Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
New Butt Order
Jun 20, 2017

wafflemoose posted:

I had fun with GTA Online but it was time to move on, and in retrospect it was a bad game with a toxic community. Even the goons I played with were obnoxious (to be fair I was also very obnoxious so it evens out. Games with PvP tend to do things to people I think).

I think a lot of the problem is that GTA is a game about being a toxic obnoxious rear end in a top hat. Like, even in the single player. The world is a reactive playground for you to terrorize and destroy as an awful, immature and petty avatar of chaos and it's honestly what makes open world crime games so much fun.

Putting a bunch of people trained by the game to act that way into open multiplayer and you get GTA Online.

That said I had a lot of fun with GTA online but that was largely because I had enough friends who played it that I never had to interact with random players or spend any more time in the open world than was absolutely necessary.

Adbot
ADBOT LOVES YOU

Alexander Hamilton
Dec 29, 2008
Goddamn the Cloudburst fight in Arkham Knight loving sucks.

JK!
May 10, 2007

EZ-PZ!

Alexander Hamilton posted:

Goddamn the Cloudburst fight in Arkham Knight loving sucks.

Good news! If you want to 100% the game you get to do it twice!

Sadly, I've 100% the game more than once because my love for Batman knows no bounds.

Guy Mann
Mar 28, 2016

by Lowtax

Perestroika posted:


Fake edit: I just remembered how incredibly weird the control scheme in Gothic 1 was. IIRC the default way to interact with anything was to hold shift and then hit the up arrow. :psyduck:

It also didn't use the mouse at all. It felt almost like a clunky port of a pre-Dualshock PSX game only it was a PC exclusive.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Looking at it, I think a problem in GTAO is that while death is itself no big deal, having your car blown up is, so the "insurance" mechanic is meant to soften the blow, but seriously just make it so you can always recall a car you own. Nobody owes nothing. Boom. Done.

That's a microcosm of a larger problem where the game has lots of weird half measures. Like if you don't want to get killed doing something, go passive, right? Except passive mode doesn't apply when you are in a car, nor does it prevent someone in a car from running you over. (They get dinged for it just like blowing up a vehicle but I've had at least one person really not care.)

Also the way lobbies work is significantly worse than it is in WoW, a game that was Ten Years Old when GTA V was released. WoW, you're in a group for an instance or a raid, you can move around freely before the whole group is summoned. Repair some gear, sell some trash, whatever. GTAO, gently caress you. Sit on this screen until there are enough players.

bawk
Mar 31, 2013

In Golf Story you have two kinds of extra shots that aren't power ups: shaped shots, and precision shots. Precision shots let you move the cursor manually closer to you, which shows exactly where to hit on the power bar for that distance. Shaped shots let you you just manually move where on the ball your club strikes, for hitting around obstacles.

Except shaped shots don't loving work at all, and I'm required to nail five of them in almost as many strokes or else I can't continue on with the story. It shows a perfectly clean line to the hole before I take the shot, and then I'm bouncing off trees and poo poo as soon as I hit the ball.

Why couldn't they have just included a loving button for fade/draw shots like they did with top spin and back spin? This is the worst mechanic I've ever seen in a golf game

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Maxwell Lord posted:

Looking at it, I think a problem in GTAO is that while death is itself no big deal, having your car blown up is, so the "insurance" mechanic is meant to soften the blow, but seriously just make it so you can always recall a car you own. Nobody owes nothing. Boom. Done.

That's a microcosm of a larger problem where the game has lots of weird half measures. Like if you don't want to get killed doing something, go passive, right? Except passive mode doesn't apply when you are in a car, nor does it prevent someone in a car from running you over. (They get dinged for it just like blowing up a vehicle but I've had at least one person really not care.)
Is this a change? I could have sworn passive mode made your car invisible too, unless your passenger wasn't passive. I distinctly remember trying to gently caress with people but not being able to run them down so I just caused a traffic accident so all the NPC cars would hit them instead.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

JK! posted:

Good news! If you want to 100% the game you get to do it twice!

Sadly, I've 100% the game more than once because my love for Batman knows no bounds.

When I did that optional fight it at least ended in a satisfying way as it went down a tunnel, so I just snuck behind it, charged up and sent 12 rockets straight up it's rear end in a top hat. It went from almost full health to dead instantly. So worth it.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

JK! posted:

Good news! If you want to 100% the game you get to do it twice!

