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I'm playing the campaign and just picked up a Banshee 3M from store salvage (all my other mechs are 50-55t). What's a decent build for this thing with its limited available tonnage for armour/weapons?
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# ? Jul 12, 2019 21:28 |
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# ? Jun 10, 2024 01:03 |
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A ppc or ll for when you're closing range, punch mods, and fill every support slot and max armor
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# ? Jul 12, 2019 21:32 |
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Largepotato posted:I'm playing the campaign and just picked up a Banshee 3M from store salvage (all my other mechs are 50-55t). What's a decent build for this thing with its limited available tonnage for armour/weapons? I dunno how good it is, but this build worked really well for me until I upgraded mechs. Run towards an enemy while firing your lasers and then punch them to cool down. My pilot didn't have Coolant Vent and I didn't have any arm mods so it can certainly run a bit better.
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# ? Jul 12, 2019 21:34 |
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Largepotato posted:I'm playing the campaign and just picked up a Banshee 3M from store salvage (all my other mechs are 50-55t). What's a decent build for this thing with its limited available tonnage for armour/weapons? Keep using your 50-55t mechs.
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# ? Jul 12, 2019 21:34 |
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Maximum Punch
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# ? Jul 12, 2019 21:35 |
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RBA Starblade posted:Maximum Punch This. And jump jets.
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# ? Jul 12, 2019 21:59 |
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Polka_Rapper posted:I dunno how good it is, but this build worked really well for me until I upgraded mechs. Run towards an enemy while firing your lasers and then punch them to cool down. My pilot didn't have Coolant Vent and I didn't have any arm mods so it can certainly run a bit better. I run the same mech and it works great. Definitely a keeper. There is no mech with its movement profile that can punch as hard and carry so much armor, and it has an alpha that rivals the GHR precision strike back/head shots. Keep an eye out for +40 and +60 melee damage mods (a pair of these, and fighting lights/meds becomes especially hilarious). Drop heat sinks for them, and run it with a brawler pilot (Guts2/Pilot1). Coolant flush will let you get off at least 2 alphas before you're absurdly hot, and then you can punch things or sprint to the next victim. I'd also suggest dropping a HS or two to get arm armor maxed out and leg armor at least close to maxed out. Since you're going to be at close range all the time, I'd also suggest bosting back armor to 75.
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# ? Jul 12, 2019 23:40 |
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NatasDog posted:Stray headshots really seem to be a lot more common now. I'm not complaining though, as it forces me to rotate through my roster a lot more frequently. You notice headshots more with weapons that way through the armor in one hit. With the mech engineer stuff there would often be at least one mech dead from a head hit in most of my missions. Usually Opfor... RIP SLDF Black Knight
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# ? Jul 12, 2019 23:44 |
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Is there a website with suggestion on how to optimize Mechs? I feel like I'm going to wear out everyone's patience if I start asking about every hull that I complete.
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# ? Jul 13, 2019 04:30 |
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SirPhoebos posted:Is there a website with suggestion on how to optimize Mechs? I feel like I'm going to wear out everyone's patience if I start asking about every hull that I complete. *cough* I don't think anyone really minds, just list what chassis you'd like advice on.
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# ? Jul 13, 2019 05:12 |
Thanks to the guides here I’m finally getting through missions without needing to be on the bench for 2 months repairing and healing everything
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# ? Jul 13, 2019 07:06 |
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Just ran into an Assassinate mission, 1.5 skulls. Two full lances in the OpFor including a Shadow Hawk, and I never even saw the target but it was a Heavy. I force quit and I'm not ashamed, because that's not just bad intel, it's a career-ending level of bad intel and whichever stupid oval office thought that was an entertaining addition to the game should be looking for a new job.
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# ? Jul 13, 2019 08:06 |
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Jedit posted:Just ran into an Assassinate mission, 1.5 skulls. Two full lances in the OpFor including a Shadow Hawk, and I never even saw the target but it was a Heavy. I force quit and I'm not ashamed, because that's not just bad intel, it's a career-ending level of bad intel and whichever stupid oval office thought that was an entertaining addition to the game should be looking for a new job. I think what they were going for was a good idea, not having difficulty be always perfect. Having to gauge your opfor and decide when it's too hot is pretty cool. My biggest annoyance with it is how much of a cop out the withdraw feature is. There could be some cool moments when you realize your Intel was bad and have a mad scramble back to the drop ship. Instead you just say "welp I'm boned" and exit the mission.
