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Dr. Video Games 0031 posted:Also is it just me or does Castile seem extremely weak this patch? Morocco totally ran them over in both of my campaigns and they never colonized the new world. They also regularly refuse to build boats for some reason, so that seems broken. I've also seen Castile and Portugal refuse to build navies aside from a handful of transport ships. It's made my First Come, First Serve - For Odin - Ideas Guy run a bit of a cakewalk.
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# ? May 2, 2017 01:01 |
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# ? Jun 5, 2024 04:10 |
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Speaking of Ideas Guy, I decided to do an Ideas Guy run in east africa only to be royally hosed over by one of my war allies randomly not switching control of one of the provinces in my vital interest but not in theirs over to me, ensuring that I can get absolutely no territory in this war where I sacrificed pretty much everything to win. Thanks for ruining that run, ethiopia. Go gently caress yourself. Is there anything that can be done to flip control back to me? The enemy army is already destroyed with my allies all over their poo poo, so I can't get them to re-siege it and take it back. I'm really salty about this right now.
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# ? May 2, 2017 01:30 |
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Dr. Video Games 0031 posted:Speaking of Ideas Guy, I decided to do an Ideas Guy run in east africa only to be royally hosed over by one of my war allies randomly not switching control of one of the provinces in my vital interest but not in theirs over to me, ensuring that I can get absolutely no territory in this war where I sacrificed pretty much everything to win. Thanks for ruining that run, ethiopia. Go gently caress yourself. You could wait around until they get bored and peace out and hope they don't take the province in question in the peace deal. Also maybe rebels will spawn and last long enough to cap the province
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# ? May 2, 2017 01:31 |
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Rebels are usually what I go for in that kind of situation, usually your ally won't bother fighting them and you'll be able to cap the province afterwards
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# ? May 2, 2017 01:51 |
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You can also try to let the enemy unsiege it, if it's in a good location for it.
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# ? May 2, 2017 01:58 |
Dr. Video Games 0031 posted:Also is it just me or does Castile seem extremely weak this patch? Morocco totally ran them over in both of my campaigns and they never colonized the new world. They also regularly refuse to build boats for some reason, so that seems broken. Castile's AI has issues for sure. Since 1.21 (I think) they build up to around a 29k army they basically never use, they have a pitiful navy, rarely take exploration (I've seen them with religious, economic, once espionage); they just stand there and fight if there's armies in the Iberian peninsula. In my Aragon run I'm just using them as domestic defense, because hell if they will assist in killing the Turks or hell, even Genoa. When not under PU they get regularly bullied by Portugal, Morocco, even Granada at times.
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# ? May 2, 2017 06:19 |
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The general pattern I've noticed is that they tend to do super bad early but become stronger over time, right up until France eats them. Overwhelmyingly the biggest issue in my games so far is the French/Ottoman alliance from hell that exists even if they don't become allies. If you're a great power and end up at war with the Ottomans there's about a 100% chance France will intervene to ensure that you lose. I had to abandon a SWEDEN game because of this nonsense.
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# ? May 2, 2017 08:10 |
Schizotek posted:Overwhelmyingly the biggest issue in my games so far is the French/Ottoman alliance from hell that exists even if they don't become allies. If you're a great power and end up at war with the Ottomans there's about a 100% chance France will intervene to ensure that you lose. I had to abandon a SWEDEN game because of this nonsense. That, and Portugal/Mamluks/Inca/freakin' Venice becoming Ming tributaries. At least the solution to the Frottomans is to ally France first and strangle the OE in the beginning, but it only works with those nations naturally going to go after them. I can see how it would be a problem for Sweden.
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# ? May 2, 2017 08:20 |
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Schizotek posted:The general pattern I've noticed is that they tend to do super bad early but become stronger over time, right up until France eats them. Overwhelmyingly the biggest issue in my games so far is the French/Ottoman alliance from hell that exists even if they don't become allies. If you're a great power and end up at war with the Ottomans there's about a 100% chance France will intervene to ensure that you lose. I had to abandon a SWEDEN game because of this nonsense. Interestingly, in one of my games France pulled me into an intervention against the Ottomans. There's still a decent chance that France and the Ottomans will rival each other.
