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adamantium|wang posted:Mandrakes won't work because they don't have <KABAL>. Nor will the Archon's Court because they don't take up an Elite slot while you have an Archon. Yes they will - Incubi, Mandrakes, Scourges and beasts can be included in a detachment without breaking the obsession.
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# ? Apr 7, 2018 10:25 |
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# ? May 14, 2024 08:47 |
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adamantium|wang posted:Mandrakes won't work because they don't have <KABAL>. Nor will the Archon's Court because they don't take up an Elite slot while you have an Archon. They function exactly like Auxilia in Guard. I'm looking forward to writing up some Drukhari lists. There's some stuff I'm missing (no planes or Mandrakes) but otherwise what I have should be pretty flexible.
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# ? Apr 7, 2018 10:39 |
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One_Wing posted:Yes they will - Incubi, Mandrakes, Scourges and beasts can be included in a detachment without breaking the obsession. Of course that part is under a separate loving heading I was wondering why that wasn't the case. But even with that it looks like you can never get a Cult brigade because there's nothing cult or neutral in Heavy Support.
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# ? Apr 7, 2018 10:42 |
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adamantium|wang posted:Of course that part is under a separate loving heading I was wondering why that wasn't the case. Yeah, that’s more the sort of thing I was talking about - no concessions to making sure slots can be filled, so brigades are basically practically impossible. I think they really were expecting tournaments to wave through 6 patrol lists. We’ll see how it goes.
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# ? Apr 7, 2018 10:47 |
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Ravagers are Kabal and nothing else. Planes are Kabal and Cult. Covens need to rely on Scourges and their Talos/Chronos to punch tanks and poo poo.
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# ? Apr 7, 2018 10:48 |
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Wait, beasts need a Beastmaster and the beasts you take don't take up anything other than the EL slot he occupies. So DE aren't able to Brigade at all. No HS for Cults and no FA for Kabals or Covens. Looks like they really want you to Patrol it up.
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# ? Apr 7, 2018 10:48 |
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adamantium|wang posted:Wait, beasts need a Beastmaster and the beasts you take don't take up anything other than the EL slot he occupies. So DE aren't able to Brigade at all. No HS for Cults and no FA for Kabals or Covens. Scourges sit in the FA slot and can be taken by any, so a Kabal list can just manage it by taking 3x scourges in FA and 3x mandrakes/Incubi in elites. However, given that youd also then have to take 3 archons, you would never want to.
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# ? Apr 7, 2018 10:51 |
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Ok so probably no DE for LGT then since they suck. On the other hand if you want to run DE as intended then Peaceful Negotiations is the event for you!
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# ? Apr 7, 2018 10:56 |
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I'd be genuinely surprised if major tournaments didn't greenlight 6 patrol DE lists as long as every detachment is specifically a DE patrol.
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# ? Apr 7, 2018 11:03 |
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Goddamnit why do I keep missing Scourges? Ignore me. Well, more than you normally do.
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# ? Apr 7, 2018 11:04 |
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The Mephrit stratagem sounds potentially really fun together with Tesla. The strat gives you an extra shot to roll on an unmodified to hit of 6. The extra shot can itself not generate additional hit rolls. Each to hit of 6+ for tesla counts as three hits. So, theoretically, if I manage to roll two sixes followed by two sixes, a single Tesla carbine would net me 12 hits.
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# ? Apr 7, 2018 11:11 |
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Been deliberating over my Admech color scheme/ Forgeworld forever but settled on this idea. I'm not massively knowledgeable on the fluff but tell me if I've hosed up. I run a Raven Guard army too so I'm using the planet of Kiavhar as my Forgeworld which the Raven Guard base, Deliverance, orbits. During the Heresy the Ad Mech on Kiavhar turned traitor and were put down by the Raven Guard. Technically I don't think Kiavhar in 41/42nd millennium are a full forge world, more a collection of engineering guilds overseen by the Adeptus Mechanicus. So in reference to the Raven Guard the Skitarii will wear very dark grey robes with white linings and details. The vehicles will be white with dark grey features. Red will not feature on any of them as 'punishment' for their part in the Heresy. I might do the Tech priests in Mars red as overseers. Does this sound reasonable fluff? Serotonin fucked around with this message at 11:24 on Apr 7, 2018 |
# ? Apr 7, 2018 11:12 |
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Corrode posted:Ok so probably no DE for LGT then since they suck. On the other hand if you want to run DE as intended then Peaceful Negotiations is the event for you! Eh, the units are so strong that I think a triple patrol list has every chance of being good, but every other army with such cheap units is heavily motivated to do a brigade, so it’s a bit of a shame that they can’t. No way I’m painting a whole another army by August, but a raider, archon and nine kabalites to replace my crimson hunter and a few other things to get access to that sweet, sweet strategem is definitely on the cards.
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# ? Apr 7, 2018 11:14 |
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Serotonin posted:Does this sound reasonable fluff? Perfectly reasonable. What are you thinking of a spot color?
