "HEALS I NEED HEALS MY HEALERS AREN'T HEALING ME".
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# ? Oct 19, 2017 18:24 |
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hihifellow posted:My second ever weeping city as a healer was with a tank that absolutely lost his poo poo if any mistakes were made or he dipped below %50 hp. Like all caps in alliance chat going "HEALS I NEED HEALS MY HEALERS AREN'T HEALING ME". I hope you let him die
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# ? Oct 19, 2017 18:27 |
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If the healers aren't playing chicken with my health so they can squeeze out more dps then it's not any fun.
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# ? Oct 19, 2017 18:32 |
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Back in the 2.x days I was healing a WoD and the other healer was going absolutely ape poo poo that I was DPSing and not healing even when everyone was at full health. At one point a ninja died because he ate a completely avoidable mechanic (instakilled from full health, plus he was standing outside of my range) and the other healer flipped out saying that it was my fault he died. I told him the ninja deserved it. He spent the rest of the raid trying to votekick me.
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# ? Oct 19, 2017 18:33 |
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nvm
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# ? Oct 19, 2017 18:33 |
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My biggest gripe with DRG now is the goddamn animation locks that basically demand you have some experience with the boss you're fighting. Oh you used Jump the nanosecond before an aoe circle appeared, enjoy leveling up that spiritbond with the floor bitch.
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# ? Oct 19, 2017 18:38 |
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Renegret posted:I hope you let him die I wish, the other healer kept him going.
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# ? Oct 19, 2017 18:42 |
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Ainsley McTree posted:This community is generally pretty chill but something about putting 24 of them together just makes people lose their drat minds. Even PVP isn't that hostile
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# ? Oct 19, 2017 18:50 |
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Bolow posted:My biggest gripe with DRG now is the goddamn animation locks that basically demand you have some experience with the boss you're fighting. Oh you used Jump the nanosecond before an aoe circle appeared, enjoy leveling up that spiritbond with the floor bitch. This was always true with drg though? Or did SB make jump even stickier?
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# ? Oct 19, 2017 19:00 |
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Bolow posted:My biggest gripe with DRG now is the goddamn animation locks that basically demand you have some experience with the boss you're fighting. Oh you used Jump the nanosecond before an aoe circle appeared, enjoy leveling up that spiritbond with the floor bitch. Spineshatter Dive and Dragonfire Dive are way better about this because their animation lock is about a quarter as long as Jump's. I hate Jump and really, really wish the animation lock didn't involve your character doing a slow, graceful backflip in place while you get plastered by a fresh AOE when you Jump in melee range. I've done some Susano EX again recently to get a 320 weap for my DRG and Raisen Kaikyo has become my absolute most hated mechanic in the game because its cast time, start to finish, including animations, is shorter than Jump's animation lock and it's infuriating. I can Jump before Raisen Kaikyo starts and then hit my backflip in a futile attempt to not die and all that it changes is that my corpse will be across the arena instead of under the boss. CeallaSo posted:For me, a lot of the trouble with Hashmal was being in the wrong place at the wrong time. If you're on the wrong side of the arena when he comes in for the charge, there literally isn't enough time to make it out. And as a healer, that's essentially instant death. But I think the group I ended up with the first time died maybe 4 times before getting it down, which isn't too bad? I had fun problems with Hashmal on release night where the purple circles that telegraph rocks shoot out of the ground just didn't bother rendering for me. Like not "I am being unaware and didn't notice the circle" but straight up they just weren't rendering because my computer was being stupid. Reinstalling Windows fixed it (I was due for a reinstall anyway) but man that nonsense had me pretty tilted about that boss for a while because of how frustrating it is to just arbitrarily die because attack telegraphs aren't showing up the way they should.
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# ? Oct 19, 2017 19:01 |
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Bolow posted:My biggest gripe with DRG now is the goddamn animation locks that basically demand you have some experience with the boss you're fighting. Oh you used Jump the nanosecond before an aoe circle appeared, enjoy leveling up that spiritbond with the floor bitch. It used to be so much worse. I'm pretty sure the animation lock for jump used to be close to a full second.
