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Just wait til Brutal Doom goes on the Steam Workshop for only $20 to celebrate v20.
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# ? Apr 24, 2015 20:35 |
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# ? Jun 8, 2024 06:32 |
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Dominic White posted:Going on what I read on the official facebook page, apparently v20 has scaleable gore (it's still pretty messy at even half blood, and downright silly at 4x)
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# ? Apr 24, 2015 20:40 |
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Dominic White posted:It also comes with a 30-map campaign of its own, so those worried about it messing with map balance don't even have to use Doom's maps! I am so down with this. Also, is Going Down compatible-ish with BD? I'll try it without, but I'd like to give it a whirl with it, too.
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# ? Apr 24, 2015 20:44 |
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Rupert Buttermilk posted:I am so down with this. It should be. It's very tightly balanced as-is, though - I just used Smooth Doom (which updated recently, too) to spruce it up a little. It's a pity that Valiant wasn't even compatible with Smooth Doom due to some sassy things it did with tweaked mancubi and SS trooper units.
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# ? Apr 24, 2015 20:47 |
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Dominic White posted:It should be. It's very tightly balanced as-is, though - I just used Smooth Doom (which updated recently, too) to spruce it up a little. I'll check out Smooth Doom. Does that work with GZDoom?
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# ? Apr 24, 2015 20:48 |
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Bread Pudding posted:I hope at max gore it's just like the old Mortal Kombat brutalities and zombiemen explode into eight arms, eight legs, four ribcages and four heads. I think it just adjusts the amount of blood particles and splatter effects. At 4x, enemies are basically giant pressurized cans of ketchup.
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# ? Apr 24, 2015 20:49 |
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Rupert Buttermilk posted:I'll check out Smooth Doom. Does that work with GZDoom? Yeah. It's just a pure graphical upgrade mod, and it's really good for the most part. Nice way to spruce things up a bit for when you're running tightly tuned vanilla maps, or mods close to it.
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# ? Apr 24, 2015 20:52 |
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Rupert Buttermilk posted:I am so down with this. Going Down apparently has a bug where the final boss doesn't work properly if you're using a gameplay mod, but there's probably a patch for Brutal Doom somewhere.
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# ? Apr 24, 2015 21:05 |
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Elliotw2 posted:Going Down apparently has a bug where the final boss doesn't work properly Not much you can do about it, sadly. It's the nature of the beast.
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# ? Apr 24, 2015 21:13 |
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So, DemonSteele is what Daikatan should've been? Nice, I'll give it a try. I always hoped there would be a FPS with a superior melee system to Necrovision and this seems to be the game.
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# ? Apr 24, 2015 21:28 |
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uncleKitchener posted:So, DemonSteele is what Daikatan should've been? Nice, I'll give it a try. Jedi Outcast and Blade Symphony and Chivalry all have pretty cool melee systems for FPS games. I need to play Necrovision, I was just thinking about it last week...
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# ? Apr 24, 2015 21:42 |
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The trick to play NecroVision is to melee the gently caress out of everything, with knives, kicks, shovel and only occasional bullet to the head. Sadly some levels are boring-rear end Gears of War-like "cover and wait for time to shoot" bullshit. But somewhere in the middle you get the Demonic Glove or whatever it's called, and everything gets kicked into high gear.
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# ? Apr 24, 2015 22:12 |
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Necrovision is such a weird game. It practically switches genre and setting altogether at the halfway point, switching from Weird War 1 to Painkiller With Techno-Vampires.
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# ? Apr 24, 2015 23:00 |
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Looks like there's one last delay - Brutal Doom V20 won't be out until June 5th. But here's the trailer, and it's looking rather impressive, in all honesty! The maps look like an interesting bunch. https://www.youtube.com/watch?v=oSzYliSASKc Edit: Lots of new stuff in there. Demons fighting while wounded, akimbo assault rifles (and plasma!?), what looks like a bunch of open-plan urban maps, some with allied marines, new gore effects. Also, that slaughtermap'ish bit near the end? Apparently the guy only has a pretty crappy i3 CPU, so that + recording at 1080p/60fps = still playable? Yep, huge performance boosts. Thyrork posted:E: Heh, watched the trailer, it still has that loud as gently caress laugh that always grated on me. If I remember right, I think you can turn off the voice. It always seemed fitting for him to be bellowing at the top of his lungs, though - it's meant to be the roided out meat-mountain from the Doom comic, after all. Dominic White fucked around with this message at 01:44 on Apr 25, 2015 |
# ? Apr 25, 2015 01:16 |
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uncleKitchener posted:So, DemonSteele is what Daikatan should've been? Nice, I'll give it a try. Shadow Warrior, the new one, is pretty good on the swordplay as well. E: Heh, watched the trailer, it still has that loud as gently caress laugh that always grated on me. Thyrork fucked around with this message at 01:41 on Apr 25, 2015 |
# ? Apr 25, 2015 01:37 |
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After the Soldier of Fortune talk a while ago, I decided to watch some Youtube videos of the first game and drat does it have some satisfying and meaty weapons. https://www.youtube.com/watch?v=CL_yEn8zwxc Listen to that machine gun and Desert Eagle; they're loving awesome. However, watching the videos did bring back a major problem I had with the game; it would let you choose whatever weapons you wanted, but would railroad you into using certain weapons in a mission because there was very little or no ammo for things like the Shotgun. Like, in the Japan mission, the game essnetially made you use the Suppressed MAC-11 and the 5.56mm chambered weapons because enemies only dropped ammo for them, while the Iraq missions push you towards using the Desert Eagle, weapons chambered in 5.56mm, and Rocket Launcher. Letting you choose what weapons to bring at the start of a mission is pointless if you're just going to force the player to use the same weapons chambered in 5.56mm and a "speciality" weapon. It would've been much better if they put universal ammo pickups in the game so that you can use whatever you wanted throughout the game.
