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Geburan posted:I don’t really get the skills at all. I’m still in Kingsmouth and the quests are really engaging, but combat is just something that I need to do to get around. Running Trickster and using Chaos for crowds and Pistols for single target. Everything melts pretty quick, but there is no real emotional engagement in the combat. Maybe I’m just over MMOs. And what's even worse is this is the exact complaint most of the changes to the combat system were intended to solve, at least if you believe the official story.
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# ? Oct 31, 2017 01:36 |
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# ? May 30, 2024 00:38 |
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Geburan posted:I don’t really get the skills at all. I’m still in Kingsmouth and the quests are really engaging, but combat is just something that I need to do to get around. Running Trickster and using Chaos for crowds and Pistols for single target. Everything melts pretty quick, but there is no real emotional engagement in the combat. Maybe I’m just over MMOs. Combat used to be more involved and required a bit more thought into the builds. But that was removed in favor of the "everything works!" newbie friendly stuff to try to keep people from rage quitting after 3 days.
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# ? Oct 31, 2017 02:13 |
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My experience with the first iteration of this game was that all 3 magic weapons felt just fine, all 3 melee weapons felt just fine, but all 3 firearms were just incredibly awkward to use. They didn't feel like actual guns due to their cooldowns/buildups and their energy pips were stored on the guy you were fighting instead of on your character. Firing point blank range at the guy that's biting your face off just didn't seem to work right in Secret World. I have zero interest in any of the firearm sets in this game. My advice would be to try out a melee/magic build and see if you have a better time with it. I hear that Elementalism & Blade are in really bad shape atm, so maybe avoid those two for now.
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# ? Oct 31, 2017 05:22 |
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TracerM17 posted:Combat used to be more involved and required a bit more thought into the builds. But that was removed in favor of the "everything works!" newbie friendly stuff to try to keep people from rage quitting after 3 days. To be fair "everything works!" is a lot better than "research weird esoteric build using mechanics you don't understand to avoid sucking, also grind out the skills from 15 different branches". You shouldn't be fighting your build or the controls. Should fighting boss mechanics and such instead.
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# ? Nov 2, 2017 12:17 |
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Making your own build in original TSW without just looking up something from a website to copy usually ended up like:
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# ? Nov 2, 2017 13:04 |
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The number of traps you could fall into while making a build in old TSW was nuts. There was so much cruft that could have been (and eventually was, when they did their big skills rework) trimmed from the system without issue. (also you could cobble together a passable build on your own that would give you no trouble up until you hit a certain point in the game and then BAM you realised it wasn't good enough to move forward with but OOPS now you have no AP and can't unfuck your build without grinding the poo poo out of something)
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# ? Nov 2, 2017 13:39 |
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Personally, I found the old version infuriating and only made it a few inches into Savage Coast before it was just too frustrating to be worth it. I absolutely hated the wheel and everything about it. I actually play the game now, largely because of the changes to combat. I get that some people don't feel the same way, but that's my personal story, thank you for your time.
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# ? Nov 2, 2017 13:53 |
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Original TSW was the ultimate expression of a skill tree being complex without actually being deep or flexible.
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# ? Nov 2, 2017 16:09 |
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I didn't hate the skill wheel, but I also didn't start seriously playing TSW until pretty late in it's lifespan so I guess it might have gone through a bunch of reworks by that point? That or I just got very lucky with my skill selections
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# ? Nov 2, 2017 23:41 |
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My experience with the TSW ability wheel was clinging to the premade decks like they were life-preservers and just shrugging whenever my friend (who had been playing the game since near launch) would tell me that there were better builds out there. It got me through pre-Manufactory Kaidan, at which point I didn't want to deal with the AEGIS grind and stopped, so I never found out if I would been utterly useless in endgame content.
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# ? Nov 3, 2017 00:13 |
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theflyingorc posted:Personally, I found the old version infuriating and only made it a few inches into Savage Coast before it was just too frustrating to be worth it. I absolutely hated the wheel and everything about it. I actually play the game now, largely because of the changes to combat. I enjoyed the synergies that could be created but I don't at all disagree that it was a hot mess in its execution. I managed to get to Tokyo in TSW where it became more an issue of not having weapons leveled to match whatever new build I'd need. I outright quit instead of going through a second gear grind and theory craft marathon.