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# ? Apr 7, 2018 11:15 |
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adamantium|wang posted:Perfectly reasonable. What are you thinking of a spot color? Not sure what you mean by spot? As in accents or things like plasma weapon colours? Was going to go with light brass colour for armour trim.
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# ? Apr 7, 2018 11:20 |
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Stanyer89 posted:Cross Post. These are gorgeous but I always thought these were the only Imperial fists models in production?
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# ? Apr 7, 2018 12:34 |
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One_Wing posted:Eh, the units are so strong that I think a triple patrol list has every chance of being good, but every other army with such cheap units is heavily motivated to do a brigade, so it’s a bit of a shame that they can’t. You can't take triple Patrol to LGT either though? No duplicate detachments of any type. Eifert Posting posted:These are gorgeous but I always thought these were the only Imperial fists models in production? gently caress yoooooooou
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# ? Apr 7, 2018 12:55 |
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Potentially stupid question :quote:roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Command Point is immediately refunded.
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# ? Apr 7, 2018 13:05 |
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Groetgaffel posted:Potentially stupid question : Yes. There's two types of phrasing for these abilities, and the one you've quoted means that you roll for each CP you used.
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# ? Apr 7, 2018 13:08 |
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Corrode posted:You can't take triple Patrol to LGT either though? No duplicate detachments of any type. Bugger, yeah, completely blanked on that. I think you can mayyybeee manage a Kabal battalion, wych outrider and Haemoculus patrol and not have to take anything completely horrible, other than mandatory 2 Archons being faintly awkward. I think you’re basically trying to get in: Lots of kabalites in transports One unit of 20 deep striking wyches with +1 s drug (probably cult of strife) One unit of 12 reavers with +1 t drug One unit of 10 wracks (happily prophets of flesh is already best home for these, as you get the 4++ and the good strategem). You can get all of that into the above if you take a couple of additional 3 bike reaver units, which are acceptable objective grabbers, so you end up paying for about 150 pts of “tax” units you didn’t necessarily want in the second archon and the extra bikes, but that’s probably OK? Everything’s so drat cheap anyway that you’ll still have a terrifying number of good units on the board.
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# ? Apr 7, 2018 13:22 |
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Corrode posted:Yes. There's two types of phrasing for these abilities, and the one you've quoted means that you roll for each CP you used. Cool thanks. That's what I figured, but I wasn't 100% certain.
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# ? Apr 7, 2018 13:24 |
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Serotonin posted:Been deliberating over my Admech color scheme/ Forgeworld forever but settled on this idea. I'm not massively knowledgeable on the fluff but tell me if I've hosed up. This sounds cool as hell! I like the idea of the skitarii being cut off from Holy Mars as a form of punishment. Do you know what trait you’ll give them? Sounds like Graia would be right up their alley. Standing and fighting to the last man, trying to earn forgiveness. I usually scoff when people don’t have any red in their AdMech (because I love mars) but that backstory is awesome.
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# ? Apr 7, 2018 14:46 |
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Corrode posted:There's every chance they'll FAQ "units brought in via the Night Scythe can't charge either" but honestly I don't think it's too bad - it's very easy to screen out and it's a big points investment to pull off. Especially when you have infiltrating Cultist blobs in the world or Dragoons slingshotting across, putting 600ish pts into a gimmick like this is pretty tame in comparison. I'm seeing a lot of shitposting where people argue that Necrons can't move after disembarking, but Night Scythes have always been "Wacky Exceptions, The Transport." It seems super obvious that they're the catch-all Necron transport but it just doesn't have the keyword because they are just vectors for teleportation beams 'porting in from the Tomb World. The key thing is that they disembark at the beginning of the Movement phase, before the Night Scythe moves, just like other transports. No response when I indicate this besides repeating "no keyword no 'disembark.'" Teleporting in via an Independence Day space ship to bring Mars Attacks Terminators marching forward onto the field is way more awesome than not
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# ? Apr 7, 2018 15:03 |
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Proletariat Beowulf posted:I'm seeing a lot of shitposting where people argue that Necrons can't move after disembarking, but Night Scythes have always been "Wacky Exceptions, The Transport." It seems super obvious that they're the catch-all Necron transport but it just doesn't have the keyword because they are just vectors for teleportation beams 'porting in from the Tomb World. The key thing is that they disembark at the beginning of the Movement phase, before the Night Scythe moves, just like other transports. The argument is completely wrong on its face. The reason you can't move normally after deep striking or whatever is because it's done at the end of the Movement phase - i.e. the chance to move them has passed. Necrons do it during the phase, so they're eligible to move. It's as simple as that. Disembarking or not has nothing to do with it. Incidentally, the exact same applies for grav-chute insertion from a Valkyrie. I'm liking the Necron book more the more I read it. There's some cool stuff in there. I just picked up my copy of Drukhari though and it's insane, everything in it looks awesome. I think I'm gonna spend May and June reworking my DE to fit with the new book and not bother rushing them for LGT since I think that's a format that doesn't favour them, then spend the summer and autumn on building up some Necrons. Should be some good, alien fun.