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# ? May 2, 2017 08:21 |
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Seeing this Castille chat makes what I am seeing in my Hormuz game make more sense - Castille is pitiful but has colonies everywhere and I want to murder them, but they are allied to England and a swole Portugal In other news, I have enough Dev to be the 5th ranked great power (as Hormuz, lol) but I am a Ming Tributary (it kept me alive when Persia was going ham). If want to break free of my Tributary status now that I am so big and allied to the Ottomans and a big fat Jaunpur, do I just....cancel it? Will they go to war with me over it or anything? I think I can still get the Straight Talk achievement either way, but I was also thinking of trying to form Arabia and get the coffee achievement, which would probably be easier if I was not a subject hemorrhaging MP to Ming and not enjoying the benefits of being a Great Power. The fact that I could be the 5th ranked GP at this point is especially funny to me because I am poor as gently caress and can only afford an army of like 20k, with 2k artillery total. And a whopping 2 Heavy Ships, 2 forts, 20 transports, no manufactories, and a bunch of what are probably meaningless colonies. AAAAA! Real Muenster fucked around with this message at 09:22 on May 2, 2017 |
# ? May 2, 2017 09:19 |
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The criteria for becoming a Ming tributary needs to be significantly tightened. It's broken the game that countries so far away from them can get protection from a colossus that can't even defend them, but the AI thinks they can, and doesn't declare war because of it.
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# ? May 2, 2017 09:26 |
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Node posted:The criteria for becoming a Ming tributary needs to be significantly tightened. It's broken the game that countries so far away from them can get protection from a colossus that can't even defend them, but the AI thinks they can, and doesn't declare war because of it.
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# ? May 2, 2017 09:43 |
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Castile just suffers from a rather weak start position now, if they can't ally Portugal they are most likely hosed. Aragon, Morocco, France will dogpile them without much trouble. Castile can only survive with the help of Burgundy or Austria and those two are usually pretty weak as well. Is there any ledger that actually shows me how many grain producing provinces I have? All I found is the production one that tells me I am leading producer, but not how many provinces I have.
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# ? May 2, 2017 09:55 |
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Tahirovic posted:Castile just suffers from a rather weak start position now, if they can't ally Portugal they are most likely hosed. Aragon, Morocco, France will dogpile them without much trouble. Castile can only survive with the help of Burgundy or Austria and those two are usually pretty weak as well. In one of my games, Castile PUed Aragon and didn't fight a war with France but still allowed Morocco, entirely by themselves, to take significant amounts of territory from them. It wasn't until after Castile was weakened that France jumped on them. So no, I don't think it's entirely due to their position. Something else is going on to make them lose wars they have no right losing.
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# ? May 2, 2017 10:04 |
I think it's something with the AI nearly certainly, like they will build a full army but not the navy transports it needs, nor will it split armies to get transported across the sea; they won't ask/get military access from Portugal for Ceuta, so they kinda just stand there waiting for a way to cross the strait, while Iberia burns from a thousand sieges. France for example doesn't have the same issue, I've seen them grab mil access from like 7 countries just to get to Ottomans to help / fight them. Naples is super gung-ho about amphibious assaults (even too much at times). It's something that is unique to Castile that I've noticed.
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# ? May 2, 2017 10:42 |
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I'm no expert but I'd assume that historically places as far away from Ming as Ayuthaya didn't really care what Ming said as in real life it was not possible to project force during the renaissance more efficiently and easily than the US does today.
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# ? May 2, 2017 10:44 |
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Poil posted:I'm no expert but I'd assume that historically places as far away from Ming as Ayuthaya didn't really care what Ming said as in real life it was not possible to project force during the renaissance more efficiently and easily than the US does today. There were, in fact, tributary relations between Ayutthaya and the Ming. Whether the Ming actually gave a gently caress or could have done anything at all if someone invaded Ayutthaya is another matter.
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# ? May 2, 2017 12:21 |
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Tahirovic posted:Castile just suffers from a rather weak start position now, if they can't ally Portugal they are most likely hosed. Aragon, Morocco, France will dogpile them without much trouble. Castile can only survive with the help of Burgundy or Austria and those two are usually pretty weak as well. You can check the achievement browser. It shows progress
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# ? May 2, 2017 14:19 |
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skasion posted:There were, in fact, tributary relations between Ayutthaya and the Ming. Whether the Ming actually gave a gently caress or could have done anything at all if someone invaded Ayutthaya is another matter. Wouldn't being a tributary in this case mean, that you're paying Ming to protect yourself from Ming themselves?
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# ? May 2, 2017 15:26 |
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Just add a distant war modifier for the tributary overlord's willingness to defend, or increase the distance penalty for becoming a tributary in the first place..
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# ? May 2, 2017 15:56 |
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There needs to be an AI modifier to make the head of the evangelical union more irrational or something, I haven't seen a league war in a long, long time. Then inevitably the whole HRE ends up Prot or Reformed anyway with like two catholic electors
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# ? May 2, 2017 16:10 |
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Redmark posted:Just add a distant war modifier for the tributary overlord's willingness to defend, or increase the distance penalty for becoming a tributary in the first place.. This seems ideal, particularly if failure to defend either ends tributary status or makes them more likely to cancel tributary status or to revolt or whatever tributaries do to not be tributaries anymore.