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# ? Nov 3, 2017 10:14 |
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Space Skeleton posted:Making your own build in original TSW without just looking up something from a website to copy usually ended up like: This is absolutely correct. At times I wanted to shake things up and try something new. So I would just stare the ability wheel and mix and match things for an hour and finally come up with something that was good and synergized well together. But then realized my playstyle would also have to completely change, and that was a deal breaker. So I would just revert back to my tried and true build. Good, good times. TracerM17 fucked around with this message at 18:08 on Nov 4, 2017 |
# ? Nov 4, 2017 18:01 |
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The main thing I hated about old TSW was that you needed like 300 AP investments to reach X skill in the outer rings. AP was easier to get to be sure but still. Also, there were a bunch of skill types which had about one passive interaction making it all feel kind of pointless. Appreciated having a bunch of different normal attacks though. It wasn't particularly good but that Chaos skill that had you spin around throwing knives was fun to look at.
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# ? Nov 4, 2017 19:38 |
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Space Skeleton posted:Making your own build in original TSW without just looking up something from a website to copy usually ended up like: That's pretty much how I felt with the old skill wheel. I did like the freedom for possibilities but sweet God upon High it was so easy to make a less optimal choice that would take what felt like forever to rectify. I was doing an AR/Elementalism combo on my main that was fine at the first stage of Kingsmouth but sucked sweaty balls in Savage Coast. I ended up switching to one of the basic decks to just have something playable but it still was still a lot of grinding to build up enough points to at least hit the requisite skills for a viable build. I like the changes made so you've got something workable right out of the gate and can work towards something different. With my Templar who's Hammer/Sword, while's mostly fine, I started working towards AR as a side option where range just works out better than melee like with the issue of melee crits in the catgod fight. Even with a level 2 green AR with barely any points in AR, I was still able to plink away while moving around like some mishmash of the hokey-pokey and the Time Warp and critting enough to complete the fight. I also like the crafting changes since my bank was pretty much solid crafting mats even after condensing them down to as far as they could go.
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# ? Nov 5, 2017 01:32 |
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Oh yeah on a stream they showed off an upcoming system where once you get past level 20 you can allocate your stats between attack/defense/heal which adjusts the distribution of your talisman stats. Glyphs, Signets, and Special Effects are unchanged. This lets you have one single set of gear and adjust your main stat however you want.
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# ? Nov 5, 2017 01:48 |
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That's really cool. it means if you have dedicated tank or heal gear you won't really suffer for general content. People with DPS gear can easily switch over to heals too, if they have the relevant abilities.
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# ? Nov 5, 2017 03:01 |
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Scenarios aren't going to be absolutely painful anymore. Too bad that's still not actual content worth signing back in for. I'm going to be so far behind the discord goons by the time new content actually comes out Len fucked around with this message at 03:23 on Nov 5, 2017 |
# ? Nov 5, 2017 03:07 |
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Len posted:Scenarios aren't going to be absolutely painful anymore. Too bad that's still not actual content worth signing back in for Same patch is also adding 2 extra rewards to scenario chests. It can be any two of weapon distil, talisman distil, signet distil, or a signet bag which can have any signet. Last boss of all dungeons is getting the same treatment, as are lair chests. Space Skeleton fucked around with this message at 03:22 on Nov 5, 2017 |
# ? Nov 5, 2017 03:19 |
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Oh and I should mention that you will be able to use levelled up talismans/weapons to empower others for 40% of the invested XP. So if you have been levelling multiple sets which would be redundant/unwanted in the upcoming system you can recoup 40% of that xp.
