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Bear Enthusiast
Mar 20, 2010

Maybe
You'll think of me
When you are all alone

Fingerless Gloves posted:

What, no. There's a wide range of favourites from the series, mostly between Link to the Past, Ocarina of Time, Wind Waker and Breath of the Wild.

And they're all wrong, the best is Majora.

I've been playing a lot of Cultist Simulator recently and while there is a lot to not like about it, the abstractness of the goals leads well to being completely mystifying, like you're delving into some real shiteach time.

Also I still get creeper out when I catch followers blinking out the corner of my eye

The delay between blinks is the perfect amount of time for you to decide you're going to watch for it but then get a little bit distracted.

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


If Cultist Simulator was turn-based, and didn't hinge on Wizard Need Food Badly, then I wouldn't have refunded it.

Babe Magnet
Jun 2, 2008

the bikes in EDF, especially 5, are vehicles of contrast. They seem almost entirely designed around doing dope-rear end super long Akira drifts as you try to turn around to do another suicide dive, machine-gunning the purple slime out of giant spiders. At the same time, hitting a curb, stray limb, or extra large air molecule instantly and irreversibly has you performing your best duane allman impression directly into said spiders.

They own like hell

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Fingerless Gloves posted:

What, no. There's a wide range of favourites from the series, mostly between Link to the Past, Ocarina of Time, Wind Waker and Breath of the Wild.

And they're all wrong, the best is Majora.

Yeah, exactly, mostly between those five games. You're not going to see many people at all root for the Oracle games, Phantom Hourglass, or Skyward Sword above all the rest. And I think that's mostly because Zelda sticks to a very constant formula; people recognize the ones that are either trying something new or doing that constant formula really well, so those become the favorites.

Meanwhile, Final Fantasy's constantly doing new and interesting things, so even the games that are middling in quality can have a sizeable following grow out of the things that game does that few, if any, others in the series do.

Der Kyhe
Jun 25, 2008

Samuringa posted:

Dragon Quest Builders did it with a pun with is the best way; after managing to beat the first phase of the last boss, he goes into his superpowered form and strips you of all your armor, items or anything you built, mockingly reminding that you're a nobody who only got this far by relying on your crafting - your character does not Level Up in this game - and leaving you stranded on an arena with a chasm, making you an easy target and him unreachable. The Goddess that has been guiding you through the game then chimes in, that along the journey you didn't just build structures but also friendships, and all characters from the various worlds you've been through begin teleporting through the fight, throwing you various items you've used during the game and defeating the Dragonlord as a team.

I'm sorry but this the most stupidest "hearth, love and friendship conquers all" bullshit I have ever read.

Calaveron
Aug 7, 2006
:negative:

Der Kyhe posted:

I'm sorry but this the most stupidest "hearth, love and friendship conquers all" bullshit I have ever read.

Dragon Quest is a pure series with silly, simple plots and goofy characters that somehow manage to pull off tremendously heartfelt and effective plotbeats and character moments

Lunchmeat Larry
Nov 3, 2012

Der Kyhe posted:

I'm sorry but this the most stupidest "hearth, love and friendship conquers all" bullshit I have ever read.
yeah it owns

John Murdoch
May 19, 2009

I can tune a fish.

Fingerless Gloves posted:

What, no. There's a wide range of favourites from the series, mostly between Link to the Past, Ocarina of Time, Wind Waker and Breath of the Wild.

And they're all wrong, the best is Majora.

This is handheld Zelda erasure and I won't cotton to it. :colbert:

Especially because Link's Awakening is the best Zelda. Double :colbert:

Biplane
Jul 18, 2005

Calaveron posted:

Dragon Quest is a pure series with silly, simple plots and goofy characters that somehow manage to pull off tremendously heartfelt and effective plotbeats and character moments

Anime is bad

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The only thing I don't like about DQ is how long it feels like it takes to accomplish things. I'm a broken person and I like to buy all the new gear when I get to a town and DQ is stingy as gently caress with money

NLJP
Aug 26, 2004


Len posted:

The only thing I don't like about DQ is how long it feels like it takes to accomplish things. I'm a broken person and I like to buy all the new gear when I get to a town and DQ is stingy as gently caress with money

Until you accidentally break whatever gambling system they put in. Mind you I've only played a couple so no idea if it's the same in all but it certainly gave me the impression that these casinos should not survive.

