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armchairyoda
Sep 17, 2008
Melman
Thanks for keeping this thread going everyone.

I’ve managed to install the extended mod, made it to day 420 (:toot:), run a crusader :swoon: (yeah it sucks in retrospect... 1 PPC, 1 ML, 4 MG, 2 SRM 6), loot 2 Orion’s, have 5+mil in the bank and be able to rotate between 3 4-person 5+x4 crews for drops w/o fatigue... on the full map.

I’m still working my way through Liao towards the pirate places since starting in Steiner shitspace, but life is good.

Te amo.

E- LOL, the 2 SRM 6’s are in the legs! WTFISHAPPENINGMAN!

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Runa
Feb 13, 2011

That's just how the Crusader be

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!

Gwaihir posted:

Intelligence and help

Thanks! I found the proper files, moved those into the mod folder while moving the rest out, and everything works great! Appreciate it so much!

Also, combat goes way faster now, in terms of weapons connecting and damage calculating. Boy howdy.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Load up the Crusader with as many SRMs, SL,s and MLs as possible and become Grossly Incandescent

armchairyoda
Sep 17, 2008
Melman

Xarbala posted:

That's just how the Crusader be

I did not mean to complain.

RBA Starblade posted:

Load up the Crusader with as many SRMs, SL,s and MLs as possible and become Grossly Incandescent

At the 2-3 1/2 skull range, you need a little long range.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Look, you can have range, or you can be a walking shotgun rave

The answer to this should be obvious

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


How low specs can you go to play the current version of Battletech? Reviews used to say this wasn't well optimized, but maybe that changed?

Like, a laptop CPU running 2.80 GHz and 8 GB RAM and resolution no bigger than 1920x1080 (with dedicated GPU) could run this decently enough that it wouldn't make the experience miserable?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Saoshyant posted:

How low specs can you go to play the current version of Battletech? Reviews used to say this wasn't well optimized, but maybe that changed?

Like, a laptop CPU running 2.80 GHz and 8 GB RAM and resolution no bigger than 1920x1080 (with dedicated GPU) could run this decently enough that it wouldn't make the experience miserable?

You're probably fine except for the RAM being the bare minimum. The game has a memory leak that was never fixed so if you play for a long time without quitting it will probably slow to a crawl. Quitting and restarting fixes it (until the memory leak slows it down again.)

Also for some reason the performance gets worse the more save files there are so you want to periodically delete your old saves.

There is also a performance fix mod that helps, though I always have to disable the mech lab fix portion of it because it always bugs out for me. :iiam:

https://github.com/m22spencer/BattletechPerformanceFix

You probably won't want to use any of the big modpacks regardless.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
BattleTech's performance issues are more due to a memory leak (and the threading limitations of) the version of Unity it was built on. I can't imagine you'd have trouble playing with a low-spec machine, since that unity build doesn't really take advantage of anything high-end machines can do.

Some tips to avoid the memory leak issue:
1) If you're on Steam, turn off Cloud saves.
2) It's a good idea to shut the game down every few hours and restart it.
3) If you see a lot of slowdown, deleting old saves or even playing on Iron Man can help. The memory leak is related to the way the gave makes saves.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Thanks both. I will install that mod, restart every two or three hours, and keep save files to a minimum.

armchairyoda
Sep 17, 2008
Melman

Psycho Landlord posted:

Look, you can have range, or you can be a walking shotgun rave

The answer to this should be obvious

:hmmyes:

Gwaihir
Dec 8, 2009
Hair Elf
Also, in general it's a 100% cpu limited game. You can run it on a very low end GPU so long as you have good single threaded performance from your CPU.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Gwaihir posted:

Also, in general it's a 100% cpu limited game. You can run it on a very low end GPU so long as you have good single threaded performance from your CPU.

Conversely, it's basically impossible to get 100% good performance in this game. Even a 5800X has FPS drops because it can only hammer 1 thread really while the rest just sit there :effort:

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
There’s an updated version of BattletechPerformanceFix with a memory leak fix in one of the overhauls, I think BTA? It’s not on the main page’s releases, though, so I’m not sure where it came from.

