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cheetah7071 posted:Are there any fight specific tricks as a melee in O6S people can think of? My two clears are 9th and 16th percentile without deaths and I was used to getting pretty good parses in deltascape. Lyrina Galera on Ultros if someone wants to look at my actual runs on fflogs I’m at work so I might not get to it until this evening, but I’d be willing to do a quick Fflogs analysis. Do you have a specific run you’re interested in being looked at? Edit oh your a dragoon, that’s nice. I’m going to assume you are just interested in your most recent chardanook kill so I’ll go off that. I’m probably going to just edit this post throughout the day as I get time. First, your log: https://www.fflogs.com/reports/6PLbq3C4FWcMgdXk#fight=7&type=casts And one of mine for comparison: https://www.fflogs.com/reports/W62tXNaZRzG9rLQp#fight=7&type=casts The first thing is something that’s been mentioned already: uptime. In my log, I have 99% and that’s with getting targeted by Stone. You have 95%, which is a pretty huge loss. Be sure you’re pre-positioning for boss movement and be aware that the server ticks for the black-paint to avoid earth quake are really kind: you can totally weave such that you use a gcd, enter car to avoid earthquake, and drop back down before you even clip you’re gcd. Edit2: you’re opener is really weird. Gotta go back to work so I’ll elaborate later. Edit3: here is the standard opener for dragons outside of meta comp-it’s the best compromise between personal performance and raid utility (which, frankly, your group isn’t totally utilizing anyway): https://image.ibb.co/f16YwS/76_C66_AC5_221_A_4_E2_E_AA6_F_E7_E2_CF85_C8_E9.jpg To begin with, you don’t cast dragonsight until you’re entire burst is over. This is huge. Dragoon has one of the best openers in the game you really want that 10%. If your party is asking you to delay to accommodate them, tell them to eat dirt, it’s not worth it unless they are literally a 100 percentile player. You’re also not using infusions. That’s not great for parses. You should at least try to get one in your opener if nothing else. It looks like you are doing an early lotd cycle; this is suboptimal. Due to the way lotd timers work, you’re second life will always be around 1:50 seconds, that means you can safely delay you’re first life to 1:20ish seconds without losing a use. You do this by using your second geir just before your third mirage dive, and then use your third geir to enter life. Doing this places 2 nastronds under b4b, basically free damage. Otherwise you’re ogcd usage looks good. You aren’t sitting on things. If you fix your opener and uptime, you will see massive gains I think. Sarrisan fucked around with this message at 21:28 on Feb 10, 2018 |
# ? Feb 10, 2018 19:00 |
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# ? May 24, 2024 05:34 |
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HenryEx posted:I'm having DirectX crashes pretty regularly in FFXIV for some reason, a handful per week. If you're overclocking your video card, dial that back a little. Mine gets unstable if I tell afterburner to turn it up too high. My previous video card would also flicker and crash and I never figured out exactly what caused it. How often would wax and wane with the driver version.
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# ? Feb 10, 2018 19:57 |
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so Eureka is basically Final Fantasy 11.
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# ? Feb 10, 2018 20:02 |
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apostateCourier posted:
i thought that guy's name was ethan and it would have been funny if you had an entire party of Normal First Names
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# ? Feb 10, 2018 22:12 |
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Sarrisan posted:I’m at work so I might not get to it until this evening, but I’d be willing to do a quick Fflogs analysis. Do you have a specific run you’re interested in being looked at? This is a pug group so I'm not dealing with any requests to delay stuff. I was just doing the pattern that gave me the earliest LotD since I thought that was optimal, but I guess it's not! Thanks for the advice.
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# ? Feb 10, 2018 22:20 |
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SwissArmyDruid posted:I confess an unhealthy love for the Ala Mhigan casting coat. Something about the greatcoat look with the fur collar works for me. bb you are fierce and powerful
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# ? Feb 10, 2018 22:30 |
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Failboattootoot posted:Don't understand the love for the overlays of ACT. I guess it makes sense if you only have a single monitor but ehhhhhh it's not that difficult to just tab to it. I like having an overlay because I can see that I'm doing 19k DPS on the O5S add phase and bring a little bit of joy to my thaumaturgy-shrivelled heart.