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# ? Jul 13, 2019 10:13 |
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bsamu posted:I think what they were going for was a good idea, not having difficulty be always perfect. Having to gauge your opfor and decide when it's too hot is pretty cool. My biggest annoyance with it is how much of a cop out the withdraw feature is. There could be some cool moments when you realize your Intel was bad and have a mad scramble back to the drop ship. Instead you just say "welp I'm boned" and exit the mission. I too want this, but then people usually don't hit withdraw until it's already too late to make any kind of organized extraction. It's worse when you're in the edge and one unit is limping on one leg, then bam, that AC/20 from the shadows hits your fresh tank unit in the head and suddenly it's time to get out. If you had to make it back to a LZ, given how "good" the ones for mission completion are, I doubt anyone would make it without further losses once things have gone south enough to need to withdraw. That and we're generally expecting to push through and win an encounter in gaming as a whole, so even getting the player to unlearn that and cut their losses is a feat in itself.
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# ? Jul 13, 2019 13:06 |
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Conspiratiorist posted:*cough* Well I just completed a Thunderbolt. It looks like it's got a lot of armor.
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# ? Jul 13, 2019 13:33 |
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The Thunderbolt, along with the CPLT and JM6, are the first proper heavies. Unlike the 60-ton lemons, they each have 39 tons to play with which enough for weapons and armor. Fun!
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# ? Jul 13, 2019 16:05 |
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SirPhoebos posted:Well I just completed a Thunderbolt. It looks like it's got a lot of armor. It's more or less a big Centurion. What to do exactly depends on the specific variant, but for the 5S and 5SE I like 2xSRM6 w/ 2 tons ammo, 4~5 MLas, 7~9 heatsinks, 4 JJs and the rest on armor with maybe some SLs or MGs thrown in. ie this is a hot TDR-5SE build quite effective on Coolant Vent pilots. MGs for head injury fishing with called shots and since they don't add further heat to a close-in alpha. ML5+SRM12 isn't really sustainable with that number of heatsinks, but I considered the extra oomph on demand a better weight investment than swapping a Medium Laser for another HS.
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# ? Jul 13, 2019 16:56 |
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1200 days in career mode and I think my commander will have spent over 1000 of them in the hospital...
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# ? Jul 13, 2019 17:06 |
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Skippy McPants posted:The Thunderbolt, along with the CPLT and JM6, are the first proper heavies. Unlike the 60-ton lemons, they each have 39 tons to play with which enough for weapons and armor. Fun! Weapons, armour, and jumpjets. That's what really makes the Thunderbolt shine - it's a jack of all trades that genuinely lets you choose on the fly whether to stand and trade punches or go a bit more mobile.
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# ? Jul 13, 2019 17:19 |
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There are assault mechs with less armor in their stock configs than the T-bolt. It's a very effective brawler.
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# ? Jul 13, 2019 17:55 |
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Also a reason why for the longest time it was the default choice for competitive MWO play.
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# ? Jul 13, 2019 18:08 |
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I'm trying to figure out who to ally with in campaign mode. Do the Taurians have a special flashpoint for allies?
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# ? Jul 13, 2019 21:36 |
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No only the great houses. Liao has the most faction stores if that matters to you
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# ? Jul 13, 2019 21:42 |
e: ^^^ Frikking Nekokami! Best Friends posted:I'm trying to figure out who to ally with in campaign mode. Do the Taurians have a special flashpoint for allies? No, only the five major houses do. (Davion, Kurita, Liao, Marik, Steiner) jng2058 fucked around with this message at 22:24 on Jul 13, 2019 |
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# ? Jul 13, 2019 21:42 |
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Thank you both!
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# ? Jul 13, 2019 22:28 |
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Best Friends posted:I'm trying to figure out who to ally with in campaign mode. Do the Taurians have a special flashpoint for allies? If you're going for points, either Davion or Marik (not both). This will allow you to boost 4 factions to +100 and 4 to -100 reputation. If you're going for maximum alliances for maximum alliance flashpoints go with any of these pairs: -Davion + Steiner (can also do MOC) -Davion + Marik (can still do MOC) -Marik + Kurita (maybe you can do TC? Don't remember) -Liao + Kurita (everybody else hates you now)
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# ? Jul 14, 2019 00:00 |
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Or look at this chart:
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# ? Jul 14, 2019 01:04 |
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Just picked this up again after not playing it since vanilla. Started a new career, lost three mechs on my second battle. Think I might want to tone it back down to normal while I get used to the game again.
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# ? Jul 14, 2019 01:08 |
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Alliances are tricky in the game, in a good way. If you're going for max alliances, you can't pick Liao, but that also impacts your mission options since Liao controls the most available space in the game. Allying with Liao restricts your other alliance options since they have many enemies, but you also get the most space to operate in.