Edit:
Yup, here it is. Download just this folder from GitHub if you want just the updated mod.


https://github.com/bloodydoves/BattleTech-Advanced/tree/development/BattletechPerformanceFix

Cantorsdust fucked around with this message at 19:01 on Apr 5, 2021

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Awww. Neither my spare Crusader nor my primitive Wolverine can take two artillery pieces and still survive a moderate rainstorm. Currently have those two Howitzer 2000s, a Hellstorm (RAC feeder on an H2k, 1-6 shots per round with a fair chance to jam - thanks Quicsell!), the ArrowIV and now an enormous Sniper Artillery unit.

Had a duo duel last night, enemies were a custom Blackjack with six MG+ in the arms plus lasers, and Mjolnir - custom Grasshopper with a PPC/Gauss setup. Tore down the BJ pretty easily, look some really hard hits from the GH but finally forced an ejection, yay! Three parts available!

I could select one. :smith: And random allocation didn't vie me another. :smithicide: And me with a single GH part in inventory - 70 tons might haul my big arty, maybe, I'm going to reload later and see if that's a set battle or RNG mechs...

Twice now I've done an assassination against Capellans that starts out lance/support/reinforcements on the field right from the spawn - not sure if it's my massive units :quagmire:, Merc Board rep, Capellans in general, or a combo.

Big Iron: 3x Hunchbacks (Gauss/lasers, one is dual Clan Mortar/6 only), Centurion, 2x Stealths, Hollander, Speedy Locustez and that Gauss Demolisher. Woo.

Oh, and just built a lovely Bulldog with twin chem lasers and MRMs. Guess I can now execute dis-armament'd units.

Late edit: I guess that flashpoint expired while I was travelling towards it - I'm down in Aurigan/Tauran/Capellan space, and it respawned way the gently caress north in the middle of Steiner country. Seeing a lot of "Medium Gladitorial Match" FPs, though.

Oh, and my giant filth-spewing dual-stack IC engine mech dreams are dead. Both the Centurion and the Wolverine will take the IC engine (at a 1.6x weight penalty to the fusion core lol), but looking at 'em in Mechbay, no stacks.

Lo0ok at the big dumb thing:



No, it's not on fire. yes, that's a giant chainsaw.

Ygolonac fucked around with this message at 23:32 on Apr 5, 2021

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Ow, my balls. Decided I wasted to see what this "Large Military Building" flashpoint was, even though it was a full 4 skulls and 60 days away, which took my funds down to 400K and thus was not going to be financially survivable.

Opening mission - defend a base, but first, escort some mechs to get the turrets powered up. Initial enemies were a couple Ifrit VTOLs and a could really impressive-looking tanks that I couldn't get info on, at the start. 3/7 building had to survive, ten turns to go. Only got to drop 4 mechs, so two Gaussbacks, mortar Hunchie and the LBX10/LRM15 Centurion.

Combat! First thing I saw was the one Ifrit I could shoot was equipped with a Thumper. :gonk: Priority target, duh. Got it killed, one of the allied mechs murdered another Ifrit that wasn't as dangerous.

Oh, and the other mech that needed me to escort it? Just a Zeus. :ohdear:

Second turn of combat, the other two lances drop - two tanks in each, plus a Fire Dragon each. One Quickdraw, and one weapons carrier with a shitload of lasers. Buildings are taking some long-range hits already. One of the original tank was stuck in the terrain, never moved, so the Gauss Bois went to work. Mortars and the Centurion went after the Quickdraw.

Oh, hey - both the allied mechs could move farther than any of mine. Like, faster than anything I have except the laser ninja Locust. :catstare: they take shots at the other original tank as they sprint by, and duh, turrets get spun up stupid-fast.

