The solution is to just have a whole lance of Urbanmechs.
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# ? Mar 12, 2018 22:00 |
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# ? May 29, 2024 19:05 |
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I'm sure someone has said this already but what are the mechanics with head hits and missiles? It would seem kind of unfair if a bigass salvo is almost guaranteed to score a pilot injury just through sheer numbers.
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# ? Mar 12, 2018 22:12 |
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RabidWeasel posted:I'm sure someone has said this already but what are the mechanics with head hits and missiles? It would seem kind of unfair if a bigass salvo is almost guaranteed to score a pilot injury just through sheer numbers. The piranha tactic
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# ? Mar 12, 2018 22:19 |
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RabidWeasel posted:I'm sure someone has said this already but what are the mechanics with head hits and missiles? It would seem kind of unfair if a bigass salvo is almost guaranteed to score a pilot injury just through sheer numbers. it's been forever since I've looked at them but as I recall: we target a single location, and then we cluster all the missiles around that location. But it's not an even distribution around the location; some locations are more likely to receive a deviation than others. So a big loving missile salvo is still the easiest way to get a pilot injury, but it's not guaranteed, and the chance is only slightly higher than if you just shoot a bunch of lasers.
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# ? Mar 12, 2018 22:35 |
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Ardlen posted:The solution is to just have a whole lance of Urbanmechs. Lead by their big brother, the Hunchback.
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# ? Mar 12, 2018 22:40 |
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RabidWeasel posted:I'm sure someone has said this already but what are the mechanics with head hits and missiles? It would seem kind of unfair if a bigass salvo is almost guaranteed to score a pilot injury just through sheer numbers. In the beta 2 update they removed heads from the missile clustering rules so the whole salvo won't come down on your face if that first one is a golden 12 headshot. I also think you can only take one non-fatal pilot injury per enemy salvo, not including a knockdown injury, but haven't confirmed this myself. I was able to reliably down low guts pilots in a 4 LCT-1V (8MGs total) vs 1 AS7-D Atlas through melee/MG spam. But that's not something you are going to fall in to in the campign. We also tried two custom FS9's w/ all MG and two missile boats to see if it worked 4v4 and it turned out the missile boats were just too destructive after the FS9 melees to pilot kill before really wrecking the chassis/salvage. It worked on the AS7 because it had so much armor that we couldn't get through it to damage the goods before the pilot died.
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# ? Mar 12, 2018 22:55 |
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isildur posted:it's been forever since I've looked at them but as I recall: we target a single location, and then we cluster all the missiles around that location. But it's not an even distribution around the location; some locations are more likely to receive a deviation than others. So a big loving missile salvo is still the easiest way to get a pilot injury, but it's not guaranteed, and the chance is only slightly higher than if you just shoot a bunch of lasers. What, you mean you don't roll/shake one of these every time you fire a pair of LRM-15s?
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# ? Mar 12, 2018 23:46 |
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Amechwarrior posted:In the beta 2 update they removed heads from the missile clustering rules so the whole salvo won't come down on your face if that first one is a golden 12 headshot. I also think you can only take one non-fatal pilot injury per enemy salvo, not including a knockdown injury, but haven't confirmed this myself. I was able to reliably down low guts pilots in a 4 LCT-1V (8MGs total) vs 1 AS7-D Atlas through melee/MG spam. But that's not something you are going to fall in to in the campign. We also tried two custom FS9's w/ all MG and two missile boats to see if it worked 4v4 and it turned out the missile boats were just too destructive after the FS9 melees to pilot kill before really wrecking the chassis/salvage. It worked on the AS7 because it had so much armor that we couldn't get through it to damage the goods before the pilot died. Is there actually a reliable way of blasting heads other than called shots to the head with sufficiently high skill? In this context it would seem that missiles are preferable anyway due to their high instability damage resulting in more knockdowns.
