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I think the thing that most people are reacting to the most is just how much better they are than regular PPCs. It makes how much the PPC sucks stand out even more.
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# ? Dec 10, 2019 01:04 |
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# ? May 29, 2024 04:46 |
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Cyrano4747 posted:I think the thing that most people are reacting to the most is just how much better they are than regular PPCs. It makes how much the PPC sucks stand out even more. To this day, I'm still a little salty over how crappy the game mechanics rendered the Awesome. That was far and away my favorite Mech on TT.
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# ? Dec 10, 2019 02:04 |
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I figured out how you beat Defector now if you do the followup and it's stupid. Take three assaults and a missile boat. Send the assaults to attack the convoy and the boat in the exact opposite direction. Evac's there. The reinforcements will overheat and kill themselves to kill you and are in front of the evac point so it's impossible without massive damage unless you already know it's there and punch out. Otherwise it's 4v12 with 4 overheating alpha striking you. Anything with less than 1400 armor is dead in half a turn. Luckily I only lost a giant pile of AC20s and LBX2s and no actual mechs or pilots, but it's intentionally a mission you retreat from the moment you kill the vehicles now. e: I got a shiny achievement too so it was worth the megabux of damage I got a small pulse laser so it was worth it RBA Starblade fucked around with this message at 02:33 on Dec 10, 2019 |
# ? Dec 10, 2019 02:22 |
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The escort missions in BE3025 are... weird. I got back into the game with HM (hadn't played since Flashpoint) but getting a half-skull Ambush Convoy missions where there's a Hetzer with an AC/20 and a missile tank with about 8 SRM6s was Also reloading a one-and-a-half skulls mission against 1 medium and 3 lights somehow made it a fight against 4 mediums.
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# ? Dec 10, 2019 04:17 |
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PPC in tabletop was good because it was a 1-1 dmg/heat ratio with a long range. Computer games always make it high heat and damage. edit : the snub ppc with +10 dmg does need a nerf tho, because it's so loving good you really have to rationalize why to NOT use it.
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# ? Dec 10, 2019 05:16 |
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ded posted:edit : the snub ppc with +10 dmg does need a nerf tho, because it's so loving good you really have to rationalize why to NOT use it. It's only on par with +damage MLs, and +damage SRMs are better. That's a reason.
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# ? Dec 10, 2019 05:40 |
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It's kind of nuts how important sound design is to perceived damage. Every time a Jagermech opens up in me with an AC2 battery I cringe even though they're objectively weak weapons because they just sound impactful. The snub PPC just sounds so much better and more powerful than a battery of medium lasers that even if it's about the same, it doesn't feel like it. (Its also easier to get a single ++ sppc than it is to get several ++MLs) E: but saying it's only comparable to the actual most efficient weapons in the game as somehow a point against it being good is kinda funny. It's clearly really really good.
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# ? Dec 10, 2019 12:49 |
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It's piss easy to edit PPC heat down until an Awesome is very heat efficient like it should be.
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# ? Dec 10, 2019 13:51 |
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they tried to make the ppc good on a sort of meta level with the interference thing, but the benefit of that is opaque to the player and marginal. sooo its just kinda lame.
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# ? Dec 10, 2019 13:53 |
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Cease to Hope posted:It's only on par with +damage MLs, and +damage SRMs are better. That's a reason. MLs are too good in general and so are +damage SRMs. They all need a nerf.