Hmmm. The tank I'm focusing on is taking solid hits, but the armor is *how much*? Also, it's running both AC20 and AC10, and I stopped reading at that point. Quickdraw is taking LRMs and LBX fire without really noticing, and just tanking the Inferno mortars. This doesn't look good...

Quickdraw finally jumps to a rooftop before overheating, and between my shooting and the turrets, it loses a torso and then the engine. Zeus focuses on the same tank I've been beating one, and I'm super-jealous of all the heavy weapons being used. The other big loving allied mech, chickenwalker with a shitload of rockets, keeps going full-alpha on the other tank and finally shuts down, to soak up fire.

Good news! between me, the turrets and the Zeus, that first (stuck) tank is holed! And takes some piddly propulsion crits is all. :cry: At the cost of all the armor and some structure on one Hunchie's leg, arm oh and the other arm is just deleted along with an ER ML and both double Gauss bins oh goddamit.

And that's when we hit turn 10.

Next mission was supposed to be Target Acquisition, and the only fast mech I have is Speedy Locustez, which, steath armor or not, *will* suck some fire... and will not survive the levels of poo poo flying, based on this first mission.

End up finding a listing for LMB in the "superheavy tanks" section, with "classified" details. :argh: Luckily, there's a name associated with it. "Soarece". SARNA RogueTech wiki

Jesus gently caress.

Asked in their Discord, and apparently yes, those six tanks were all these goddamn things.

And this is with the superheavy option turned *off*. Wonder if it's a bug that let this in, or if it's a separate thing from the Flashpoints mod they used...

In any event, four skulls are not on my plate as yet.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Hrng. Can't reload and retry that duel, there was a random event (that put XO in hospital for three weeks) just before I did it, and it looks like that autosave kept the usual pre-mission autosave from autosaving.

Did some other stuff, rebuilt that custom Blackjack (2 parts of that and a different variant for the third) into a dual LBX5 sniper and swapped it for one of my Stealths.

First fight I did (while waiting on that BJ to complete) was Aurigans wanting the local .gov stomped. 12 vs 10, the big bois were an Apollo, a stock Blackjack, a Thunder (AC20, good thing he wanted to snipe and not close to firing range) and a Clint; the rest were puny or vehicles. BJ got long-distance reamed by Gauss mostly, the other biggies went to Infernotown before getting shot. I was trying to force an eject for the Apollo and Thunder, but ammo explosions did them in. :(

Enemy threw a Quicsell stealth Commando right at me from the start, which *everyone* stomp up over the ridgeline and unload on it. :black101: Pour encourager les autres, y'all.

BJ-A "Arrow" done, time for assassination. :ninja: City fight. Right off the bat, there's tanks parked right in front of me, and one's a Rommel. :ohdear: Which... doesn't move, until it's already being flanks on the next street over and has been sucking Gauss and LBX for a few turns. Oh, and laserninja poking.

AAAAH! STEALTH MECH RAN OUT FROM AROUND THE BUILDING! Directly in front of two Gaussbacks, the Gauss Demolisher and the Bulldog. First Gauss shot blaps his head. :psyboom:

Phoenix Hawk LAM got detected, and became Inferno target of choice. Ended up jumping on top of a building, throwing the ranged alpha (and not the bombs) and shutting down. So of course I immediately shot the building out from under him. Kept Inferno-mortaring him, ammo explosion hosed up my loot. :(

Primary target was a Cicada, which got legged and gang-stomped before I could make it glow. The End.

The Arrow did OK, I guess. A bit slow, maybe, but more long-range hits is better. Theoretically, I could have stuck in four LBX5s, no JJs and paper armor. Think I have a couple UAC2s as well, but I like being able to take at least one hit if I have to. And considering that last fight ended up with six Thunderbolt launchers in the loot, I'd say that's a good rule.

Ended up spending 1.1 mil because of two items: Hardened Armor for $600k, and a Command Suite ++ for a bit over $500k. +3 Resolve generation, once I have it stuck somewhere. (I also have a + one, but I'm not sure if this is across the entire force, and whether they'd stack.)

