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I've been working on a level editor for about a week. Right now I only have sectors, extrusion and sector subdivision implemented, but later on it's going to support positive-space volumes, patches and path lofting.
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# ¿ Jul 7, 2008 04:44 |
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# ¿ May 5, 2024 02:08 |
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slovach posted:Is there a specific game it's targeting? The target is my engine. No specific game, but I have a couple of ideas.
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# ¿ Jul 7, 2008 21:42 |
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OneEightHundred posted:Why bother with manual sector division anyway? Just support positive and negative volumes and you should be able to generate sectors by just generating a BSP tree from them. Division/cleaving/clipping is how you make sectors and brushes that are not hexahedrons.
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# ¿ Jul 14, 2008 16:45 |
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Internet Janitor posted:This is what I was thinking. It seems like it would be a really good idea to specify in the infographic that it is a self-selected sample of 808. This would be good. I also dug around the citation. I found a 3.7% for the general population, sure. They produced this figure by taking the 'average' (i.e. arithmetic mean) of the proportions from five different studies. Their number answers the question "How many people are gay?" as coherently as a ten minute stream of barking sounds. You really should find another source, and that source should include a confidence interval.
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# ¿ Jul 8, 2012 21:13 |
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I've been writing an engine replacement for Dark Forces 2. Video showing some scripts running: https://www.youtube.com/watch?v=V5T7nrU5210 Still pretty early so there isn't too much to talk about other than scathing criticism of 1997's finest computer software design. No idea if I'll ever finish it, but it's been keeping me busy between interviews.
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# ¿ Jul 23, 2013 09:28 |