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Any arc that features Garyl is a good arc, imo.
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# ? Jul 1, 2016 09:15 |
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# ? May 25, 2024 15:16 |
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Vargs posted:I don't remember there being any major revelations about the main plotline (Taako's quest for tacos), so I'd say you're safe to skip it. Are you kidding? It had two exposition dump episodes that went out of its way to explain the entire universe and canon that griffin is using. That's partially why it wasn't very good, it was griffin retconning an actual story into the adventure zone. The episode with hodgepodge is probably the single best episode they've ever done, period, and there's great stuff with elevator museum/Upsey that's pretty goddamn brilliant, it just has a lot of pacing-ruining exposition, goes on too long and just like petals to the metal is a bunch of incohesive stuff that happens that doesn't feel complete so much as a bunch of disparate events happening all in a row. It's not great but you'd be dumb to skip it, it's a pretty plot crucial arc. NieR Occomata fucked around with this message at 14:25 on Jul 1, 2016 |
# ? Jul 1, 2016 14:19 |
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Roach Warehouse posted:I'd recommend at least giving the last two and the interlude a listen, if only for Magnus' most audacious attempt to destroy a relic. No arc that leads to this is completely without virtue:
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# ? Jul 1, 2016 14:38 |
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That was a fantastic TAZ!
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# ? Jul 1, 2016 15:38 |
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Crystal Kingdom probably could've been a lot shorter if the boys didn't take literally every detour they possibly could. As it is, it's 3 or 4 solid stories that all got strung along as one. I had no problem with it, but I'll probably skip most of it if I ever decide to listen to it again.
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# ? Jul 1, 2016 15:54 |
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padijun posted:as someone who is way behind on TAZ, can crystal kingdom be skipped? it was super draggy to me, I kind of lost interest after episode 2 It's unfortunate, because the reason why it's unskippable (long exposition segments building the whole world and setting us up for the endgame) is also the reason why you want it to be skippable. It rapidly goes off the rails, is at least 5 episodes too long, and eventually drops some of its main gimmicks. As Toxx said, though, you have to get to the second Hodgepodge episode at least, because that one's seriously an all-timer. Griffin rage quitting the episode after Justin asks if he said "Crystal Billy" is maybe my favorite Adventure Zone moment.
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# ? Jul 1, 2016 16:26 |
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Where does Justin's nickname "juice" come from?
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# ? Jul 1, 2016 16:34 |
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Wake_N_Bake posted:Where does Justin's nickname "juice" come from? All of their nicknames come from their childhood days and I don't think they've ever gone into their origins, even though Scraps and Ditto are fairly easy to assume from context.
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# ? Jul 1, 2016 16:57 |
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Jus
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# ? Jul 1, 2016 17:07 |
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SpacePig posted:Crystal Kingdom probably could've been a lot shorter if the boys didn't take literally every detour they possibly could. As it is, it's 3 or 4 solid stories that all got strung along as one. I had no problem with it, but I'll probably skip most of it if I ever decide to listen to it again.
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# ? Jul 1, 2016 17:11 |
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Travis343 posted:All of their nicknames come from their childhood days and I don't think they've ever gone into their origins, even though Scraps and Ditto are fairly easy to assume from context. What about Hoops?
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# ? Jul 1, 2016 17:13 |
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"Juice" is because he used to drool a lot while teething.
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# ? Jul 1, 2016 17:24 |
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It comes from Justin's tragic past as a bodybuilder who got caught cheating and was banned in shame.
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# ? Jul 1, 2016 17:34 |
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SpacePig posted:What about Hoops? I believe a shorthand for... Hoops Jamz.
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# ? Jul 1, 2016 17:42 |
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I swear they only recently started calling him Juice, so I assumed it was because of American Crime Story.
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# ? Jul 1, 2016 18:09 |
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I really enjoy exposition, so my opinion's probably invalid, but I liked crystal kingdom a lot. There was some good poo poo in there between wandering around. my least favorite arc's probably the first one honestly. the first 3 episodes where they're getting their footing are eh.
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# ? Jul 1, 2016 19:56 |
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The first arc as in "Here There be Gerblins"? Because that one's straight out of a D&D beginner's kit. Griffin didn't have much input beyond characters names and dialogue.
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# ? Jul 1, 2016 20:09 |
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Well, the first couple episodes. Then it turned into its own thing.
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# ? Jul 1, 2016 20:16 |
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Poopy Palpy posted:No arc that leads to this is completely without virtue: That entire incident with him eating the Philosopher's stone and the aftermath was just me yelling NO NO NO NO NO
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# ? Jul 1, 2016 20:50 |
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Crystal Kingdom starts strong and ends strong but boy is there a lot of fluff. The worst is when they shrink down just to fight some giant roaches. That's gotta be the most egregious "random battle" thing that's ever been on TAZ (though "Taako's good out here" almost made that worth it) edit: Oh but the vocaloid crystal singing is really cool, almost forgot about that My favorite bit is the last 1/3rd of Petals to the Metal because it's just a succession of wild battle scenarios and Griffin throwing wrench after wrench into the boys' plans. Rockport Limited is still probably the best overall arc though. I could listen to those three just rip on every random NPC Griffin introduces for days and days (and I have!!!) misadventurous fucked around with this message at 23:38 on Jul 2, 2016 |
# ? Jul 1, 2016 22:02 |
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It is amazing how quickly they decided to bully everyone on that train. Also I completely forgot that Taako mentioned his TV show in the conversation with Graham.