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# ? Feb 10, 2018 22:55 |
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apostateCourier posted:
if only we had threat meters everyone would agree to play better
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# ? Feb 10, 2018 23:51 |
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Blockhouse posted:if only we had threat meters everyone would agree to play better This doesn't even work because we have threat meters in-game
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# ? Feb 11, 2018 00:06 |
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I actually have seen people argue in seriousness that you can use threat meters as a reasonable proxy for relative DPS among DPS jobs back. Even before Lucid Dreaming/Tactician it was stupid.
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# ? Feb 11, 2018 00:09 |
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HenryEx posted:This doesn't even work because we have threat meters in-game That's the joke I was going for!
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# ? Feb 11, 2018 00:27 |
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vOv posted:I actually have seen people argue in seriousness that you can use threat meters as a reasonable proxy for relative DPS among DPS jobs back. Even before Lucid Dreaming/Tactician it was stupid. Sometimes it's fun to see how fast I can jump back to the #2 spot in overall enmity after I hit Diversion! (nobody else in DF ever uses Diversion)
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# ? Feb 11, 2018 01:42 |
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HenryEx posted:This doesn't even work because we have threat meters in-game Do we? Where? That would be really useful for learning to tank.
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# ? Feb 11, 2018 02:03 |
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Darth Walrus posted:Do we? Where? That would be really useful for learning to tank. It's the vertical bars that appear next to your party members job icons in the party list. In the alliance windows, the little red triangle above a players health bar indicates they have the most enmity as well, but thats the only alliance-wide indicator available.
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# ? Feb 11, 2018 02:05 |
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Blockhouse posted:That's the joke I was going for! No i mean your joke in relation to the recent discussion of dps meters doesn't really work cause we do have em.
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# ? Feb 11, 2018 02:26 |
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Darth Walrus posted:Do we? Where? That would be really useful for learning to tank. As tank make sure your threat bar is fully erect. Whoever has aggro will have a full bar, everyone else's is scaled accordingly. If anyone gets close, use some enmity combos. If not, DPS away. Philonius fucked around with this message at 03:03 on Feb 11, 2018 |
# ? Feb 11, 2018 02:59 |
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is there a rundown of eureka stuff anywhere? are we getting relic armor?
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# ? Feb 11, 2018 06:12 |
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A 50S RAYGUN posted:is there a rundown of eureka stuff anywhere? are we getting relic armor? They talked a little bit about Eureka in the recent live letter. http://forum.square-enix.com/ffxiv/threads/358806-Letter-from-the-Producer-LIVE-Part-XLII-Update-Thread?p=4573624&viewfull=1#post4573624 quote:Q25: You mentioned there are features to strengthen weapons inside the Forbidden Land of Eureka, but I would like to know how this will be done.
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# ? Feb 11, 2018 06:23 |
Vadoc posted:They talked a little bit about Eureka in the recent live letter. http://forum.square-enix.com/ffxiv/threads/358806-Letter-from-the-Producer-LIVE-Part-XLII-Update-Thread?p=4573624&viewfull=1#post4573624 So basically it’ll be different enough that there’s no real predictions based on precedent to tell us what’ll happen. I like that. I wonder if the af3 weapons will be the basis of the next aether stuffed weapons we make.
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# ? Feb 11, 2018 07:17 |
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I don't have pictures but it seems people are saying that it looks like it might have FFXI style armour? At the very least Eureka seems geared towards those who are nostalgic of FFXI.
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# ? Feb 11, 2018 07:32 |
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Yeah they showed a dude wearing the ff11 scorpion harness
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# ? Feb 11, 2018 07:37 |
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Kind of wondering if Eureka has some kind of explicit connection to Vana’diel, to be honest.
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# ? Feb 11, 2018 07:40 |
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LITERALLY MY FETISH posted:So basically it’ll be different enough that there’s no real predictions based on precedent to tell us what’ll happen. I like that.