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# ? Mar 12, 2018 23:54 |
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RabidWeasel posted:Is there actually a reliable way of blasting heads other than called shots to the head with sufficiently high skill? In this context it would seem that missiles are preferable anyway due to their high instability damage resulting in more knockdowns. Even with a maxed tactics skill, a called shot to the head is still pretty unlikely to hit. It is capped at 35%. I can't think of any other way to get headshots bar random headcaps :battletech:
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# ? Mar 13, 2018 00:28 |
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RabidWeasel posted:Is there actually a reliable way of blasting heads other than called shots to the head with sufficiently high skill? In this context it would seem that missiles are preferable anyway due to their high instability damage resulting in more knockdowns. Survey says, being the AI Adjust down for how far past the first turn of combat it is. It might be more likely to actually kill you by then, but nobody is going to be impressed by footage of an Urbanmech ventilating your cockpit on round 10 like they would for submitting your pilot's seventh round one injury to Comstar's funniest home video. Section Z fucked around with this message at 00:46 on Mar 13, 2018 |
# ? Mar 13, 2018 00:39 |
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The funniest home videos version of battletech was the 6-way 2 mech each match I played on megamek Urban map Turn 1 move 1 Mukaikubo runs his mech around a building, fails a piloting roll, skids his mech into his other mech they go careening off the board And muk is eliminated
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# ? Mar 13, 2018 05:58 |
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Quite a bit of footage of the campaign layer here. It looks great, predictably. https://www.youtube.com/watch?v=JJiPxCS1yvs
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# ? Mar 14, 2018 15:36 |
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John Charity Spring posted:Quite a bit of footage of the campaign layer here. It looks great, predictably.
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# ? Mar 14, 2018 16:03 |
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John Charity Spring posted:Quite a bit of footage of the campaign layer here. It looks great, predictably. Atlas with ERLL, mpulse, and DHS spotted
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# ? Mar 14, 2018 16:22 |
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Man I am hype as gently caress for someone else to go through and screencap all those new menus and interfaces they just showed off for the first time. EDIT: Lmao my girlfriend watched the trailer with me and she's worried that it's not going to be enough like Xcom. Voyager I fucked around with this message at 18:01 on Mar 14, 2018 |
# ? Mar 14, 2018 17:56 |
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Gwaihir posted:Atlas with ERLL, mpulse, and DHS spotted At triple slot, double heat compared to regular HS (and they're mixed with regular ones). If they don't also upgrade the engine heatsinks (and the fact they seem to be individual placeable DHS sinks not a mech-wide upgrade suggests that) that might actually keep them from breaking the balance in half. DatonKallandor fucked around with this message at 19:29 on Mar 14, 2018 |
# ? Mar 14, 2018 19:26 |
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DatonKallandor posted:At triple slot, double heat compared to regular HS (and they're mixed with regular ones). If they don't also upgrade the engine heatsinks (and the fact they seem to be individual placeable DHS sinks not a mech-wide upgrade suggests that) that might actually keep them from breaking the balance in half.
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# ? Mar 14, 2018 19:35 |
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My body is ready Voyager I posted:EDIT: Lmao my girlfriend watched the trailer with me and she's worried that it's not going to be enough like Xcom. E: I am so thankful that the Argo interface doesn't appear to be anything like the loving tyre fire of XCOM2's cluttered piece of poo poo RabidWeasel fucked around with this message at 19:52 on Mar 14, 2018 |
# ? Mar 14, 2018 19:47 |
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Fanatical has the Steam digital deluxe for the price of the regular version. https://www.fanatical.com/en/game/battletech-digital-deluxe-edition
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# ? Mar 14, 2018 20:05 |
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AAAAA! Real Muenster posted:Yeah I never understood why this wasnt PGI's fix - you can add DHS to a mech, but the engine HS dont change because then the engine would take up a tremendous amount of space if it had 10 integrated DHS rather than SHS (we can apply logic and physics to this part of the game ). Being able to add singles and doubles where they will fit (doubles when they are available in HBS:B) makes a lot more sense rather than "DHS in the engine function normally; DHS added after that are OnePointThreeHS". Yes, well, but, have you considered, ?
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# ? Mar 14, 2018 20:47 |
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AAAAA! Real Muenster posted:Yeah I never understood why this wasnt PGI's fix - you can add DHS to a mech, but the engine HS dont change because then the engine would take up a tremendous amount of space if it had 10 integrated DHS rather than SHS (we can apply logic and physics to this part of the game ). Being able to add singles and doubles where they will fit (doubles when they are available in HBS:B) makes a lot more sense rather than "DHS in the engine function normally; DHS added after that are OnePointThreeHS". I would be totally okay with XL engines getting more free heatsinks because they are bigger. But they are always IS style XLs that kill you if you lose a side torso.