Finish out with Port and Starboard the Gaussback Twins doing a duel. Forget what the PPC thing was, but the other was a Catapult.

Packing an Arrow IV.

Gee, I wonder who got womped on immediately?

He got one shot off, missed but Port took some splash damage, and a PPC shot from the other one. Arrow launcher got killed, and dickspinner with the PPC DFA'd Port for damage and stability; Port punches back, knock his dumb rear end down, but somehow the rear end in a top hat gets initiative first. :catstare: Stands up, runs down the little hill we were both standing on, and from ankle height melees again (not DFA).

Head destroyed. Fatal.

OH gently caress YOU GAME.

Tonight will be a record-scratch noise and a second attempt. That's like having my Locust charge an Atlas on level ground and kick his head off...

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Second try at the duel gave me an Apollo and something I didn't care about that got blapped had right off the bat. Oh well, made some money anyway.

Badlands fight against Hanseatic pirates... and the Gladiators they were with on a combined exercise. Some odd things papped, like a Franky - Periphery frankenmech, built from various bits of other mechs. Some stealth-equipped thing that cowered away from everyone once it took some fire - that one had a Magshot ("A 'Mech sized version of the Infantry MagShot Gauss Rifle Prototype for testing in the sands of Solaris as an alternative to Medium Laser"), and possibly other neat gear - more below. A a Centurion carrying multiple rocket racks, which fired once because it couldn't path to LoS and did not fare well once it went to 85% heat. :supaburn:

Loot? Just the usual... plus the unusual. Prototype DHS. More ECM/ECW stuff I'd never seen before. Some other new-to-me weapons and ammo.

And three different Battle Computers - Range, Crit and Energy.

Took the crit as my pick, got nothing else cool in allocation. (Gotta Get Paid!)

Final fight of the night was bonking on Ice Hellions in the Badlands. Kind of a weak force, two ground vehicles total, three choppers, and fairly light mechs for a 2.5 star Clan fight.

Guess the Timber Wolf made up for it.

That smell of burning fur is the TW sucking up Inferno every round after the first - opened the fight firing airburst mortar against one of the gunships.

Loot at the end included three parts of the choppers, so I could have built one. Three parts of some lighter medium that got headshot. And three parts of Fire Roasted Woof.

So I use my one pick to grab high-end electronics again, and got a chopper part, a non-TW mech part, and the usual load of ammo, heatsinks and structure. :smith:

Again, I'm gonna reload and try again, with all-salvage, because a non-hammered-into-scrap 75-tonner would be *really* nice right now.

I'm also 48 days away from the next original-story flashpoint - RT adapted the story as FPs. It's kind of like Call of Juarez: Gunslingers, where you're playing the story the drunk is telling, with the equipment that supposedly was used.) First part I ended up in a LAM, though, so liberties have been taken. (Don't know if things will change as the storyteller gets called out on bullshit, like in Gunslingers. Don't think the engine supports such hijinks.)

Bentai
Jul 8, 2004


NERF THIS!


https://twitter.com/GwynCampbell/status/1380310493571649538

Here's hoping this means Harmony Gold will officially stop throwing lawsuits at HBS/PGI forevermore about Battletech.

Ritz On Toppa Ritz
Oct 14, 2006

You're not allowed to crumble unless I say so.
Finish The Sentinels story arc you cowards!

fennesz
Dec 29, 2008

Quick question on how pilot injuries work.

I blow off the RT and RA. At the same time I also detonate two SRM Ammo crates in the RT. How many injuries does the pilot sustain? The action ticker only lists one, but it should be at least two, or even three, right?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

fennesz posted:

Quick question on how pilot injuries work.

I blow off the RT and RA. At the same time I also detonate two SRM Ammo crates in the RT. How many injuries does the pilot sustain? The action ticker only lists one, but it should be at least two, or even three, right?