Sadly, I've 100% the game more than once because my love for Batman knows no bounds.

I wanted to 100& this one also, but I gave up on the car tank combat challenges. As someone who 100%ed Arkham Cities with every character and all the DLC, I felt pretty underwhelmed by Knight, I didn't even finish the main campaign. Luckily I also bought Mad Max at the same time and ended up liking that game way more.

Owl Inspector
Sep 14, 2011

The UI in divinity 2 lies constantly. Nearly every single fight I'm having an AOE fail to hit an enemy the game said it would, or hit an ally the game said it wouldn't.

It also gives you zero information about what will happen to a character based on the surfaces they will make contact with before you make a move, so you can enjoy people randomly getting knocked over by a tiny patch of ice that was completely obscured by a corpse they ran over, or a character suddenly using twice as much AP to move because they moved over some oil on their path.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Honestly the main problem I have with the Arkham games is the writing of the supplemental material. There was stuff in the main games that succeeded in being creepy enough, then the Gotham City Stories were just trash that were trying far too hard to be edgy, like the Joker mutilating a kindergarten class and stitching the bodies to each other to gently caress with the parents, or Calendar man, who started and ended his story kind of funny, he'd got bored of the usual holidays so went for the newer ones, like cutting off a mans leg and cutting out his eye on Talk like a Pirate Day. It ends strongly too as halloween approaches and he just can't help himself, he promises he'll do one big cool thing on Halloween that'll get the Dark Knight to really remember him... then Arkham Knight happens the day after, and his final entry is "October 31st... drat Scarecrow :smith:"

Which is funny, but half way through his story he does national Hugging Day by coating himself in infected blood and going to the children's ward at a hospital
and I just want to grab the intern who was writing this garbage, and shake him yelling "ENOUGH with the child murder, the bodycount is just getting silly now. One or two counts sure, make the stories creepier in some ways, but EVERY loving STORY means it gets old real fast and just becomes boring and unpleasant to read.

Honestly if you want to see Villains done differently in an interesting way Gotham is a great show for that, from rewriting Mr Freeze's backstory entirely (While he is trying to perfect his freeze ray so that he can freeze Nora without killing her, Nora discovers his failed experiments and realises how far into madness Victor is getting. When it is time to freeze Nora, she distracts him by asking him to get something for her from upstairs, then swaps out the cartridge in the freeze gun from the perfected one to one of the old crappy ones so that she can die, because she does not want to be the cause of her husband going evil. She sees where his backstory is going and just goes "Nope. I've read batman comics and know where this poo poo is going...) to expanding on Penguin and Riddler in interesting ways, like with no Batman because Bruce isn't there yet, Nigma has started matching wits with Lucius Fox since going full Riddler, and the Penguin had actually fallen in love with Nigma - Gay Penguin is Canon. :3:

BioEnchanted has a new favorite as of 09:49 on Oct 15, 2017

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Here's too different Suikoden related things that annoy the hell out of me.

1) Suikoden 4 does away with the 3 front- 3 back formation that the series uses in exchange for a 4 person line. This does away with the range system since it means that you're just composing a team of the hero and three other characters and there's zero point to using any character with a bow outside of Ted with his rune (which is incredibly underpowered in comparision to the original game since they couldn't let the Soul Eater overshadow the Rune of Punishment.
The dumbest thing though is that the range system comes up for one enemy in the entire game which is a boss that you probably have no idea is even coming up since it just happens arbitrarily. It's fought in the ocean and it can only be hurt with magic and ranged attacks and the main character has a horrendously awful rune.

2) Suikoden Tactics split potential characters into fighters and magicians outside of the main character of Suikoden IV who is a bonus character. The Suikoden saga has a strong history of using hybrid characters who can handle themselves magically and physically but not as well as a specialised character. This made the vast majority of 1-handed sword fighters useless since their personal rune is pretty crap and most of them were decently strong support magicians in IV which meant that only the most powerful 1-handed swordsmen were worth using.
There was also another character called Wendell who was a late recruit in IV who made up for it by being the fastest magician in the game but she was also pretty drat solid physically. The Tactics split classified her as a claws user and their personal rune wasn't that flash either. She at least retained her obscene speed so she not only has one of the best movement ranges in the game and is obscenely evasive but she and Rina were just kinda screwed over in the transition since their weapons aren't classified as mage weapons despite them being magic-leaning hybrids in IV. Funnily enough Rita is probably better off since she's the first character you recruit and her crit rates means that she does well as a fighter.

