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Calax posted:Found the one with the names.
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# ? Jul 23, 2013 06:05 |
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# ? Jun 6, 2024 05:36 |
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5er posted:I particularly adore the second episode of GameCenter CX where KOEI's lead developer, with a serious and earnest face advised the interviewer that the ending of Kessen 2 brought tears of genuine emotion to his eyes. If I remember right, it's been a long time... Cao Cao took a lightning bolt to his loving head while his closest, dearest ally Liu Bei holds him as he dies. I was crying too but I think it was gastronomic pain. This is not what happens. In Liu Bei's ending, Cao Cao is laying on the ground dying after the big battle and he gives Diao Chan his hairpin, which is apparently the imperial seal or something. He tells Diao Chan that Liu Bei should make a world where "People like me cannot be born" or something along those lines. In Cao Cao's storyline, we find out that Liu Bei and Cao Cao are secretly brothers and after the final battle Diao Chan and Liu Bei are reunited, Cao Cao is a happy dude and finally pays attention to Xun Yu, and Himiko gets to be all Himiko all over the place I recently played through it, that's the reason I know Why I'm spoilering that I'll never know.
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# ? Jul 23, 2013 07:12 |
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RembrandtQEinstein posted:Why I'm spoilering that I'll never know. Because you don't want to give everyone in the thread a cerebral hemorrhage.
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# ? Jul 23, 2013 14:40 |
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Yeah. That's magnitudes worse than what I poorly remembered. I re-watched that episode of GameCenter CX just to make sure, and that is what the pseudo-Chairman Kaga (Yoichi Erikawa) claimed he was emotionally stirred so sufficiently that he cried to.
5er fucked around with this message at 15:47 on Jul 23, 2013 |
# ? Jul 23, 2013 15:44 |
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Calax posted:Overall 7 probably had the more cohesive story. Then in 8 they focused on giving every single person a unique weapon, and people are complaining the story isn't as good!
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# ? Jul 24, 2013 00:02 |
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dj_de posted:Then in 8 they focused on giving every single person a unique weapon, and people are complaining the story isn't as good! I'm a little underwhelmed by the whole 'unique weapon!!' thing, honestly. I mean, it's cool that not everyone can access every moveset as far as I can tell, and compatability's been made a little more important. But I was expecting from all the blurbs that people's actual moves would be different, so Cao Cao with a General's Sword would have different attacks to Xiahou Dun with a General's Sword. If they are, I honestly haven't noticed it.
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# ? Jul 24, 2013 00:14 |
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Yeah. The weapon system feels identical to DW 7. Move sets are still shared, so anyone using a sword is using the same moves. If every single character has their own EX/unique weapon, then ok, that's new. Pang Tong uses a Shadow Fan, while Zhang Liao (yellow turban guy) has a Staff. In DW 7 they both had a Shaman Staff as their EX weapon.
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# ? Jul 24, 2013 00:25 |
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Atomic Robo-Kid posted:If every single character has their own EX/unique weapon, then ok, that's new. They do. That's what people meant.
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# ? Jul 24, 2013 00:30 |
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Stelas posted:But I was expecting from all the blurbs that people's actual moves would be different, so Cao Cao with a General's Sword would have different attacks to Xiahou Dun with a General's Sword. If they are, I honestly haven't noticed it. So wait, you're saying you expect them to put in a number of unique movesets equal to the number of weapons times the number of characters? So, like 5000?
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# ? Jul 24, 2013 00:36 |
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Atomic Robo-Kid posted:Yeah. The weapon system feels identical to DW 7. Move sets are still shared, so anyone using a sword is using the same moves. That's exactly the case, yes. EX attacks can make quite a difference depending on the moveset--Zhao Yun comes to mind, christ that guy does a ton of damage on C3's extension. Also I think you meant Zhang Jiao, not Zhang Liao. Zhang Liao uses twin axes in this game.
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# ? Jul 24, 2013 00:39 |
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Selane posted:So wait, you're saying you expect them to put in a number of unique movesets equal to the number of weapons times the number of characters? So, like 5000? I think he meant that for primary weapons each character should have a unique moveset, beyond just having one EX attack based deviation.
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# ? Jul 24, 2013 00:58 |
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Honestly? I'd prefer a smaller number of weapons (I don't mind clones honestly, as long as the clones have their own EX attack)if the story were more cohesive and less clunky "NOW WE ARE MOVING TO STAGE FOUR!"
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# ? Jul 24, 2013 01:43 |
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What skills do you guys go with? I've been going with Havoc/Mighty Roar/Quick Learner/Attack Boost basically every time but I'm not sure if it's optimal.
