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Sekenr posted:For some reason next video that started to load was called "how old is too old for one night stands??" Youtube selects the "up next" video based on several factors, including your history. My next video was for a battlegrounds kill cam. I'm stoked about the mere idea of new content but this looks a little too on the nose, and also not what I would have picked to stir up player interest given the wealth of plot threads they could choose to pick up (or better yet, do something entirely new). I guess it's whatever was easiest to slap together on a shoestring. I would have thought all the Conga content would have been simpler to finish, but oh well.
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# ? Mar 15, 2018 03:38 |
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# ? Jun 3, 2024 02:54 |
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Ossipago posted:Youtube selects the "up next" video based on several factors, including your history. My next video was for a battlegrounds kill cam. Having no knowledge of Funcom, their development staff, or anything else corporate wise, I bet you that the phrase "Out of scope" or "lessen the scope" was mentioned when planning this story expansion.
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# ? Mar 15, 2018 04:38 |
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Ossipago posted:Youtube selects the "up next" video based on several factors, including your history. My next video was for a battlegrounds kill cam. I was thinking that whatever work was partially done has been scrapped due to losing whoever had been working on it over the years.
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# ? Mar 15, 2018 04:41 |
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If I remember all the failed hype talk of the past the plan was always to deal with Orochi, then the Morninglight, then the Phonecians (gently caress looking up the correct spelling) and at some point a filth trex shows up. So we've dealt with Orochi and Joel tooled around controlling the Trex now we just need the rest.
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# ? Mar 15, 2018 05:13 |
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You mean the Unbound, no?
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# ? Mar 15, 2018 14:14 |
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Tallgeese posted:You mean the Unbound, no? No? I figure he's a one and done bad guy never to come back because that's what he felt like. I mean there's a filth trex model in game and Joel spawned it and tooled around one of the city hubs as a Trex one day.
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# ? Mar 15, 2018 14:24 |
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I didn't work directly on the upcoming expansion (I've been relegated to bug duty for a while), but my understanding is that SA was basically always the next planned place, and we're continuing the story roughly as was intended.
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# ? Mar 15, 2018 14:59 |
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after a review of reddit recommendations, i have decided to pursue a blood-chaos career blood-elemental is apparently somewhat better, but i like the visuals less or blood-hammer, but i enjoy being able to stand at range in dungeons
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# ? Mar 16, 2018 01:17 |
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GreyjoyBastard posted:or blood-hammer, but i enjoy being able to stand at range in dungeons
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# ? Mar 16, 2018 01:22 |
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Pilchenstein posted:Chaos has the same range as hammer well drat Admittedly I am to some degree motivated by nearly dying to Story Dungeon Ankh Inexorable Stompy Giant because my partners were A) melee and B) very stupid
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# ? Mar 16, 2018 05:02 |
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I don't know how good you are at meleeing bosses but I basically had to switch to the other weapon for dungeon DPS and only use chaos in normal missions.
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# ? Mar 16, 2018 11:00 |
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GreyjoyBastard posted:well drat Stompy giant is totally able to be meleed the problem is most people just waltz right up to his feet and stand on them because they are very stupid.
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# ? Mar 16, 2018 14:39 |
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April 4th. That seems pretty quick. Can we start a betting table on what's broken day 1? My guess is a percentage of players won't get the phone call telling them the mission is live
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# ? Mar 16, 2018 16:52 |
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theflyingorc posted:I didn't work directly on the upcoming expansion (I've been relegated to bug duty for a while), but my understanding is that SA was basically always the next planned place, and we're continuing the story roughly as was intended. In "A Time For Every Purpose", the guards apparently still remember you after catching you, so you have to do the entire sequence without getting caught once.
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# ? Mar 16, 2018 20:48 |
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GreyjoyBastard posted:In "A Time For Every Purpose", the guards apparently still remember you after catching you, so you have to do the entire sequence without getting caught once. That's a feature. Working as intended since day 1. Just like the random filth puddle on the love hotel stairs. I can't remember which flight exactly but one of them has a filth puddle you step in if you hug the right wall going down.
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# ? Mar 16, 2018 21:43 |
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GreyjoyBastard posted:In "A Time For Every Purpose", the guards apparently still remember you after catching you, so you have to do the entire sequence without getting caught once. I hate that mission and it has so many problems and I wish we had rewritten the whole thing Len posted:Just like the random filth puddle on the love hotel stairs. I can't remember which flight exactly but one of them has a filth puddle you step in if you hug the right wall going down. I could be wrong but I've noticed that myself, too.
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# ? Mar 16, 2018 22:33 |
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theflyingorc posted:I hate that mission and it has so many problems and I wish we had rewritten the whole thing I actually also ran into either one or two of the crafting bugs, but fortunately "lol /reloadui" resolved that just fine! edit: to clarify and make your life less agonizing, I was unable to craft the second step of the thingy the first time might have been due to unstacking things after putting them in the crafting box, might have been due to putting the first-step thing in first if i had to guess it'd be the latter, I did the unstacking thing on the first step too Goatse James Bond fucked around with this message at 06:10 on Mar 17, 2018 |
# ? Mar 17, 2018 06:04 |
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theflyingorc posted:I didn't work directly on the upcoming expansion (I've been relegated to bug duty for a while), but my understanding is that SA was basically always the next planned place, and we're continuing the story roughly as was intended. ... and just like that MMHO>Secret World II: The Legend of Amiel's Monetization becomes a bug report forum.
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# ? Mar 17, 2018 08:06 |
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TracerM17 posted:... and just like that MMHO>Secret World II: The Legend of Amiel's Monetization becomes a bug report forum. This is a Funcom game. It's been that since launch.
