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I put washers in the bases and magnets in the case.
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# ? Apr 7, 2018 16:46 |
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# ? May 30, 2024 04:07 |
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General Olloth posted:Confused by this post. You still have to pay the 20 points for the Dark Lance. Whoa I’m new to this, but is this true for all models? Like I saw Raider and its description which included “comes with a dark lance” or w/e the phrasing was, 65 points. The later section does state the Dark Lance is 20 points. I assumed whatever was listed as coming with the model was also included in the listed price for that model. Does this mean the venom point cost is (venom listed price) + (splinter cannon price) + (twin linked splinter rifle price)?
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# ? Apr 7, 2018 16:55 |
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JIZZ DENOUEMENT posted:Whoa I’m new to this, but is this true for all models? Nope. It's all added together. That's why some weapons cost nothing.
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# ? Apr 7, 2018 16:56 |
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Proletariat Beowulf posted:What kind of method do y'all use to secure magnets to the bottoms of your minis? A bunch of magnets have come off when I used cyanoacrylate glue. I used hot glue. Its strong yet easy to remove if need be. You can dig into it with clippers to peel it off, but while it is intact it holds strong.
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# ? Apr 7, 2018 17:03 |
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how are the tau now? i've got the start collecting box, an extra box of fire warriors, a pathfinder box and one devilfish apc lying around
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# ? Apr 7, 2018 17:11 |
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Just FYI, a 7/8" steel fender washer fits perfectly into the bottom of a 25mm base. If you want more weight, stick a 1/2" washer above it. Metal on the base, magnetic sheet in the storage is absolutely the way to go.
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# ? Apr 7, 2018 17:15 |
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JIZZ DENOUEMENT posted:Whoa I’m new to this, but is this true for all models? Correct. All units are the cost of the model + the cost of any wargear they're equipped with. In the points values tables of the codex it says "points per model (does not include wargear)". The only exception is specific named characters, where it will say "points per model (including wargear)"
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# ? Apr 7, 2018 17:20 |
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Booley posted:Correct. All units are the cost of the model + the cost of any wargear they're equipped with. In the points values tables of the codex it says "points per model (does not include wargear)". The only exception is specific named characters, where it will say "points per model (including wargear)" Except for when characters pay for their gear separate because forgeworld
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# ? Apr 7, 2018 17:24 |
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Percelus posted:how are the tau now? i've got the start collecting box, an extra box of fire warriors, a pathfinder box and one devilfish apc lying around They are fine outside of crisis suits and railgun hammerheads, but the jokes about codex firewarrior are not without merit. Crisis suits are too expensive for how delicate they are even with drone support, Railgun hammerheads have a single 30% better lascannon, and firewarriors are both cheap and can be buffed to the moon and back. There are some other dumb issues but they don't really affect balance too much, just flavour.
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# ? Apr 7, 2018 17:34 |
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Raphus C posted:What is this place like for conversions? I have an Ork army and most units have had work done. No-one cares (in a good way). If it's awesome then everyone will be pleased to see it. PM me some pictures if you're worried, but as long as it's easy to tell what stuff is then there shouldn't be a problem.
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# ? Apr 7, 2018 17:43 |
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Anybody who gets pissy about Orky conversions is not a person you should care to play with because gently caress them, it's Orks.
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# ? Apr 7, 2018 17:54 |
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Corrode posted:The argument is completely wrong on its face. The reason you can't move normally after deep striking or whatever is because it's done at the end of the Movement phase - i.e. the chance to move them has passed. Necrons do it during the phase, so they're eligible to move. It's as simple as that. Disembarking or not has nothing to do with it. Incidentally, the exact same applies for grav-chute insertion from a Valkyrie. See that was my initial reaction too, but it turns out no, the reinforcements rule on page 177 of the rulebook specifically says that units set up as reinforcements cannot further move or advance in the turn, separate to the point in the phase/turn where they set up. It’s clearly (to my mind) intended to work like a transport disembark, so I expect it to get FAQed.
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# ? Apr 7, 2018 18:57 |
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One_Wing posted:See that was my initial reaction too, but it turns out no, the reinforcements rule on page 177 of the rulebook specifically says that units set up as reinforcements cannot further move or advance in the turn, separate to the point in the phase/turn where they set up. Good spot. I actually wouldn't be surprised if it didn't get FAQed in that case, it's very possibly intentional.
