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Pendent posted:It hadn't really hit me how large the Astraeus is until I saw those pictures. It looks absolutely gorgeous on the table with the rest of your army and I'm very glad to hear it did fairly well for you. Yeah that thing is hilariously big, seeing it in the promo pictures didn't do it justice.
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# ? Mar 7, 2018 18:47 |
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# ? Jun 5, 2024 05:22 |
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Pendent posted:It hadn't really hit me how large the Astraeus is until I saw those pictures same...
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# ? Mar 7, 2018 18:48 |
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Corrode posted:Yeah that thing is hilariously big, seeing it in the promo pictures didn't do it justice. The promo pictures are baaaaad. FW should hire me.
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# ? Mar 7, 2018 18:49 |
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I have 2 boxes each of (non-sniper) scouts and devastators due today for my DA. Obviously I'm gonna abuse the hell out of Grim Resolve & Weapons from the Dark Age with 4 plasma cannons, but what should I arm the rest of them with?
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# ? Mar 7, 2018 18:54 |
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As someone who never played Tau before 8th, I'm pretty happy with the previews and leaks so far. Bit sad at the increased cost of gun drones having just bought twenty, but that doesn't seem an unfair increase given how good they are.
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# ? Mar 7, 2018 19:11 |
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Booley how long did it take you to paint that? I'm leaning towards embracing a fully terrible idea and possibly fielding this for 3000 points. I'm less worried about the detachments and instead figured I would focus on the composition. Anything in italics already has paint on it and therefore must be included. pre:Blood Angels - 3000 Points HQ Captain in Gravis Armour Primaris Librarian Primaris Lieutenant (Power Sword) Troops 5x Intercessors (Grenade Launcher, Power Sword) 5x Intercessors (Grenade Launcher, Power Sword) 5x Scouts (Combat Knives) 5x Scouts (Combat Knives) Elite 3x Aggressors (Boltstorm Guantlets) 3x Aggressors (Boltstorm Gauntlets) Primaris Ancient Fast Attack 3x Inceptor (Plasma Exterminators) 3x Inceptor (Plasma Exterminators) 3x Inceptor (Assault Bolters) Heavy Support 5x Hellblasters (Plasma Incinerators) Dedicated Transport Repulsor (Las-talon, Onslaught Gatling Cannon, 2x Krakstorm Grenade Launchers, 5x Fragstorm Grenade Launchers) Repulsor (Las-talon, Onslaught Gatling Cannon, 2x Krakstorm Grenade Launchers, 5x Fragstorm Grenade Launchers) Lord of War Astraeus Super-Heavy Tank (Twin Lascannon, 2x Ironhail Heavy Stubbers, 2x Las-Ripper)
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# ? Mar 7, 2018 19:11 |
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xtothez posted:I have 2 boxes each of (non-sniper) scouts and devastators due today for my DA. Obviously I'm gonna abuse the hell out of Grim Resolve & Weapons from the Dark Age with 4 plasma cannons, but what should I arm the rest of them with? Bolters? To be honest I look at Scouts as really cheap roadblocks. That's why for my BA force I'm looking at silly things like giving them all combat knives and seeing if I can have the Sergeant go akimbo.
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# ? Mar 7, 2018 19:13 |
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Beer4TheBeerGod posted:Booley how long did it take you to paint that? I'm imagining what it would be like to field a Shadowsword against this list and, uh,
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# ? Mar 7, 2018 19:14 |
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Beer4TheBeerGod posted:Booley how long did it take you to paint that? It took me about a week? A day or two to build, a day of priming and painting the repulsor plates (which are just spray metal, wash, drybrush. If I'm building repulsors I'd do them all at the same time), 4 days to go from primer to finished on everything else. I like that list, though I think I'd try to take 2 more 5-man intercessor squads and 1 more HQ of some sort, particularly one with a jump pack if you're willing to go away from pure primaris, otherwise maybe a librarian dread, sanguinary priest, or techmarine. That would get you 9 total CP and the 4 intercessor squads will do a good job of screening your firebase. I'm worried that only the 2 squads + the scout speedbumps are too thin and will get wiped quickly.
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# ? Mar 7, 2018 19:17 |
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Booley posted:It took me about a week? A day or two to build, a day of priming and painting the repulsor plates (which are just spray metal, wash, drybrush. If I'm building repulsors I'd do them all at the same time), 4 days to go from primer to finished on everything else. Yeah, I'd definitely feel far too light on bodies with that list at 3k points. I'd probably consider dropping one of the Repulsors and use those points to buy a buttload of Incercessors to hold the line and make more use of what I assume will be a Standard of Sacrifice on the Ancient.