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# ? Mar 14, 2018 21:12 |
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DatonKallandor posted:I would be totally okay with XL engines getting more free heatsinks because they are bigger. But they are always IS style XLs that kill you if you lose a side torso.
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# ? Mar 14, 2018 21:18 |
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People have screenshotted the poo poo out of the new video and have basically revealed nearly every part of the interface. You can find it in the threads here not talking about Far Country or other such lore: https://forum.paradoxplaza.com/forum/index.php?forums/battletech-universe.995/ Highlights: 1. The MechLab interface looks sleek as hell. 2. The 3D portrait system looks pretty fair, and this is the first time I think we've seen it. 3. You can converse with your command staff to get their backstory and such. 4. Some contracts. 5. Of the factions that appear active for a planet, I recognize the Five Great Houses, the Taurians, Magistracy, two emblems I only presume are the Restoration and Directorate, Independents (inhabited planets that don't belong to a greater state), Pirates (presumably only as opponents, maybe?) and ComStar. All of these were in the beta files. 6. The hiring hall gives you stats relating to the generated backstory. 7. Salvage (most recent Q&A revealed that if you accumlate 3 chassis segments you can rebuild the Mech) 8. Upgrades to the Argo (I'm unsure if upgrades for things like the Barracks are in their own section?) 9. Navigation screen. 10. Preparing your Lance for combat, the interface looks really good. Overall real compliments to the interface, it looks really nice. My excitement level has jumped up several notches.
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# ? Mar 15, 2018 01:00 |
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getting seriously pumped for Shadowtech: Robofall
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# ? Mar 15, 2018 01:46 |
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Yeah XCom 3 looking good
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# ? Mar 15, 2018 02:49 |
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Cyrano4747 posted:Yeah XCom 3 looking good I think you mean Mechs-Com.
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# ? Mar 15, 2018 03:04 |
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Galaga Galaxian posted:I think you mean Mechs-Com. X-COMStar
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# ? Mar 15, 2018 03:37 |
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meXwarrior : Dropship Defense
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# ? Mar 15, 2018 03:51 |
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You know a game looks awesome when I get halfway through the campaign trailer and turn it off because I don't want to spend the next month and a half craving it.
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# ? Mar 15, 2018 03:53 |
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Caros posted:You know a game looks awesome when I get halfway through the campaign trailer and turn it off because I don't want to spend the next month and a half craving it. You want to know the sad part? You were too late.
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# ? Mar 15, 2018 03:56 |
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Zaodai posted:You want to know the sad part? You're right. I watched the rest of the trailer
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# ? Mar 15, 2018 03:58 |
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Have they said anything about how event outcomes are handled? Is it a percent chance to succeed or fail, modified by any unique skills or traits? The example in the video is your tech asking to borrow one of your pilots to do an EVA on the Argo. She says it's dangerous, but the MechWarrior has experience working on ships, so I assume that improves their odds of not getting lost in the void? Are the possible outcomes surfaced in any way, like a tooltip, or is it all down to parsing the event prose? Edit: another question, do you start out with an active loan that needs repayment à la Animal Crossing or are loans only for big purchases and dire times? Skippy McPants fucked around with this message at 04:09 on Mar 15, 2018 |
# ? Mar 15, 2018 04:03 |
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I don't know the answer to the Event part, but you start actively in debt to The Man.
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# ? Mar 15, 2018 04:07 |
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Zaodai posted:I don't know the answer to the Event part, but you start actively in debt to The Man. THE MAN
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# ? Mar 15, 2018 04:10 |
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The Telephone Man
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# ? Mar 15, 2018 04:14 |
I don't think it is a pass/fail sort of challenge. The last time it came up, my understanding was that it would influence morale and change how your crew reacts to events.
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# ? Mar 15, 2018 04:23 |
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Have they said in April when it's releasing? This is important.
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# ? Mar 15, 2018 04:53 |
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high six posted:Have they said in April when it's releasing? This is important. No confirmation. Best guess is the 24th.
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# ? Mar 15, 2018 04:55 |
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god I'm hype for this, that trailer had everything.
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# ? Mar 15, 2018 05:08 |
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# ? May 29, 2024 19:05 |
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high six posted:Have they said in April when it's releasing? This is important. I'm going to call them announcing the date on the 1st, then going 'april fools' and either releasing it that week or setting a new date.
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# ? Mar 15, 2018 05:38 |