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# ? Oct 19, 2017 19:07 |
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Ainsley McTree posted:This was always true with drg though? Or did SB make jump even stickier? I've only recently started playing so I have no idea what it was like in ARR/HW
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# ? Oct 19, 2017 19:10 |
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Bolow posted:I've only recently started playing so I have no idea what it was like in ARR/HW Ohhh sorry. Misread what you meant by "now". Yeah it takes a little practice to get used to jumping without dying. The best way to learn is to just eat aoes and yell at the healer
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# ? Oct 19, 2017 19:15 |
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Ainsley McTree posted:This community is generally pretty chill but something about putting 24 of them together just makes people lose their drat minds. Even PVP isn't that hostile You have a chance of getting a dick in an eight man party. Alliance Raids are that x3, so it makes sense there's more obnoxious people there. Last night in Crystal Tower unsynced, we had three four man parties, and one of Group C's guys kept coming over to Group B's corridor even though everyone was telling him he was going to the wrong spot.
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# ? Oct 19, 2017 19:17 |
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I am 100 percent certain the reason why the class who jumps and flips through the air wears nearly the heaviest armor/has the highest non-tank defense is because of the jump animation lock
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# ? Oct 19, 2017 19:20 |
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Fister Roboto posted:It used to be so much worse. I'm pretty sure the animation lock for jump used to be close to a full second. I didn’t play Dragoon at the time, but during 2.0 I remember hearing Jump’s animation lock was so bad it became a DPS loss due to it clipping the next Weapon Skill.
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# ? Oct 19, 2017 19:28 |
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Magres posted:
I about %90 certain that movement skills don't count as movement until they complete, so if you're still sailing through the air when the aoe resolves, it's gonna hit even if you're physically out of it. At least that's how it seems on rdm.
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# ? Oct 19, 2017 19:32 |
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Also there was a time when dragoon armor had so little magic defense that they literally couldn't survive unavoidable damage in Coil. Also the buff from Heavy Thrust was dependent on the positional requirement. And the rear positional requirement was on Impulse Drive, and the whole combo was dependent on that. Dragoon used to be real loving bad.
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# ? Oct 19, 2017 19:41 |
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One would think that a job that specifically designed to kill Dragons would have innately high magical resistances
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# ? Oct 19, 2017 20:05 |
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Is it possible to use a pushback ability to knock a mob off a cliff and kill it?
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# ? Oct 19, 2017 20:08 |
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Josuke Higashikata posted:Hashmal is so simple, I don't know how people gently caress it up so much. I can understand how they gently caress up Argath because the wording of "scatter" is poor and the simon says mechanic isn't super apparent to begin with. It was really bad the first week but it's been smooth sailing lately in Ivalice. I suspect Shinryu ex is gonna be like this too. Some people just learn really glacially and those that don't just don't come back. The farms have been getting easier every day. Yesterday I had one where all of the dps killed themselves both in p1 and p3 and we just methodically chain rezzed and cleared. Low dps requirements really helps a lot.
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# ? Oct 19, 2017 20:13 |
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Dick Trauma posted:Is it possible to use a pushback ability to knock a mob off a cliff and kill it? Monsters? No. People in PVP? Absolutely.
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# ? Oct 19, 2017 20:13 |
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I swear some of the movement skills sometimes count you as standing in every spot along its path while it goes off. My group had a hilarious wipe in o3s ages ago where our rdm accidentally hit his gap closer during book phase and proceeded to kill half the party by dropping double books on them all at once
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# ? Oct 19, 2017 20:14 |
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Fister Roboto posted:Also there was a time when dragoon armor had so little magic defense that they literally couldn't survive unavoidable damage in Coil. I would get an adlo and an apoc and would still sometimes die on kaliya's raidwide after the add phase.
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# ? Oct 19, 2017 20:15 |
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Bolow posted:One would think that a job that specifically designed to kill Dragons would have innately high magical resistances Just jump over the dragon fire
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# ? Oct 19, 2017 20:19 |
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# ? Jun 12, 2024 08:30 |
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Renegret posted:Back in the 2.x days I was healing a WoD and the other healer was going absolutely ape poo poo that I was DPSing and not healing even when everyone was at full health. seems like a failure to manage expectations on the tanks part, if you ask me. I mean, I go into every pub expecting to have to hit Holmgang at some point, it's why I put it on CTRL + Q, nice and easy to hit.
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# ? Oct 19, 2017 20:20 |