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# ? Mar 7, 2018 19:22 |
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Received my replacement Imperial Fists Chapter Repulsor Doors from Forge World. They sent the wrong set again. Argh. I think they must have them flipped in their system compared to what is shown on the website. Maybe?
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# ? Mar 7, 2018 19:27 |
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Pendent posted:I'm imagining what it would be like to field a Shadowsword against this list and, uh, Yeah the Shadowsword would murder stuff pretty quickly. On the other hand the Shadowsword murders stuff pretty quickly in general and Primaris aren't exactly known for surviving... anything. Booley posted:I like that list, though I think I'd try to take 2 more 5-man intercessor squads and 1 more HQ of some sort, particularly one with a jump pack if you're willing to go away from pure primaris, otherwise maybe a librarian dread, sanguinary priest, or techmarine. That would get you 9 total CP and the 4 intercessor squads will do a good job of screening your firebase. I'm worried that only the 2 squads + the scout speedbumps are too thin and will get wiped quickly. The only non-Primaris I would want to field would be scouts (as proto-Primaris). The thing I'm curious about is what about that force would be a firebase? My thought was largely to put the Aggressors and characters into the Repulsors and have them move forward. I'm sure at 3000 points nothing would survive but to be honest it's Primaris so I'm not expecting much. The general thought is to focus on the "core" of 1500 points which is below, and then add to it as appropriate: pre:Blood Angels - 1500 Points HQ Captain in Gravis Armour Primaris Librarian Primaris Lieutenant (Power Sword) Troops 5x Intercessors (Grenade Launcher, Power Sword) 5x Intercessors (Grenade Launcher, Power Sword) 5x Scouts (Combat Knives) 5x Scouts (Combat Knives) Elite 3x Aggressors (Boltstorm Guantlets) 3x Aggressors (Boltstorm Gauntlets) Fast Attack 3x Inceptor (Plasma Exterminators) 3x Inceptor (Plasma Exterminators) 3x Inceptor (Assault Bolters) Heavy Support 5x Hellblasters (Plasma Incinerators)
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# ? Mar 7, 2018 19:30 |
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The 3000 points is also for the Apocalypse game. The biggest army I have to field on my own is 2500, so maybe I should focus on that instead.
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# ? Mar 7, 2018 19:31 |
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I'm planning on building some Scouts for my Salamanders army. Mainly as a way to get a Battalion. Do I keep them cheap with bolters or give them fun stuff like snipers and Heavy Bolters?
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# ? Mar 7, 2018 19:34 |
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Floppychop posted:I'm planning on building some Scouts for my Salamanders army. Mainly as a way to get a Battalion. Do I keep them cheap with bolters or give them fun stuff like snipers and Heavy Bolters? Sniper rifles are only 4 PPM higher than bolters.
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# ? Mar 7, 2018 19:36 |
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Floppychop posted:I'm planning on building some Scouts for my Salamanders army. Mainly as a way to get a Battalion. Do I keep them cheap with bolters or give them fun stuff like snipers and Heavy Bolters? Do what's fun. Heavy Bolters are particularly fun since you can use that mortal wound stratagem. The main reason I'm looking at combat knives for Blood Angels is because they look like a lot of fun in CC. Does anyone have a copy of the rules handy and can tell me if Scout Sergeants can take a combat knife and chainsword?
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# ? Mar 7, 2018 19:38 |
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Sounds legal to me.
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# ? Mar 7, 2018 19:50 |
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Beer4TheBeerGod posted:Do what's fun. Heavy Bolters are particularly fun since you can use that mortal wound stratagem. The main reason I'm looking at combat knives for Blood Angels is because they look like a lot of fun in CC. "The Scout Sergeant may replace his bolt pistol and boltgun with items from the Sergeant Equipment list." "Any model may replace his boltgun with a sniper rifle, an Astartes shotgun or a combat knife." Chainsword is on the Sergeant equipment list. Looks like you can replace your boltgun with a combat knife as per bullet point two,and your bolt pistol with a chainsword as per bullet point one? Stephenls fucked around with this message at 19:54 on Mar 7, 2018 |
# ? Mar 7, 2018 19:52 |
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Beer4TheBeerGod posted:
Do you have other Guard stuff or just the superheavy? I'm probably going to start playing a mix of Blood Angels and Guard myself soon and it looks like it could be a ton of fun. You can really focus on the fun, elite stuff with your Space Marines because you have a ton of bodies and fire support from the Guard.