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# ? Jul 1, 2016 22:24 |
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The boys work best with a consistent, stable group of NPCs, a confined location, and a clear objective. Which is why Rockport Ltd. was so good - murder-mystery on a train with a small supporting cast they're in constant contact with - and why Petals/Crystal Kingdom are so inconsistent/not good. In the former they're constantly bouncing around from location to location and only have Hurley until Justin literally invents Garyl, and even then she's gone for 2/3 of the story (the first third because she doesn't show up at the bank and the second because they're away from her doing the heist stuff), and they're in a whole bunch of different places at once. With Crystal Kingdom the trio's just sort of wandering the gently caress around for a billion episodes until the end happens - which I don't think is even that strong considering it just sorta comes out of nowhere, like, if I remember correctly it's someone passing a difficult throw that stops the final battle before it even starts. Denouement's pretty great though, but that's, again, when everyone's sort of gathered in one location and can just goof with and on each other.
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# ? Jul 1, 2016 23:12 |
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Griffin's campaigns are heads and shoulders above campaigns I've personally been privy to, most of which consist of killing/seducing hobgoblins.
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# ? Jul 1, 2016 23:29 |
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Good DMs are among the most unappreciated class of people besides those actually saving lives or feeding the poor or something
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# ? Jul 1, 2016 23:32 |
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Raar_Im_A_Dinosaur posted:Good DMs are among the most unappreciated class of people besides those actually saving lives or feeding the poor or something Like, you just need to go with the flow (but know when to put your foot down) and have some improv skills to be in the top 5 percentile of DMs.
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# ? Jul 1, 2016 23:56 |
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PBS Newshour posted:Like, you just need to go with the flow (but know when to put your foot down) and have some improv skills to be in the top 5 percentile of DMs. To be diligent enough to design a good campaign and yet be breezy enough to be chill about people going off the rails without being a Type A about it, and also have improv skills. Think about that skillset existing in one nerd.
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# ? Jul 2, 2016 00:08 |
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Raar_Im_A_Dinosaur posted:To be diligent enough to design a good campaign and yet be breezy enough to be chill about people going off the rails without being a Type A about it, and also have improv skills. Think about that skillset existing in one nerd. You don't have to design a campaign though, there are always books and stuff. Hell you don't even have to be good at improv, just be willing to try it when poo poo hits the fan. Its the type a stuff that people really have trouble getting past.
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# ? Jul 2, 2016 00:14 |
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Toxxupation posted:With Crystal Kingdom the trio's just sort of wandering the gently caress around for a billion episodes until the end happens - which I don't think is even that strong considering it just sorta comes out of nowhere, like, if I remember correctly it's someone passing a difficult throw that stops the final battle before it even starts. Not arguing any of your other points but, uh, what?
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# ? Jul 2, 2016 01:54 |
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Merle pulls a really solid roll/counterroll situation via Turn Undead that speedruns the Legion fight.
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# ? Jul 2, 2016 02:03 |
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My issue with Crystal Kingdom was that sometimes so much was happening plotwise at one time that you'd be lost if you stopped paying attention for even a second.
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# ? Jul 2, 2016 02:57 |
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DoctorWhat posted:Merle pulls a really solid roll/counterroll situation via Turn Undead that speedruns the Legion fight. Yeah I remember Griffin setting up the huge final confrontation and someone throwing out a single spell that more or less ended it.
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# ? Jul 2, 2016 03:02 |
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Toxxupation posted:Yeah I remember Griffin setting up the huge final confrontation and someone throwing out a single spell that more or less ended it. This is why the party has casters in Dungeons and Dragons.
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# ? Jul 2, 2016 03:09 |
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Toxxupation posted:Yeah I remember Griffin setting up the huge final confrontation and someone throwing out a single spell that more or less ended it. non4eD&D.txt
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# ? Jul 2, 2016 03:11 |
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It's interesting to see how each player approaches character voice early in the podcast. Justin had Taako pretty much immediately, Clint is trying to this day to find something and stick with it, and Travis just never bothered.
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# ? Jul 2, 2016 03:20 |
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Today's Coolgames Inc features a wonderful surprise guest that made me laugh harder than I have in a long time.
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# ? Jul 2, 2016 03:23 |
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Toxxupation posted:Yeah I remember Griffin setting up the huge final confrontation and someone throwing out a single spell that more or less ended it. Merle did throw out a powerful spell that finished it off, but it wasn't before the battle even started. I just skimmed through it real quick and it was 38 minutes or so after the first attack. That feels like a pretty decent length, maybe even a little lengthy. I also thought it was pretty exciting what with the background robot thrashing and the ghost skeleton and stuff, but that's opinions. EDIT: Man that's kind of a big chunk to forget about. You aught to give it another run through. Maybe you'll rediscover some gems. Ariong fucked around with this message at 04:00 on Jul 2, 2016 |
# ? Jul 2, 2016 03:54 |
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misadventurous posted:Crystal Kingdom starts strong and ends strong but boy is there a lot of fluff. The worst is when they shrink down just to fight some giant roaches. That's gotta be the most egregious "random battle" thing that's ever been on TAZ (though "Taako's good out here" almost made that worth it)
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# ? Jul 2, 2016 05:41 |
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https://www.youtube.com/watch?v=qSYuiQih9oI Hey now, here he comes!
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# ? Jul 2, 2016 21:16 |
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I love love love sawbones and monster factory, but I thought mbmbam was boring. Will i like their D&D podcast?
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# ? Jul 2, 2016 23:51 |
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# ? May 25, 2024 15:16 |
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Ray Donovan is like the most rote, boring attempt at the "middle-aged white guy antihero juggles life of crime with comfortable upper-middle class family life" subgenre that cable TV has been run into the ground ever since The Sopranos debuted, were it not for the brothers I would have thought it was cancelled years ago.
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# ? Jul 3, 2016 00:05 |