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Nibble posted:Right? That last ability had to have started as something else. A one-shot ramp effect is incredibly underwhelming on a 6-drop. What I love is that if you ramp into this your 6 mana 7/7 will become a 6 mana 4/4 or 5/5, how lovely
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# ? Mar 24, 2016 16:26 |
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# ? Jun 5, 2024 11:48 |
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er if you use creature ramp i mean, obviously stuff like Explosive Vegetation is still cool altho 6 mana 7/7 is still underwhelming
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# ? Mar 24, 2016 16:28 |
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I'll still first pick it in draft assuming green decks are good. A 6-mana 7/7 reach that gets bigger is still good, just not very mythic feeling.
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# ? Mar 24, 2016 16:29 |
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There is always a bad EDH hydra in every set.
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# ? Mar 24, 2016 16:29 |
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At least it can fetch a non-basic. That potentially makes it slightly interesting.
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# ? Mar 24, 2016 16:30 |
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Entropic posted:I'll still first pick it in draft assuming green decks are good. A 6-mana 7/7 reach that gets bigger is still good, just not very mythic feeling. I mean, its fine for limited, but the fact that its actually worse than Oran-Rief Hydra suggests something went wrong. Angry Grimace fucked around with this message at 16:34 on Mar 24, 2016 |
# ? Mar 24, 2016 16:31 |
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If it had trample or menace it would be a fine card, if still not mythic-feeling. Why would you power out a massive growing hydra whose main function is to block spirit tokens?
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# ? Mar 24, 2016 16:31 |
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Terrible Horse posted:If it had trample or menace it would be a fine card, if still not mythic-feeling. Why would you power out a massive growing hydra whose main function is to block spirit tokens? it blocks the 5/9 flyer dude.
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# ? Mar 24, 2016 16:32 |
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mandatory lesbian posted:*light trumpet starts playing* Next time on These Planes We Walk... "Whats the deal with Black Mana?" https://www.youtube.com/watch?v=_V2sBURgUBI
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# ? Mar 24, 2016 16:35 |
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Mythics being unplayable in constructed is good for standard prices. On the other hand, mythics can still be exciting even if they're bad. This isn't exciting. Does R&D think Timmy's favorite ability is Reach?
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# ? Mar 24, 2016 16:37 |
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Entropic posted:At least it can fetch a non-basic. That potentially makes it slightly interesting.
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# ? Mar 24, 2016 16:42 |
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Lottery of Babylon posted:Mythics being unplayable in constructed is good for standard prices. That's only true if every mythic is equally unplayable. Otherwise you end up with flip Jace. The price of a box is constant.
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# ? Mar 24, 2016 16:45 |
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I just wanna play Mono Red 'Drazi with Westvale Abbey's
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# ? Mar 24, 2016 16:52 |
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Aren't there more mythics then normal in this set? (just did a quick count and see 16 spoiled) I don't get expanded the number of mythics and including that in there.
Kalli fucked around with this message at 16:58 on Mar 24, 2016 |
# ? Mar 24, 2016 16:56 |
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Finding Sanctum of Ugin or Mirrorpool or Westvale Abbey with the hydra seems pretty fun if not great at least
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# ? Mar 24, 2016 16:57 |
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mcmagic posted:If you discard a Madness Sorcery card at instant speed, can you cast it at instant speed for it's Madness cost? It's casting it as part of the resolution of an ability, which is neither instant nor sorcery speed
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# ? Mar 24, 2016 16:58 |
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Yea, this is a larger set (297 cards). There's 18 mythics, 15 regular, 3DFC.
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# ? Mar 24, 2016 17:01 |
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Kalli posted:Aren't there more mythics then normal in this set? (just did a quick count and see 16 spoiled) I don't get expanded the number of mythics and including that in there. One is Arlinn, who is a DFC. DFCs were on a different sheet than the rest last Innistrad IIRC.
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# ? Mar 24, 2016 17:02 |
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Lottery of Babylon posted:Mythics being unplayable in constructed is good for standard prices. Look at this dumb statement. The only thing that makes standard prices manageable is if commons/uncommons become more playable in decks and/or if the rares/mythics have a lot of playble options in their rarity slots. Lots of bad/rares mythics just makes the decent ones more expensive.
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# ? Mar 24, 2016 17:30 |
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MiddleEastBeast posted:Arbor Colossus feels 10x more mythic in comparison (and it's rare) as a green 6-drop with Reach (of all the boring abilities they could have picked). arbor colossus has a cmc of 5 and is both cool and good. Maybe SoI is just bringing the power of standard down from the height of Theros?!