Ariza
Feb 8, 2006

Len posted:

The only thing I don't like about DQ is how long it feels like it takes to accomplish things. I'm a broken person and I like to buy all the new gear when I get to a town and DQ is stingy as gently caress with money

That makes me feel better. In DQXI, it feels like you need to leave town and grind for an hour to be able to outfit your characters every time you get to a new town. I bought it day one and I've made it to the city with the boat so far. It's fun but I probably won't finish it until 2021.

Taerkar
Dec 7, 2002

kind of into it, really

You had to kill a bunch of slimes in the first game just to upgrade from a stick. GP grinding is a time-honored halmark of DW/DQ games.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


NLJP posted:

Until you accidentally break whatever gambling system they put in. Mind you I've only played a couple so no idea if it's the same in all but it certainly gave me the impression that these casinos should not survive.

That does not sound like a negative to me

Danaru
Jun 5, 2012

何 ??
One of the Killers in Dead by Daylight is The Pig, a lady who wears a pig mask and works for that bad group in the Saw franchise. Her main gimmick is that she can crouch like a survivor and stick reverse bear traps on people, so you can act like a survivor coming over to help, then flip poo poo and sprint at them with a knife. It rules.

Because of that, she's the size of a normal person and not enormous like the other Killers, so instead of just stepping over window ledges like everyone else, she has to put her hands on the sill and vault over it. I'm pretty sure it takes the same amount of time but it's still cute that they made a new animation for her stature :3:

Brother Entropy
Dec 27, 2009

Ariza posted:

That makes me feel better. In DQXI, it feels like you need to leave town and grind for an hour to be able to outfit your characters every time you get to a new town. I bought it day one and I've made it to the city with the boat so far. It's fun but I probably won't finish it until 2021.

the thing is you don't need to outfit your characters completely every time you get to a new town

you can if you want to but all it's really doing is sinking more time grinding to make an easy game even easier. just buy what you can when you get to the town and keep moving forward

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Brother Entropy posted:

you can if you want to but all it's really doing is sinking more time grinding to make an easy game even easier. just buy what you can when you get to the town and keep moving forward

The day I realized just how little you need equipment upgrades in most RPGs was a real eye-opener. Oh look, a new town with new weapons and armor! Cool, I'ma take weapon upgrades for my non-casters and maybe one or two bits of armor if they grant useful resists, and the rest can stay on the shelves. On the (unlikely) off-chance that I later actually need more upgrades, skipping earlier ones makes the later ones easier to afford, but mostly this just means more time engaging with the world and less engaging with the shopkeeper and equipment interface.

Nostradingus
Jul 13, 2009

TooMuchAbstraction posted:

The day I realized just how little you need equipment upgrades in most RPGs was a real eye-opener. Oh look, a new town with new weapons and armor! Cool, I'ma take weapon upgrades for my non-casters and maybe one or two bits of armor if they grant useful resists, and the rest can stay on the shelves. On the (unlikely) off-chance that I later actually need more upgrades, skipping earlier ones makes the later ones easier to afford, but mostly this just means more time engaging with the world and less engaging with the shopkeeper and equipment interface.

I had this kind of epiphany when I realized I can just sell some of the 300 potions I'm always lugging around and easily afford most of the new shop stuff.

GEORGE W BUSHI
Jul 1, 2012

Also in DQXI, it's way easier and cheaper just to forge everything you want.

Punished Chuck
Dec 27, 2010

Nostradingus posted:

I had this kind of epiphany when I realized I can just sell some of the 300 potions I'm always lugging around and easily afford most of the new shop stuff.

I’ll never be able to do this. Look, I know that I don’t even remember that I have these attack-up potions when I’m in battle, meaning that I’ve never used one or even thought about it. But what if I run into a scenario where I need to use all 40 of them in my inventory at once? Better keep them all, just in case.

aardwolf
Apr 27, 2013

Der Kyhe posted:

I'm sorry but this the most stupidest "hearth, love and friendship conquers all" bullshit I have ever read.

More like Ebenezer Kyhe :colbert:

RareAcumen
Dec 28, 2012




Ariza posted:

That makes me feel better. In DQXI, it feels like you need to leave town and grind for an hour to be able to outfit your characters every time you get to a new town. I bought it day one and I've made it to the city with the boat so far. It's fun but I probably won't finish it until 2021.

You're not really going to have a source of infinite money until the end of the game so just keep moving forward. Focus on armor and skill points, if you lose to a boss then worry about trying to get the cash to upgrade absolutely everyone.

Although my advice may not help, since I didn't play with any of the options that made the game harder.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

I've been watching supergreatfriend stream Sonic Adventure DX, so it's been on my mind a lot lately. It's a game I like a lot, but I can't reasonably call it a good game. It is an interesting one, though. The story being told from multiple viewpoints is a neat idea that you don't see that often, but it's rather let down by its execution - iffy moment-to-moment writing, questionable voice acting in many cases, bizarre character animation... but there's one notable exception to this.

E-102 Gamma's story is actually good. It's a neat premise, having one of Robotnik's robots be a protagonist, and a lot of the character's decisions once they gain independence from Robotnik are surprising liberate his fellow E-100-series robots by, in classic Sonic style, destroying them and freeing the animal trapped inside. There's just one problem with this - he's a robot with an animal trapped inside, but they follow logically from ideas that the classic games established. But the execution feels better too. It is admittedly helped by him being expressionless, so you don't get bizarre decisions like Sonic's hyperactive eyebrows. Even the one way that Gamma does express emotion - going through his idle animation faster - is simple and works pretty well to convey agitation. The deliberately monotone voice acting was also hard to screw up, and his deadpan approach to everything leads to some decent comic moments that lighten the otherwise melancholy tone of his story. And in a game where music is already a strong point, most of his musical choices work out really well, including a real tear-jerker at the end.

He's pretty much the only time in a Sonic game where a character has managed to have more pathos than bathos, and I definitely think that's something worth remembering about this sad robot from a game that's now over 20 years old (the original Sonic Adventure, at least).

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've started playing a PS2 game, World Super Police, and it is interesting so far. Not got to any weapons yet (both of the missions have been to apprehend so far, not to kill), but the formation mechanic is neat as the other cars drift realistically, so aren't always directly in formation, they have to take time to follow your lead.
Also the dialog/voice acting is hilarious as when a sentence goes to the next line the narrator has to wait for the next line to load before it speaks, so it's like "The main character found out that the guy belonged to the East Dragon crime............... Syndicate, a notorious cartel"

There are two scenarios, one for the Japan branch of the force called East Wing, and one for the US branch called Red Hawk. I'm two missions into East Wing and finding it fun so far. I may make a video with whatever the next mission is after work.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

Cleretic posted:

Yeah, exactly, mostly between those five games. You're not going to see many people at all root for the Oracle games, Phantom Hourglass, or Skyward Sword above all the rest. And I think that's mostly because Zelda sticks to a very constant formula; people recognize the ones that are either trying something new or doing that constant formula really well, so those become the favorites.
It's more that when Zelda tries something new, it either goes over really well or really badly, with no middle ground at all.

Aphrodite
Jun 27, 2006

Breath of the Wild is like baby's first open world, but since it's Zelda it was widely praised for the change.

OutOfPrint
Apr 9, 2009

Fun Shoe

Fingerless Gloves posted:

I've been playing a lot of Cultist Simulator recently and while there is a lot to not like about it, the abstractness of the goals leads well to being completely mystifying, like you're delving into some real shiteach time.

Also I still get creeper out when I catch followers blinking out the corner of my eye

Same, and same. I would have loved a "skip to next event" button or automating away the new game skill grind, but it's a compelling gameplay and lore loop that I can't stop playing it.

The biggest thing dragging it down for me is that I'm bouncing between the PC and mobile versions and it's clear the mobile version is an earlier version of the game. It's missing moving hideouts, specialized needs for upgrading lores, and, most importantly. painting is still super busted, so it's hard switching between the two platforms.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Aphrodite posted:

Breath of the Wild is like baby's first open world, but since it's Zelda it was widely praised for the change.

Honestly, it's one of the only open worlds I like, and I still wish we'd just gotten a normal Zelda game instead.

I want dungeons and gear progression in my Zelda games, damnit.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Cleretic posted:

Honestly, it's one of the only open worlds I like, and I still wish we'd just gotten a normal Zelda game instead.

I want dungeons and gear progression in my Zelda games, damnit.

They had so many games that were just repeating the formula with minor variations on how you get between dungeons (on a boat, on a train, as a wolf, on a bird), and with different "use item/ability here to progress" gimmicks. The series had become inbred, so frankly I applaud Nintendo for injecting some new genetic material. I expect that you'll get your dungeon and gear progression back once they feel they can do them without losing the sense of exploration that the series was originally about, before you got quest markers and intrusive fairies telling you what to do every 30 seconds.

AMISH FRIED PIES
Mar 6, 2009

by Nyc_Tattoo
Yeah, I don't think I can get excited for another round of "get three things, have something big happen, and then get seven things"

My Lovely Horse
Aug 21, 2010

On the one hand, same, on the other, if Breath of the Wild had somehow pulled off "complete four beasts, go to the castle, but surpriiise..."

Calaveron
Aug 7, 2006
:negative:

Cleretic posted:

Honestly, it's one of the only open worlds I like, and I still wish we'd just gotten a normal Zelda game instead.

I want dungeons and gear progression in my Zelda games, damnit.

Did you not ever run into the great fairies or any of the armor stores or any of the shrines that award you with armor pieces

Tunicate
May 15, 2012

Calaveron posted:

Did you not ever run into the great fairies or any of the armor stores or any of the shrines that award you with armor pieces

I only found one armor piece through dungeon exploration, after I finished all four dungeons I said gently caress it and looked up the locations

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Figured I'd make a small video of World Super Police as the formation mechanic is neat, although it's still a bit slow given it's an early mission. https://www.youtube.com/watch?v=RJ26UUlUiZQ

I leave in my failure so you can see me learn how to not fail the next time, also I make decent use of formations in the second run.

Calaveron
Aug 7, 2006
:negative:

Tunicate posted:

I only found one armor piece through dungeon exploration, after I finished all four dungeons I said gently caress it and looked up the locations

Shoulda done the gigantic and super obvious labyrinths

Morpheus
Apr 18, 2008

My favourite little monsters

Tunicate posted:

I only found one armor piece through dungeon exploration, after I finished all four dungeons I said gently caress it and looked up the locations

What, how did you only find one armor piece without a guide? There's dozens of them strewn across the world, in stores, as quest rewards, in shrines. How did you only get one?

John Murdoch
May 19, 2009

I can tune a fish.

Chuck Buried Treasure posted:

I’ll never be able to do this. Look, I know that I don’t even remember that I have these attack-up potions when I’m in battle, meaning that I’ve never used one or even thought about it. But what if I run into a scenario where I need to use all 40 of them in my inventory at once? Better keep them all, just in case.

Skyrim broke this habit for me once I realized that a truly absurd percentage of my carry weight was being taken up by every manner of Light Protection from Minor Lightning Damage Draught x10 you could think of.

Edit: Though now that I think about it, I still kept a handful of potentially useful utility potions around like fortify barter that I still managed to forget about or not otherwise end up needing ever, so....

John Murdoch has a new favorite as of 21:20 on Jul 22, 2019

Son of Thunderbeast
Sep 21, 2002

Morpheus posted:

What, how did you only find one armor piece without a guide? There's dozens of them strewn across the world, in stores, as quest rewards, in shrines. How did you only get one?

yeah I was picking up armor pieces immediately after leaving the great plateau and had like 80% of all the armor pieces by endgame and I wasn't going out of my way to look for them, I was just being moderately thorough in my exploration.

I wonder if Tunicate was beelining towards the objective dots and did a minimum of exploring or something, I have no idea how you only find one piece of armor in the whole game :shepface:

Morpheus
Apr 18, 2008

My favourite little monsters
The very first town you're guided to has six pieces of armor and also a quest to find a great fairy nearby. No idea.

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Pyroclastic
Jan 4, 2010

I just finished Outer Wilds, and it's got some really great touches.

The ancient Nomai writing in the game is dense and written in a spiral, and it's presented basically like forum threads. There's an original post, and discussions branch off the first spiral into more spirals. Some of the writing left behind is by children. The children's writing is much less compact and shakier. Likewise, there's a classroom in one area, and the writing on the 'chalkboard' is also less compact.

There's a mechanic in the game involving quantum objects. In the museum in the start of the game, there's a black rock that teleports from display to display while you're not looking at it, and another larger one in a nearby forest. It becomes a major game mechanic, but there's an optional sidequest of sorts you learn about : A quantum moon, that teleports to different planets when you're not looking at it. When you die in the game, you wake up looking at Giant's Deep, and blink twice. The game recognizes these blinks as 'not looking', and it's possible that the Quantum Moon will appear above you when you blink.

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