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# ? Feb 11, 2018 07:45 |
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So that's where Krile is. That's kind of a shame if I'm honest. I would've rather they tossed Y'shtola there.
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# ? Feb 11, 2018 08:26 |
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A good tank should minimise the danger and risk as far as possible. Each pull should therefore be as small as possible to make it as easy as possible. If this makes a run boring because it becomes so easy - then people are doing things right. During a really good run one should never be in any real danger. In a few places it is almost necessary to make small pulls, and it is therefore a good habit to get into. Large pulls are just sloppy tanking that only works because parties usually outgear content significantly. One could also say that large pulls being common is a sign of bad encounter design.
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# ? Feb 11, 2018 08:30 |
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Source your quotes.
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# ? Feb 11, 2018 09:10 |
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You're no fun
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# ? Feb 11, 2018 09:12 |
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If single-pulled packs died at the same rate as bigpulling, sure, I could buy that statement. But that's not how math works, and while an obvious inability to comprehend math is not exclusively an OF opinion, it was kind of a giveaway.
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# ? Feb 11, 2018 09:16 |
SwissArmyDruid posted:If single-pulled packs died at the same rate as bigpulling, sure, I could buy that statement. But that's not how math works, and while an obvious inability to comprehend math is not exclusively an OF opinion, it was kind of a giveaway.
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# ? Feb 11, 2018 09:32 |
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Nessus posted:My perceived experience is that honest tanking is not significantly slower than megapulls when done by pubs. I reckon this is because pubs are bad and also because most of your time gains will be lost if you have a trash wipe. Lots of pubbies absolutely refuse to AoE. It's the worst.
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# ? Feb 11, 2018 09:52 |
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apostateCourier posted:Lots of pubbies absolutely refuse to AoE. It's the worst. Especially with how important dungeons are to progression. You’d like to maximize your contribution, right?
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# ? Feb 11, 2018 10:10 |
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apostateCourier posted:Lots of pubbies absolutely refuse to AoE. It's the worst. But if I run out of TP I dieeeeeeeee
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# ? Feb 11, 2018 10:16 |
apostateCourier posted:Lots of pubbies absolutely refuse to AoE. It's the worst. Also I need chat macros. Positive/annoying ones. I already have the big dick DPS one. Is there a pastebin floating around?
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# ? Feb 11, 2018 10:19 |
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This person has almost the same username I use elsewhere and that makes me sad.
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# ? Feb 11, 2018 11:19 |
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The second I saw XP loss for Eureka (even fake one zone XP) I was out. That poo poo isn't fun, never has been, never will be. Dark Souls and the like games at least gives you a chance to recover it apart from /sh Rez at <flag> plz. I know everyone looks back at old mechanics nostalgically (large aggro radius, group vs soloing XP balance) and pines for the good ol days, but that poo poo went the way of the dodo for a reason. I look forward to someone figuring out how to train a ton of mobs and getting random people killed.
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# ? Feb 11, 2018 14:20 |
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I am hella PEEVED posted:The second I saw XP loss for Eureka (even fake one zone XP) I was out. That poo poo isn't fun, never has been, never will be. Dark Souls and the like games at least gives you a chance to recover it apart from /sh Rez at <flag> plz. SwissArmyDruid posted:Source your quotes.
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# ? Feb 11, 2018 15:17 |
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Hey, don't be putting words in my mouth, I don't like what I've seen out of Eureka either.
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# ? Feb 11, 2018 15:30 |
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Yeah, thus far it's sounding dubiously like the things I don't miss from 11. We already know from the hunt system in odd-numbered patches that anything relating to NMs will be a clusterfuck of assholiarity. Experience loss is the icing on the cake - probably not too big of a deal in practice once you know what you're doing, but still a very unneeded annoyance. I'll still wait and see how it actually plays out in practice, but my hopes aren't too high.
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# ? Feb 11, 2018 15:50 |
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At least it's not Light farming. vv
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# ? Feb 11, 2018 16:20 |
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# ? May 24, 2024 05:34 |
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Nill posted:At least it's not Light farming. vv Yet.
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# ? Feb 11, 2018 16:21 |