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# ? Mar 24, 2016 17:31 |
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Entropic posted:That's really unexciting un-mythic-feeling green mythic there. It looks like a card that got nerfed in development somehow at the last minute. Entropic posted:At least it can fetch a non-basic. That potentially makes it slightly interesting. It's just a really bad version of Primeval Titan and given how close the design hews to it, I can only assume it did something closer to that before they decided it was broken and left it with just a sad version of the Primeval Titan ETB. That or they just assumed (I dunno how correctly I'm not an EDH Guy) people would play a bad version of Primeval Titan in EDH. Angry Grimace fucked around with this message at 18:35 on Mar 24, 2016 |
# ? Mar 24, 2016 18:24 |
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Angry Grimace posted:It's just a really bad version of Primeval Titan and given how close the design hews to it, I can only assume it did something closer to that before they decided it was broken and left it with just a sad version of the Primeval Titan ETB. If it had Trample it'd be pretty good. As it stands right now? Hell no. Card's garbage.
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# ? Mar 24, 2016 18:29 |
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Count Bleck posted:If it had Trample it'd be pretty good. They even say in the preview article that it's a bad version of Primeval Titan. So basically its a Mythic because the design is related to a card that was Mythic 6 years ago. I don't really think it would be broken if it came with PT's ETB given that all of the other abilities are significantly worse than Prime Time's. Not to mention that slapping Reach (or Deathtouch, see both Soul of Innistrad or Soul of Zendikar from M15) on a giant fatty is an aggravating design decision because they don't make a lot of sense on a big dude you want to be attacking with; it's a bit like putting Skulk on Ball Lightning. If they had given it Vigilance, it might have felt more interesting because that makes reach a lot more interesting on a big creature. In fact, it probably would have been better if it had Vigilance and didn't have Reach at all. Angry Grimace fucked around with this message at 18:40 on Mar 24, 2016 |
# ? Mar 24, 2016 18:37 |
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Reach is worse than trample but I don't think it's terrible either. He'll block basically all of the fliers in standard other than maybe Atarka, and that defensive factor can be pretty relevant for a ramp deck that wants to follow up with eldrazi. World Breaker's reach does come up quite often.
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# ? Mar 24, 2016 19:03 |
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# ? Mar 24, 2016 19:07 |
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Angry Grimace posted:
Not only will this thing get played in EDH, he'll be pretty good. He'll be a giant guy that can block flying commanders AND tutor your best land directly into play.
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# ? Mar 24, 2016 19:16 |
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Seems like a pretty good uncommon. In a humans deck you get a big threat that's chumpable but pretty hard to multiblock down. Might be worth the 2-for-1 risk.
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# ? Mar 24, 2016 19:28 |
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This was probably an overcorrection, but I'm glad they looked at Prime Time and went "yeah no not gonna do that again"
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# ? Mar 24, 2016 19:30 |
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More or less unrelated but man Bonds of Faith was a cool and good card.
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# ? Mar 24, 2016 19:32 |
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yeah i love bonds of faith, probably one of my fav designs
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# ? Mar 24, 2016 19:33 |
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JerryLee posted:This was probably an overcorrection, but I'm glad they looked at Prime Time and went "yeah no not gonna do that again" I'm not, they made a lovely card that will be forgotten in 2 years E: it'll be fun in standard with Mirrorpool at least
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# ? Mar 24, 2016 19:39 |
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Almost kind of sort of not quite black tooth and nail E: I miss unburial rites Bread Set Jettison fucked around with this message at 19:53 on Mar 24, 2016 |
# ? Mar 24, 2016 19:49 |
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That's a powerful reanimation spell, holy poo poo. Sure it costs 6, but Unburial Rites cost 5 then 4 for the same effect, and Unburial Rites ruled.
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# ? Mar 24, 2016 19:53 |
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Rites had the upside of working very well with self-mill. Still seems potentially playable.
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# ? Mar 24, 2016 19:54 |
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I wish the eldrazi had etb triggers instead of doing the same thing on cast, thereby loving over theoretical combo decks and UX control decks for minimal gain
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# ? Mar 24, 2016 19:57 |
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Bread Set Jettison posted:Almost kind of sort of not quite black tooth and nail You guys wanna talk about Commander cards....
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# ? Mar 24, 2016 19:58 |
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The fact that they have good on-cast triggers rather than an ability that requires them to survive a turn and attack is a big part of why Eldrazi are good this time around, IMO.
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# ? Mar 24, 2016 19:58 |
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I know they'll never do it, but there's still slot 102 for a Buried Alive reprint........please Wizards?
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# ? Mar 24, 2016 19:59 |
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GeneX posted:I wish the eldrazi had etb triggers instead of doing the same thing on cast, thereby loving over theoretical combo decks and UX control decks for minimal gain I'm pretty sure that making them less good to reanimate *was* the gain from giving them cast triggers.
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# ? Mar 24, 2016 19:59 |
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# ? Jun 5, 2024 11:48 |
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Attorney at Funk posted:I'm pretty sure that making them less good to reanimate *was* the gain from giving them cast triggers. That's not a gain, reanimation decks are great and besides, the current assortment os such spells are, ah, rather lacking.
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# ? Mar 24, 2016 20:13 |