Injuries are capped at one a shooting action, two if you also fall down. I think you can get a third if there's a headshot too but I don't recall if that adds one on top

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

fennesz posted:

Quick question on how pilot injuries work.

I blow off the RT and RA. At the same time I also detonate two SRM Ammo crates in the RT. How many injuries does the pilot sustain? The action ticker only lists one, but it should be at least two, or even three, right?

One. One action can only cause one pilot injury, so if a salvo blows off the torso and detonates ammo (or blows off two side torsos in a single attack), the pilot only eats whichever pilot hit applied first and the rest will be lost.

The exceptions are knockdowns and direct hits. Falling happens after the salvo, you can destroy a torso and a score a knockdown and score two pilot hits, and a direct hit to the cockpit always scores a pilot hit.

I think the most pilot hits you can score in one salvo is 3: 1 direct cockpit hit + 1 torso destroyed/ammo explosion +1 knockdown.

PoptartsNinja fucked around with this message at 19:12 on Apr 9, 2021

fennesz
Dec 29, 2008

According to the ticker, that's what I figured. I guess I would capture way, way too many enemy mechs via incapacitation otherwise.

Organ Fiend
May 21, 2007

custom title

PoptartsNinja posted:

I think the most pilot hits you can score in one salvo is 3: 1 direct cockpit hit + 1 torso destroyed/ammo explosion +1 knockdown.

This ever happen to anyone when you're still running with newb pilots? Just one turn KO out of no where?

Never happened to me, but the universal laws of battletech mean its happened to someone.

Ravenfood
Nov 4, 2011

Organ Fiend posted:

This ever happen to anyone when you're still running with newb pilots? Just one turn KO out of no where?

Never happened to me, but the universal laws of battletech mean its happened to someone.

I'm sure its happened but because I beeline for Bulwark, its really rare that I'm facing the kind of firepower that can do that in one salvo with rookie pilots.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Cracker King posted:

Finish The Sentinels story arc you cowards!

Just put the Jack McKinney novels on screen, their OVA going a different direction was lovely

armchairyoda
Sep 17, 2008
Melman

GD_American posted:

Just put the Jack McKinney novels on screen, their OVA going a different direction was lovely

"Didn't you know Admiral (Hayes)? Night maneuvers are a Hunter specialty." :fella:

I am not making that line up fyi.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

GD_American posted:

Just put the Jack McKinney novels on screen, their OVA going a different direction was lovely

Did you read the later parts of the sentinel stuff? Because whoof.

armchairyoda posted:

"Didn't you know Admiral (Hayes)? Night maneuvers are a Hunter specialty." :fella:

I am not making that line up fyi.

Like this isn't even the half of it lol

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

PoptartsNinja posted:

I think the most pilot hits you can score in one salvo is 3: 1 direct cockpit hit + 1 torso destroyed/ammo explosion +1 knockdown.

I tested this and I was wrong, scored a cockpit hit, blew off a leg, and got an ammo explosion on the same turn. It's 1 for the cockpit hit + 1 for the knockdown, so it really is 'Up to 1 pilot hit for anything that happens during shooting' and then 'up to one for anything that happens after shooting' for a maximum of 2/salvo.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Hmm, game is really in love with artillery on Hunchbacks at the moment. Might just bail on Mechdur for the time being, difficulty is a bit much for my mediums. Unless I go beat on Davion or Aurigans, and tank my rep.

Polaron
Oct 13, 2010

The Oncoming Storm

Bentai posted:

Here's hoping this means Harmony Gold will officially stop throwing lawsuits at HBS/PGI forevermore about Battletech.

Didn't the last round of legal nonsense already end with Harmony Gold losing pretty comprehensively against HBS/PGI? It's why the Marauder, Warhammer, et al came back in the first place.

SirFozzie
Mar 28, 2004
Goombatta!
Actually, HG nearly crippled Battletech, because Catalyst didn't answer (thinking it was all settled), so they got a default judgement.

