Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Michaellaneous
Oct 30, 2013

Loose Ifer posted:

Kill him, obviously.

He's essential.

Sleeping somewhere else for 48 hours fixed it.

Adbot
ADBOT LOVES YOU

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


I was attacked by a Suicide Bomber Mole Rat that had Frag Mines strapped to it's back. I'd dealt with the Super Mutants before, but... :stare:

runaway dog
Dec 11, 2005

I rarely go into the field, motherfucker.

jabro posted:

If you play on the Xbone the system has a bug with surround systems where if you have 5.1 or 7.1 listed in the sound settings the center channel doesn't play so no voices.

That's stupid, but I'm playing on pc. The problem was the Logitech z5500 and it's buggy control panel not switching properly out of surround emulated mode

Internet Kraken
Apr 24, 2010

slightly amused
I'm glad that my trips through Boston are now filled with the sound of vertibirds flying off in the distance before inevitably bursting into flames and exploding.

RBA Starblade posted:

How useful is the syringer? I don't think I can be bothered to craft one bullet at a time for it.

One of the needles applies -25% damage reduction to whatever you hit for 2 minutes. That alone makes it worth carrying around to use on the big tanky boss enemies. I haven't used any of the other needles other than the lock joint one just because paralysis in Bethesda games is always hilarious.

Harrow
Jun 30, 2012

Vargs posted:

I thought the sights required gun nut, but I just checked and it looks like you're right. Guess you could skip it pretty easily if you don't mind hampering yourself in the early game. You've got regular laser weapons for those first few dozen levels of course, but ammo might be a problem if every one of your guns is pulling from the same pool, and cells are relatively pricey in the beginning.

Going pure Gun Nut with no Science seems like a bad idea though. Ballistic weapons end up getting outclassed so hard. My semi-auto plasma rifle does 226 damage. Meanwhile, my semi-auto Combat Rifle does 107. The Gauss Rifle is good, but as mentioned there isn't a whole lot of ammo for it, and it turns out that you need 3 Science to fully upgrade it anyways.

Yeah, I wouldn't endorse pure Gun Nut, but pure Science! is working out just fine for me so far. Then again, I'm sticking almost entirely to energy weapons and (as ImpAtom points out) I'm mostly relying on scavenging upgrades for my backup ballistic weapons. I plan to do a very crafting-focused playthrough at some point (gonna roleplay a nerdy, but personable, former Army engineer) where I'll definitely take Gun Nut, though.

One thing I do kind of like about the weapon crafting perks is that they let you be a little bit ahead of the curve on weapon damage, assuming you're not crazy lucky with drops. I was able to craft an Overcharged Capacitor for my laser rifle before I actually found a rifle with one, for example. It's probably not a truly significant advantage, but it's fun either way.

Fans
Jun 27, 2013

A reptile dysfunction

RBA Starblade posted:

How useful is the syringer? I don't think I can be bothered to craft one bullet at a time for it.

Hilariously overpowered. The fear syringe makes Deathclaws a complete non threat.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


RBA Starblade posted:

Where'd you find the officer suit? Steal it off Prydwen?

As far as I know, without console commands the only way to get it the black uniform is to kill Paladin Brandis when you encounter him during The Lost Patrol quest. That's how I got mine and there aren't really any consequences for the quest or your reputation with the Brotherhood. If you've already completed that, murder obviously may not be a great option so I've heard there's a dark gray variant that can be looted from vertibird crashes sometimes.

Tenzarin
Jul 24, 2007
.
Taco Defender

ImpAtom posted:

You don't need gun nut at all because it's very very easy to find weapons to pull parts from.

Remember you only need Gun Nut to craft parts. not equip them. Even with a 1 INT character its trivial to get fully upgraded ballistic (or even laser) weapons. The only reason Plasma is hard is because so few things use it.

I'd go so far as to say Gun Nut is a wasted perk. The only real advantage it has is that suppressors can be a slight pain to find for certain weapons.

Once you have crafted the mod, then its like you dont even have gun nut.

Baronjutter
Dec 31, 2007

"Tiny Trains"

So early in the game while building the Starlight Drive-In town there was a huge explosion and my companion was like "we should check it out" but I have no idea what direction it came from and a quick survey around the area showed nothing. Was this the UFO? Did I totally miss it then?