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# ? Apr 7, 2018 19:00 |
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Corrode posted:Good spot. I actually wouldn't be surprised if it didn't get FAQed in that case, it's very possibly intentional. I disagree - I expect the rules writers made the same assumption that putting it at the start of the phase meant they could move as normal, and forgot that they needed to override their global rule. You could squint at the night scythe and assume that it has to be at the start of the turn so that it’s pre-fly move, but it makes no sense on monoliths.
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# ? Apr 7, 2018 19:03 |
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Ilor posted:Just FYI, a 7/8" steel fender washer fits perfectly into the bottom of a 25mm base. If you want more weight, stick a 1/2" washer above it. Metal on the base, magnetic sheet in the storage is absolutely the way to go. Where do you get them from? I haven't had much luck getting a good fit when I look.
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# ? Apr 7, 2018 19:11 |
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Corrode posted:Good spot. I actually wouldn't be surprised if it didn't get FAQed in that case, it's very possibly intentional. It’s been like that since the index. The Necron community’s been pretty vocal about it, but we haven’t heard a response from GW to anyone’s petition.
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# ? Apr 7, 2018 20:04 |
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Beer4TheBeerGod posted:Where do you get them from? I haven't had much luck getting a good fit when I look.
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# ? Apr 7, 2018 20:27 |
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R0ckfish posted:They are fine outside of crisis suits and railgun hammerheads, but the jokes about codex firewarrior are not without merit. Crisis suits are too expensive for how delicate they are even with drone support, Railgun hammerheads have a single 30% better lascannon, and firewarriors are both cheap and can be buffed to the moon and back. There are some other dumb issues but they don't really affect balance too much, just flavour. This is true, but keep in mind the Commanders aren't Crisis Suits in this discussion. Commanders are roughly fairly costed for their weapons and they can abuse the character rules to stay durable. Crisis suits pay the same for weapons and equipment but they hit half as often and die much, much faster. They're just not worth it. Firewarriors are good. Use a bunch of firewarriors.
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# ? Apr 7, 2018 20:45 |
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i've always kind of wanted to run a tactically Napoleonic army with tau fire warriors, with broadsides for 'cannon' and pirahanas or suits for 'cavalry'
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# ? Apr 7, 2018 21:38 |
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zeal posted:i've always kind of wanted to run a tactically Napoleonic army with tau fire warriors, with broadsides for 'cannon' and pirahanas or suits for 'cavalry' Unironically one of the better builds for tau, Sa'cea makes fusion blaster piranhas ok to good, both broadsides are good, fire warriors are amazing. You could have 3-6 broadsides, 6-12 piranhas, assorted hqs and 50-100 firewarriors in a 2k list.
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# ? Apr 7, 2018 22:24 |
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plus kroot skirmishers. that sounds hilarious
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# ? Apr 7, 2018 22:28 |
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FB Pirahnas are the best looking tau model also fight me.
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# ? Apr 7, 2018 22:34 |
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Further spooky skeletons complete: And to reassure my previous critics about my honourable further intentions:
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# ? Apr 7, 2018 23:08 |
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No base, not finished Got my first squad of BA Scouts done for Tides. Pretty basic stuff since a) I need them done quickly and b) the models suck but hey ho.
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# ? Apr 7, 2018 23:30 |
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Assuming my back isn’t hosed from painting all afternoon and evening today, tomorrow I should probably rip the plaster off and repaint three of these bad bois to a table ready standard:
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# ? Apr 7, 2018 23:37 |
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Corrode posted:No base, not finished Looking good. I'm wondering if I can build and paint a Admech force in time...
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# ? Apr 7, 2018 23:44 |
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One_Wing posted:Further spooky skeletons complete: Good looking bros! If I may though, the sculpted stripe on their forehead is practically begging for a spot colour.
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# ? Apr 8, 2018 00:06 |
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Groetgaffel posted:Good looking bros! An interesting thought - I’ve been trying to keep it simple to align with my low-moderate levels of ability, but that should be within it. Perhaps a gold stripe...
