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What are the go to sites for Unreal Tournament (all three games) downloads? I've been googling around and found some, but I've also found a lot of dead links.
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# ? Jun 5, 2016 02:35 |
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# ? Jun 8, 2024 07:44 |
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Maybe ModDB but apart from that idk.
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# ? Jun 5, 2016 02:37 |
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a retard posted:Maybe ModDB but apart from that idk. ModDB is my go to whenever I start looking for game mods, for sure. Here are some other sites I've found: http://www.mapraider.com/ http://www.utzone.de/index.php http://www.unrealcentral.com/ http://gamebanana.com/games/31 http://www.unrealplayground.com/ So, an alright amount of sites, but I still feel discouraged. I guess Doom's ultra-active community has spoiled me (that and the ID Archive). Once I have a more reliable source of income I'm considering setting up a server to archive files for games with dead or very inactive communities so that new users have an easier time getting into them.
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# ? Jun 5, 2016 03:14 |
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UT Files is trying to be an archive of the older Unreal games, and does a pretty decent job of it. They at least have all the stuff that Beyond Unreal lost after they had to shutdown fileworks and File Planet/FIle Front deleted their archives.
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# ? Jun 5, 2016 03:34 |
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Thyrork posted:If Absolution TC was the one with Cat and Mouse and other "Delightful" extras, yes. That one. Hectic, Cat and Mouse, Hardcore, and Playground are in the N64 original and iirc the latter three are only accessible via cheats. The three(?) stages added to the Absolution TC were just mediocre normal stages. Mak0rz fucked around with this message at 03:49 on Jun 5, 2016 |
# ? Jun 5, 2016 03:43 |
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Check out Thievery for UT. Pretty good translation of Thief into the engine with coop and versus multiplayer.
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# ? Jun 5, 2016 04:16 |
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If you have Unreal Gold and/or Unreal Tournament on Steam, but not on GOG, you can remedy that now. Also true for a few other games less relevant to this thread.
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# ? Jun 5, 2016 09:42 |
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Thyrork posted:Exactly. There's a lot of love for Doom 64. Sadly I never got it, couldn't stomach Absoultion and just watched CyRaptor play it. It's my personal Doom 3 as well, it feels like a natural progression from the first two. In an idea world the N64 version would be called Doom 3, with Doom 2004 not being Doom at all but rather under a different IP altogether.
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# ? Jun 5, 2016 09:50 |
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scroton_ posted:I actually just got home about a half hour ago, and a guy that was supposed to get back to me didn't so the tuesday number is bunk and I can probably have another version that will be much better here in a couple of hours, assuming nothing goes wrong during making it. *May have also been him changing the tick-rate and turning off unlagged in the network options because he was lagging starting on map02 until changing those settings
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# ? Jun 5, 2016 10:23 |
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I'm making my first Doom map ever for Dump 3 I'm constantly in a place between "oh this might be pretty fun" and "nobody will touch this you moron" Basically I'm just trying to keep it small so even if it's a horrible abomination at least it'll be over quick
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# ? Jun 5, 2016 10:35 |
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https://www.youtube.com/watch?v=KOcGvXUU4e0
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# ? Jun 5, 2016 11:30 |
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Remember, there are upsides and downsides of short maps and long maps. Short maps allow you to have a tight encounter time, little downtime inbetween and map design where few weapons and enemies are needed to make an exciting map. It also gives you the spare time to lovingly handcraft the sets and props. Long maps let you have grand set design, extended firefights, interesting downtime between setpeices and the full spectrum of doom's tools. It also gives you the breathing room to do impressive level architecture on the bigger scale. DUMP 2 is full of variation for this, and not just small vs large map design either. You have large maps that are tense due to low enemies and limited resources, large maps that are thrilling but have moments to breathe and large maps that are constant pressure and demand you to run and think while shooting. You have small maps that are very similar to E1M1 or Entryway, setting up the player for a feeling of more to come, small maps that are very tense with their limited resources and others that are a wild ride that escalates so rapidly with blink-and-you-missed-it fights. Oh and smaller maps have the advantage of more time to learn the tricks you need to make nice ones or going back and polishing it up. That's a big plus for DUMP's format.
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# ? Jun 5, 2016 11:52 |
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Icept posted:I'm making my first Doom map ever for Dump 3 That's the good thing about it being put into the DUMP 3 compilation itself. They have no choice!