They then pressured HBS/PGI to settle, it is rumored but not proven that these lawsuits caused at least one significant delay to the game

During the lawsuit, HG tried claiming that there was no way that HBS/PGI could redesign to not infringe on their property. (IE, "We own Giant Robots forever")

However, it came clear during the lawsuit that HG did not own the rights they thought they owned, so they kept trying to get those rights, going so far as asking the court to force the Japanese ambassador (ie the government of Japan) to issue a letter rogatory to produce documents regarding the rights they were sure they owned.

Basically, it was like "We've said so much horseshit, there has to be a pony in here "

When the court's response was "You really should've confirmed that you HAD the rights before you started suing people over it", they settled with PGI/HBS, which included the various lawsuits being dropped with prejudice, and Catalyst getting let off the hook (to the dismay of folks who wanted the pen and paper rights taken away).

So... it SHOULD be over, but the HG Lawsuit threat has risen from the dead more times then in your average zombie movie, so there's a bit of the side-eye glance at the news that the rights have finally been settled.

https://www.sarna.net/news/harmony-gold-and-piranha-games-lawsuit-has-been-resolved/

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Welp, Mechdur was kind of a bust, head elsewhere and find... uhm, not really good options. Scrape up a little cash, sure, but then it's time to go...

Wait.

Flashpoint, 2.5 skulls, 21 days away and 23 days to next payroll.

"Reliques".

Head over, jump right in without really checking what was involved. Oh, look, 200-ton weight limit, guess that teaches me to sleep though the briefing...

Bust someone out of a pirate base, urban. Some solid mechs, and enough LRM turrets to grind me some. Oh, and one of the enemy mechs blowing down the building that kept my iron out of LoS of the heavy dual-PPC turret didn't help either.

Finished everything off, Gaussbacks both low on armor and each with exposed structure, so of course reinforcements, but I did scrape out a win.

Luckily, it wasn't immediate followup mission, so I could rest the Big Lance and repair. And go do a couple contracts for cash, one open-area womp-job on pirates, and a duo duel.

Duel was a Stormcrow D and a Medusa, of course, and goddamn the Medusa was slamming heavy AC. Managed to leg the Stormcrow, and took the other one while his buddy was hiding behind a terrain feature. Medusa comes back out, misses, and shuts down from overheating THANK YOU. Murder done, get my Storm Crow part and various generic loot.

Let's go do another Flashpoint mission - bust a specific pilot out, Martian biome, or base defense, which I detest, and ??? weight limit, if any.

GET YOUR rear end TO MARS

200-ton limit again, :argh:. Two Gaussbacks, the mortarboat Hunchie and that LBX10/LRM15 ArtIV Centurion.

Enemies spotted. Wolverine, Archer (dammit, I want one of those), Rifleman (and one of those) and uhhh... I forget, UAC5 rear end in a top hat. Opened the fun by Infernoing the Archer before he even shot, and kept that up until he overheated on turn three. And then some more. More AC from that fourth one and the Wolvie, exposing structure on a Gaussback leg. Rifleman doesn't hit much and manages to shut down from 4-large-laser alphas, :lol:. This Wolverine didn't have a healing factor, but still took a lot of killing - good thing the Archer blew it's ammo and died. Everyone but the mortarboat went over to the whatever the one was, until the Rifleman pilot cooked to death. :supaburn: And they they took one round of Inferno and overheated, leading to a gang stomp.

Get all three Rifleman parts :toot:, a Wolverine part, and generic stuff. Time to rest and repa-

MISSION STARTS :ohdear:

Wait, it's only one mech? And the pilot isn't one of mine? Did Roguetech gently caress up?

Oh, it's the rescued pilot. And some janky old thing the employer dug up.



Yeah, it's OK I guess.

Said rescue went and dunked on a Chameleon and Vulcan, to blow the cobwebs out of the turbines. And I got loot from that, as well. :v:

Buuut, they decided it was too scary to fly around, and gave it to me. Along with a half-mil in Comcastbux. And a box of rusty old SLDF stuff they'd dug up. (No mech parts, though.)

