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mantaworks
May 6, 2005

by Fragmaster
If you're stupid enough to take any hint at all from the cube 2:hypercube I will get my driver's liscense, go on a roadtrip, spend weeks learn polish and finding out where you live so I can slap my dick against your face until you pass out.

Trust me on this.

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mantaworks
May 6, 2005

by Fragmaster

Sir Davey posted:

What? I'm not saying it was a good movie (in fact it sucked) but it had some cool things going, like the opposite gravity rooms and dilated-time chambers (slow-mo rooms).

Because every single death in Hypercube made me smack my head in disbelief. The ones that might work in a game, such as the opposite gravity rooms were in the first movie too or, like the the slomo room, spells "crappy unplayable gimmick". I'm also pissed that they had a great movie with the cube and had to gently caress up a good thing with hypercube.

mantaworks
May 6, 2005

by Fragmaster

Entheogen posted:

I implemented marching cubes algorithm to generate iso surfaces for the data I am visualizing. Here is one screen shot



and there is more here: http://giga2.cs.ohiou.edu/~neiman/sn/iso_surface/iso_surface.htm

These are ace backgrounds you're rendering.

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