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# ? Jun 5, 2016 11:53 |
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I am so terrible at doommaker 2.
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# ? Jun 5, 2016 12:31 |
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https://www.youtube.com/watch?v=NUFTkf6jGjk https://www.youtube.com/watch?v=PVjy5L-kj_o
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# ? Jun 5, 2016 13:25 |
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I just beat Doom 3 and it's a pretty good Dead Space game
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# ? Jun 5, 2016 13:41 |
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... Huh. Half-Life Doom. Didn't expect to see that.
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# ? Jun 5, 2016 13:46 |
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surrender posted:I just beat Doom 3 and it's a pretty good Dead Space game I played it for the first time about a year ago and I can't remember a single part of that game, besides the super turbo turkey puncher 3. But no actual room or set piece or boss, its fine but so very unmemorable
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# ? Jun 5, 2016 13:57 |
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Well, there was that pit full of spiders, and, uh...
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# ? Jun 5, 2016 13:57 |
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And that goddamn spiderhead thing that crawled out from behind the loving monitor while you were looking at security cam footage, argh loving hell!
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# ? Jun 5, 2016 13:59 |
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I liked how Doom 3 had computer consoles that you could interact with. It was mostly pretty lightly-utilized, but there was one computer in Mars City Underground that you could click through some menus to find a button to open the cabinet with the machine gun in it. I thought that was pretty great. I wanted to dink around with Doom 3's source but I couldn't get it (or anything newer from id than Quake 2) to compile properly. That made me a bit sad.
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# ? Jun 5, 2016 13:59 |
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All I remember about Doom 3 was the cute mouse interface on the computers.
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# ? Jun 5, 2016 14:01 |
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https://www.youtube.com/watch?v=VSYGohrxaUg Here's what my DUMP map looks like so far (ignore all the stuff in the room at the start, it's just there for testing obv). I've done virtually no decorating, no lighting at all et cetera but the level layout and item placement are pretty much final-ish. Maybe not. I'm considering removing the green armor near the beginning and some of the non-potion health pickups because as you can see they end up mostly being useless if you're doing well like I am in this playthrough. I tried a "not a good player" run through where I intentionally got hit, etc and I think I might have overcorrected a bit so I'll be tweaking that. CJacobs fucked around with this message at 15:41 on Jun 5, 2016 |
# ? Jun 5, 2016 15:31 |
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Samuel Clemens posted:Well, there was that pit full of spiders, and, uh... That one time you walk up to a door and demon sticks its head out and licks you and whispers something in Latin.
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# ? Jun 5, 2016 15:36 |
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haveblue posted:That one time you walk up to a door and demon sticks its head out and licks you and whispers something in Latin. But enough about my last temp job.
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# ? Jun 5, 2016 15:39 |
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As a hockey lovin' Canuck, I must say that my absolute favorite thing about Doom 3 is that the Space Marine looks like Maurice "The Rocket" Richard. Looks awesome, I can't wait to play it!
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# ? Jun 5, 2016 16:35 |
Welp, it turns out that the reputation Wolfenstein: The New Order has is completely deserved. I swear, there's more personality crammed into the first 30 seconds of Deathshead than many characters possess in entire FPS games, to say nothing of the way the game colors and humanizes BJ (particularly the vegetative-state time lapse cutscenes towards the beginning of the game). Really didn't expect this from a loving Wolfenstein game. It got me legitimately excited to kill Nazi scum again
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# ? Jun 5, 2016 17:56 |
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Hard Reset: Actually Fun Edition is quite good, although I wish there was option to disable that useless katana. What's the point of this weapon, other than to look cool on screenshots, no idea. It's decently useful against the stroggesque cyborgs, but completely fails to give an advantage fighting every other enemy in the game. Those little jumping robots which also explode are the worst, though. Fighting small enemies, which move quickly and can jump on your face is seriously one of the worst FPS traits in the history of the genre.
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# ? Jun 5, 2016 18:29 |
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Cream-of-Plenty posted:Welp, it turns out that the reputation Wolfenstein: The New Order has is completely deserved. I swear, there's more personality crammed into the first 30 seconds of Deathshead than many characters possess in entire FPS games, to say nothing of the way the game colors and humanizes BJ (particularly the vegetative-state time lapse cutscenes towards the beginning of the game). Really didn't expect this from a loving Wolfenstein game. It got me legitimately excited to kill Nazi scum again I hated the story stuff in this game, thankfully most of it is skippable. I can watch and enjoy nazisploitation flicks but when it's a huge AAA game, for some reason it's offensive to me.
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# ? Jun 5, 2016 18:46 |
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Cream-of-Plenty posted:Welp, it turns out that the reputation Wolfenstein: The New Order has is completely deserved. I swear, there's more personality crammed into the first 30 seconds of Deathshead than many characters possess in entire FPS games, to say nothing of the way the game colors and humanizes BJ (particularly the vegetative-state time lapse cutscenes towards the beginning of the game). Really didn't expect this from a loving Wolfenstein game. It got me legitimately excited to kill Nazi scum again Yeah, I bought it last week (along with the DLC) and it's pretty drat fantastic from start to finish. It has the most satisfying gunplay I've ever experienced in a FPS and all the weapons are good are feel great. It's also pretty drat impressive how they took the quintessential Mr. Shooty McHero Man and transformed him into an engaging, nuanced parody of the "Broken by War" character . You should totally get the DLC. Aside from a boring stealth sequence in the first chapter, it's really loving fun and more Wolfensteinesque than the main game. Castor Poe fucked around with this message at 19:40 on Jun 5, 2016 |
# ? Jun 5, 2016 18:55 |
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DLC? You mean The Old Blood? It's not DLC, but standalone game. And yes it's very good and more RtCW-esque. Plus the amazing Wolf3D throwbacks!
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# ? Jun 5, 2016 20:10 |
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Has modern BJ obliderated a whole chicken to regain health yet? Because he should.
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# ? Jun 5, 2016 20:12 |
Nokiaman posted:DLC? You mean The Old Blood? It's not DLC, but standalone game. Yeah I actually ended up playing The Old Blood first (came free with DOOM) and buying The New Order after the fact. It was slightly disappointing to find out that, while TNO had a similar secret, it didn't have one every level like ToB. Casimir Radon posted:Has modern BJ obliderated a whole chicken to regain health yet? Because he should. He can devour dogfood and kibble, as well.
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# ? Jun 5, 2016 20:22 |
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Can someone help me out here? I'm trying to run Colorful Doom and LegenDoom at the same time, and it seems like LegenDoom just takes over and doesn't let Colorful Doom work. Is there something I have to enable in LegenDoom or GZDoom to get it to work together?
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# ? Jun 5, 2016 20:47 |
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Continuing to beaver away on my DUMP3 map. I also finished the weapon I made for it! It has one annoying visual bug but I should be able to fix that later once I can corner a better scripter for a bit. Maybe I'll make another one...
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# ? Jun 5, 2016 20:58 |
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DarkSol posted:Can someone help me out here? I'm trying to run Colorful Doom and LegenDoom at the same time, and it seems like LegenDoom just takes over and doesn't let Colorful Doom work. I use ZDL to load mods, and noticed since Colourful Hell updated that I have to load it -after- LegenDoom for it to work at all. It messes with the menu stuff a bit so that you have to load either wad separate and fiddle with the settings you want that way before adding back together in the correct load order. Edit: Also sadly it seems that Ketchup-Lippeth doesn't play nice with Colourful Hell no matter what I do, that's a drat shame, but I guess not unexpected. TyreForHyre fucked around with this message at 21:43 on Jun 5, 2016 |
# ? Jun 5, 2016 21:01 |
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What's wrong with Quake 2 modders?
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# ? Jun 5, 2016 22:18 |
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I'm not sure about 3, but Quake 1 and 2 modders had a reputation for being really elitist with regards to modding and tools compared to the Doom community. There's a reason the Doom community's been going strong for over 20 years while Quake 1/2 modding is pretty much dead aside from a really pretty mapset for 1 every month or so.
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# ? Jun 5, 2016 22:20 |
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Everyone should do something good to themselves and go play Outlaws. Thank the lords at GOG for fiddling with it to play on modern systems.
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# ? Jun 5, 2016 22:32 |
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# ? Jun 8, 2024 07:44 |
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Nokiaman posted:DLC? You mean The Old Blood? It's not DLC, but standalone game. Yeah, my bad. The Kins posted:Continuing to beaver away on my DUMP3 map. That Satan Corp logo is amazing. Did you make it yourself?
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# ? Jun 5, 2016 22:42 |