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# ? Apr 8, 2018 00:09 |
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Dark Eldar codex is rad. I'm thinking of taking 4x Kabal patrols 1x Cult patrol and 1x Coven patrol. 4x fully loaded Raiders, 20x Wyches in deep strike + 12 Reavers , and 10x Wracks for sitting on objectives and never dying. Tied together with the Archon Party Limo, with 4x Archons and 1x Sucubus in a Venom all firing their 2+ blaster pistols out the window before disembarking and kung-fu'ing the enemy command elements. With a full set of Court of the Archon special characters it's a neat 2000 points. It's also 160 wounds worth of meat on the table, all of which has a 6+FNP, which means that it's almost 200 wounds across the army. Essentially infinity command points. Notable when the Reavers swoop in, fire 4 blasters, and then spend 3cp to fire 'em again. And then charge at 3 attacks each for a total of 36, and then can spend another 3CP to do /that/ again. And can do that two turns in a row before you're out of CP. Awesome.
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# ? Apr 8, 2018 00:11 |
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Was doing really well against a World Eaters army until his Land Raider blew up and D6 mortal wounded half my army to death.
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# ? Apr 8, 2018 00:15 |
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Thanqol posted:Dark Eldar codex is rad. I’d suggest using a raider with a five-warrior squad alongside the characters for a party limo - you really don’t want to be rolling emergency disembarks for five characters without a few
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# ? Apr 8, 2018 00:19 |
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One_Wing posted:An interesting thought - I’ve been trying to keep it simple to align with my low-moderate levels of ability, but that should be within it. Perhaps a gold stripe... You seem to be following the classic Sautekh scheme here. It uses white. Mine, I posted a picture of my immortals a few days ago, use bone, works really well with their main colour being bronze. Turquoise might work pretty well too, as would copper/brass/bronze. Gold I feel is best saved for the 'fancier' units of higher status, like the crest on Lychguard and on (Over)lords.
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# ? Apr 8, 2018 00:19 |
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What are the newest non-vehicle Necron sculpts? Think it would be fun to pick up a model with the best detail and run it through some alclad chrome. Shiniest boy.
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# ? Apr 8, 2018 00:28 |
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One_Wing posted:I’d suggest using a raider with a five-warrior squad alongside the characters for a party limo - you really don’t want to be rolling emergency disembarks for five characters without a few Right, I'd actually misremembered the disembark rule into being mortal wounds rather than death.
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# ? Apr 8, 2018 00:33 |
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Thanqol posted:Dark Eldar codex is rad. Still trying to figure out what I’m doing as I just got my hands on the old SC and planning on getting the new SC as well. Would I be on the right path if I started painting up the Wyches as Cult of the Red Grief and the Kabalites as Kabal of the Black Heart?
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# ? Apr 8, 2018 00:36 |
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Harkano posted:Still trying to figure out what I’m doing as I just got my hands on the old SC and planning on getting the new SC as well. Having watched a couple of battle reports, Red Grief + the six Reavers you now have does go together pretty well. Especially if they have Blasters/Heat Lances.
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# ? Apr 8, 2018 00:54 |
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Harkano posted:Still trying to figure out what I’m doing as I just got my hands on the old SC and planning on getting the new SC as well. I think there are tough choices to make for which Wych and Coven affiliations/obsessions are the best for different situations. But yeah, Black Heart seems for sure the best Kabal based on pro consensus.
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# ? Apr 8, 2018 01:21 |
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One_Wing posted:I’d suggest using a raider with a five-warrior squad alongside the characters for a party limo - you really don’t want to be rolling emergency disembarks for five characters without a few I thought each model rolled individually?
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# ? Apr 8, 2018 01:40 |
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So I really like you can make a Prophet of Flesh Haemonculus Warlord that just won't die. His Obsession means his Invulnerable save is 4+. Neat. He can take the Nightmare Doll which means that Inured to Pain works on a 4+. Cool. And as a Warlord trait, he can have Master Regenerist which lets him heal D3 wounds at the start of each turn. I don't know if it's any good, but it delights me.
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# ? Apr 8, 2018 01:42 |
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# ? May 30, 2024 04:07 |
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Neurolimal posted:What are the newest non-vehicle Necron sculpts? Think it would be fun to pick up a model with the best detail and run it through some alclad chrome. Shiniest boy. The new Cryptek from Forgebane. Other than that it's any Necron other than warriors, the update happened all at once.
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# ? Apr 8, 2018 01:50 |