So, I immediately swap in Gyro Defense ++ (+1 max evasion, +1 evasion pips, and + defense against being hit). And a Clan ER PPC (20 more points damage, recoil of 1 vs 2, heat raised to 56, but one tone weight savings). And that extra ton got a Clan Guardian ECM unit, to be even harder to spot and hit. That all costs four grand and takes a day.

SLDF prototype, ridiculous jump/flight range with afterburner, true transforming mech/LAM/fighter (it says, dunno about the last yet). 66 heat sinking, 163 alpha so maybe don't shoot everything at once. One Specialist slot is a 15-rocket Inferno launcher, with three salvos. Advanced Targeting Computer fire control gives Breaching shot, and there's battle computers to buff recoil, energy accuracy and sensors. The right arm has special gunnery mods for that PPC. Flight Systems for DFA buffs. Comms Suite ++ for +1 tactics, and 3 Resolve gained per action. Armor is kinda squishy, better use all that speed for evasion.

Fake edit: pulled the Inferno pack, added a wing hardpoint specialist item, and threw on my four Arrow IV hardpoint missiles. Which apparently are weightless? I will loving well take that, though, and buy/loot some more, especially if I can get Inferno/FASCAM. I could also pull all the big Arrow IV missiles, and stick a Ultra-Light Rotary Rifle in the other arm, which is a Quicsell special, essentially a Gatling tank gun, selectable 1-6 shots per firing action with the attendant recoil/jam chance - get my Warthog/Frogfoot action going. Only two tons of ammo, though, which is all I have, 60 rounds total
.
The next base destruction is gonna go fast. :black101:

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


hello friends i bought this game when it was on sale last week and so far it's very fun. i've been playing the career mode because i'm not super into the storyline.

i finally got my first heavy mech after an extremely long time (an archer) and it's sick. of course then i immediately went to do a flashpoint and it turned out to be one with weight limits on it so I couldn't use my snazzy new archer.

it was the raven flashpoint and i feel like they really oversold the raven. when you finally get to use it on that last mission all it takes is one of the enemy mechs sensor locking you and then your entire team is annihilated by every lrm carrier and turret on the map. i had to hide all my guys behind a building then send the javelin out to get visuals on the buildings and lrm them to the ground then run away to the extraction to beat that mission.

i got a random event where my crew member did a crime scam to get me a piece of a rare mech, a highlander. how the heck do I get the other two pieces of salvage for this thing now? do i need to wait for more random events?

edit: so far the stupidest way i have lost a pilot was right at the start of a mission, my guy was lower on an incline than the enemy mech at the first engagement and the enemy mech just ran over and melee'd and kicked my mech's head off, instantly killing the pilot.

juggalo baby coffin fucked around with this message at 05:18 on Apr 12, 2021

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

juggalo baby coffin posted:

i got a random event where my crew member did a crime scam to get me a piece of a rare mech, a highlander. how the heck do I get the other two pieces of salvage for this thing now? do i need to wait for more random events?

Flashpoint rewards can include random pieces of rare mechs like that Highlander, and the black market can as well.

I got an srm2+++ out of that event so congrats lol

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


RBA Starblade posted:

Flashpoint rewards can include random pieces of rare mechs like that Highlander, and the black market can as well.

I got an srm2+++ out of that event so congrats lol

for the raven flashpoint i decided to give the raven to the original guys and the flashpoint reward i got was 2 parts of a wolverine and some random bullshit guns, which was kind of a bummer.

