|
SuperFurryAnimal posted:Video from last year: http://www.youtube.com/watch?v=I1P_B65XW4I Very nice and creepy as hell. monsterland fucked around with this message at 01:01 on Jul 10, 2008 |
# ¿ Jul 9, 2008 23:04 |
|
|
# ¿ May 7, 2024 04:54 |
|
Ah, what the hell. This is from various stages of [ongoing] development of our game "Shelter", a post-apocalyptic RPG. It is kind of a mod, since it overwhelmingly uses graphics assets from Fallout:Tactics, but it has nothing to do with Tactics actual executable or data formats. The resemblance to Fallout interface is purely intentional and has nothing to do with it being an "addon" to a FO:T executable. Youtube - "Atmosphere" teaser from last year, narrated by my cousin, who is the other 50% of development staff. Youtube - 9-minute continuous intro+gameplay trailer (sound required for intro). Gametrailers - higher quality version of above video. monsterland fucked around with this message at 21:59 on Jul 11, 2008 |
# ¿ Jul 11, 2008 21:46 |
|
Entheogen posted:how long did it take you to assemble all the sprites and put them in game like that? It's hard to say, as the renderer has been evolving parallel with everything else. The project picked up speed in 2005, but it existed for a good 5 years before that in a state of... flux.
|
# ¿ Jul 14, 2008 05:37 |
|
OneEightHundred posted:You might want to make sure it requires Fallout Tactics in some way to avoid getting C&D'd. Supposedly Interplay's a rotting corpse right now, but they're still aggressively enforcing IP ownership. Already thought of that - the fact that it won't be downright distributed with FO:T assets is mentioned both in the FAQ and in the description of all of its Youtube trailers.
|
# ¿ Jul 14, 2008 09:32 |
|
|
# ¿ Feb 2, 2010 00:33 |
|
It's a Fallout-influenced CRPG currently using sprites from Fallout: Tactics. However it is really not a replica of Fallout. https://www.youtube.com/watch?v=b1aw_86FXkY
|
# ¿ Feb 2, 2010 07:50 |
|
Mr. Fish posted:Looks super sweet. Thank you
|
# ¿ Feb 2, 2010 10:12 |
|
Strumpy posted:[timg] ELITE was procedural, so its very inspiring to see someone take the same type of procedural content generation to the next level - now that a lot more of it is required for 3D accelerators and fancy poo poo. Really, this is a very interesting project !
|
# ¿ Feb 18, 2010 22:35 |
|
EDIT: (changed screenshot) INTERFERENCE is new video of my Fallout-influenced isometric project showing our new travel map and a random encounter blatantly copying a famous scene from Fallout 2. Previous videos: Early Continuous Gameplay Character Build Prototypes monsterland fucked around with this message at 22:03 on Jun 25, 2010 |
# ¿ Jun 25, 2010 19:06 |
|
Still working on my game which loads FO:T graphics as placeholder. Click here for the full 800x600 image.
|
# ¿ Sep 3, 2010 23:39 |
|
My project, written from scratch in Visual C, continues. Click here for the full 800x600 image.
|
# ¿ Sep 29, 2010 00:34 |
|
Ahem. Click here for the full 1280x720 image. Epic trailer.
|
# ¿ Nov 23, 2010 05:58 |
|
Blue Footed Booby posted:It makes me happy when I see games that use text as a conscious design choice, as Monsterland seems to, and not just because art is hard or for street cred. Thanks, Blue Footed Booby and Tw1tchy. I tried to make Monsterland intuitive. When you run low on health, your "P" changes color and starts "bleeding". When in tank, it starts to "smoke" before blowing up. Combat is realtime, WASD moves, numpad shoots in 8 directions. There are a few items, like axes (to make boats, and for instant melee wins) and boats to get over water. And boots to get over toxic swamp. And I'm working on torch. And possibly reintroduction of gold. It used to run in real textmode, but Windows Vista+ disabled that ability in the OS, so now it uses emulation via OpenGL.
|
# ¿ Dec 2, 2010 01:43 |
|
ynohtna posted:Can you please remember to implement an alternate set of shooting keys for us laptop-jockeys who don't have numpads? Redefining keys is halfway complete. However I have trouble imagining you using IJKLUON. combo to aim in 8 directions... You may actually be crippled into 4 directions because nothing except numpad allows for this 8-directional finger placement. MLand also allows to aim with mouse X-axis movement rotating the cursor around P, but laptops don't often come with mice, either. This is a problem.
|
# ¿ Dec 2, 2010 10:22 |
|
floor is lava posted:I remember seeing this game somewhere a year or so ago. I also remember reading something along the lines that this was some project you worked on in high school with a friend and as far as I could tell you stopped working on it. It's good to see it's still in dev. I know this will sound insane, but we're adding scripted objectives and redoing the campaign, and then planning to sell it for an extremely low price. It has 2-player coop and deathmatch (peer-to-peer TCP/IP, so LAN or being in the same city is best), saving/loading, tanks (that are controllable similar to the cannon car in Gears of War co-op mode), replay recording and playback, and is probably the only game with unsanctioned reproduction of Doom's BFG weapon. After seeing VVVVVV, made by one guy, get away with CGA-level graphics, we want to try and sell something that is not all too far removed from that. That's why the project's been resurrected. monsterland fucked around with this message at 20:44 on Dec 2, 2010 |
# ¿ Dec 2, 2010 20:39 |
|
h_double posted:That looks awesome and I want to play it. Thank you. It's funny, but despite lack of graphics, the player's death and hurt sounds are still gender-specific
|
# ¿ Dec 26, 2010 12:54 |
|
I pretty much finished the level/scripting editor for Monsterland... Click here for the full 964x732 image. monsterland fucked around with this message at 01:25 on Feb 8, 2011 |
# ¿ Feb 8, 2011 01:23 |
|
Initially, it was. You could see the realtime lighting running and shimmering portals. But it was written for DOS, and in Windows it was easier to write one from scratch.
|
# ¿ Feb 9, 2011 20:43 |
|
In Monsterland, you can save anytime. Nowadays, it's a feature!
|
# ¿ Mar 31, 2011 01:23 |
|
<== Monsterland now sports a hybrid tile/text look and a Fallouty text window. Among other things. monsterland fucked around with this message at 22:16 on Aug 30, 2011 |
# ¿ Aug 30, 2011 21:52 |
|
TJChap2840 posted:What did you code this in? Free Pascal and SDL(GL).
|
# ¿ Sep 5, 2011 06:14 |
|
|
# ¿ May 7, 2024 04:54 |
|
monsterland fucked around with this message at 00:25 on Feb 4, 2012 |
# ¿ Feb 3, 2012 09:19 |