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# ? May 2, 2017 17:46 |
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huh in my latest game, castile owned most of both south & north america, and almost all of west/north africa. From marrakech to alexandria. They seem fine to me.
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# ? May 2, 2017 18:16 |
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In my Ternate game Castile and Portugal got pushed out of the Iberian peninsula by Aragon and were reduced to a couple provinces in Africa and South Africa + isolated islands, respectively. Castile was just happy to exist until I came along and snapped them up as a vassal. My plan in the Revolutionary Era was to feed them the Iberian provinces for shits and giggles and the initial grueling fight worked by peacing out Aragon's biggest ally France (thankfully for a pittance) and wearing them out through taking their more isolated states and then beating up their smaller armies that show up to take it back without realizing my big army was lurking nearby. Can't do that as easily any more, Ming is my rival and is the second largest Great Power. I forgot to build towards land force increase and forewent Quantity for Offensive/Defensive. My last fight directly pointed at Aragon after breaking their alliance with France was quickly Enforced a couple days in by Ming telling me to knock it off or he'll join in the fight..which isn't one I can win with forces split in two fronts even with a decent Morocco and the usual Ottomans. I should throw something together quickly and drag the world into a hell war until the 1800s rolls around.
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# ? May 2, 2017 18:34 |
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Wrong thread.
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# ? May 2, 2017 20:02 |
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Nosfereefer posted:Wrong thread. Also that video loving sucks, "Haha, this thing I'm doing right now is childish" is the worst thing, way to find literally the joyless self hating nerd that has to call himself dumb as he tries having fun in a loving videogame. Thanks for sharing this great link https://clips.twitch.tv/AcceptableGeniusDunlinTriHard
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# ? May 2, 2017 20:20 |
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Ham Sandwiches posted:Also that video loving sucks, "Haha, this thing I'm doing right now is childish" is the worst thing, way to find literally the joyless self hating nerd that has to call himself dumb as he tries having fun in a loving videogame. Yes.
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# ? May 2, 2017 20:30 |
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Mr. Fowl posted:This seems ideal, particularly if failure to defend either ends tributary status or makes them more likely to cancel tributary status or to revolt or whatever tributaries do to not be tributaries anymore.
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# ? May 2, 2017 20:44 |
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DDRjake did a little sneak preview of Meiou&Taxes 2.0 on his stream if you want to look into the face of madness. https://www.twitch.tv/videos/139420138
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# ? May 3, 2017 04:37 |
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Senor Dog posted:You can check the achievement browser. It shows progress * is a horde x owns 200 grain provinces Sadly it doesn't tell you how many you actually have, looks like I'll just go eat into Ming and their Tributaries to finish this.
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# ? May 3, 2017 07:15 |
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Yeah there are a number of achievements that are like that, it's kind of frustrating
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# ? May 3, 2017 07:33 |
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Tahirovic posted:* is a horde The in game achievement window tells you how many grain provinces you have. Specifically, it says 0/201, with the extra 1 being the steppe horde government requirement.
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# ? May 3, 2017 08:48 |
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So what's the longest you guys have had before Colonialism spawned? Because in my current game I'm up to 1522 and counting. Detheros fucked around with this message at 12:13 on May 3, 2017 |
# ? May 3, 2017 12:07 |
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Detheros posted:So what's the longest you guys have had before Colonialism spawned? To beat a dead horse, this is again thanks to the Iberian AI changes. Castile and Portugal were traditionally the early colonizers but they only rarely shoot for the new world early in this version. They tend to not build much of a fleet and also not explore much. Then they get whipped by the Moroccans and have other things to worry about.
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# ? May 3, 2017 12:27 |
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1540, thanks Holland
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# ? May 3, 2017 13:10 |
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Tahirovic posted:* is a horde Oh sorry that's pretty dumb!
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# ? May 3, 2017 15:14 |
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So my latest Russia game, not only did Colonialism spawn super late, but the only colonizing power is Great Britain so 50 years after it spawned it has yet to leave the British Isles. On a related note, i think that paradox needs to do something to limit the excessive colonizing of Africa's coasts. Even before the latest changed, I'd noticed in a lot of games that Spain never really ended up caring about the new world because they would colonize and conquer everything north of the Congo.
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# ? May 3, 2017 16:05 |
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I think France was the one who started off colonialism in my game and then it promptly became a tributary of Ming(wtf?)
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# ? May 3, 2017 16:15 |
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I'm still learning the mechanics so I'm sorry if this is a dumb question: is there a way to just flat-out buy a province from a country without going to war? Like "hey buddy, nice island you have there, can I have it for 500 ducats" or something?
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# ? May 3, 2017 16:47 |
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# ? Jun 5, 2024 04:10 |
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It can happen if the ruler has the embezzler trait but they'll send you the offer, there's no way for you to initiate it on your own.
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# ? May 3, 2017 16:48 |