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# ? Mar 17, 2018 14:39 |
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The amount of very visible bugs still present in the game from the original launch of TSW is actually impressive when you consider how long this game has been around.
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# ? Mar 17, 2018 15:02 |
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# ? Mar 17, 2018 15:30 |
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Space Skeleton posted:The amount of very visible bugs still present in the game from the original launch of TSW is actually impressive when you consider how long this game has been around. Consider the possibility that due to high expectations set on the original launch, we have had maybe a tenth of the staff needed to support a game of this size/complexity, and the fact that we've released anything at all is closer to "miracle" than anything else.
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# ? Mar 17, 2018 15:38 |
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theflyingorc posted:Consider the possibility that due to high expectations set on the original launch, we have had maybe a tenth of the staff needed to support a game of this size/complexity, and the fact that we've released anything at all is closer to "miracle" than anything else. Are you saying the team was always too small for the past 6 years to fix some of the bugs that have been around since launch? I wasn't really complaining about it in my previous post, just pointing out that it seems pretty unusual for a game to last this long and also have launch bugs still lingering around.
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# ? Mar 17, 2018 15:44 |
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Space Skeleton posted:Are you saying the team was always too small for the past 6 years to fix some of the bugs that have been around since launch? I wasn't really complaining about it in my previous post, just pointing out that it seems pretty unusual for a game to last this long and also have launch bugs still lingering around. The only other one I can think of is Skyrim which they keep rereleasing with launch bugs
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# ? Mar 17, 2018 16:03 |
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Space Skeleton posted:Are you saying the team was always too small for the past 6 years to fix some of the bugs that have been around since launch? I wasn't really complaining about it in my previous post, just pointing out that it seems pretty unusual for a game to last this long and also have launch bugs still lingering around. Depending on which bugs you are discussing: yes
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# ? Mar 17, 2018 16:03 |
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theflyingorc posted:Consider the possibility that due to high expectations set on the original launch, we have had maybe a tenth of the staff needed to support a game of this size/complexity, and the fact that we've released anything at all is closer to "miracle" than anything else. So we shouldn't go expecting any more miracles then?
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# ? Mar 17, 2018 17:21 |
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A. Beaverhausen posted:So we shouldn't go expecting any more miracles then? Clearly what i said, good job
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# ? Mar 17, 2018 18:48 |
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Woah now, you said it was a miracle anything had been released at all with the shoe string crew. What does that say for future content?
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# ? Mar 17, 2018 19:37 |
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A. Beaverhausen posted:Woah now, you said it was a miracle anything had been released at all with the shoe string crew. What does that say for future content? I am not going to play this weird game you're trying to drag me into, guy
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# ? Mar 17, 2018 20:00 |
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theflyingorc posted:I am not going to play this weird game you're trying to drag me into, guy Asking you what your words mean is a weird game, classic game dev. I'm sorry I ever gave Funcom money.
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# ? Mar 17, 2018 20:41 |
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A. Beaverhausen posted:Asking you what your words mean is a weird game, classic game dev. I'm sorry I ever gave Funcom money. This is an extremely normal thing to say
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# ? Mar 18, 2018 00:42 |
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A. Beaverhausen posted:Asking you what your words mean is a weird game, classic game dev. I'm sorry I ever gave Funcom money. Don't be a shithead.
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# ? Mar 18, 2018 00:43 |
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And here we have an illustration of why game devs in general stop posting in threads for their games
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# ? Mar 18, 2018 02:20 |
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You had a hand in making a thing we enjoy! gently caress you!
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# ? Mar 18, 2018 03:11 |
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I hope we get some more passives with the new area. As for bugs, the line of filth is behind the love hotel, near the warp point. You have to cross it to climb up the building with the room key side mission. You unavoidably get 1 stack of filth when crossing it, even if you're jumping. Also, in the last fight of the Slaughterhouse, when you fall underground, there is a piece of terrain where friendly fire is turned on and you can hurt your allies with aoe damage. Admittedly, that was a pretty funny glitch the first time I experienced it.
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# ? Mar 18, 2018 03:31 |
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A. Beaverhausen posted:Asking you what your words mean is a weird game, classic game dev. I'm sorry I ever gave Funcom money. So... angry.... angry... about video games.
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# ? Mar 18, 2018 08:53 |
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Hypocrisy posted:I hope we get some more passives with the new area. I'm rapidly approaching the point where I stopped playing original TSW (halfway through Transylvania or so) so I think my timing might be very nearly perfect. edit: the Ancestral Cankermouth at the Orochi outposts on (presumably) the Tokyo leadup quests is a god-damned motherfucker. Tried twice to take him down before heading out this afternoon. Fortunately I think I have a cleanse-widget and at least one cleanse-skill to swap in. That should do for the only thing that makes long or numerous ghoul fights rough. Goatse James Bond fucked around with this message at 00:18 on Mar 19, 2018 |
# ? Mar 18, 2018 16:02 |
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That mob and its adds are some of the worst, and really oddly placed. I doubled back and did when I was overgeared. There's probably a lot of other people who'd love to group up for it if you ask in chat.
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# ? Mar 19, 2018 02:01 |
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Ossipago posted:That mob and its adds are some of the worst, and really oddly placed. I doubled back and did when I was overgeared. There's probably a lot of other people who'd love to group up for it if you ask in chat. i literally only discovered how to access generalchat and groupchat today (mostly because I did the raid and was worried about needing to communicate, lol)
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# ? Mar 19, 2018 03:49 |
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# ? Jun 3, 2024 02:54 |
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How do you get more agents than just the very first one? I have been playing the game for about 7 hours after the agent patch dropped and still have only gotten the one you got when you logged in after the patch. I'm lv 50 and doing the Tokyo leadup guests right now.
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# ? Mar 19, 2018 09:53 |