MiddleOne
Feb 17, 2011

The overlord boss battles in Shadow of War are poorly thought out messes and suck. If I have to fight another boss which is weak to nothing in the room as trash-orcs swarm around me I am going to go mental.

Zinkraptor
Apr 24, 2012

BioEnchanted posted:

Honestly the main problem I have with the Arkham games is the writing of the supplemental material. There was stuff in the main games that succeeded in being creepy enough, then the Gotham City Stories were just trash that were trying far too hard to be edgy, like the Joker mutilating a kindergarten class and stitching the bodies to each other to gently caress with the parents, or Calendar man, who started and ended his story kind of funny, he'd got bored of the usual holidays so went for the newer ones, like cutting off a mans leg and cutting out his eye on Talk like a Pirate Day. It ends strongly too as halloween approaches and he just can't help himself, he promises he'll do one big cool thing on Halloween that'll get the Dark Knight to really remember him... then Arkham Knight happens the day after, and his final entry is "October 31st... drat Scarecrow :smith:"

Which is funny, but half way through his story he does national Hugging Day by coating himself in infected blood and going to the children's ward at a hospital
and I just want to grab the intern who was writing this garbage, and shake him yelling "ENOUGH with the child murder, the bodycount is just getting silly now. One or two counts sure, make the stories creepier in some ways, but EVERY loving STORY means it gets old real fast and just becomes boring and unpleasant to read.

This is a problem I have with Batman stuff in general. Since Batman has a reputation as "the edgy DC hero", writers go way too far in trying to make the villains DARK, GRITTY, and EDGY. It gets to the point where the Joker's kill count seems to be in the four or five digits, and at that point any suspension of disbelief goes out the window, especially since the other characters tend to still treat him like a (very successful) crimelord instead of one of the most dangerous terrorists alive. The whole thing comes across as really juvenile - it's all stuff a middle schooler might come up with because he wants to sound cool and edgy and scare his parents.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Zinkraptor posted:

This is a problem I have with Batman stuff in general. Since Batman has a reputation as "the edgy DC hero", writers go way too far in trying to make the villains DARK, GRITTY, and EDGY. It gets to the point where the Joker's kill count seems to be in the four or five digits, and at that point any suspension of disbelief goes out the window, especially since the other characters tend to still treat him like a (very successful) crimelord instead of one of the most dangerous terrorists alive. The whole thing comes across as really juvenile - it's all stuff a middle schooler might come up with because he wants to sound cool and edgy and scare his parents.

This is why I like how Gotham walks the line - certainly in Jerome's (Jerome is that series version of the Joker and he's plenty enjoyable) deranged carnival as he has another attempt on Bruce's life a lot of innocent people are hurt, but only a few are directly killed. The rest are assumed to have survived, just fairly badly injured. Jerome's personal kill count is surprisingly restrained outside of the Police Department siege. Also the carnival isn't Jerome's idea entirely - his initial plan is break into Wayne Manor and stab Bruce directly, but Bruce plays to his mental illness by complaining that "Surely the death of the Son of Gotham, your greatest feat, should have an audience?!" Bruce basically gets intentionally Jerome to escalate, because the bigger he gets the more easy it is to pin him down. Bigger crimes equal bigger variables that can go wrong.

Also had a strong ending to the situation - Bruce luring Jerome into his own trap after escaping the deathtrap Jerome made for him: https://www.youtube.com/watch?v=bXhFokq0Z4g. It's a good balance IMO because Jerome endangers a lot of people, but doesn't always kill as many of them as he could. Jerome is genuinely funny at times as well, like in the GCPD morgue when he finally resurrects due to the experiment that his cultists performed having a delayed reaction and it's just him and Leslie as she brings him up to speed on all the things that happened since his death:

"So where's Galavan? I really want to get him next..."
"Someone already beat you to it."
"Awwww... who killed him?"
"Which time?"
"What?! You know, you really miss a lot being dead..."

That's also a fantastic moment. https://www.youtube.com/watch?v=V4F4iuRUgJ0

BioEnchanted has a new favorite as of 13:22 on Oct 15, 2017

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I find the Punisher more moral than Batman because he doesn't have a Rogues Galley; he loving kills them off the first time.