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# ? Mar 7, 2018 19:55 |
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Stephenls posted:"The Scout Sergeant may replace his bolt pistol and boltgun with items from the Sergeant Equipment list." sniper rifle and thunder hammer Der Waffle Mous fucked around with this message at 19:59 on Mar 7, 2018 |
# ? Mar 7, 2018 19:56 |
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Beer4TheBeerGod posted:
Your aggressors, hellblasters, repulsors and astraeus would form a solid firebase. I think it's a crime to put 750 points into a tank and then run your captain and lieutenant away from it. You can still be mobile if you need to since the captain and lieutenant don't have any meaningful shooting, so advancing with them or the aggressors isn't a problem. Typically you'd want to try to use that force + the intercessors to push up and grab 2-3 objectives, and then use your inceptors (with upon wings of fire) and scouts to grab other objectives. Since you aren't running deepstrike assault, death company or a murder commander you should have lots of CP available for moving units around and rerolls. I think a techmarine would be a really solid choice, even though he's not technically a primaris marine (you can convert him to look like one no problem). He's 61 points, repairs D3 lost wounds, and each wound on the astraeus is 30 points. So on average if the astraeus isn't killed he'll make his points back the first time it gets damaged. I just made this list, and while I don't think it would be top-table competitive it would be an interesting and fun list to play. 4 HQ and 6 troops gets you double detachment for a total of 9 CP, you've got 2 inceptor squads to go snag objectives and kill elites, the repulsors and astraeus should be able to do a solid job of killing tanks and you've got lots of horde clearing. pre:++ Unbound Army (Faction) (Imperium - FW Adeptus Astartes) [36 PL, 738pts] ++ + Lord of War + Astraeus Super-heavy Tank [36 PL, 738pts]: Ironhail heavy stubber, Storm bolter, Twin lascannon, Twin macro-accelerator cannon . Two las-rippers: 2x Las-ripper ++ Unbound Army (Faction) (Imperium - Blood Angels) [122 PL, 2262pts] ++ + Dedicated Transport + Repulsor [16 PL, 350pts]: Fragstorm grenade launcher, Ironhail heavy stubber, 2x Krakstorm grenade launcher, Las-talon, Onslaught gatling cannon, Twin lascannon . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher Repulsor [16 PL, 350pts]: Fragstorm grenade launcher, Ironhail heavy stubber, 2x Krakstorm grenade launcher, Las-talon, Onslaught gatling cannon, Twin lascannon . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher . Two fragstorm grenade launchers: 2x Fragstorm grenade launcher + Heavy Support + Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator . Hellblaster Sergeant: Bolt pistol + HQ + Primaris Captain [6 PL, 95pts] . Bolt rifle and bolt pistol with optional power sword: Master-crafted auto bolt rifle, Power sword Primaris Librarian [7 PL, 101pts]: 3. Soulwarden, Force sword, The Veritas Vitae, Warlord Primaris Lieutenants [5 PL, 74pts] . Primaris Lieutenant: Power sword Techmarine [4 PL, 61pts]: Boltgun, Power sword, Servo-arm + Elites + Aggressor Squad [6 PL, 111pts] . 2x Aggressor . . 2x Auto boltstorm gauntlets and fragstorm grenade launcher: 2x Auto boltstorm gauntlets, 2x Fragstorm grenade launcher . Aggressor Sergeant . . Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher Aggressor Squad [6 PL, 111pts] . 2x Aggressor . . 2x Auto boltstorm gauntlets and fragstorm grenade launcher: 2x Auto boltstorm gauntlets, 2x Fragstorm grenade launcher . Aggressor Sergeant . . Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher + Fast Attack + Inceptor Squad [10 PL, 177pts]: 2x Inceptor, Inceptor Sergeant . Two plasma exterminators: 2x Plasma exterminator Inceptor Squad [10 PL, 177pts]: 2x Inceptor, Inceptor Sergeant . Two plasma exterminators: 2x Plasma exterminator + Troops + Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 95pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor . Intercessor Sergeant: Power sword Scout Squad [4 PL, 55pts] . Scout: Combat knife . Scout: Combat knife . Scout: Combat knife . Scout: Combat knife . Scout Sergeant: Chainsword, Combat knife Scout Squad [4 PL, 55pts] . Scout: Combat knife . Scout: Combat knife . Scout: Combat knife . Scout: Combat knife . Scout Sergeant: Chainsword, Combat knife ++ Total: [158 PL, 3000pts] ++ Created with BattleScribe
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# ? Mar 7, 2018 20:00 |