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# ? Dec 10, 2019 15:12 |
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TheDeadlyShoe posted:they tried to make the ppc good on a sort of meta level with the interference thing, but the benefit of that is opaque to the player and marginal. sooo its just kinda lame. Like evasion it's one of those things that would make more sense if everybody's pilots weren't so good that they could shoot through 50 penalties to hit without sweating it. Also, playing a stock Awesome in skirmish it's actually pretty good in stock vs stock fights so long as you aren't in a hot environment. It's not that even with the hotter PPCs it's poorly sinked, but rather that to be properly sinked it has to give up too much firepower and an assault mech with 3 PPCs ends up being pretty anemic compared to custom builds. Meanwhile a Warhammer can run 2 PPCs that individually hit harder (great for breaching shots) and can still have enough spare heat to fit a decent battery of lasers that also benefit from its quirk. IMO you could just copy paste the Warhammer's quirk onto the Awesome and the 8Q would become a pretty solid robot. Pornographic Memory fucked around with this message at 15:16 on Dec 10, 2019 |
# ? Dec 10, 2019 15:13 |
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DatonKallandor posted:MLs are too good in general and so are +damage SRMs. They all need a nerf. i am not sure about the + versions, but hasn't the purpose of MLs in battletech to always be way OP for tonnage to provide a damage baseline and make the game about heat? Pornographic Memory posted:Like evasion it's one of those things that would make more sense if everybody's pilots weren't so good that they could shoot through 50 penalties to hit without sweating it. I usually quit BT before hitting that point... :|
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# ? Dec 10, 2019 15:17 |
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Pornographic Memory posted:Like evasion it's one of those things that would make more sense if everybody's pilots weren't so good that they could shoot through 50 penalties to hit without sweating it. One of the first changes I made to the game was dropping the base accuracy from I think 85% to 65%. I also applied a flat 2 point accuracy penalty to all missile weapons to compensate for how they get to check for every missile. Makes it harder but not impossible to land most/all of the salvo. quote:Also, playing a stock Awesome in skirmish it's actually pretty good in stock vs stock fights so long as you aren't in a hot environment. It's not that even with the hotter PPCs it's poorly sinked, but rather that to be properly sinked it has to give up too much firepower and an assault mech with 3 PPCs ends up being pretty anemic compared to custom builds. Meanwhile a Warhammer can run 2 PPCs that individually hit harder (great for breaching shots) and can still have enough spare heat to fit a decent battery of lasers that also benefit from its quirk. IMO you could just copy paste the Warhammer's quirk onto the Awesome and the 8Q would become a pretty solid robot. They soooorta did a 1:3 ratio of tabletop heat vs in-game heat, but then it went really screwy with the heavier weapons. The Large Laser was originally something like 40 I believe but is now only 18 to the Medium's 12 (was 10). The PPC however is a whopping 35 and used to be even higher, so it requires 12 heatsinks instead of 10 to be properly sinked. I normally dropped them to around 24 when I was editing the files. For inexplicable funsies the ER Medium Laser was 25 goddamn heat for 25 damage.
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# ? Dec 10, 2019 15:28 |
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Taerkar posted:For inexplicable funsies the ER Medium Laser was 25 goddamn heat for 25 damage. they buffed all the lostech in 1.8/heavy metal fwiw. the lasers are not super great now but ERSLs, SPLs, ERMLs, and MPLs went from dogshit to actually usable. (rip ERPPCs and ERLLs though)
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# ? Dec 10, 2019 15:32 |
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Cease to Hope posted:they buffed all the lostech in 1.8/heavy metal fwiw. the lasers are not super great now but ERSLs, SPLs, ERMLs, and MPLs went from dogshit to actually usable. (rip ERPPCs and ERLLs though) Yeah, ERML does up to 45 damage in ++ versions for 1 ton, it's still not as efficient as the ++ damage ML because of the heat, but on an otherwise cold running mech with limited energy hardpoints it can be handy. I stuck an ERPPC++ on my SLDF Black Knight once as a headshot weapon, which is viable only because that mech has such a hilarious number of DHS in it. Other than that though, yikes.
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# ? Dec 10, 2019 15:40 |
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sean10mm posted:Yeah, ERML does up to 45 damage in ++ versions for 1 ton, it's still not as efficient as the ++ damage ML because of the heat, but on an otherwise cold running mech with limited energy hardpoints it can be handy. yeah. ERMLs might compare favorably to MLs if you had access to them before all of your pilots had like 8-10 gunnery, but you don't, so sometimes getting range penalties on MLs isn't a big deal.
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# ? Dec 10, 2019 15:55 |
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Cease to Hope posted:yeah. ERMLs might compare favorably to MLs if you had access to them before all of your pilots had like 8-10 gunnery, but you don't, so sometimes getting range penalties on MLs isn't a big deal. The extra bit of range they have is oddly helpful on the one mech I put them on. With ERML there are situations they're in range where the ML has 0 hit chance regardless of pilot skill. It's an edge case but literally the only practical problem with ML is... range.
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# ? Dec 10, 2019 16:08 |
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So is there any way to get a faction to not hate you or is it pretty much, once they no longer give you missions, that's it?
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# ? Dec 10, 2019 16:25 |
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RosaParksOfDip posted:So is there any way to get a faction to not hate you or is it pretty much, once they no longer give you missions, that's it? I'm pretty sure they always will give you 0.5 skull missions, so if you really, really want them to like you, you can start grinding those out for max rep, ideally.