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# ? Apr 25, 2015 02:39 |
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Dominic White posted:Necrovision is such a weird game. It practically switches genre and setting altogether at the halfway point, switching from Weird War 1 to Painkiller With Techno-Vampires. Luckily, both of them are amazing settings!
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# ? Apr 25, 2015 03:25 |
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closeted republican posted:After the Soldier of Fortune talk a while ago, I decided to watch some Youtube videos of the first game and drat does it have some satisfying and meaty weapons. There are ammo crates and stuff that give you ammo for everything. I remember bringing the SPAS-12 for 90% of the game and never really running out of ammo. The only weapons that really suffer from not being enemy equipped/in the world are the heavy weapons.
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# ? Apr 25, 2015 03:51 |
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Zaphod42 posted:Jedi Outcast and Blade Symphony and Chivalry all have pretty cool melee systems for FPS games. Om the other hand I have all these sharp and blunt things I can murder things with. uncleKitchener posted:Since there's been some Duke and Wolf talk, I thought I'd go back to one of my favorite games, Necrovision. closeted republican posted:After the Soldier of Fortune talk a while ago, I decided to watch some Youtube videos of the first game and drat does it have some satisfying and meaty weapons. https://www.youtube.com/watch?v=4Y5maaOjzXo Charlie Brooker's review of the game pretty much sold me on the game back in the game and the subway level is still one of my favourite FPS levels of all time just because you're in an 80s action setting gunning bad guns down like you're the Punisher or some action hero. I really wish they game could come out a digital service if it's not in some legal hell.
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# ? Apr 25, 2015 06:02 |
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Elliotw2 posted:There are ammo crates and stuff that give you ammo for everything. I remember bringing the SPAS-12 for 90% of the game and never really running out of ammo. The only weapons that really suffer from not being enemy equipped/in the world are the heavy weapons. Really? I don't remember finding any of those.
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# ? Apr 25, 2015 06:34 |
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uncleKitchener posted:I really wish they game could come out a digital service if it's not in some legal hell.
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# ? Apr 25, 2015 07:12 |
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uncleKitchener posted:I made a whole post about this a couple pages back, but I love NV despite its shortcoming and it does have a lot of those. The whole thing is a mixture of late 80s and 90s action flicks. 80s stuff includes the main bad guy being a white supremacist from South Africa and an episode that takes place in Japan, while the 90s stuff is things like going to Kosovo. an abandonded base in Siberia, and loving Iraq. SOF2, whicle techically better, tried to go more for the BLACK OPS TACTICAL feel, which ruined the cheesy charm that the original had. I blame Counter-Strike.
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# ? Apr 25, 2015 07:24 |
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SOF2 suffered from having dull as gently caress level design where everything was just a hot mess of grey and boring corridors. Even the jungle level was pretty blah.
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# ? Apr 25, 2015 08:37 |
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Jblade posted:SOF2 suffered from having dull as gently caress level design where everything was just a hot mess of grey and boring corridors. Even the jungle level was pretty blah. SOF2's problems are that the maps are dull and it doesn't have any of the charm that the original game has. The gore feels more like a legacy thing from SOF1 that doesn't actually fit the rest of the game, which is an early-2000s realistic game. The weapons are fun but it's not as exciting as gunning down a heavily-armored Iraqi with a beefy-sounding Desert Eagle or blowing white supremasists away with a shotgun that sounds like a cannon when it's fired.
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# ? Apr 25, 2015 08:50 |
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The Kins posted:It's in one of the lesser legal hells. The developer and publisher (Raven and Activision) are still alive and well, and there's no licensed music or whatever that usually gums up the works, but they do use the name and likeness of an actual mercenary and of Soldier of Fortune magazine, so they'd have to renegotiate all that I suppose. I'd be okay with them ripping all the licensed stuff out. Soldier of Fortune doesn't need any more money, nor do they deserve it.
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# ? Apr 25, 2015 09:16 |
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SoF 2 had that level generator wich was kinda nice but as I posted earlier, SoF1 multiplayer was absolutely fantastic. Set up always run ON (shift key will make you walk) so you can sprint forever, fast as quake, lots of ammo pickups on the maps and fast respawn. Getting kills with nutshots was a plus.