Stravag
Jun 7, 2009

juggalo baby coffin posted:

hello friends i bought this game when it was on sale last week and so far it's very fun. i've been playing the career mode because i'm not super into the storyline.

i finally got my first heavy mech after an extremely long time (an archer) and it's sick. of course then i immediately went to do a flashpoint and it turned out to be one with weight limits on it so I couldn't use my snazzy new archer.

it was the raven flashpoint and i feel like they really oversold the raven. when you finally get to use it on that last mission all it takes is one of the enemy mechs sensor locking you and then your entire team is annihilated by every lrm carrier and turret on the map. i had to hide all my guys behind a building then send the javelin out to get visuals on the buildings and lrm them to the ground then run away to the extraction to beat that mission.

i got a random event where my crew member did a crime scam to get me a piece of a rare mech, a highlander. how the heck do I get the other two pieces of salvage for this thing now? do i need to wait for more random events?

edit: so far the stupidest way i have lost a pilot was right at the start of a mission, my guy was lower on an incline than the enemy mech at the first engagement and the enemy mech just ran over and melee'd and kicked my mech's head off, instantly killing the pilot.

There were rounds of nerfs aimed at ecm in general to counter how powerful it was. The fluff in the Flashpoint never got reworked to address its new efficiency

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Haven't done the Raven flashpoint yet, but my career-starting mechs included one. :V

"Sketchy animal dealing" event gave me a new-in-box Hollander.

(note this is all Roguetech - vanilla/other modpacks can and probably will vary)

Heavier mechs can show up awfully early - in my vanilla story run, back when it originally release, I had a Battlemaster show up in a 2.5-skull mission when I barely had anything even 60 tons. I was planning to knock it down and kick in it's head...

Until the King Crab showed up next turn. :aaaaa: And got headshot, waaaaay early. When you're facing mediums and light heavies, a bigass assault dunking on 'em with dual AC20s (thanks Glitch!) does make it kinda easy.

My current RT run, I did see a Highlander myself, long before I could do anything about it - part of a kill team that came to whack me because I called an orbital bombardment on their base. (Highlander, Storm Crow, Warhammer and two heavy tanks - guess I pissed them off some.)

Tonight's fun was taking my new Screamer LAM out to play. Poet is driving that, because she has experience in moving fast and backstabbing from Speedy Locustez. Can't hit poo poo with the Arrow IVs yet, though. First mission was to murder some retired mechwarrior before he could get his "extremely heavy" mech offworld. Landed behind the "ambushers" and mauled them horribly. The escorting forces then dribbled in, getting shredded along the way.

Finally, the target!

In an Owens. 35 tons.

Darius, you shithead.

Next came a simple base capture. Versus Clans. So, the turrets were online before I even moved, but everyone was way out range behind a mountain. One full star for defense - Storm Crow, 2x Adders, tank and a mortar carrier. One full start of vehicles for support. Oh, and a lance or reinforcements - 2x Ripper light choppers, 2x Toad elementals. Poet was the only one in range for a few turns, and ran out of antimissile flares because of the 100-120 or so LRMs per round, plus the airburst mortars which actually hit more often. (7 evasion pips from a full sprint, weee!)

While the Arrow IVs didn't do much, once she started in on just the breaching PPC, wooof. Blow open an untouched elemental, deleting about half the components and weapons. Absolutely destroy the choppers. Hang way the hell back and snipe turrets, it was well worth the effort...

Once it was all over, I even got enough parts to build a Storm Crow, finally. Which is still 21 days away, because I put together a non-primitive Wolverine and crammed my Sniper Artillery in, and with all
the goodies came out to 27 days and $960k. :dogstare: Still two or three decent-paying jobs before I need to move on.

Not sure I can make it work, but 36 days out there's the second mission of the Arano Restoration flashpoints - $227k travel cost, though, and close to $1.7 mil payroll, and just a bit over $4 mil right now. 48 days before it expires, maybe I'll go.

Also maybe: take the Screamer to my next duel, zoom around backshooting everyone with Arrow IV. :black101:

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Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

fennesz posted:

According to the ticker, that's what I figured. I guess I would capture way, way too many enemy mechs via incapacitation otherwise.

You need to get tactics up to 9 to really go on a capture spree - called shot at that level can hit head with 18% chance, with number of weapon mounts on medium or heavy that's usually enough to score a head hit every time. Not to mention shooting off a leg or side torso becomes far easier too.

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