FactsAreUseless
Feb 16, 2011

BioEnchanted posted:

Honestly the main problem I have with the Arkham games is the writing of the supplemental material. There was stuff in the main games that succeeded in being creepy enough, then the Gotham City Stories were just trash that were trying far too hard to be edgy, like the Joker mutilating a kindergarten class and stitching the bodies to each other to gently caress with the parents, or Calendar man, who started and ended his story kind of funny, he'd got bored of the usual holidays so went for the newer ones, like cutting off a mans leg and cutting out his eye on Talk like a Pirate Day. It ends strongly too as halloween approaches and he just can't help himself, he promises he'll do one big cool thing on Halloween that'll get the Dark Knight to really remember him... then Arkham Knight happens the day after, and his final entry is "October 31st... drat Scarecrow :smith:"

Which is funny, but half way through his story he does national Hugging Day by coating himself in infected blood and going to the children's ward at a hospital
and I just want to grab the intern who was writing this garbage, and shake him yelling "ENOUGH with the child murder, the bodycount is just getting silly now. One or two counts sure, make the stories creepier in some ways, but EVERY loving STORY means it gets old real fast and just becomes boring and unpleasant to read.
This is basically everything in DC comics now, especially Batman. It's real bad.

Guy Mann
Mar 28, 2016

by Lowtax
Comic books aren't real and treating them like they are was blase 30 years ago, I'm all in favor of them being weird with it and putting entertaining stories above cohesive tactical realism.

MiddleOne posted:

The overlord boss battles in Shadow of War are poorly thought out messes and suck. If I have to fight another boss which is weak to nothing in the room as trash-orcs swarm around me I am going to go mental.

People constantly complained about how the first game was too easy, sounds like they listened and gave people exactly what they wanted.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


FactsAreUseless posted:

This is basically everything in DC comics now, especially Batman. It's real bad.

Even though Marvel is in the lead they seem quite content to gently caress-up, like they're pushing of the Inhumans to be The-Next-Big-Thing-Like-Roman-Reigns, their phasing out of comic characters they don't have the film-rights to, and their decision to make a Promotional Crossover with a real-life weapons-manufacturer.

Inspector Gesicht has a new favorite as of 14:53 on Oct 15, 2017

FactsAreUseless
Feb 16, 2011

Guy Mann posted:

Comic books aren't real and treating them like they are was blase 30 years ago, I'm all in favor of them being weird with it and putting entertaining stories above cohesive tactical realism.
Here's the thing: the stories aren't entertaining.

Zinkraptor
Apr 24, 2012

When people complain about things being “unrealistic”, they usually aren’t complaining about fantasy or exaggerated elements. The problem is when there isn’t internal consistency, there are gaping plot holes, or the characters react to things in such a way that they don’t seem like actual people. A lot of Batman stuff goes for making things as dark as possible without really considering how it fits into the setting or story as a whole. Even in The first Arkham game, the villains had an insane body count (Arkham was littered with the bodies of employees) and the ramifications of that were never really explored.

Anthony Chuzzlewit
Oct 26, 2008

good for healthy


Ghost Recon Wildlands:

- No colorblind options. As a red/green colorblind person, it would be really nice if I could tell the difference between allies and enemies. Seriously, did you not have a single colorblind person in your studio + QA + testing? I kept failing objectives because I shot the wrong redgreen circle. :(

- Playing with randos will probably not be fun. Keep in mind this was during the free weekend, but I wouldn't recommend the game unless you have friends to play with. My first game I got lucky and had a good game with 3 chill bros, all on voice chat, all sticking together. It was fun. The next 5 games were all silent morons running off 2 kilometers in random directions.

- Enemies sometimes spawn right in your face and murder you.

MiddleOne
Feb 17, 2011

Guy Mann posted:

People constantly complained about how the first game was too easy, sounds like they listened and gave people exactly what they wanted.

It's still too easy, it's the Batman-like combat system itself that is the problem. Enemies which cannot be hit by basic attacks can be interesting challenges in the world map but in an enclosed space it's just an unpleasant chore where you can randomly die any time you happen to miss a dodge prompt.