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# ? Nov 5, 2017 03:28 |
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So what I'm hearing is the does set I had to build up to purple in order to do scenarios to level my glyphs is now redundant only gently caress you you aren't getting that xp back. Oh and there's still no actual content HAHAHAHAHAHAHAHAHAHAHAHA
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# ? Nov 5, 2017 03:44 |
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Len posted:So what I'm hearing is the does set I had to build up to purple in order to do scenarios to level my glyphs is now redundant only gently caress you you aren't getting that xp back. Oh and there's still no actual content HAHAHAHAHAHAHAHAHAHAHAHA What, no, you can transfer 40% of that xp to your existing gear, or I believe 100% if it's matching.
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# ? Nov 5, 2017 04:57 |
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theflyingorc posted:What, no, you can transfer 40% of that xp to your existing gear, or I believe 100% if it's matching. I dumped so many cache distillates into that gear 40% is not a fair trade
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# ? Nov 5, 2017 04:59 |
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Len posted:I dumped so many cache distillates into that gear 40% is not a fair trade Pretty sure it's 100% if it's matching, and lots should match after the patch (I don't know the details, didn't work on this feature)
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# ? Nov 5, 2017 05:15 |
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I'd forgotten what beautiful bastards Said and Nassir were.
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# ? Nov 5, 2017 13:58 |
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New update today with the biggest change being that there is only one type of talisman per slot. No more Damage/Health/Healing types, so that empowering any same-slot talisman will get you the 2.5X bonus. There's also the Anima Allocation system in which you can change the stats for Damage, Survivability (Health and Protection), and Healing. Patch notes here.
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# ? Nov 15, 2017 00:59 |
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This patch is cool and good.
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# ? Nov 15, 2017 03:11 |
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Does it solve the lack of content issue?
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# ? Nov 15, 2017 03:27 |
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Len posted:Does it solve the lack of content issue? All the content issues from original Secret World are free for TSW players
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# ? Nov 15, 2017 04:46 |
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Capntastic posted:All the content issues from original Secret World are free for TSW players And if I've done all of that in both the old and new game?
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# ? Nov 15, 2017 04:55 |
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Len posted:And if I've done all of that in both the old and new game? You hardly play any more Evil so why do you caaaare?
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# ? Nov 15, 2017 05:45 |
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Exmond posted:You hardly play any more Evil so why do you caaaare? I would if there was content! I just don't care about grinding the same dungeons over and over to get to the next tier so I can repeat the process until e10.
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# ? Nov 15, 2017 05:50 |
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The patch notes mention two of the Blajini vendors in Agartha are missing...
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# ? Nov 15, 2017 07:34 |
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Did they ever add the Illuminati gas masks back in?
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# ? Nov 15, 2017 20:23 |
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Propagandist posted:Did they ever add the Illuminati gas masks back in? This is an important question.
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# ? Nov 15, 2017 21:00 |
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New story content coming in Q1 2018 based on latest financial report: http://cdn.funcom.com/investor/2017/Funcom_3Q17_report.pdf
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# ? Nov 16, 2017 06:51 |
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Propagandist posted:Did they ever add the Illuminati gas masks back in? I have them on my level 50 character at least.
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# ? Nov 16, 2017 09:48 |
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poptart_fairy posted:I have them on my level 50 character at least. I got it using the character transfer, so I guess it's a TSW item? Anyway, I'm back in, hopefully I can make it pass blue mountain for once with the gameplay changes, everything is a gently caress ton easier now for sure. I am high enough level for Polaris apparently, not sure how I feel about jumping into that. E: Question, is there any way to get the deck outfits like Fixer and Bodyguard, the decks that didn't make the cut?
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# ? Nov 28, 2017 17:17 |
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A. Beaverhausen posted:E: Question, is there any way to get the deck outfits like Fixer and Bodyguard, the decks that didn't make the cut? Needless to say, I am a very sad space fixer.
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# ? Nov 29, 2017 08:47 |
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Anyone have an idea where any of the event lore is? I'm using the loretracker mod and it's not pinging anything for me.
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# ? Dec 14, 2017 02:09 |
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# ? May 30, 2024 00:38 |
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Look it up on tswdb. All of it is at the same locations as whenever the last Krampusnacht was. Also loretracker need to be updated by its creator to include new lore.
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# ? Dec 14, 2017 08:34 |