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# ? Jul 14, 2019 01:17 |
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Alchenar posted:Also a reason why for the longest time it was the default choice for competitive MWO play. Was having ammo in the Center Torso not as big a deal in MWO? I find Thunderbolts in Battletech very susceptible to "shoot the CT, watch the crit core the mech".
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# ? Jul 14, 2019 02:11 |
ulmont posted:1200 days in career mode and I think my commander will have spent over 1000 of them in the hospital... You really need to rename him to Yossarian.
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# ? Jul 14, 2019 02:41 |
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skooma512 posted:You really need to rename him to Yossarian. Thinking of renaming her "Dekker", tbh.
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# ? Jul 14, 2019 02:53 |
Did they ever add a way to respec your guys?
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# ? Jul 14, 2019 13:20 |
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Hieronymous Alloy posted:Did they ever add a way to respec your guys? If you mean within the core game, no. There's a savegame editor that allows you to adjust your pilots' skills and exp.
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# ? Jul 14, 2019 14:23 |
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anakha posted:If you mean within the core game, no. There's a savegame editor that allows you to adjust your pilots' skills and exp. I wish I had known about that, but I just changed the last stage of the training simulator to give giant piles of xp every day so it would make a 9/9/9/9 out of a rookie pilot in a couple days. I guess in hindsight it's better than respecing your existing pilots because it gives you more dudes when they get hurt, but it was effectively the same thing.
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# ? Jul 14, 2019 19:40 |
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For those goons who've bothered to read the books, just how articulate/maneuverable are mechs in the Battletech universe? Can a Jenner leap a chasm under it's own power? Could a skilled pilot open a bottle of beer with a Shadowhawk? Can you make an Atlas kneel, sit, or lie prone and crawl? What mechs come the closest to being capable of replicating human motion/pulling off silly anime bullshit maneuvers?
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# ? Jul 15, 2019 08:22 |
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Depends on the writer.
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# ? Jul 15, 2019 08:32 |
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I think it's down as much to the pilot and tech level as it is the mech. A non humanoid Jenner with no arms piloted by a basic schlub in 3025 isn't going to be capable of nearly there same maneuverability and flexibility as a Maeni Domini cyborg pilot using a direct neutral interface cockpit piloting a WoB mech with two articulated hands. I think most of the humanoid mechs with hands are presented as being capable of relatively precise dexterity when in the hands of super skilled pilots, but even they aren't going to pop a beer bottle cap, the scale is just way too off.
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# ? Jul 15, 2019 12:52 |
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ChickenHeart posted:For those goons who've bothered to read the books, just how articulate/maneuverable are mechs in the Battletech universe? Can a Jenner leap a chasm under it's own power? Could a skilled pilot open a bottle of beer with a Shadowhawk? Can you make an Atlas kneel, sit, or lie prone and crawl? What mechs come the closest to being capable of replicating human motion/pulling off silly anime bullshit maneuvers? The Locust is one of the only 'Mechs capable of jumping under its own power (but it can only clear about its own height, about 10 meters, which is less than 1 hex in tabletop play). 'Mech reaction times are sluggish by human standards and the way the HUD emulates peripheral vision means some fine detail is lost. A Mechwarrior probably couldn't even see the beer bottle, much less pick it up, but they can absolutely pick up people in (relative) safety. BattleMechs use artificial muscles to move but they're built for power, not dexterity. There is a 'mech called the Wyvern that tried to get as close to 1:1 replicating human musculature as possible. It's pretty flexible but it's slow for its weight and underpowered. Gotta watch out when it gives you the old finger-guns though! Edit: Some 'Mechs, like the Quickdraw, have gimmicks that boost their flexibility. The Quickdraw is giant robot double-jointed and can point its arms backwards. Others, like the Shadow Hawk, are very easy to pilot so an experienced Mechwarrior can probably pilot a Shadow Hawk without extensive training and a new pilot can learn how to pilot a Shadow Hawk very easily because it moves in a way most people find intuitive. Double Edit: I forgot to mention: the Wyvern has the 'Distracting' trait, giving the enemy a penalty to morale checks in Tabletop play (when those checks are in use) because the way it walks and moves puts it squarely in the Uncanny Valley. PoptartsNinja fucked around with this message at 17:33 on Jul 15, 2019 |
# ? Jul 15, 2019 13:19 |
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# ? Jun 10, 2024 01:03 |
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I realize the versatility of the HBK-4H is related to how BT handles hardpoints, but I'm loving this variant from the 3025 extended mod: So many options!
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# ? Jul 15, 2019 17:59 |