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I made a nodevember thread for anyone interested in procedural stuff https://forums.somethingawful.com/showthread.php?threadid=3946165
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# ¿ Oct 31, 2020 19:25 |
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# ¿ May 14, 2024 08:08 |
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KinkyJohn posted:Has there been any good implementations of modeling or sculpting using commercial vr headsets? I heard blender supports it? Are they the only ones? blender only supports viewing a scene in VR, no modeling or placement or anything else
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# ¿ Dec 6, 2020 19:54 |
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Ccs posted:For anyone learning Blender, the blender guru guy is kind of a shithead. This thread lists a lot of non-shitheads to learn from the whole thread was deleted, what was the gist
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# ¿ Jan 14, 2021 15:31 |
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more of a theoretical question than practical, are there best practices for distributing a 3d model via something like cgtrader or turbosquid? like should models be combined into as few separate meshes as possible, or divided on a per-material basis, should meshes always be triangulated, should curves always be converted to meshes, is it worth it to include materials.
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# ¿ Jun 16, 2021 23:23 |
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Odddzy posted:Houdini question, is there any simple and non-mathy way of animating a ramp attribute so that it repeats over $time? how much math is too much math? '%' is the modulo operator, so to repeat something over x seconds you can use $T%x. to scale that to 0-1 just divide by x, or code:
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# ¿ Aug 2, 2021 16:13 |
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ask this guy nicely https://13ballstudios.blogspot.com/2019/08/the-null-shard-part-3.html
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# ¿ Sep 13, 2021 16:04 |
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SkunkDuster posted:I'm still working on the fundamentals of Blender. In this example, say I want to take the default 2Mx2M cube and make one face 1M wide. If I switch to edit mode and select that face, I only see "median" as an option in the (N) transform menu. It seems I can't directly input dimensions. As a workaround, I would create a 1M cube, move it over on the X axis, then turn on snap to edges, select the edges of the default square, lock them to the Y axis, and move them to the edges on the 1M square as shown in the attached image. Is there a more efficient way to do this? you can input relative dimensions, so make the cube, select the face in edit mode and hit s (scale), y (only on y axis), .5 (.5 width) e: here's a tutorial for precision modeling in blender https://www.youtube.com/watch?v=RUPhlB_KkU8 Jenny Agutter fucked around with this message at 04:03 on Oct 19, 2021 |
# ¿ Oct 19, 2021 03:57 |
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Sketchfab? Just do it in browser
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# ¿ Dec 10, 2021 06:37 |
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Embrace tradition https://twitter.com/mametchl/status/976596696237928448?s=21
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# ¿ Dec 17, 2021 06:38 |
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Doctor_Fruitbat posted:People working on a tablet monitor, what are your tips for arm strain? I was noodling at a model for a couple of hours and I'm really feeling it this morning. I have a small non-display pen tablet that I might try instead as I used the monitor primarily for illustration, but it would be a shame to shelve it. Could always get a mahl stick
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# ¿ Feb 18, 2022 08:09 |
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tango alpha delta posted:i haven't used Blender since 1.60 so i decided to give it another try. welcome, friend
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# ¿ Mar 4, 2022 19:59 |
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Does anyone here do cg stuff as a contractor, like incorporated into training videos or marketing materials? How would you charge time spent rendering out a scene? Per minute of delivered footage, based on render farm prices, same as normal hourly rate, electricity prices, or something else? Or is it just negligible compared to all the other time spent on a scene?
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# ¿ Mar 8, 2022 04:42 |
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Thanks for all the info, this is great!
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# ¿ Mar 9, 2022 03:39 |
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Was the half cylinder just under the surface there or something? You could try booleaning it with a full cylinder instead
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# ¿ Aug 28, 2022 17:36 |
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When you’re in ortho view in blender by default there is a number in the top left that tells you the minor grid scale. It will say something like 10 Centimeters or Feet depending on your units
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# ¿ Nov 29, 2022 19:47 |
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Majestic
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# ¿ Jun 16, 2023 02:09 |
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# ¿ May 14, 2024 08:08 |
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Ccs posted:So this is making the rounds at work today lol watch the legs and hands of the walking woman in the first sample
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# ¿ Feb 16, 2024 04:06 |