And speaking of crashing idiots, holy poo poo the brotherhood can poo poo out vertibirds. They're like loving cliff racers, the sky is just full of them. You can't go outside without the sound of a vertibird, inevitably ending with a huge explosion.

Vargs
Mar 27, 2010

I still don't think that it's a bad idea to take Gun Nut though. It's quite helpful for most of the game and even at the end, it's probably the only way you're gonna get a good gauss rifle. And I like that thing. It makes for a good sniper, which plasma guns are poor at due to their projectile speed. Despite slapping sniper barrels on my plasma rifles for the increased damage, I just use them at midrange with a reflex sight because they aren't very good at long distances.

ImpAtom
May 24, 2007

Vargs posted:

I still don't think that it's a bad idea to take Gun Nut though. It's quite helpful for most of the game and even at the end, it's probably the only way you're gonna get a good Gauss Rifle. And I like that thing. It makes for a good sniper, which plasma guns are poor at due to their projectile speed.

If you're going for a build that can get it, it is fine, but it's the kind of perk where you legitimately probably won't miss it if you don't have it. It's not actively detrimental or anything it's just one of those perks which is easily circumvented.

It isn't VANS though.

Harrow
Jun 30, 2012

Vargs posted:

I still don't think that it's a bad idea to take Gun Nut though. It's quite helpful for most of the game and even at the end, it's probably the only way you're gonna get a good Gauss Rifle. And I like that thing. It makes for a good sniper, which plasma guns are poor at due to their projectile speed.

I was about to ask if the Gauss Rifle still counts as an energy weapon before I realized that it probably doesn't matter at all this time around.

Judge Tesla
Oct 29, 2011

:frogsiren:
I'd really like to find more Plasma Ammo, my Plasma Rifle lusts for Raider death but is left wanting, crappy Institute only has Laser rifle ammo.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I like Gun Nut because I like having the freedom to customize anything whenever I get it. It's not useless, it's just practical for some people, and unnecessary for some.

Manatee Cannon
Aug 26, 2010



Harrow posted:

I was about to ask if the Gauss Rifle still counts as an energy weapon before I realized that it probably doesn't matter at all this time around.

yeah, energy weapon is an irrelevant term for this game beyond the crit boosting magazines

it counts as a rifle for the damage boosting perks and that's that

tho I got like 4 fully kitted out gauss rifles with the highest tier of every slot from the bunker hill mission, plus 300+ ammo, so I don't even need gun nut for anything but the sight on it since they all have lovely night vision scopes

ImpAtom
May 24, 2007

Black Griffon posted:

I like Gun Nut because I like having the freedom to customize anything whenever I get it. It's not useless, it's just practical for some people, and unnecessary for some.

I guess the big problem I have there is that Gun Nut takes so long to get off the ground that by the time I could have gotten Tier 2 (let alone 3 or 4) I was able to upgrade easier by yanking parts off instead of customizing. I had fully upgraded guns long before I could have gotten them from actual customization. There are exceptions (generally rare weapons) of course.

Manatee Cannon
Aug 26, 2010



yeah I invested in gun nut but I was constantly finding weapons that were better than what I could make on my own because the level restriction on the gun nut levels was too high

I maxed out gun nut but I've not really used it much

e: for gun nut to be worthwhile, you should not be able to just find weapons with the highest tier of upgrades. especially not weapons with the highest tier of upgrade in every slot, which I have certainly found

coyo7e
Aug 23, 2007

by zen death robot

sector_corrector posted:

Is there a decent guide to weapon mods? I'm trying to decide whether it's worth speccing into Science and Gun Nut 4. I definitely wish that there were more gun bodies... I'm getting sort of sick of the limited options even if the mods do add a little flavor.
Somebody (i think ImpAtom iirc?) posted this a few pages back: http://fallout4.wiki.fextralife.com/Weapons

Anime Schoolgirl
Nov 28, 2002

ImpAtom posted:

I guess the big problem I have there is that Gun Nut takes so long to get off the ground that by the time I could have gotten Tier 2 (let alone 3 or 4) I was able to upgrade easier by yanking parts off instead of customizing. I had fully upgraded guns long before I could have gotten them from actual customization. There are exceptions (generally rare weapons) of course.
another problem is that there's no actual standardization of what gun nut or science levels correspond to how much you can upgrade the gun, there are four or more tiers of component upgrades for most weapons but all of them unlock at level 2 or level 4, there's just no granularity

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


What I'd like from the skill (and an eventual mod) is the ability to get better upgrades from crafting. The powerful receiver from some bandit's 10mm might add a nice damage bonus, but if you build it yourself it'll be even better.

Or maybe cosmetic options you can't find in the world. Recoloring, different sights, beam colors for energy weapons etc.

I've renamed all my guns, and I like how they feel way more personal because of that. If I could paint Knifepunch the idiotic bayonetted rocket launcher pink, I'd love it even more.

kalensc
Sep 10, 2003

Only Trust Your Respirator, kupo!
Art/Quote by: Rubby

Reveilled posted:

1) Similar to Fallout 3. Opinions differ on it being better or worse
2) Other. There is no level cap so eventually you can max out everything, but you have far fewer special points to start with, so initially you will probably start out more specialised, and then can branch out as you level up. Perks are stat and level gated, so you cannot specialise directly into a playstyle 100% in your first few levels (the way you could, say, just dump the first 100 points from levelling into Guns in the last two games), so you'll likely pick up filler perks in between big milestones.
3) Settlements are interesting but with an interface that is heavily lacking. Some people can get over that, I'll be waiting for mods to make it better before I delve into it. Leaning out of cover is probably my favourite addition and super easy to miss, walk up to the edge of a wall until you lower your gun, then when you aim down the sight/scope you will pop out of cover.

Deified Data posted:

1) In between I'd say - on a quality scale with 3 being the lowest and NV being the highest I'd say it's very close to NV. Succeeds in some ways but fails in others,

2) Some perks are more generalized like ballistic and energy weapons being under the same perk, only being separated by whether they're rifles or pistols. It still requires a lot of planning ahead though as many perks don't truly become useful until later levels, or some perks that initially seem useful aren't really worth the investment later.

3) Inventory is a massive step up - you hover your crosshair over a container and the inventory pops up automatically and fades when you move your crosshair.

Manatee Cannon posted:

the plot stuff is inbetween fallout 3 and new vegas, leaning towards the former. it starts a little slow, picks up a lot, then slowly falls apart as you go

you won't max everything but there's no level cap anymore so there are way perks to take. they changed some stuff about leveling up tho. you get one point to put into a perl (which all have multiple levels) or a special stat. there are no medical/repair/energy weapon/etc stats to level up anymore

they simplified the way dialog works (mass effect style now, but no dialog options based on your stats - it's just a chance to succeed that is easier based on your charisma and your perks), but it's not bad or anything. some people like it less than others. the crafting is very simple. the base building is the big change, which is pretty cool but there are some things they could have done better

Black Griffon posted:

1) Quality of writing is poorer than New Vegas, slightly better than FO3
2) FO3. It's easier to be a jack of all trades and master of some, or most.
3) Crafting and settlement-building. Vertibirds, jetpacks and way more verticality.

Harrow posted:

1. The main plot is better than Fallout 3. The side quest choices/resolutions are much closer to Fallout 3 than New Vegas--that is, most sidequests are very linear with extremely minor variations. There are more quests than there are in New Vegas, but they're (in general) much less about your choices and offering different resolutions. I much prefer the New Vegas method--Fallout 4 is more about exploration than intricate quests, which isn't my personal preference.

2. While I wouldn't say it's "easy to max everything" in Fallout 4, it's possible because there's no level cap (at all). If you know what the good perks are and which SPECIAL stats are worth leveling, it's also easy to max everything worth maxing. Specialization kind of comes down to three questions: "Melee or guns?", "How much VATS?", and "Sneaky or loud?"

3. Crafting is good and fun. You can also build settlements (lots of them). What you can do with them is pretty limited, but some people are getting super into it. The new dialog system is total rear end. Shooting is massively improved.


Awesome info, thanks all. As expected the writing and quests appear to have dipped with the lack of Obsidian, but improved gunplay, fun crafting, and a strong reason to "plan ahead" with the perks should keep me plenty entertained.

coyo7e
Aug 23, 2007

by zen death robot
So does everyone know about companions picking up weapons from the ground? I shot the minigun out of the air force base leader's arms and ran upstairs to hop out of my armor and come back down, and on the way I hear BRRRRRAAAP!! and I'm thinking bah gently caress musta been one raider that escaped the molotov.. Then Preston comes walking around the corner with a minigun like it's nbd. :psyduck:

edit: Also is there always a molerat with two frag mines strapped to its back at the entrance to this place, or was that a weird random encounter? I was rushing in too quickly with a .38 and power armor and a core with only 40 charge in it, so I wasn't able to tell if it was aggro on the raiders.

coyo7e fucked around with this message at 23:24 on Nov 17, 2015

coyo7e
Aug 23, 2007

by zen death robot

Anime Schoolgirl posted:

another problem is that there's no actual standardization of what gun nut or science levels correspond to how much you can upgrade the gun, there are four or more tiers of component upgrades for most weapons but all of them unlock at level 2 or level 4, there's just no granularity
I think getting at least one point in gun nut and/or science or even melee early is a pretty big help, it allows you to quickly slap heavy receivers on all your garbage and then you can pick and choose scopes and suppressors as you stumble across them.

CJacobs
Apr 17, 2011

Reach for the moon!

coyo7e posted:

Somebody (i think ImpAtom iirc?) posted this a few pages back: http://fallout4.wiki.fextralife.com/Weapons

There's a .44 pistol in this game?? I have played 21 hours on my current character and have never, ever seen one.

ImpAtom
May 24, 2007

coyo7e posted:

So does everyone know about companions picking up weapons from the ground? I shot the minigun out of the air force base leader's arms and ran upstairs to hop out of my armor and come back down, and on the way I hear BRRRRRAAAP!! and I'm thinking bah gently caress musta been one raider that escaped the molotov.. Then Preston comes walking around the corner with a minigun like it's nbd. :psyduck:

I was using Curie and for some reason she would only pick up swords. Nothing else, but it didn't matter how lovely the sword was she would B-line for that fucker.

Vargs
Mar 27, 2010

Hahaha. I was just doing the mission to bust some guy out of his jail cell in Diamond City. A guard was patrolling past the door and as I ran up to chat, I accidentally shoved him back towards the cell a bit, prompting the guard to automatically open the locked door and complete the quest.

Judge Tesla
Oct 29, 2011

:frogsiren:

coyo7e posted:

So does everyone know about companions picking up weapons from the ground? I shot the minigun out of the air force base leader's arms and ran upstairs to hop out of my armor and come back down, and on the way I hear BRRRRRAAAP!! and I'm thinking bah gently caress musta been one raider that escaped the molotov.. Then Preston comes walking around the corner with a minigun like it's nbd. :psyduck:

edit: Also is there always a molerat with two frag mines strapped to its back at the entrance to this place, or was that a weird random encounter? I was rushing in too quickly with a .38 and power armor and a core with only 40 charge in it, so I wasn't able to tell if it was aggro on the raiders.

Yeah, Cait picks things up all the time, she even told me off for dropping a laser rifle once as it was really valuable and she walked over and picked it up.

Manatee Cannon
Aug 26, 2010



CJacobs posted:

There's a .44 pistol in this game?? I have played 21 hours on my current character and have never, ever seen one.

advance the main story and you get a unique one for free from killing kellog

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Manatee Cannon posted:

advance the main story and you get a unique one for free from killing kellog

It has a special trait where a crit in VATS refills your AP. Pairs great with the laser rifle you get from the early BoS missions. Three laser hits gives me a crit, fourth shot with the .44 lets me refill my AP with a guaranteed crit to the head. Switch back to the laser and repeat until everything is dead.

Icedude
Mar 30, 2004

Going out and hunting for guns mods instead of crafting them would be a whole load more reasonable if there were a way to break weapons down into mods instead of having to craft the lowest level mods to swap them out.

It's also kind of annoying how companions don't have infinite ammo any more. That combined with how bad their accuracy is and how gung ho they are, Piper managed to eat through my entire ~1000 round supply of .38 in less than an hour :argh:

Icedude fucked around with this message at 23:30 on Nov 17, 2015

Pakled
Aug 6, 2011

WE ARE SMART

CJacobs posted:

There's a .44 pistol in this game?? I have played 21 hours on my current character and have never, ever seen one.

I got one from some raider's loot chest very early on and seen none since other than the legendary one you get from (main story) Kellogg.

Even with two ranks in scrounger, though, .44 ammo seems really, really rare in the wild.

Animax
Nov 7, 2015

Judge Tesla posted:

I'd really like to find more Plasma Ammo, my Plasma Rifle lusts for Raider death but is left wanting, crappy Institute only has Laser rifle ammo.

Plasma ammo is so scarce in this game compared to FO3.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Putting explosive vents in my power armor sounded like a great idea at the time. Big explosions every time I jump off stuff? Hell yeah!

Why are all my settlers suddenly shooting me? Oh god I killed someone by accident and now they hate me! Why did I give them all AP combat rifles?!

Yeah... didn't know I could die that quickly even in my beefy power suit.

Mr Beens
Dec 2, 2006

ImpAtom posted:

I guess the big problem I have there is that Gun Nut takes so long to get off the ground that by the time I could have gotten Tier 2 (let alone 3 or 4) I was able to upgrade easier by yanking parts off instead of customizing. I had fully upgraded guns long before I could have gotten them from actual customization. There are exceptions (generally rare weapons) of course.

I've constantly been able to upgrade my guns myself ahead of the stuff I have been finding in the wild.

FairyNuff
Jan 22, 2012

Harrow posted:

What I always wonder is like, okay, Preston. I'm the loving General. Why are you sending me, personally, to address every single problem with every single settlement? Can't we build up the actual Minutemen instead of just random settlers and send some of them to do the minor poo poo?

Well have you tried using the flare gun?

I've only ever had minutemen turn up once. Even then they turned up after I'd killed everyone.

Speedball
Apr 15, 2008

I've gotten most of the northwest completely Minutemanized and now I see random minutemen in patrols and minutemen hanging out in settlements. Firing a flare takes a while to kick in and I have to be somewhat near an allied settlement but I do get at least three or four guys with laser muskets now.

victrix
Oct 30, 2007


I can't use purified water in recipes that need dirty water to cook? :psyduck:

What the hell man.

Vargs
Mar 27, 2010

Animax posted:

Plasma ammo is so scarce in this game compared to FO3.

You don't find too much of it out in the wild, so I just buy out every merchant's stock of plasma ammo. They tend to have 60-120 each in my experience. It's not the cheapest stuff in the world, but it isn't prohibitively expensive either. At level 41 I've got around 1.9k plasma and still have 32k caps and thousands of bullets for lesser guns to trade away for more. That's without using any sort of purified water money generator or whatever, and with most of my carry weight typically going towards junk to upgrade settlements and gear with rather than profitable items, so I think it's perfectly fine for anyone to use plasma rifles as their all-around go-to weapon.

Hell, I feel secure enough in my plasma ammo/money situation that I just bought that double projectile Fat Man that costs 9k. Turns out that firing 2 projectiles with that thing still only costs 1 ammo, for anyone curious. Seems pretty drat powerful since I've invested in Big Guns.

Broken Cog
Dec 29, 2009

We're all friends here

victrix posted:

I can't use purified water in recipes that need dirty water to cook? :psyduck:

What the hell man.

It's to "spice it up".

I literally found a recipe that said this.

Adbot
ADBOT LOVES YOU

Protons
Sep 15, 2012

Tenzarin posted:

MY GAME DOESNT LET ME TELL IT WHO I WAS.

ALONE IN MY HOUSE, OCT 23 1983, I AM EATIUNG DORITOS AND DRINKING NUKA COLA.

I POST ON RETRO SOMETHINGAWFUL FORUMS,


goku

now this is a post

Kimmalah posted:

I don't understand why this is such a huge deal? I think most people (myself included) play these sorts of games to wander around and explore a weird game world, not build intricate character backstories.


I'm not OK with having the patriarchy (bethesda) define my role and gender at the game. i might be a lawyer, but why am i filling gender specific biotruths? what if i didnt want to shelve my law degree to poo poo out akid and satisfy a man?

i don't use capital letters because those are patriarchal

  • Locked thread