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# ? Dec 10, 2019 16:33 |
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Jumped back in this week to do a career mode with Heavy Metal, setting a 1.0 difficulty game. Right now the COIL guns seems totally bent, I have a Jenner with a COIL-M that is just obliterating everything I face. I do have to run around to cool down every 3rd turn but other than that it's a monster. They've made a bunch of nice improvements to the game since release though, everything seems a bit more useful now.
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# ? Dec 10, 2019 16:34 |
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I put a COIL-L on a Kintaro and it's both hot as hell and a murder machine.
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# ? Dec 10, 2019 16:35 |
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El Spamo posted:I put a COIL-L on a Kintaro and it's both hot as hell and a murder machine. if it's not a sauna in there you are fielding it wrong
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# ? Dec 10, 2019 16:36 |
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Pornographic Memory posted:Like evasion it's one of those things that would make more sense if everybody's pilots weren't so good that they could shoot through 50 penalties to hit without sweating it. One of my favorite tweaks that I've done to the game myself was to change the gunnery aim bonus from 2.5% per levels to 2%. Makes evasion and long range still have some impact in the late game since you max at +4. If anyone is interested, it's in CombatGameConstants.json "ToHitGunneryDivisor": 40, change it to 50 quote:IMO you could just copy paste the Warhammer's quirk onto the Awesome and the 8Q would become a pretty solid robot. Or give the awesome an extra cooling quirk like a built-in exchanger for PPCs that makes it heat-neutral. That'd at least make it less ignorable in the hands of the AI. It's funny how I'll say "oh poo poo a shrek" if a tank starts shooting me at long range with 3 PPCs... but if it's a mech I'm like "meh just an awesome, kill the high priority stuff first". Because the shrek doesn't have heat so it just keeps on shooting. Meanwhile the awesome will frequently take a water break unless you're at the north pole, because the AI hates having even a tiny bit of red on the heat meter.
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# ? Dec 10, 2019 16:58 |
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Ravenfood posted:I'm pretty sure they always will give you 0.5 skull missions, so if you really, really want them to like you, you can start grinding those out for max rep, ideally. So I guess I have to go to their lowest difficulty system and claw my way back up? I've locked myself out of pirate missions and a couple other groups cause I was grinding easy missions early on for cash and didn't realize what would happen...
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# ? Dec 10, 2019 16:59 |
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Klyith posted:Or give the awesome an extra cooling quirk like a built-in exchanger for PPCs that makes it heat-neutral. That'd at least make it less ignorable in the hands of the AI. Just changing PPC heat to 28 does this in a much simpler way. And it does make enemy Awesomes more of a pain in the rear end since it's almost endless 3 PPC salvos from halfway across the map unless you're on a lunar map or something. e: I use 28 PPC heat, and the stock Awesome 8Q runs at a very small heat surplus. Any lower and I think an Awesome literally has more heat sinking than heat output on normal maps which seems like a bit much. sean10mm fucked around with this message at 17:07 on Dec 10, 2019 |
# ? Dec 10, 2019 17:02 |
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RosaParksOfDip posted:So is there any way to get a faction to not hate you or is it pretty much, once they no longer give you missions, that's it? they will still give you flashpoints even if they hate you and those give a shitload of rep
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# ? Dec 10, 2019 17:23 |
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From my experience, the trick during career is to stay on the frontier early game and take as many pirate vs local govt missions as you can to build up pirate rep and make black market access cheaper, then rely on flashpoints to build up great house rep midgame. E: VV Brawlers, Lancers, Vanguards are the common recommended archetypes. anakha fucked around with this message at 18:02 on Dec 10, 2019 |
# ? Dec 10, 2019 17:25 |
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What's the best pilot archetypes ? Should I make everyone Lancers or vanguards?
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# ? Dec 10, 2019 17:59 |
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OctaMurk posted:What's the best pilot archetypes ? Should I make everyone Lancers or vanguards? everything is good now as long as you have bulwark. only take sensor lock if you're going for the initiative trait though
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# ? Dec 10, 2019 18:13 |
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Cease to Hope posted:everything is good now as long as you have bulwark. only take sensor lock if you're going for the initiative trait though I find the initiative trait ultra good, as you can get heavy mechs moving in phase 4 with light mechs and assaults moving with mediums if you bring a Cyclops on top of it. It's pretty comical when my atlas 2, or annihilator gets to move before enemy mediums/heavies and core them out with a master called shot before they can even react. It's more op when you consider the mediums don't even get a chance to build up evasion pips. I find it makes a big difference in being able to use assault firepower to remove enemy firepower before they get a chance to deal any damage. Kind of like a force multiplier.