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# ? Apr 25, 2015 09:32 |
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SwissCM posted:I'd be okay with them ripping all the licensed stuff out. Soldier of Fortune doesn't need any more money, nor do they deserve it. Removing the SoF stuff would be easy (just replace any textures that mention SoF with new ones), but actually making the textures and getting rid of Mullins would take far more time and money than a company like Activision would be willing to do.
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# ? Apr 25, 2015 09:39 |
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closeted republican posted:Removing the SoF stuff would be easy (just replace any textures that mention SoF with new ones), but actually making the textures and getting rid of Mullins would take far more time and money than a company like Activision would be willing to do. It'd take less time and money than re-negotiating the license. Which is probably why it hasn't been released digitally.
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# ? Apr 25, 2015 09:56 |
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SwissCM posted:It'd take less time and money than re-negotiating the license. Basically, any option requires Activision to shell out money besides the usual for getting it on digital distribution platforms, which means there's no way in hell we'll see the old SOF games on sites like Steam or GOG.
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# ? Apr 25, 2015 10:11 |
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Cat Mattress posted:The most interesting Terminator game from Bethesda is the first one, called just The Terminator. It was basically a GTA game, written entirely in assembly. It looks pretty awful, but you just have to admire the sheer spergery that went into creating it. I remember seeing the Terminator game reviewed in C+VG back when I used the buy the magazine regularly (even the website shut down now). I did try to buy Future Shock but it was very buggy and crashed my computer a lot. I actually upgraded my computer to a gaming rig so I could have better performance editing photos and such, might get around to playing games one day. Even checking if Grezzo 2 does not explode my computer which it did last time.
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# ? Apr 25, 2015 14:26 |
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I just started playing SiN and oh man the death animations are so satisfying so are the double pistols and shotgun. Wonder why the pistols were absent in the sequel Also I don't know why, but the urban areas feel so DX1-like. The puzzles are also pretty fun and neither stupidly hard or easy. I should've played this game earlier
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# ? Apr 25, 2015 14:41 |
I'm very impressed by the amount of new sprites that have been made, maybe more here than if you added all the character sprites from every 90s 2.5D game together even?
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# ? Apr 25, 2015 14:46 |
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Do you want to know what magic feels like? Smashing an overcharged hammer into a cyber demon in Demonsteele after spending the entire charge time gliding around it like some kind of super angel ninja. Oh and by the way, idle when playing demonsteele, one of the idle animations in particular is adorable. Thyrork fucked around with this message at 16:22 on Apr 25, 2015 |
# ? Apr 25, 2015 16:19 |
Go into Iron Maiden mode and kamehameha a cyberdemon. It's loving atomized. Speaking of Iron Maiden who do we have to pay and how much do we have to pay them to get someone to animate Hae-Lin transforming into the Iron Maiden, Sailor Moon-style?
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# ? Apr 25, 2015 16:22 |
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Segmentation Fault posted:Go into Iron Maiden mode and kamehameha a cyberdemon. It's loving atomized. Oh my god I just did this. HOW DEEP DOES THIS BLOODY MOD GO? You know the hammer has a ranged attack too right? Press and hold left mouse then right to fry 'em. Drains soul energy! Thyrork fucked around with this message at 16:34 on Apr 25, 2015 |
# ? Apr 25, 2015 16:25 |
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How do you actually use this mod? Do you place the pack in whatever sourceport folder you're using or is there more to it?
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# ? Apr 25, 2015 16:44 |
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Okay, clearly I need to pick up Demonsteele again. Last time I tried I got two levels into Scythe 2 (which I thought the mod was basically balanced against) and all I did was bounce around haphazardly, run into walls, and die.
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# ? Apr 25, 2015 17:13 |
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uncleKitchener posted:How do you actually use this mod? Do you place the pack in whatever sourceport folder you're using or is there more to it? 2.) Press F1 in game to learn how to play. 3.) Pretend you're playing a Character Action Game 4.) Slice and dice until your heart stops
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# ? Apr 25, 2015 17:25 |
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Nokiaman posted:I just started playing SiN and oh man the death animations are so satisfying so are the double pistols and shotgun. Wonder why the pistols were absent in the sequel Don't forget that in SiN your actions in earlier levels can lead to changes as severe as completely skipping one of the levels later on and skipping significant chunks of other ones. The old GameFAQs walkthroughs for it have decent info on what changes based on what.
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# ? Apr 25, 2015 18:26 |
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# ? Jun 8, 2024 06:32 |
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horse mans posted:Okay, clearly I need to pick up Demonsteele again. Last time I tried I got two levels into Scythe 2 (which I thought the mod was basically balanced against) and all I did was bounce around haphazardly, run into walls, and die. Ohhhh Scythe 2! I tried it with Scythe 1 and thought it was spammy and unfun. It still hasn't clicked for me but it's definitely way better and rad on Scythe 2.
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# ? Apr 25, 2015 18:40 |