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Zagrod posted:
Are you making a game version of Cube? That was a great movie.
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# ¿ May 12, 2008 22:19 |
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# ¿ Apr 27, 2024 13:22 |
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Thanks for breaking my tables goon.
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# ¿ Aug 15, 2008 01:01 |
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Click here for the full 903x512 image. Been working on a browser game and it's starting to shape up . Time to bring back the 90's! My only problem so far is I suck at making MySQL indexes.
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# ¿ Nov 20, 2008 15:23 |
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Pfft. Who needs graphics anyway.
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# ¿ May 6, 2009 03:41 |
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Making a browser game but I can't make graphics for poo poo. My nebula looked kinda okay though!
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# ¿ Mar 14, 2010 05:03 |
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LOLLERZ posted:Oh my god, why is your universe full of equals signs? I couldn't come up with ways to show they're connected to each other
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# ¿ Mar 15, 2010 03:32 |
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Avenging Dentist posted:Well I mean it's basically a graph, right? You can travel between squares (nodes) along equals-signs (edges). If you turned it into a graph representation with little stars for each node and little hyperspace lanes for each edge, it would probably look pretty cool. It's supposed to have little space stations and crap visible there too though. Imagine there are pictures there instead: I like the hyperspace lane idea though, not sure how I can make it work yet though.
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# ¿ Mar 15, 2010 07:53 |
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Avenging Dentist posted:The reason I suggest a graph is because there are known algorithms for graph layouts that make sure the graph looks "nice", meaning you can focus on the data for your game and not have to worry about where to put everything. Here's a paper describing some of it, with references to other papers you can look up for more detail: http://www.cs.brown.edu/~rt/papers/gd-tutorial/gd-constraints.pdf Thanks for the graph theory link. It gave me a horrible flashback to my MACM classes but it's worth a try.
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# ¿ Mar 15, 2010 21:55 |
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# ¿ Apr 27, 2024 13:22 |
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leedo posted:
How are you implementing chat? Is it real time?
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# ¿ May 21, 2010 10:55 |