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# ? Dec 10, 2019 18:21 |
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OctaMurk posted:What's the best pilot archetypes ? Should I make everyone Lancers or vanguards? Ravenfood fucked around with this message at 18:30 on Dec 10, 2019 |
# ? Dec 10, 2019 18:28 |
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Ravenfood posted:I like Brawlers, Lancers, Vanguards, and Gladiators in roughly that order. Brawlers stop being as useful when you start getting late-game because an extra evasion stack does very little and lasts for precisely no time at all, but they're great most of the way up. Gladiators are just slightly less tanky Brawlers that every so often do something useful with multishot, and are debateably better in the endgame in return for being much less useful for most of the game. Lancers stay good throughout, but Coolant Vent lets you really pull poo poo out that you shouldn't so I tend to like Guts II pilots a lot. Vanguards themselves are just kind of passively good all around, and aren't splashy about it, but every so often the extra initiative really helps in terms of eliminating a dangerous target before it acts. That said, I think the burst from Coolant Vent, especially since it lets you build your mechs to run hotter, is probably better and doesn't require you to take Sensor Lock (which I find pretty useless) Sensor lock is most valuable early when you're fighting shitloads of high evasion light enemies and your gunnery score is trash. Or for shooting turrets beyond their LOS.
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# ? Dec 10, 2019 20:25 |
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Apparently the latest patch buffed the piloting skill: at level 10 your pilots get +3 hit def and +6 melee def now on top of everything else.
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# ? Dec 10, 2019 20:26 |
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Last Transmission posted:Apparently the latest patch buffed the piloting skill: at level 10 your pilots get +3 hit def and +6 melee def now on top of everything else. Oh woah so they did! That used to be a second extra maximum evasive charge, aka a completely useless skill unless you were running around with a light mech or very fast medium with Pilot 10. But the skill description is a misprint: the actual effect stat is +2 difficulty to hit always, and +1 more for melee. So slightly better than the Kite Gyro+ or 1 permanent charge of evasion. Klyith fucked around with this message at 21:30 on Dec 10, 2019 |
# ? Dec 10, 2019 20:42 |
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Ah, so it's not breakdancing assaults like i imagined. But hey, an extra ALWAYS ON evasion pip is definitely much better than a further increased max possible evasion.
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# ? Dec 10, 2019 20:47 |
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To be fair, if your Mechwarrior has maxed out piloting, I should expect to see Mech breakdancing. The Space Mexicans in canon were supposed to be insanely good pilots who could get their Mechs to make crazy maneuvers. Crappy shots, though.
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# ? Dec 10, 2019 20:56 |
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Only when they were playing around so people watching woukd underestimate them
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# ? Dec 10, 2019 21:06 |
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Last Transmission posted:Apparently the latest patch buffed the piloting skill: at level 10 your pilots get +3 hit def and +6 melee def now on top of everything else. Yeah that's pretty powerful and not tied to a talent so worth beelining for.
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# ? Dec 10, 2019 21:28 |
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Is there something in a json file I can modify so I can accept Pirate Faction missions even though I'm loathed by them? I don't mind working my way back up from -100, but that's hard to do if I can't even take missions from them...
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# ? Dec 10, 2019 21:57 |
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# ? May 29, 2024 04:46 |
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Wifi Toilet posted:Is there something in a json file I can modify so I can accept Pirate Faction missions even though I'm loathed by them? I don't mind working my way back up from -100, but that's hard to do if I can't even take missions from them... You should always be able to take 0.5 skull pirate missions. You can also tweak the values for rep vs. missions available easily enough: https://forum.paradoxplaza.com/forum/index.php?threads/sick-of-being-locked-out-of-contracts-due-to-reputation.1143593/ e: more stuff here https://forum.paradoxplaza.com/forum/index.php?threads/suggestion-reputation-problem-1-low-reputation.1134610/ sean10mm fucked around with this message at 23:48 on Dec 10, 2019 |
# ? Dec 10, 2019 23:46 |