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Pendent posted:Do you have other Guard stuff or just the superheavy? I'm probably going to start playing a mix of Blood Angels and Guard myself soon and it looks like it could be a ton of fun. You can really focus on the fun, elite stuff with your Space Marines because you have a ton of bodies and fire support from the Guard. I have a box of Tempestus Scions and will likely be buying more since their heads work really well for Scouts. I was goofing around with the idea of fielding Stormtroopers as cheap troops, plus a Stormtrooper Shadowsword looks vaguely terrifying when shooting at Titans. Painting a large guard force scares me so if I did something it would probably be a Battalion of Scions, a Baneblade, and possibly a Shadowsword. Incidentally if anyone has some spare Tempestus Scion helmets I'd love to buy them. Stephenls posted:"The Scout Sergeant may replace his bolt pistol and boltgun with items from the Sergeant Equipment list." Awesome, thanks. I was thinking of a way to differentiate the Sergeant from the rest of the guys using weapons (I gave everyone a chainsword since I had them) and that seems like a good way to do it. Booley posted:Your aggressors, hellblasters, repulsors and astraeus would form a solid firebase. I think it's a crime to put 750 points into a tank and then run your captain and lieutenant away from it. You can still be mobile if you need to since the captain and lieutenant don't have any meaningful shooting, so advancing with them or the aggressors isn't a problem. Typically you'd want to try to use that force + the intercessors to push up and grab 2-3 objectives, and then use your inceptors (with upon wings of fire) and scouts to grab other objectives. Since you aren't running deepstrike assault, death company or a murder commander you should have lots of CP available for moving units around and rerolls. I was thinking of it the other way around and using the Repulsors to move the Aggressors, Captain, Lieutenant, and Ancient forward to take advantage of the +1 wound. I agree that using the Captain and Lieutenant on the Astraeus makes a lot of sense (and I also like the Techmarine idea). Maybe by this summer GW will give me more Primaris options. I'd love a Primaris Inceptor Captain.
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# ? Mar 7, 2018 20:18 |
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Beer4TheBeerGod posted:I was thinking of it the other way around and using the Repulsors to move the Aggressors, Captain, Lieutenant, and Ancient forward to take advantage of the +1 wound. I agree that using the Captain and Lieutenant on the Astraeus makes a lot of sense (and I also like the Techmarine idea). Aggressors are not really an assault unit. A squad of 3 is 7 attacks hitting on 4s. You can punch a tank reasonably well, but you're not going to fight any real assault units. You really want to make them come to you and deal with a ridiculous number of bullets.
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# ? Mar 7, 2018 20:24 |
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Beer4TheBeerGod posted:I was thinking of it the other way around and using the Repulsors to move the Aggressors, Captain, Lieutenant, and Ancient forward to take advantage of the +1 wound. I agree that using the Captain and Lieutenant on the Astraeus makes a lot of sense (and I also like the Techmarine idea). Just chiming in, Techmarines are fun and useful, and not that pricey. Every game I use them in they've effectively doubled the wounds on my heavy hitters. I really hope there's a Primaris Techmarine eventually.
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# ? Mar 7, 2018 20:27 |
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Booley posted:Aggressors are not really an assault unit. A squad of 3 is 7 attacks hitting on 4s. You can punch a tank reasonably well, but you're not going to fight any real assault units. You really want to make them come to you and deal with a ridiculous number of bullets. Fair point. So just looking at things if I took that 1500 point core I could add a Baneblade w/ four Lascannon/HB Sponsons, three Tempestus squads with 2 Hot Shot Volley Guns, a Tempestus Command squad with 4 meltaguns, a Tempestor Prime, and a Psyker for 1000 points. Good idea? Beer4TheBeerGod fucked around with this message at 20:35 on Mar 7, 2018 |
# ? Mar 7, 2018 20:32 |
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SRM posted:Just chiming in, Techmarines are fun and useful, and not that pricey. Every game I use them in they've effectively doubled the wounds on my heavy hitters. I really hope there's a Primaris Techmarine eventually. Yeah I freely admit that I haven't spent much time looking at them because my builds seem to be infantry heavy.
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# ? Mar 7, 2018 20:33 |
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Beer4TheBeerGod posted:Fair point. You can't pick scions as the regiment for anything with <regiment>, so no. I've got some Scion heads. Remind me the next time we meet up to play.
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# ? Mar 7, 2018 20:35 |
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SRM posted:Just chiming in, Techmarines are fun and useful, and not that pricey. Every game I use them in they've effectively doubled the wounds on my heavy hitters. I really hope there's a Primaris Techmarine eventually. There has to be at some point. Tech-Marines are one of the coolest looking SM characters, and will hopefully get more awesome being bigger. But on the flip side, they did really mess up the Chaplain, so who knows.