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# ? Jul 24, 2013 01:49 |
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Selane posted:So wait, you're saying you expect them to put in a number of unique movesets equal to the number of weapons times the number of characters? So, like 5000? Keeshhound posted:I think he meant that for primary weapons each character should have a unique moveset, beyond just having one EX attack based deviation. Yeah, this. The stuff I'd read on the run-up to release made it sound like 'unique weapons' were more than just a single EX move and a unique weapon model, or that each character would have their own weapon and then there'd be a small pool of generic ones on top. I'm fairly happy with what we did get because I can just double-equip people with their specific weapon and it basically be the same, but it's not nearly as impressive as the marketing made it out to be. Stelas fucked around with this message at 02:20 on Jul 24, 2013 |
# ? Jul 24, 2013 02:18 |
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chunkles posted:What skills do you guys go with? I've been going with Havoc/Mighty Roar/Quick Learner/Attack Boost basically every time but I'm not sure if it's optimal. This is exactly what I'm doing, too. I wish you could use more skills, or all of them like some of the games. Choosing so few with so many skills seems really limiting.
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# ? Jul 24, 2013 02:25 |
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chunkles posted:What skills do you guys go with? I've been going with Havoc/Mighty Roar/Quick Learner/Attack Boost basically every time but I'm not sure if it's optimal. Mighty Roar, Victory Cry and the Rage/Musou boosters, I like being the freight train. Victory Cry's item drop increase seems nuts, maybe it's just the game system in general but I'm bathing in healing items as it is.
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# ? Jul 24, 2013 02:42 |
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I'm not too crazy about characters starting off higher then level 1. For example, picking Wei Yan for the first time in a story battle may start him off at level 10 or 15. I think some characters I have are in their 20, and I've maybe played 2 story battles with them. Also, I got Xu Shu's secret weapon, but it doesn't seem top tier, like I can still find something better.
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# ? Jul 24, 2013 03:27 |
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Atomic Robo-Kid posted:For example, picking Wei Yan for the first time in a story battle may start him off at level 10 or 15. I think some characters I have are in their 20, and I've maybe played 2 story battles with them. They're autolevelled for story mode. After you've unlocked things, you can drag specific officers (or all of them) back down to 1 for Ambition mode if you really like.
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# ? Jul 24, 2013 03:40 |
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Stelas posted:Yeah, this. The stuff I'd read on the run-up to release made it sound like 'unique weapons' were more than just a single EX move and a unique weapon model, or that each character would have their own weapon and then there'd be a small pool of generic ones on top. I'm fairly happy with what we did get because I can just double-equip people with their specific weapon and it basically be the same, but it's not nearly as impressive as the marketing made it out to be. I agree with this. It basically makes it so i see a character, check if their EX weapon is one i hate to use then specifically NOT pick a character because of it. Instead it should have been something you still want to do because it could be better since they're supposed to be "proficient" with that weapon/
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# ? Jul 24, 2013 16:27 |
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Cerulily posted:I agree with this. This has always been a thing in DW though, there are some characters who just have bad weapons/movesets that you don't like. I hate Gan Ning in 3-5 for this reason. Liu Bei too. At least with this system I can take a character that has a weapon I don't like and use something different. Every weapon falls into one of 4 families so you have quite a bit of wiggle room.
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# ? Jul 24, 2013 17:14 |
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Back in my day each character got one weapon and we didn't complain. And half the roster was the same set of swords or spears!
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# ? Jul 24, 2013 17:20 |
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IMO, They should just give each character a "locked" weapon set along the lines of the old days, and the secondary can be chosen from a smaller pool.
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# ? Jul 24, 2013 17:36 |
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Pursuit at Shouchun in the Wu hypothetical: How do I get the event to activate in the Northeast for Ding Feng? I'm following the guide listed at http://s13.zetaboards.com/koeiwarriors/topic/7080371/1/ but those two guys never jump down. I'm about 20 minutes into the stage and they are still sitting up there.
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# ? Jul 24, 2013 19:35 |
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It could be a pathfinding glitch; I've seen my share of those (even on a siege weapon once). Try making an interim save, quitting, and then resuming. That usually fixes them.
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# ? Jul 24, 2013 19:49 |
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Any change notes for todays patch for DW8? E: Oh, they give them to you on the PS3. Sweet. Collision detection problem on one stage fixed and something about text.
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# ? Jul 24, 2013 19:59 |
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I've been using Quick Learner alone for story mode, just so I can get used to the characters as they are. For other modes my primary concern is damage. Mind you I do play mostly on normal so that might explain my lack of concern for defence how much different is Chaos from Normal anyway?
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# ? Jul 24, 2013 21:02 |
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I haven't played DW8 on Chaos, but my past experience says the harder difficulties cross the line from difficult to bullshit pretty fast. Like every officer is Lu Bu bullshit.
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# ? Jul 24, 2013 21:07 |
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To give some perspective on Hard Mode, I just spend an hour and a half failing the conditions for a fifth weapon several times. Game seriously expects me to take out every officer in a dozen seconds or something unreal and make sure everything's dead inside of a base to open a gate. My characters are level ~30 or so and I have fourth weapons.
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# ? Jul 24, 2013 21:28 |
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I can't be the only person disappointed when I saw the "Other" storyline and found out it was just a bunch of one-off stages. When was the last game to have a story mode for the other characters? 4?