ToxicFrog
Apr 26, 2008


Han Nehi posted:

Ghost Recon Wildlands:

- No colorblind options. As a red/green colorblind person, it would be really nice if I could tell the difference between allies and enemies. Seriously, did you not have a single colorblind person in your studio + QA + testing? I kept failing objectives because I shot the wrong redgreen circle. :(

Check out this stupidity from Doom16.

In a "gently caress you" to colourblind players everywhere, it uses red/green lights very heavily as navigational aids, in particular to distinguish locked/unlocked doors and (more importantly) to cue which jumps are safe and which ones will send you plummeting to your death.

But that's ok, because it has colourblind modes in the options! One each for the three most common kinds of colourblindness. Truly going above and beyond, right?

Except turning those modes on doesn't make the colours more distinguishable by colourblind players. Instead, it changes the colours to look like they would to a colourblind player (and thus are effectively no-ops if you're already colourblind).

They were presumably included as mapping aids, so mappers can tell if the map they're designing will be completely hateful to colourblind players -- but if so, it's something the actual devteam clearly did not make any use of at all.

FactsAreUseless
Feb 16, 2011

ToxicFrog posted:

Except turning those modes on doesn't make the colours more distinguishable by colourblind players. Instead, it changes the colours to look like they would to a colourblind player (and thus are effectively no-ops if you're already colourblind).
what the gently caress

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

FactsAreUseless posted:

what the gently caress

Kaincypher
Apr 24, 2008

MiddleOne posted:

The overlord boss battles in Shadow of War are poorly thought out messes and suck. If I have to fight another boss which is weak to nothing in the room as trash-orcs swarm around me I am going to go mental.

don't forget they heal up to max if you leave them alone for an instant!

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

FactsAreUseless posted:

This is basically everything in DC comics now, especially Batman. It's real bad.

I basically checked out of comics around the time there was a storyline where The Joker cut off his own face to fake his death. Then came back and stapled his rotting face back on to his faceless face. IIRC I'm not like, joking or exaggerating at all. There was also some dumb garbage about Batman's assassin son no one liked but instead of retconning that away when they had the chance they just kept foisting that on people during an event where batman died and all the not dead robins tried to become the new batmans in various lovely ways.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Digirat posted:

The UI in divinity 2 lies constantly. Nearly every single fight I'm having an AOE fail to hit an enemy the game said it would, or hit an ally the game said it wouldn't.

It also gives you zero information about what will happen to a character based on the surfaces they will make contact with before you make a move, so you can enjoy people randomly getting knocked over by a tiny patch of ice that was completely obscured by a corpse they ran over, or a character suddenly using twice as much AP to move because they moved over some oil on their path.

See your problem here is that everything is not constantly on fire.

A big thing I find though is that your casters will pretty much suck early on until you get a critical mass of skills that are virtually essential. Oh sure you can shoot with your staff but that's one per turn and with juggling cooldowns you will find your early casters just standing around a lot. Your physical characters can always hit someone with their sharp stick of choice and skills don't come into play until you demolished their armor anyway but for magic users you can kind of just eat a dick since wands do no real damage anyway.

I feel like it's as much a step up as a step back from the first one and I still can't bring myself to finish it since a quest bugged out and after googling around I kind of decided it was too important on backstory to just skip and starting over when you're super far into the game is annoying.

MiddleOne
Feb 17, 2011

ToxicFrog posted:

Except turning those modes on doesn't make the colours more distinguishable by colourblind players. Instead, it changes the colours to look like they would to a colourblind player (and thus are effectively no-ops if you're already colourblind).

How is anyone still loving this up when League of Legends, one of the most played games of all time, perfected this 5 years ago.

Owl Inspector
Sep 14, 2011

Morglon posted:

See your problem here is that everything is not constantly on fire.

A big thing I find though is that your casters will pretty much suck early on until you get a critical mass of skills that are virtually essential. Oh sure you can shoot with your staff but that's one per turn and with juggling cooldowns you will find your early casters just standing around a lot. Your physical characters can always hit someone with their sharp stick of choice and skills don't come into play until you demolished their armor anyway but for magic users you can kind of just eat a dick since wands do no real damage anyway.

I feel like it's as much a step up as a step back from the first one and I still can't bring myself to finish it since a quest bugged out and after googling around I kind of decided it was too important on backstory to just skip and starting over when you're super far into the game is annoying.