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# ? Mar 7, 2018 20:35 |
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Felime posted:You can't pick scions as the regiment for anything with <regiment>, so no. Awesome. My goal is to get this Hellblaster squad done by Friday. If I can get the Inceptors assembled I could field my 1500 point core.
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# ? Mar 7, 2018 20:36 |
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What are good Primaris choices for a chapter using BA rules?
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# ? Mar 7, 2018 21:44 |
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Pyrolocutus posted:What are good Primaris choices for a chapter using BA rules? Inceptors have by far the best synergy. Between The Red Thirst and Upon Wings of Fire they turn into this terrifyingly mobile unit with great shooting, decent durability and they're even ok in assault if you pick your targets properly. Intercessors and Reivers are both great as well. Having your basic troop unit wounding T3 on 2's in assault will never not be funny and Reivers make great harassers. I'm particuarly fond of MSU with carbines but there's arguments for the knives as well, especially in larger squads. Agressors are so good at shooting they're hardly a bad choice but there's not any particular synergy since they don't have fly so you really want to keep them out of assault. Everything else is basically fine but there's not a particular reason to take them as Blood Angels instead of a chapter who's tactic is more focused on shooting (Dark Angels for Hellblasters etc)
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# ? Mar 7, 2018 21:51 |
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Pendent posted:Inceptors have by far the best synergy. Between The Red Thirst and Upon Wings of Fire they turn into this terrifyingly mobile unit with great shooting, decent durability and they're even ok in assault if you pick your targets properly. If you're willing to stretch the definition of Primaris to include Scouts (gotta get recruits somehow) then they look like a solid choice as well. They're stupid cheap and hit just as hard in assault as Intercessors if you give them combat knives, plus their Scout move is good for blocking and giving your deep strikers more room.
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# ? Mar 7, 2018 22:07 |
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I really wish there were transport options for Aggressors other than the Repulsor. I'd like to pick some up and run them with flamers, but not sure if footslogging those would be a good idea.
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# ? Mar 7, 2018 22:24 |
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Beer4TheBeerGod posted:If you're willing to stretch the definition of Primaris to include Scouts (gotta get recruits somehow) then they look like a solid choice as well. They're stupid cheap and hit just as hard in assault as Intercessors if you give them combat knives, plus their Scout move is good for blocking and giving your deep strikers more room. There's also the added bonus if you're going first that you can put them 9" outside your opponent's deployment zone, move, and then charge to try to knife through their screen or tie up exposed units. As for actual Primaris units, I agree with Pendent but would add Intercessors as well, they're durable midfield objective grabbers with solid shooting especially if you can get them in cover. Add in a power sword for the Sargent and Red Thirst triggering on both the charge or being charged and they can be surprisingly nasty against opposing midfield/ harassing units. They won't go toe to toe with a dedicated assault unit but they also shouldn't have to.
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# ? Mar 7, 2018 22:30 |
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FromTheShire posted:There's also the added bonus if you're going first that you can put them 9" outside your opponent's deployment zone, move, and then charge to try to knife through their screen or tie up exposed units. I'm a huge fan of Intercessors- I even was before the codex! I just mixed them in with Reivers in my post because they have such similar statlines. Last game I played my opponent charge some of the genestealer acolytes into an Intercessor squad. I interrupted and his face was pretty priceless when I explained I was going to be wounding him on 2's. Wiped out all but 2 of the 10 models after accounting for morale. So yes, Intercessors are pretty solid for Blood Angels.
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# ? Mar 7, 2018 22:34 |
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I figure the answer is probably "nope" but are the tidewall structures any good? They look like they could be funny with the fact that they're all open-topped, can take 10 infantry characters/1 infantry unit, and the shieldline's ability to wound shooters on a 6 save. Obviously not making a list before these new rules hit, just skimming through battlescribe/armies40k and checking them out.
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# ? Mar 7, 2018 22:38 |
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How do people feel about equipping Tallarn Sentinels? For that matter should I be taking The scout or armored variant? I’m leaning towards auto cannons on the armored sentinels but there is a certain amount of appeal to using scout sentinels for board control
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# ? Mar 7, 2018 22:47 |
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Whatever weapon you have on your sentinels don't really matter. They never hit.
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# ? Mar 7, 2018 22:52 |
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I'm thinking Aggressors with my Raven Guard using Strike from the Shadows is a thing
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# ? Mar 7, 2018 22:55 |
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# ? Jun 5, 2024 05:22 |
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MasterSlowPoke posted:Whatever weapon you have on your sentinels don't really matter. They never hit. Tallarn Sentinels hit on 4s after moving don’t they? That seems about as good as it’s going to get to for Guard shooting for the most part
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# ? Mar 7, 2018 22:56 |