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Remaking Zelda 3 with Torque on OS X (despite Constructor's wishes): This is all the opening zone from the beginning of the original, sans storm and nighttime. Take a look at the terrible house model (still a WIP): As you can see, I'm not very good with modeling yet. I can figure out textures okay, but I'm still trying to get the hang of all this stuff. I decided to start the project on a whim, and my girlfriend is contributing ideas and such. At this pace it will be about a year or so before it's even playable, but we'll see what happens! Edit: I know, it's looking a bit more Bavarian than Hyrule has traditionally looked, but eh. Tron Paul fucked around with this message at 21:41 on May 13, 2008 |
# ¿ May 13, 2008 20:46 |
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# ¿ Apr 27, 2024 12:29 |
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Digital Spaghetti posted:What version of Torque are you using? I still have a copy of the origional version and I'm wondering if it's worth paying the $50 for the update. I've owned the engine for 7 years now, and I still haven't done anything with it :/ But I hear development on Linux has improved. 1.5.2, I think. Constructor is officially 1.0 and not working with Leopard, but there's a 1.1 or something beta out there I'm using that works well. Well enough, at least.
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# ¿ May 13, 2008 22:26 |