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# ? Apr 7, 2018 15:31 |
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Jesus, guys. Stop talking about how awesome Drukhari and Necrons are! I am weak willed and trying to stick to my gaming budget! I am glad they look so pretty good now! More variance helps the game.
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# ? Apr 7, 2018 15:38 |
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Man, if Reavers are that cheap I have a buddy who will look at his Ork Warbikes and weep bitter tears openly in the game store.
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# ? Apr 7, 2018 15:52 |
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Zuul the Cat posted:This sounds cool as hell! I like the idea of the skitarii being cut off from Holy Mars as a form of punishment. Cheers. Not decided on a trait yet. Stygies VIII sort of fits because it matches Raven Guard but I really like your idea of the forgiveness theme
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# ? Apr 7, 2018 16:01 |
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Somebody please talk me out of buying two more battlewagons for my ork army.
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# ? Apr 7, 2018 16:09 |
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Has anyone had good experience with Reivers? I have 10, built 5 with knives and 5 with guns. I am Primaris only, so I don't have any other melee troops (other than 6 Aggressors). Edit: ^^^ Orks might get huge update this year. Save your money?
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# ? Apr 7, 2018 16:10 |
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Arven posted:Somebody please talk me out of buying two more battlewagons for my ork army. Wait until the codex drops if you already have some--go for units you don't have yet, if you must make purchases. Better yet, paint stuff you already have.
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# ? Apr 7, 2018 16:10 |
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Regarding AdMech transport: here’s my solution. Plastic bin and some sheet metal.
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# ? Apr 7, 2018 16:12 |
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dexefiend posted:Has anyone had good experience with Reivers? Nobody ever seems to believe me but I get a ton of use out of carbine Reivers with my Blood Angels. They’re a really great skirmisher that you can easily drop onto an objective or on top of some mid field ruins and turn into a gigantic nuisance. In one particularly memorable game I dropped them onto an objective in some cover in my opponents deployment zone. The mission gave a victory point at the end of each of our turns for each objective we controlled. The Reivers then proceeded to tank multiple turns of shooting from my opponents Guard including multiple Leman Russ while at the same time denying the Guard player points and giving them to me. They’re unique in the marine codex for their blend of durability, deep strike capacity and point efficiency. I have never regretted taking them.
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# ? Apr 7, 2018 16:20 |
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Zuul the Cat posted:Regarding AdMech transport: here’s my solution. Plastic bin and some sheet metal. This is exactly what I've done for my Death Guard. Too many spikes for foam!
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# ? Apr 7, 2018 16:24 |
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Fake James posted:This is exactly what I've done for my Death Guard. Too many spikes for foam! What kind of method do y'all use to secure magnets to the bottoms of your minis? A bunch of magnets have come off when I used cyanoacrylate glue.
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# ? Apr 7, 2018 16:28 |
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Yeah, I'm kind of perplexed by fancy foam cases, magnets and sheet metal is pretty cheap, maybe treat yourself and get a tote with wheels.
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# ? Apr 7, 2018 16:28 |
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Proletariat Beowulf posted:What kind of method do y'all use to secure magnets to the bottoms of your minis? A bunch of magnets have come off when I used cyanoacrylate glue. I file one side of the magnets, so there is something for the glue to hold on to. I just use my little hobby files. As a bonus, they stick to the file, so I know where the prepared magnet is.
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# ? Apr 7, 2018 16:32 |
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If I already have a bunch of old, regular Space Marines stuff and want to add some Primaris marines, are the different parts of the Dark Imperium box good purchases? I know I won't get, like, all the bits that come in the regular box but they're a third of the price on ebay and seem to have the weapons I'd want anyway.
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# ? Apr 7, 2018 16:33 |
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Corrode posted:UK goons - I'm TOing a tournament in August, held at mine and Serotonin's local. 5 games at 2k, 3 unique detachments (Dark Eldar ruling pending), should be a good time. If you're interested in attending the rulespack is here: https://drive.google.com/file/d/1XLFU7YHKocQqUpVOXwaBxK-G2naZWcB1/view What is this place like for conversions? I have an Ork army and most units have had work done.
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# ? Apr 7, 2018 16:43 |
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Proletariat Beowulf posted:What kind of method do y'all use to secure magnets to the bottoms of your minis? A bunch of magnets have come off when I used cyanoacrylate glue. I almost always glue magnets with 2-part epoxy instead of CA glue. It's much more resistant to shock and is less brittle.
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# ? Apr 7, 2018 16:43 |
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# ? May 14, 2024 08:47 |
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I tried the sheet metal + magnets thing and it was a miserable pain in the dick on the table top, moving 20-30 termagants and if they got too close to each other the magnets would stick. I'm working in the opposite direction. Magnets on the storage container, covered with a layer of resin, and then since I'm custom casting all my bases anyway I put ball bearings in them and let that stick to the magnets.
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# ? Apr 7, 2018 16:46 |