I'm definitely finding magic a lot weaker. It feels like their skills do roughly as much damage as physical ones except then you're stuck with these 4 and 5 turn cooldowns where the character can do fuckall, which means you have nothing left by the time you've actually gotten rid of enemy magic armor. Whereas a ranger can always just shoot for high damage no matter what. Their skills tend to interact with surfaces more than physical skills except that works against you just as often as for you, so it really isn't that great. They also don't have the same reliable mobility skills that physical characters do.

Maybe this changes later but so far it's felt like only specific skills (teleport, summoning) are as competitive as physical things.

Away all Goats
Jul 5, 2005

Goose's rebellion

ToxicFrog posted:

Except turning those modes on doesn't make the colours more distinguishable by colourblind players. Instead, it changes the colours to look like they would to a colourblind player (and thus are effectively no-ops if you're already colourblind).

I'm sorry but this is hilarious. Like someone didn't know what 'colorblind mode' meant but somehow decided it meant making you experience the game as a colorblind person.

The Moon Monster
Dec 30, 2005

What is the appeal of GTA online anyway? I couldn't care less about the franchise but the way I hear it described it sounds like a GTA where you get banned for doing GTA stuff. Is it just a typical MMO sunk cost type thing?

New Butt Order
Jun 20, 2017

MiddleOne posted:

How is anyone still loving this up when League of Legends, one of the most played games of all time, perfected this 5 years ago.

It took a long time of shouting at Riot before LoL got its simple as gently caress colorblindness fix.

Devlopers will bend over backwards to sell gambling systems to kids or other bullshit, but of you ask them to take an hour change two HUD or Menu colors so some people are physically capable of playing their game it's a bridge too far.

I get angry about accessibility.


The Moon Monster posted:

What is the appeal of GTA online anyway? I couldn't care less about the franchise but the way I hear it described it sounds like a GTA where you get banned for doing GTA stuff. Is it just a typical MMO sunk cost type thing?

The instanced stuff is good. Co-op stuff like missions and heists are really fun and there's actually more than you think going on with the car physics which makes racing pretty engaging. The community is the most toxic poo poo in the world, unfortunately.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Away all Goats posted:

I'm sorry but this is hilarious. Like someone didn't know what 'colorblind mode' meant but somehow decided it meant making you experience the game as a colorblind person.

His assessment that its intended for development so map makers can see how the map looks to a colorblind person is probably right, the android dev kit has the exact same feature.
Real shame they didnt use it themselves tho.

Bushmaori
Mar 8, 2009

The Moon Monster posted:

What is the appeal of GTA online anyway? I couldn't care less about the franchise but the way I hear it described it sounds like a GTA where you get banned for doing GTA stuff. Is it just a typical MMO sunk cost type thing?

I use it to drive around in the bulletproof car (as in literally cannot be destroyed by bullets, with only tiny slits for people to shoot you through the windows), running people over, running them off the road and trying to avoid their explosives. I've never been banned for that. But then in my experience very few people do get banned, unless they are interfering with the macrotransaction economy.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

New Butt Order posted:


The instanced stuff is good. Co-op stuff like missions and heists are really fun

I too enjoy watching minutes of cut scenes, driving for twenty minutes, watching more cutscenes and then repeating the same simple activity over and over again because a single guy on the team doesn't know how buttons work and dies. A single team mate dying means we all have to restart the whole mission. Usually from the beginning because checkpoints might as well not exist. Oh did we finally blunder through it? Time to drive for another twenty minutes and hope that guy doesn't get into a car crash and die, forcing us to redo the whole mission again.

RareAcumen
Dec 28, 2012




Man, you guys make GTA sound like an actively malicious game antagonizing the player.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

RareAcumen posted:

Man, you guys make GTA sound like an actively malicious game antagonizing the player.

5 and Online are. V basically wants you to play the stock market to make any real money which is tedious as gently caress and obnoxious as hell. Meanwhile it's impossible to make money in Online and whenever there's an update the new vehicles are inevitably at least a million bucks or more which makes it incredibly time consuming to actually make enough money to afford them and instead you have to buy the shark cards.

Adbot
ADBOT LOVES YOU

im pooping!
Nov 17, 2006


also shark cards ruined any chance of getting poker in gta online unless they add a second kind of currency, one you can't buy with shark cards and also cant buy anything else as a means of laundering real money

red dead online literally all i did was play poker

e*

its even more hosed up because they have a god damned casino in the game

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply