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WhiteHowler
Apr 3, 2001

I'M HUGE!

abuse culture. posted:

One more piece of advice: the U/AC2++ is the best weapon in game, buy them every single time you see them. The medium laser++ (damage) is the second best
This is true. My Bull Shark loadout is:

4 x UAC2++
4 x ER Medium Laser++
1 x LRM20+++ (totally unnecessary, but it's funny watching the crits come in after the other weapons strip armor)
1 x Thumper

I don't even target locations, since I'm using the resolve on my Marauder headhunter(s). It usually doesn't matter; even an enemy assault mech is likely going to lose a limb, take some crits, or be so stripped of armor that the next big shot is going to blow something up.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Taerkar posted:

CASE is functionally blow out panels and you really don't see anything like it actually fielded until the late seventies.

Yeah, you're right about that. Blowout panels are distinct from wet storage or floodable storage but I'm being as rude as possible to the idea that protected ammunition storage stayed lost that long.

Psion fucked around with this message at 23:45 on Jun 7, 2020

Amechwarrior
Jan 29, 2007

PMush Perfect posted:

Does anybody else name their mechs? I started with pretty basic names, but then I started to get more creative as I realized that A) nobody can judge me, and B) it's much easier to remember which of my two missile boats is LRMs and which is SRMs when one of them is named STRONGLY WORDED LETTER and the other is named SEÑOR BELTSANDER. (Well, STR WRD LETTER and SNR BELTSANDER, but y'know.)

My other main mechs right now are LASER ENVY, INEVITABILITY, GOODNIGHT KISS, and MORTAR ENEMY. Some of my favorite names from the past include FIGHT TRUCK, GUNMETAL GAY, UNFORTUNATE END, and my personal Atlas-II from my last campaign, MOTHRFUKR UNLTD.

Yep, in my launch campaign I named everything after financial themes.

"CAPITAL GAINS"
"HOSTL TAKOVR"
"BUL(wark) MARKET"
"PENNY STOCK" (GHR stuffed with MGs)
"NEST EGG" (for the SLDF HGN)
"GOLDEN PARACHUTE"
"SIGNING BONUS"
"LIQUIDATOR"
"T AXMAN" (Hatchetman)
"FIRESALE" (take a guess...)

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
I'm a simpleton who names them with simple words. Ballistic-based loadouts get BOOM, SHOOT or DINK depending on the size of the guns. Missile boats get WOOSH. Laser boats get ZAP or FLASH. Inferno mechs get BURN.

Pornographic Memory
Dec 17, 2008
I don't usually name my mechs but I had an Orion in a pre-HM campaign that was extremely cursed and had like 3 pilots bite the dust, so it was christened "Slaughterhouse".

Khizan
Jul 30, 2013


When possible, my mechs get named according to the name of their primary/first pilot. So Medusa's had GORGON, STHENO, PEGASUS, etc. Glitch has piloted ARIANE, THERAC, BUFFER OVERFLOW, etc. Behemoth's had the LEVIATHAN, but also a bunch of Final Fantasy monster names because I ran out of Behemoth-related biblical references after Leviathan.

Most of the pilots I've encountered have names that work with this, though some can be a bit of a stretch. Dekker, for example, gets Shadowrun references because Dekker sounds like decker.

Organ Fiend
May 21, 2007

custom title

RBA Starblade posted:

I want a Mechwarrior game with melee and a targeting reticle per gun that has to reset each shot unless you keep firing and they keep kicking more, so everything isn't laser accurate to the center of the screen.

Organ Fiend posted:

It is absolutely possible to have a construction system that works in TT and PC. Furthermore it is possible to transfer weapons between the two, maintain the feel of the weapons if not the damage/heat values, and still be balanced. The biggest issue, you hit right on the head: convergence of weapons.

First of all, you have to have some level of pinpoint accuracy. Being able to hit specific panels of mechs is a huge part of the skill in the PC games. Take it away, and you make the games very very dumb. The problem is that all of the weapons on a mech will converge to a single point with a single trigger pull, which essentially turns all of the weapons on a mech into a single, super-weapon. This has several negative consequences:
-It inherently screws smaller mechs as they either will not have the armor to resist a heavy/assault alpha or they will not have enough firepower to make a dent in heavier mechs
-It makes missile weapons (or any kind of shotgun weapon) inherently bad outside of boats: every ton you put into them is tonnage that could be put into making your super weapon stronger
-It reduces weapon variety. There isn't anything special about AC20s/GRs having high damage since any collection of weapons converges. All that's important is damage per tonnage.

The MW community's rejection of any sort of weapon divergence is idiotic. Every single modern shooter has some kind of reticule convergence limitation mechanic, either as an intrinsic part of the weapon, a response to recoil/movement, and/or as a limiter for the weapon (e.g. sniper rifles only working when scoped). The reason for their rejection is not idiotic: they're afraid of TT people taking the game and removing any sort of skill from it by making it impossible to target specific panels of the mechs.

There is a way to allow players to target specific panels while preventing players from turning clusters of weapons into super weapons.

Here's how I would do it:
-Introduce a value called "recoil" (just "R" from here on out) that is equal to the angle of the cone into which weapons fire.
-R starts at 0 (i.e. pinpoint accuracy)
-All weapons have a value they add to R (just "r" from here on out) after being fired. (e.g. GR r = 5. GR fires with R = 0 and is pinpoint, global R = R + r, next weapon fires into a 5 degree cone.
-Weapons fired simultaneously have cumulatively worse R values to deal with (e.g. fire 5xML simultaneously with R = 0, ML r = 5. 1st ML: R = 0, 2nd ML: R = 5, 3rd ML: R = 10, 4th ML: R= 15, 5th ML: R = 20)
-R decays at a constant rate and has a maximum value
-r for missile weapons and other forced shotgun/unaimable weapons is 0 and are unaffected by R (i.e. missiles don't contribute to R and can be fired with other weapons at any time)

So, with this system, the way to put 3 GRs into the CT is to chain fire them (exact time between shots required for pinpoint can be tweaked by tweaking R decay rate and GR r value). There would also be a maxium amount of spread (R maximum) to prevent stupid stuff like weapons shooting to the side. I would also add functionality to allow you to chain fire groups by more than one weapon (e.g. fire a cluster of MLs by 2 MLs). You could also have it so that if a group is set to chain, and you hold the trigger, you fire the whole group.

There are other ways to add to the system. You could add a modifier to the cone to make it narrower as a function of the range of the weapon (everyone is still pinpoint at R = 0). You could have movement contribute to R and/or R decay. You could also have certain weapons (PPCs, high-impact weapons) contribute to target R.

This system would actually increase the skill ceiling for PC MW games. Coring a mech would take more than one aim/fire cycle. It would also make the skill of twisting/juking to spread/dodge damage more useful.

This would help with the weapon/armor balance as well. Instead of balancing armor values against the biggest possible weapon cluster, you just have to balance against the biggest weapon. It makes big guns (and mechs that carry only one of them) have a point again, and allows us to make small weapons powerful again without giving big mechs death rays.

All of this, without taking away the ability of the player to target individual panels.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Those are good naming themes.

Carcer
Aug 7, 2010
Sorry for bieng off topic, butI can't find a thread for mechwarrior 5 so I'll ask here.

Have they done anything with it? If so, did they make it better or worse.

Q_res
Oct 29, 2005

We're fucking built for this shit!
MW5 resides in the MechWarrior Online thread. As for the game itself, they've made some improvements to things like enemy spawns (I haven't seen an enemy literally materialize in front of me since launch) and the game is somewhat better for the effort. That said, it wasn't anything transformative and I can't recommend it unless you're just jonesing that hard for a MW fix. Even then, wait to grab it on sale.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Mechwarrior 5 is free ("free") on Xbox Game Pass for PC.

So $5 to play for a month, alongside a whole bunch of other, better games.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

MW5 bugged out and gave me a billion dollars to sidestep the grind and I still couldn't be bothered to go through the story mode. It's very tedious.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
The real MW5 is playing MW4 again with mods.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

PMush Perfect posted:

The real MW5 is playing MW4 again with mods.

Except for the part where it crashes every time it changes resolution (so every mission, but it auto saves lol), MW4: Mercs holds up pretty well.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

MW4: Mercs is worth replaying every so often just for Duncan Fisher.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Zurai posted:

MW4: Mercs is worth replaying every so often just for Duncan Fisher.

Does anyone have good instructions for getting it working on win10? Last time I tried I could never get it to run.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Booley posted:

Does anyone have good instructions for getting it working on win10? Last time I tried I could never get it to run.

I think I followed these instructions to mostly work for Mercs: https://www.reddit.com/r/mechwarrior/comments/7y3twy/how_to_run_all_mechwarrior_4_games_on_windows_10/

TBH I thought at the time Black Knight was kind of bad and there's no reason to really replay 4 with Mercs so I ignored that too.

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
If you don't name your King Crab "WESLEY SNIPS", you're loving dead to me.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester


Yeah that'd be pretty much perfect actually, do that and add DFAs and punches/kicks.

Q_res
Oct 29, 2005

We're fucking built for this shit!
This is probably not much help, but I have zero issues with MW4 Mercs on a 64-bit Win 10 system. Of course, that's because I had the old MekTek release on another system and I just copied the install folder to an external hard drive and copied it onto my new computer. I seriously doubt that's reproducible for anyone, but maybe if you have issues it might give a hint at what's causing them?

The old system was Win 7 when I installed Mercs and I did an upgrade to 10 before I copied the game ovee

Q_res fucked around with this message at 17:33 on Jun 8, 2020

PhotoKirk
Jul 2, 2007

insert witty text here

Star Man posted:

If you don't name your King Crab "WESLEY SNIPS", you're loving dead to me.

Mine is named SHAMPOO CAN'T KILL THIS CRAB.

Baron Porkface
Jan 22, 2007


Name my company please.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

RBA Starblade posted:

I think I followed these instructions to mostly work for Mercs: https://www.reddit.com/r/mechwarrior/comments/7y3twy/how_to_run_all_mechwarrior_4_games_on_windows_10/

TBH I thought at the time Black Knight was kind of bad and there's no reason to really replay 4 with Mercs so I ignored that too.

Thanks, I'll give that a go. Hopefully my old joystick still works too.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Baron Porkface posted:

Name my company please.
Mastiff's Marauders.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Baron Porkface posted:

Name my company please.

[pet name]'s [thing that rhymes with pet name] :chord:

abuse culture.
Sep 8, 2004

Baron Porkface posted:

Name my company please.

Ru-Paul’s Drag Race: All-Stars Season 4

abuse culture.
Sep 8, 2004
Agent Cody Bans 2: Destination London

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The Worst Company

Glimpse
Jun 5, 2011


Baron Porkface posted:

Name my company please.

Young Urbanmech Professionals

Taerkar
Dec 7, 2002

kind of into it, really

Rent-A-Warcrime.

fennesz
Dec 29, 2008

Question: why store ammo in the legs?

I feel like legs are far more prone to directional damage if I get caught out facing the wrong way. And if my CT is taking damage I'm probably already missing a torso anyway. Is it just to prevent the CT from taking an unlucky gauss round and detonating the entire mech?

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow

Baron Porkface posted:

Name my company please.

Hardcore Parkour
Crazy Thunder
Kills Enemy From Behind
Cost Lee Construction
Davis Funeral Home
Lazy 69

Or make up a name after reading about cattle brands. "Lazy 69" is the brand a friend has.

Star Man fucked around with this message at 23:41 on Jun 8, 2020

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

fennesz posted:

Question: why store ammo in the legs?

I feel like legs are far more prone to directional damage if I get caught out facing the wrong way. And if my CT is taking damage I'm probably already missing a torso anyway. Is it just to prevent the CT from taking an unlucky gauss round and detonating the entire mech?
Yes. Or any structure damage for that matter. Punches can set off ammo too. Also the most embarrassing mech loss: a locust 1v wanders up into your back arc, it's lasers strip your armor and the MG's blow up your ammo (and mech.)

The only thing you lose if ammo get's blown up is the leg and whatever JJ's/Heat sinks you stuck in that leg. Also legs can have a lot of armor (although I usually budget mine close to my arm's max armor.) Compared to losing all the weapons in an arm/all the weapons, gear and such in a side torso/arm if you stick ammo in those places.

Getting legged for being caught out of position is better than losing a mech for being caught out of position. Even if it's annoying to move that mech afterwards.

PMush Perfect posted:

Mastiff's Marauders.

In one of my campaigns, I got defaulted to Hotdog's Marauders (because yes, Hotdog is a random callsign) and changed it to Hotdog's Stand :v:

Hannibal Rex
Feb 13, 2010

Baron Porkface posted:

Name my company please.

Dead Kerenskys

fennesz
Dec 29, 2008

EponymousMrYar posted:

Yes. Or any structure damage for that matter. Punches can set off ammo too. Also the most embarrassing mech loss: a locust 1v wanders up into your back arc, it's lasers strip your armor and the MG's blow up your ammo (and mech.)

The only thing you lose if ammo get's blown up is the leg and whatever JJ's/Heat sinks you stuck in that leg. Also legs can have a lot of armor (although I usually budget mine close to my arm's max armor.) Compared to losing all the weapons in an arm/all the weapons, gear and such in a side torso/arm if you stick ammo in those places.

Getting legged for being caught out of position is better than losing a mech for being caught out of position. Even if it's annoying to move that mech afterwards.

Thanks for the clarification. I totally forgot about melee because I was really deep in the campaign and have a ridiculously stacked team that just nukes any mech from orbit.

McGavin
Sep 18, 2012

fennesz posted:

Question: why store ammo in the legs?

I feel like legs are far more prone to directional damage if I get caught out facing the wrong way. And if my CT is taking damage I'm probably already missing a torso anyway. Is it just to prevent the CT from taking an unlucky gauss round and detonating the entire mech?

The legs also have a lower chance to get hit than any part besides the head. Since enemies can't use called shot, the legs are the safest part of the mech.

Ravenfood
Nov 4, 2011

fennesz posted:

Question: why store ammo in the legs?

I feel like legs are far more prone to directional damage if I get caught out facing the wrong way. And if my CT is taking damage I'm probably already missing a torso anyway. Is it just to prevent the CT from taking an unlucky gauss round and detonating the entire mech?

Oh god do not store ammo in the CT otherwise one crit means your whole mech dies. Which means as soon as you lose CT armor your mech is as good as dead. If you put ammo anywhere else at least you're just risking that section not the whole mech.

And the idea behind leg ammo is that legs receive less damage overall and if you lose it you don't lose any weapons. And if you store jump jets in the torsos you don't lose much if any speed either.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Ammo in the legs, JJs in the torsos, rear armor is for fools and cowards.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Baron Porkface posted:

Name my company please.

357th Reserve Constabulary Training Detachment. It's like the Eridani Light Horse, except its proud lineage is a reservist SLDF unit that never answered the call to drill right before the Exodus.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Conspiratiorist posted:

Ammo in the legs, JJs in the torsos, rear armor is for fools and cowards.

The only time I max armor is on a brawlerbot that's going to get hosed like the Banshee and that's really only because what else am I going to put into it at that point after jets and arm mods

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