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# ? Jul 24, 2013 22:23 |
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OatmealRaisin posted:When was the last game to have a story mode for the other characters? 4? 6.
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# ? Jul 24, 2013 23:19 |
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MotU posted:Pursuit at Shouchun in the Wu hypothetical: How do I get the event to activate in the Northeast for Ding Feng? I'm following the guide listed at http://s13.zetaboards.com/koeiwarriors/topic/7080371/1/ but those two guys never jump down. I'm about 20 minutes into the stage and they are still sitting up there. The guide is wrong on that one, I did the same thing you did and couldn't get it. I found that heading back towards the main camp triggers Ding Feng to move towards the north, which causes the guys to come down. So go north until the main camp gets attacked, head back down a little bit to trigger Ding Feng to move, then go back to Ding Feng.
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# ? Jul 24, 2013 23:34 |
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Lu Bu also had his own campaign in DW: Next.
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# ? Jul 24, 2013 23:48 |
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How am I supposed to meet the condition for Cao Ren's weapon unlock? I literally ride my horse out straight towards the catapults and I have like 5 seconds to kill this guy before they start firing.
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# ? Jul 25, 2013 01:26 |
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Musou charge with the horsie?
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# ? Jul 25, 2013 01:48 |
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Okay that worked. Unfortunately I forgot to get the weapon like an idiot. But here's how to do it (Wei/Cao Ren/Battle of Xu Province) Equip Rage/Musou Springs, Attack Boost & Mighty Roar. Run out and kill peasants until your musou/rage bars are full. You don't have to fight the two officers here, just ignore them. Once your bars are full, get on your horsie and move towards the catapults until the boulder scene. Then use your musou charges to get there faster. Save your game when you get close and activate rage mode to kill Mi Feng really quickly.
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# ? Jul 25, 2013 02:21 |
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OatmealRaisin posted:I haven't played DW8 on Chaos, but my past experience says the harder difficulties cross the line from difficult to bullshit pretty fast. Like every officer is Lu Bu bullshit. Also all the officers loving block constantly, if it's anything like DW7:E Belzac posted:Lu Bu also had his own campaign in DW: Next.
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# ? Jul 25, 2013 02:21 |
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Thanks to all who suggested to watch the 2010 Three Kingdoms series, it's so drat good. The filming reminds me of Game of Thrones, which of course has me dreaming of a Iron Thrones Warriors one day
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# ? Jul 25, 2013 02:37 |
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Dj Meow Mix posted:Thanks to all who suggested to watch the 2010 Three Kingdoms series, it's so drat good. The filming reminds me of Game of Thrones, which of course has me dreaming of a Iron Thrones Warriors one day Musou Orochi of Thrones?
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# ? Jul 25, 2013 03:33 |
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PureRok posted:Any change notes for todays patch for DW8? Was the stage Fan Castle? Because there are a few places you can just walk through walls there. Sidesaddle Cavalry posted:To give some perspective on Hard Mode, I just spend an hour and a half failing the conditions for a fifth weapon several times. Game seriously expects me to take out every officer in a dozen seconds or something unreal and make sure everything's dead inside of a base to open a gate. My characters are level ~30 or so and I have fourth weapons. I've been working towards getting Red Hare / the elephant for a little while now on Beginner and it makes me feel like there is no loving way I'm going to try max difficulty missions on Hard/Chaos. It's not really difficult or anything but every duel mode stage takes about 10 minutes with the majority of that time being spent wailing away on the same one or two gatekeepers for what seems like an eternity as their half a screen long health bar slowly shrinks down. Between that and how flaky getting the stars for some missions are, I can easily say this is the most tedious and frustrating DW game I've played at times. And that's coming from someone who has been working on maxxing out all relationships for all characters in DWG2 for years.
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# ? Jul 25, 2013 03:49 |
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# ? Jun 6, 2024 05:36 |
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Jibo posted:I've been working towards getting Red Hare / the elephant for a little while now on Beginner and it makes me feel like there is no loving way I'm going to try max difficulty missions on Hard/Chaos. It's not really difficult or anything but every duel mode stage takes about 10 minutes with the majority of that time being spent wailing away on the same one or two gatekeepers for what seems like an eternity as their half a screen long health bar slowly shrinks down. I finally got it by the way. Xingcai's 5th on Tian Shui requires that you follow Zhao Yun exterminating all officers before taking on Jiang Wei for the first time. One more appears during the fight. Then after Jiang Wei withdraws the middle garrison needs to be cleared of ALL soldiers with a Rage Mode Muson ASAP and horsing over to Sun Li for a kill then taking ONLY the Gatekeeper on the inside door in order to speed-clear Cui Liang ONLY with seconds to spare before Jiang Wei makes it there. Then while ignoring the text distraction the north-central small garrison needs to be gatekeeper'd and its officer brought down to get the ram to spawn. Four ballistas and two officers appear to the north to quickly take and then the rest is like the previous step after the ram does its thing. Treasure spawns when the boss up north is killed before Jiang Wei gets there.
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# ? Jul 25, 2013 04:09 |